Scene.cs 3.5 KB

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  1. // Copyright (c) The Avalonia Project. All rights reserved.
  2. // Licensed under the MIT license. See licence.md file in the project root for full license information.
  3. using System;
  4. using System.Collections.Generic;
  5. using Avalonia.VisualTree;
  6. namespace Avalonia.Rendering.SceneGraph
  7. {
  8. public class Scene
  9. {
  10. private Dictionary<IVisual, IVisualNode> _index;
  11. public Scene(IVisual rootVisual)
  12. : this(new VisualNode(rootVisual, null), new Dictionary<IVisual, IVisualNode>())
  13. {
  14. _index.Add(rootVisual, Root);
  15. }
  16. internal Scene(VisualNode root, Dictionary<IVisual, IVisualNode> index)
  17. {
  18. Contract.Requires<ArgumentNullException>(root != null);
  19. _index = index;
  20. Root = root;
  21. }
  22. public IVisualNode Root { get; }
  23. public void Add(IVisualNode node)
  24. {
  25. Contract.Requires<ArgumentNullException>(node != null);
  26. _index.Add(node.Visual, node);
  27. }
  28. public Scene Clone()
  29. {
  30. var index = new Dictionary<IVisual, IVisualNode>();
  31. var root = (VisualNode)Clone((VisualNode)Root, null, index);
  32. var result = new Scene(root, index);
  33. return result;
  34. }
  35. public IVisualNode FindNode(IVisual visual)
  36. {
  37. IVisualNode node;
  38. _index.TryGetValue(visual, out node);
  39. return node;
  40. }
  41. public IEnumerable<IVisual> HitTest(Point p, Func<IVisual, bool> filter)
  42. {
  43. return HitTest(Root, p, null, filter);
  44. }
  45. public void Remove(IVisualNode node)
  46. {
  47. Contract.Requires<ArgumentNullException>(node != null);
  48. _index.Remove(node.Visual);
  49. }
  50. private VisualNode Clone(VisualNode source, IVisualNode parent, Dictionary<IVisual, IVisualNode> index)
  51. {
  52. var result = source.Clone(parent);
  53. index.Add(result.Visual, result);
  54. foreach (var child in source.Children)
  55. {
  56. var visualNode = child as VisualNode;
  57. if (visualNode != null)
  58. {
  59. result.Children.Add(Clone(visualNode, result, index));
  60. }
  61. else
  62. {
  63. result.Children.Add(child);
  64. }
  65. }
  66. return result;
  67. }
  68. private IEnumerable<IVisual> HitTest(IVisualNode node, Point p, Rect? clip, Func<IVisual, bool> filter)
  69. {
  70. if (filter?.Invoke(node.Visual) != false)
  71. {
  72. if (node.ClipToBounds)
  73. {
  74. // TODO: Handle geometry clip.
  75. clip = clip == null ? node.ClipBounds : clip.Value.Intersect(node.ClipBounds);
  76. }
  77. if (!clip.HasValue || clip.Value.Contains(p))
  78. {
  79. for (var i = node.Children.Count - 1; i >= 0; --i)
  80. {
  81. var visualChild = node.Children[i] as IVisualNode;
  82. if (visualChild != null)
  83. {
  84. foreach (var h in HitTest(visualChild, p, clip, filter))
  85. {
  86. yield return h;
  87. }
  88. }
  89. }
  90. if (node.HitTest(p))
  91. {
  92. yield return node.Visual;
  93. }
  94. }
  95. }
  96. }
  97. }
  98. }