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- /*
- * Magic.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- /**
- * High-level interface for spells subsystem
- */
- class CSpell;
- class CStack;
- class PlayerColor;
- struct MetaString;
- class DLL_LINKAGE ISpellCaster
- {
- public:
- virtual ~ISpellCaster(){};
- /// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
- /// caster may not know this spell at all
- /// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
- virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
- ///applying sorcery secondary skill etc
- virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0;
- ///default spell school level for effect calculation
- virtual int getEffectLevel(const CSpell * spell) const = 0;
- ///default spell-power for damage/heal calculation
- virtual int getEffectPower(const CSpell * spell) const = 0;
- ///default spell-power for timed effects duration
- virtual int getEnchantPower(const CSpell * spell) const = 0;
- ///damage/heal override(ignores spell configuration, effect level and effect power)
- virtual int getEffectValue(const CSpell * spell) const = 0;
- virtual const PlayerColor getOwner() const = 0;
- ///only name substitution
- virtual void getCasterName(MetaString & text) const = 0;
- ///full default text
- virtual void getCastDescription(const CSpell * spell, const std::vector<const CStack *> & attacked, MetaString & text) const = 0;
- };
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