SynchronizedObject.h 3.9 KB

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  1. //
  2. // SynchronizedObject.h
  3. //
  4. // $Id: //poco/svn/Foundation/include/Poco/SynchronizedObject.h#2 $
  5. //
  6. // Library: Foundation
  7. // Package: Threading
  8. // Module: SynchronizedObject
  9. //
  10. // Definition of the SynchronizedObject class.
  11. //
  12. // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
  13. // and Contributors.
  14. //
  15. // Permission is hereby granted, free of charge, to any person or organization
  16. // obtaining a copy of the software and accompanying documentation covered by
  17. // this license (the "Software") to use, reproduce, display, distribute,
  18. // execute, and transmit the Software, and to prepare derivative works of the
  19. // Software, and to permit third-parties to whom the Software is furnished to
  20. // do so, all subject to the following:
  21. //
  22. // The copyright notices in the Software and this entire statement, including
  23. // the above license grant, this restriction and the following disclaimer,
  24. // must be included in all copies of the Software, in whole or in part, and
  25. // all derivative works of the Software, unless such copies or derivative
  26. // works are solely in the form of machine-executable object code generated by
  27. // a source language processor.
  28. //
  29. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  30. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  31. // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  32. // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  33. // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  34. // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  35. // DEALINGS IN THE SOFTWARE.
  36. //
  37. #ifndef Foundation_SynchronizedObject_INCLUDED
  38. #define Foundation_SynchronizedObject_INCLUDED
  39. #include "Poco/Foundation.h"
  40. #include "Poco/Mutex.h"
  41. #include "Poco/Event.h"
  42. namespace Poco {
  43. class Foundation_API SynchronizedObject
  44. /// This class aggregates a Mutex and an Event
  45. /// and can act as a base class for all objects
  46. /// requiring synchronization in a multithreaded
  47. /// scenario.
  48. {
  49. public:
  50. typedef Poco::ScopedLock<SynchronizedObject> ScopedLock;
  51. SynchronizedObject();
  52. /// Creates the object.
  53. virtual ~SynchronizedObject();
  54. /// Destroys the object.
  55. void lock() const;
  56. /// Locks the object. Blocks if the object
  57. /// is locked by another thread.
  58. bool tryLock() const;
  59. /// Tries to lock the object. Returns false immediately
  60. /// if the object is already locked by another thread
  61. /// Returns true if the object was successfully locked.
  62. void unlock() const;
  63. /// Unlocks the object so that it can be locked by
  64. /// other threads.
  65. void notify() const;
  66. /// Signals the object.
  67. /// Exactly only one thread waiting for the object
  68. /// can resume execution.
  69. void wait() const;
  70. /// Waits for the object to become signalled.
  71. void wait(long milliseconds) const;
  72. /// Waits for the object to become signalled.
  73. /// Throws a TimeoutException if the object
  74. /// does not become signalled within the specified
  75. /// time interval.
  76. bool tryWait(long milliseconds) const;
  77. /// Waits for the object to become signalled.
  78. /// Returns true if the object
  79. /// became signalled within the specified
  80. /// time interval, false otherwise.
  81. private:
  82. mutable Mutex _mutex;
  83. mutable Event _event;
  84. };
  85. //
  86. // inlines
  87. //
  88. inline void SynchronizedObject::lock() const
  89. {
  90. _mutex.lock();
  91. }
  92. inline bool SynchronizedObject::tryLock() const
  93. {
  94. return _mutex.tryLock();
  95. }
  96. inline void SynchronizedObject::unlock() const
  97. {
  98. _mutex.unlock();
  99. }
  100. inline void SynchronizedObject::notify() const
  101. {
  102. _event.set();
  103. }
  104. inline void SynchronizedObject::wait() const
  105. {
  106. _event.wait();
  107. }
  108. inline void SynchronizedObject::wait(long milliseconds) const
  109. {
  110. _event.wait(milliseconds);
  111. }
  112. inline bool SynchronizedObject::tryWait(long milliseconds) const
  113. {
  114. return _event.tryWait(milliseconds);
  115. }
  116. } // namespace Poco
  117. #endif // Foundation_SynchronizedObject_INCLUDED