sparkle_release_notes.html 8.0 KB

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  3. <h2>0.94</h2>
  4. <b>GENERAL</b>
  5. <ul>
  6. <li>Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.</li>
  7. <li>fixed "get txt" console command</li>
  8. <li>command "extract" to extract file by name</li>
  9. <li>command "def2bmp" to convert def into set of frames.</li>
  10. <li>fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)</li>
  11. <li>fixed duels, added no-GUI mode for automatic AI testing</li>
  12. <li>Sir Mullich is available at the start of the game</li>
  13. <li>Upgrade cost will never be negative.</li>
  14. <li>support for Chinese fonts (GBK 2-byte encoding)</li>
  15. </ul>
  16. <b>ADVENTURE MAP</b>
  17. <ul>
  18. <li>if Quick Combat option is turned on, battles will be resolved by AI</li>
  19. <li>first hero is awakened on new turn</li>
  20. <li>fixed 3000 gems reward in shipwreck</li>
  21. </ul>
  22. <b>BATTLES</b>
  23. <ul>
  24. <li>autofight implemented</li>
  25. <li>most of the animations is time-based</li>
  26. <li>simplified postioning of units in battle, should fix remaining issues with unit positioning</li>
  27. <li>synchronized attack/defence animation</li>
  28. <li>spell animation speed uses game settings</li>
  29. <li>fixed disrupting ray duration</li>
  30. <li>added logging domain for battle animations</li>
  31. <li>Fixed crashes on Land Mines / Fire Wall casting.</li>
  32. <li>UI will be correctly greyed-out during opponent turn</li>
  33. <li>fixed remaining issues with blit order</li>
  34. <li>Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)</li>
  35. <li>Fixed Remove Obstacle.</li>
  36. <li>defeating hero will yield 500 XP</li>
  37. <li>Added lots of missing spell immunities from Strategija</li>
  38. <li>Added stone gaze immunity for Troglodytes (did you know about it?)</li>
  39. <li>damage done by turrets is properly increased by built buldings</li>
  40. <li>Wyverns will cast Poison instead of Stone Gaze.</li>
  41. </ul>
  42. <b>TOWN</b>
  43. <ul>
  44. <li>Fixed issue that allowed to build multiple boats in town.</li>
  45. <li>fix for lookout tower</li>
  46. </ul>
  47. <br>
  48. <h2>0.93</h2>
  49. <b>GENERAL</b>
  50. <ul>
  51. <li>Support for SoD-only installations, WoG becomes optional addition</li>
  52. <li>New logging framework</li>
  53. <li>Negative luck support, disabled by default</li>
  54. <li>Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)</li>
  55. <li>Fixed stack artifact (and related buttons) not displaying in creature window.</li>
  56. <li>Fixed crash at month of double population.</li>
  57. </ul>
  58. <b>MODS</b>
  59. <ul>
  60. <li>See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.</li>
  61. <li>Improved json validation. Now it support most of features from latest json schema draft.</li>
  62. <li>Icons use path to icon instead of image indexes.</li>
  63. <li>It is possible to edit data of another mod or H3 data via mods.</li>
  64. <li>Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)</li>
  65. <li>Removed no longer needed field "projectile spins"</li>
  66. <li>Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.</li>
  67. </ul>
  68. <b>BATTLES</b>
  69. <ul>
  70. <li>Fixed Death Stare of Commanders</li>
  71. <li>Projectile blitting should be closer to original H3. But still not perfect.</li>
  72. <li>Fixed missing Mirth effects</li>
  73. <li>Stack affected by Berserk should not try to attack itself</li>
  74. <li>Fixed several cases of incorrect positioning of creatures in battles</li>
  75. <li>Fixed abilities of Efreet.</li>
  76. <li>Fixed broken again palette in some battle backgrounds</li>
  77. </ul>
  78. <b>TOWN</b>
  79. <ul>
  80. <li>VCMI will not crash if building selection area is smaller than def</li>
  81. <li>Detection of transparency on selection area is closer to H3</li>
  82. <li>Improved handling buildings with mode "auto":
  83. <ul>
  84. <li>they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)</li>
  85. <li>transitive dependencies are handled (A makes B build, and B makes C and D)</li>
  86. </ul>
  87. </li>
  88. </ul>
  89. <b>SOUND</b>
  90. <ul>
  91. <li>Added missing WoG creature sounds (from Kuririn).</li>
  92. <li>The Windows package comes with DLLs needed to play .ogg files</li>
  93. <li>(linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's</li>
  94. <li>some missing sounds for battle effects</li>
  95. </ul>
  96. <b>ARTIFACTS</b>
  97. <ul>
  98. <li>Several fixes to combined artifacts added via mods.</li>
  99. <li>Fixed Spellbinder's Hat giving level 1 spells instead of 5.</li>
  100. <li>Fixed incorrect components of Cornucopia.</li>
  101. <li>Cheat code with grant all artifacts, including the ones added by mods</li>
  102. </ul>
  103. <br>
  104. <h2>0.92</h2>
  105. <b>GENERAL</b>
  106. <ul>
  107. <li>hero crossover between missions in campaigns</li>
  108. <li>introduction before missions in campaigns</li>
  109. </ul>
  110. <b>MODS</b>
  111. <ul>
  112. <li>Added CREATURE_SPELL_POWER for commanders</li>
  113. <li>Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine </li>
  114. <li>Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION</li>
  115. <li>Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges</li>
  116. <li>Double growth creatures are configurable now</li>
  117. <li>Drain Life now has % effect depending on bonus value</li>
  118. <li>Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".</li>
  119. <li>Moat damage configurable</li>
  120. <li>More config options for spells:
  121. <ul>
  122. <li>mind immunity handled by config</li>
  123. <li>direct damage immunity handled by config</li>
  124. <li>immunity icon configurable</li>
  125. <li>removed mind_spell flag</li>
  126. </ul>
  127. </li>
  128. <li>creature config use string ids now.</li>
  129. <li>support for string subtype id in short bonus format</li>
  130. <li>primary skill identifiers for bonuses</li>
  131. </ul>
  132. <h2>0.91</h2>
  133. <b>GENERAL</b>
  134. <ul>
  135. <li>VCMI build on OS X is now supported</li>
  136. <li>Completely removed autotools</li>
  137. <li>Added RMG interace and ability to generate simplest working maps</li>
  138. <li>Added loading screen</li>
  139. </ul>
  140. <b>MODS</b>
  141. <ul>
  142. <li>Simplified mod structure. Mods from 0.9 will not be compatible.</li>
  143. <ul>
  144. <li>Mods can be turned on and off in config/modSettings.json file</li>
  145. <li>Support for new factions, including:</li>
  146. </ul>
  147. <li>New towns</li>
  148. <li>New hero classes</li>
  149. <li>New heroes</li>
  150. <li>New town-related external dwellings</li>
  151. <ul>
  152. <li>Support for new artifact, including combined, commander and stack artifacts</li>
  153. <li>Extended configuration options</li>
  154. </ul>
  155. <li>All game objects are referenced by string identifiers</li>
  156. <li>Subtype resolution for bonuses</li>
  157. </ul>
  158. <b>BATTLES</b>
  159. <ul>
  160. <li>Support for "enchanted" WoG ability</li>
  161. </ul>
  162. <b>ADVENTURE AI</b>
  163. <ul>
  164. <li>AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration</li>
  165. <li>Improved exploration algorithm</li>
  166. <li>AI will prioritize dwellings and mines when there are no opponents visible</li>
  167. </ul>
  168. </body>
  169. </html>