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- // Copyright (c) Tailscale Inc & AUTHORS
- // SPDX-License-Identifier: BSD-3-Clause
- package controlclient
- import (
- "encoding/json"
- "fmt"
- "reflect"
- "tailscale.com/types/empty"
- "tailscale.com/types/netmap"
- "tailscale.com/types/persist"
- "tailscale.com/types/structs"
- )
- // State is the high-level state of the client. It is used only in
- // unit tests for proper sequencing, don't depend on it anywhere else.
- //
- // TODO(apenwarr): eliminate the state, as it's now obsolete.
- //
- // apenwarr: Historical note: controlclient.Auto was originally
- // intended to be the state machine for the whole tailscale client, but that
- // turned out to not be the right abstraction layer, and it moved to
- // ipn.Backend. Since ipn.Backend now has a state machine, it would be
- // much better if controlclient could be a simple stateless API. But the
- // current server-side API (two interlocking polling https calls) makes that
- // very hard to implement. A server side API change could untangle this and
- // remove all the statefulness.
- type State int
- const (
- StateNew = State(iota)
- StateNotAuthenticated
- StateAuthenticating
- StateURLVisitRequired
- StateAuthenticated
- StateSynchronized // connected and received map update
- )
- func (s State) MarshalText() ([]byte, error) {
- return []byte(s.String()), nil
- }
- func (s State) String() string {
- switch s {
- case StateNew:
- return "state:new"
- case StateNotAuthenticated:
- return "state:not-authenticated"
- case StateAuthenticating:
- return "state:authenticating"
- case StateURLVisitRequired:
- return "state:url-visit-required"
- case StateAuthenticated:
- return "state:authenticated"
- case StateSynchronized:
- return "state:synchronized"
- default:
- return fmt.Sprintf("state:unknown:%d", int(s))
- }
- }
- type Status struct {
- _ structs.Incomparable
- LoginFinished *empty.Message // nonempty when login finishes
- LogoutFinished *empty.Message // nonempty when logout finishes
- Err error
- URL string // interactive URL to visit to finish logging in
- NetMap *netmap.NetworkMap // server-pushed configuration
- // The internal state should not be exposed outside this
- // package, but we have some automated tests elsewhere that need to
- // use them. Please don't use these fields.
- // TODO(apenwarr): Unexport or remove these.
- State State
- Persist *persist.PersistView // locally persisted configuration
- }
- // Equal reports whether s and s2 are equal.
- func (s *Status) Equal(s2 *Status) bool {
- if s == nil && s2 == nil {
- return true
- }
- return s != nil && s2 != nil &&
- (s.LoginFinished == nil) == (s2.LoginFinished == nil) &&
- (s.LogoutFinished == nil) == (s2.LogoutFinished == nil) &&
- s.Err == s2.Err &&
- s.URL == s2.URL &&
- reflect.DeepEqual(s.Persist, s2.Persist) &&
- reflect.DeepEqual(s.NetMap, s2.NetMap) &&
- s.State == s2.State
- }
- func (s Status) String() string {
- b, err := json.MarshalIndent(s, "", "\t")
- if err != nil {
- panic(err)
- }
- return s.State.String() + " " + string(b)
- }
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