Some of our files had them, some didn't. They serve no purpose legally so best to remove the ceremony.
@@ -1,5 +1,2 @@
-// Copyright (c) The Avalonia Project. All rights reserved.
-// Licensed under the MIT license. See licence.md file in the project root for full license information.
-
#define COM_GUIDS_MATERIALIZE
#include "avalonia-native.h"
@@ -1,6 +1,3 @@
#include "com.h"
#include "key.h"
#pragma clang diagnostic push
#pragma ide diagnostic ignored "OCUnusedGlobalDeclarationInspection"
#ifndef COM_H_INCLUDED
#ifndef _KEY_H_
#define _KEY_H_
#ifndef keytransform_h
#define keytransform_h
#include "common.h"
#include "KeyTransform.h"
const int kVK_ANSI_A = 0x00;
class Screens : public ComSingleObject<IAvnScreens, &IID_IAvnScreens>
#include "window.h"
#include "AvnString.h"
#ifndef common_h
#define common_h
#include "comimpl.h"
#ifndef cursor_h
#define cursor_h
#include "cursor.h"
#include <map>
//This file will contain actual IID structures
class PlatformThreadingInterface;
#ifndef window_h
#define window_h
@@ -1,7 +1,4 @@
-// Copyright (c) The Avalonia Project. All rights reserved.
-using System.ComponentModel.DataAnnotations;
+using System.ComponentModel.DataAnnotations;
namespace BindingDemo.ViewModels
{
-using ReactiveUI;
+using ReactiveUI;
using System;
using System.ComponentModel;
using System.Collections;
using Avalonia;
using Avalonia.Logging.Serilog;
using Avalonia.Markup.Xaml;
using Avalonia.Controls;
-using System;
+using System;
using ReactiveUI;
namespace VirtualizationDemo.ViewModels
using System.Collections.Generic;
using System.Linq;
using System.Reactive;
using System.Reactive.Linq;
-namespace Avalonia.Animation.Animators
+namespace Avalonia.Animation.Animators
/// <summary>
/// Animator that handles <see cref="bool"/> properties.
namespace Avalonia.Animation.Animators
/// Animator that handles <see cref="decimal"/> properties.
/// Animator that handles <see cref="double"/> properties.
/// Animator that handles <see cref="float"/> properties.
using Avalonia.Animation.Animators;
namespace Avalonia.Animation.Easings
using Avalonia.Animation.Utils;
using System.Globalization;
-namespace Avalonia.Animation
+namespace Avalonia.Animation
public enum FillMode
using System.Threading.Tasks;
namespace Avalonia.Animation
public interface IAnimationSetter
using Avalonia.Collections;
using Avalonia.Metadata;
/// Determines the playback state of an animation.
/// Determines the playback direction of an animation.
using System.Reflection;
using System.Runtime.CompilerServices;
using Avalonia.Animation.Easings;
namespace Avalonia.Animation.Utils
namespace Avalonia
using System.Reactive.Disposables;
using System.Reactive.Subjects;
using Avalonia.Data;