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- //
- // SynchronizedObject.h
- //
- // $Id: //poco/svn/Foundation/include/Poco/SynchronizedObject.h#2 $
- //
- // Library: Foundation
- // Package: Threading
- // Module: SynchronizedObject
- //
- // Definition of the SynchronizedObject class.
- //
- // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
- // and Contributors.
- //
- // Permission is hereby granted, free of charge, to any person or organization
- // obtaining a copy of the software and accompanying documentation covered by
- // this license (the "Software") to use, reproduce, display, distribute,
- // execute, and transmit the Software, and to prepare derivative works of the
- // Software, and to permit third-parties to whom the Software is furnished to
- // do so, all subject to the following:
- //
- // The copyright notices in the Software and this entire statement, including
- // the above license grant, this restriction and the following disclaimer,
- // must be included in all copies of the Software, in whole or in part, and
- // all derivative works of the Software, unless such copies or derivative
- // works are solely in the form of machine-executable object code generated by
- // a source language processor.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
- // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
- // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
- // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- // DEALINGS IN THE SOFTWARE.
- //
- #ifndef Foundation_SynchronizedObject_INCLUDED
- #define Foundation_SynchronizedObject_INCLUDED
- #include "Poco/Foundation.h"
- #include "Poco/Mutex.h"
- #include "Poco/Event.h"
- namespace Poco {
- class Foundation_API SynchronizedObject
- /// This class aggregates a Mutex and an Event
- /// and can act as a base class for all objects
- /// requiring synchronization in a multithreaded
- /// scenario.
- {
- public:
- typedef Poco::ScopedLock<SynchronizedObject> ScopedLock;
-
- SynchronizedObject();
- /// Creates the object.
-
- virtual ~SynchronizedObject();
- /// Destroys the object.
- void lock() const;
- /// Locks the object. Blocks if the object
- /// is locked by another thread.
- bool tryLock() const;
- /// Tries to lock the object. Returns false immediately
- /// if the object is already locked by another thread
- /// Returns true if the object was successfully locked.
-
- void unlock() const;
- /// Unlocks the object so that it can be locked by
- /// other threads.
-
- void notify() const;
- /// Signals the object.
- /// Exactly only one thread waiting for the object
- /// can resume execution.
- void wait() const;
- /// Waits for the object to become signalled.
- void wait(long milliseconds) const;
- /// Waits for the object to become signalled.
- /// Throws a TimeoutException if the object
- /// does not become signalled within the specified
- /// time interval.
- bool tryWait(long milliseconds) const;
- /// Waits for the object to become signalled.
- /// Returns true if the object
- /// became signalled within the specified
- /// time interval, false otherwise.
- private:
- mutable Mutex _mutex;
- mutable Event _event;
- };
- //
- // inlines
- //
- inline void SynchronizedObject::lock() const
- {
- _mutex.lock();
- }
- inline bool SynchronizedObject::tryLock() const
- {
- return _mutex.tryLock();
- }
- inline void SynchronizedObject::unlock() const
- {
- _mutex.unlock();
- }
- inline void SynchronizedObject::notify() const
- {
- _event.set();
- }
- inline void SynchronizedObject::wait() const
- {
- _event.wait();
- }
- inline void SynchronizedObject::wait(long milliseconds) const
- {
- _event.wait(milliseconds);
- }
- inline bool SynchronizedObject::tryWait(long milliseconds) const
- {
- return _event.tryWait(milliseconds);
- }
- } // namespace Poco
- #endif // Foundation_SynchronizedObject_INCLUDED
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