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- /*
- * ISpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CSpellHandler.h"
- #include "../BattleHex.h"
- ///callback to be provided by server
- class DLL_LINKAGE SpellCastEnvironment
- {
- public:
- virtual ~SpellCastEnvironment(){};
- virtual void sendAndApply(CPackForClient * info) const = 0;
- virtual CRandomGenerator & getRandomGenerator() const = 0;
- virtual void complain(const std::string & problem) const = 0;
- virtual const CMap * getMap() const = 0;
- virtual const CGameInfoCallback * getCb() const = 0;
- virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const =0; //TODO: remove
- };
- ///all parameters of particular cast event
- struct DLL_LINKAGE BattleSpellCastParameters
- {
- public:
- ///Single spell destination.
- /// (assumes that anything but battle stack can share same hex)
- struct DLL_LINKAGE Destination
- {
- explicit Destination(const CStack * destination);
- explicit Destination(const BattleHex & destination);
- const CStack * stackValue;
- const BattleHex hexValue;
- };
- //normal constructor
- BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell_);
- //magic mirror constructor
- BattleSpellCastParameters(const BattleSpellCastParameters & orig, const ISpellCaster * caster);
- void aimToHex(const BattleHex & destination);
- void aimToStack(const CStack * destination);
- void cast(const SpellCastEnvironment * env);
- BattleHex getFirstDestinationHex() const;
- int getEffectValue() const;
- const CSpell * spell;
- const BattleInfo * cb;
- const ISpellCaster * caster;
- const PlayerColor casterColor;
- const ui8 casterSide;
- std::vector<Destination> destinations;
- const CGHeroInstance * casterHero; //deprecated
- ECastingMode::ECastingMode mode;
- const CStack * casterStack; //deprecated
- ///spell school level
- int spellLvl;
- ///spell school level to use for effects
- int effectLevel;
- ///actual spell-power affecting effect values
- int effectPower;
- ///actual spell-power affecting effect duration
- int enchantPower;
- private:
- ///for Archangel-like casting
- int effectValue;
- };
- struct DLL_LINKAGE SpellTargetingContext
- {
- CSpell::TargetInfo ti;
- ECastingMode::ECastingMode mode;
- BattleHex destination;
- const ISpellCaster * caster;
- int schoolLvl;
- SpellTargetingContext(const CSpell * s, ECastingMode::ECastingMode mode_, const ISpellCaster * caster_, int schoolLvl_, BattleHex destination_)
- : ti(s,schoolLvl_, mode_), mode(mode_), destination(destination_), caster(caster_), schoolLvl(schoolLvl_)
- {};
- };
- class DLL_LINKAGE ISpellMechanics
- {
- public:
- ISpellMechanics(CSpell * s);
- virtual ~ISpellMechanics(){};
- virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
- virtual std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const = 0;
- virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const = 0;
- virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const = 0;
- virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const = 0;
- virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const = 0;
- virtual void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const = 0;
- //if true use generic algorithm for target existence check, see CSpell::canBeCast
- virtual bool requiresCreatureTarget() const = 0;
- static std::unique_ptr<ISpellMechanics> createMechanics(CSpell * s);
- protected:
- CSpell * owner;
- };
- struct DLL_LINKAGE AdventureSpellCastParameters
- {
- const CGHeroInstance * caster;
- int3 pos;
- };
- class DLL_LINKAGE IAdventureSpellMechanics
- {
- public:
- IAdventureSpellMechanics(CSpell * s);
- virtual ~IAdventureSpellMechanics() = default;
- virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0;
- static std::unique_ptr<IAdventureSpellMechanics> createMechanics(CSpell * s);
- protected:
- CSpell * owner;
- };
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