Discord.cpp 2.8 KB

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  1. /*
  2. * Discord.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Discord.h"
  12. #ifdef ENABLE_DISCORD
  13. #include <discord-rpc.hpp>
  14. #endif
  15. #include "../lib/CConfigHandler.h"
  16. #include "../lib/StartInfo.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/campaign/CampaignState.h"
  19. Discord::Discord() :
  20. enabled(settings["general"]["enableDiscordRichPresence"].Bool())
  21. {
  22. #ifdef ENABLE_DISCORD
  23. if(!enabled)
  24. return;
  25. // ID of an App created in discord for VCMI. Needed for title and icon
  26. constexpr auto APPLICATION_ID = "1416538363254669455";
  27. discord::RPCManager::get().initialize();
  28. discord::RPCManager::get()
  29. .setClientID(APPLICATION_ID)
  30. .onReady([](discord::User const& user) {
  31. logGlobal->info("Discord: connected to user %s#%s - %s", user.username, user.discriminator, user.id);
  32. })
  33. .onDisconnected([](int errcode, std::string_view message) {
  34. logGlobal->warn("Discord: disconnected with error code %s - %s", errcode, message);
  35. })
  36. .onErrored([](int errcode, std::string_view message) {
  37. logGlobal->error("Discord: error with code %s - %s", errcode, message);
  38. });
  39. startTime = time(nullptr);
  40. setStatus("", "", {0, 0});
  41. #endif
  42. }
  43. Discord::~Discord()
  44. {
  45. #ifdef ENABLE_DISCORD
  46. if(!enabled)
  47. return;
  48. clearStatus();
  49. discord::RPCManager::get().shutdown();
  50. #endif
  51. }
  52. void Discord::setStatus(std::string state, std::string details, std::tuple<int, int> partySize)
  53. {
  54. #ifdef ENABLE_DISCORD
  55. if(!enabled)
  56. return;
  57. discord::RPCManager::get().getPresence()
  58. .setState(state)
  59. .setActivityType(discord::ActivityType::Game)
  60. .setStatusDisplayType(discord::StatusDisplayType::Name)
  61. .setDetails(details)
  62. .setStartTimestamp(startTime)
  63. .setLargeImageKey("canary-large")
  64. .setSmallImageKey("ptb-small")
  65. .setInstance(false)
  66. .setPartySize(std::get<0>(partySize))
  67. .setPartyMax(std::get<1>(partySize))
  68. .refresh();
  69. #endif
  70. }
  71. void Discord::clearStatus()
  72. {
  73. #ifdef ENABLE_DISCORD
  74. if(!enabled)
  75. return;
  76. discord::RPCManager::get().clearPresence();
  77. #endif
  78. }
  79. void Discord::setPlayingStatus(std::shared_ptr<StartInfo> si, const CMap * map, int humanInterfacesCount)
  80. {
  81. #ifdef ENABLE_DISCORD
  82. if(!enabled)
  83. return;
  84. bool isCampaign = si->campState != nullptr;
  85. bool isMulti = humanInterfacesCount > 1;
  86. int humanPlayersCount = 0;
  87. for(auto & player : map->players)
  88. if(player.canHumanPlay)
  89. humanPlayersCount++;
  90. std::string title = "Playing " + std::string(isCampaign ? "Campaign" : "Map") + (isMulti ? " (Multiplayer)" : " (Singleplayer)");
  91. std::string subTitle = std::string(isCampaign ? si->campState->getNameTranslated() + " - " : "") + map->name.toString();
  92. setStatus(subTitle, title, {humanInterfacesCount, isMulti ? humanPlayersCount : 0});
  93. #endif
  94. }