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- // Copyright (c) .NET Foundation. All rights reserved.
- // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
- using System;
- using System.Net;
- using System.Security.Cryptography;
- using System.Text;
- namespace RepoTasks
- {
- /// <summary>
- /// Implementation of RFC 4122 - A Universally Unique Identifier (UUID) URN Namespace.
- /// </summary>
- internal static class Uuid
- {
- /// <summary>
- /// Generates a version 3 UUID given a namespace UUID and name. This is based on the algorithm described in
- /// RFC 4122 (http://www.apps.ietf.org/rfc/rfc4122.html), section 4.3.
- /// </summary>
- /// <param name="namespaceId"></param>
- /// <param name="name"></param>
- /// <returns></returns>
- public static Guid Create(Guid namespaceId, string name)
- {
- // 1. Convert the name to a canonical sequence of octets (as defined by the standards or conventions of its name space); put the name space ID in network byte order.
- byte[] namespaceBytes = namespaceId.ToByteArray();
- // Octet 0-3
- int timeLow = IPAddress.HostToNetworkOrder(BitConverter.ToInt32(namespaceBytes, 0));
- // Octet 4-5
- short timeMid = IPAddress.HostToNetworkOrder(BitConverter.ToInt16(namespaceBytes, 4));
- // Octet 6-7
- short timeHiVersion = IPAddress.HostToNetworkOrder(BitConverter.ToInt16(namespaceBytes, 6));
- // 2. Compute the hash of the namespace ID concatenated with the name
- byte[] nameBytes = Encoding.Unicode.GetBytes(name);
- byte[] hashBuffer = new byte[namespaceBytes.Length + nameBytes.Length];
- Buffer.BlockCopy(BitConverter.GetBytes(timeLow), 0, hashBuffer, 0, 4);
- Buffer.BlockCopy(BitConverter.GetBytes(timeMid), 0, hashBuffer, 4, 2);
- Buffer.BlockCopy(BitConverter.GetBytes(timeHiVersion), 0, hashBuffer, 6, 2);
- Buffer.BlockCopy(namespaceBytes, 8, hashBuffer, 8, 8);
- Buffer.BlockCopy(nameBytes, 0, hashBuffer, 16, nameBytes.Length);
- byte[] hash;
- using (SHA256 sha256 = SHA256.Create())
- {
- hash = sha256.ComputeHash(hashBuffer);
- }
- Array.Resize(ref hash, 16);
- // 3. Set octets zero through 3 of the time_low field to octets zero through 3 of the hash.
- timeLow = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(hash, 0));
- Buffer.BlockCopy(BitConverter.GetBytes(timeLow), 0, hash, 0, 4);
- // 4. Set octets zero and one of the time_mid field to octets 4 and 5 of the hash.
- timeMid = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(hash, 4));
- Buffer.BlockCopy(BitConverter.GetBytes(timeMid), 0, hash, 4, 2);
- // 5. Set octets zero and one of the time_hi_and_version field to octets 6 and 7 of the hash.
- timeHiVersion = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(hash, 6));
- // 6. Set the four most significant bits (bits 12 through 15) of the time_hi_and_version field to the appropriate 4-bit version number from Section 4.1.3.
- timeHiVersion = (short)((timeHiVersion & 0x0fff) | 0x3000);
- Buffer.BlockCopy(BitConverter.GetBytes(timeHiVersion), 0, hash, 6, 2);
- // 7. Set the clock_seq_hi_and_reserved field to octet 8 of the hash.
- // 8. Set the two most significant bits (bits 6 and 7) of the clock_seq_hi_and_reserved to zero and one, respectively.
- hash[8] = (byte)((hash[8] & 0x3f) | 0x80);
- // Steps 9-11 are essentially no-ops, but provided for completion sake
- // 9. Set the clock_seq_low field to octet 9 of the hash.
- // 10. Set octets zero through five of the node field to octets 10 through 15 of the hash.
- // 11. Convert the resulting UUID to local byte order.
- return new Guid(hash);
- }
- }
- }
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