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10 years ago | |
|---|---|---|
| Docs | 1a2fba4798 Revert "Fixed casing of Docs and Tests directories." | 10 years ago |
| Tests | c68cd8a48b Fix class selector string representation. | 10 years ago |
| nuget | a6079c23f6 Updated NuGet build. | 10 years ago |
| samples | 7b234aefb9 Remove unneeded OmniXaml libs. | 10 years ago |
| src | c68cd8a48b Fix class selector string representation. | 10 years ago |
| .gitattributes | cd2b7530f5 Initial commit | 12 years ago |
| .gitignore | a6079c23f6 Updated NuGet build. | 10 years ago |
| Perspex.sln | 214fb2b65f Added Cairo and Gtk backends back in. | 10 years ago |
| Perspex.v2.ncrunchsolution | 6167bacf54 Moved to more standard filesystem layout. | 10 years ago |
| Settings.StyleCop | a833a5e883 Stylecop fixes. | 11 years ago |
| appveyor.yml | 6f645da011 Configuration for AppVeyor | 10 years ago |
| licence.md | 6993973731 Added licence.md | 11 years ago |
| readme.md | 378f1617ac Fixed screenshot url | 10 years ago |
...a next generation WPF?
As everyone who's involved in client-side .NET development knows, the past half decade have been a very sad time. Where WPF started off as a game-changer, it now seems to have been all but forgotten. WinRT came along and took many of the lessons of WPF but it's currently not usable on the desktop.
After a few months of trying to reverse-engineer WPF with the Avalonia Project I began to come to the same conclusion that I imagine Microsoft came to internally: for all its groundbreaking-ness at the time, WPF at its core is a dated mess, written for .NET 1 and barely updated to even bring it up-to-date with .NET 2 features such as generics.
So I began to think: what if we were to start anew with modern C# features such as (gasp) Generics, Observables, async, etc etc. The result of that thought is Perspex.
This is really early development pre-alpha-alpha stuff. Everything is subject to change, I'm not even sure if the performance characteristics of Rx make Observables suitable for binding throughout a framework. I'm writing this only to see if the idea of exploring these ideas appeals to anyone else.
As mentioned above this is really an early version of Perspex and we're working hard on improving the code base and the documentation at the same time. Please feel free to have a look at our introduction document to get things started real quick.
There's also a high-level architecture document.
I've also started writing blog posts on Perspex at http://grokys.github.io/.
Contributions are always welcome!
In order to build and use Perpex you need a compiler that supports C# 6 such as Visual Studio 2015.
Please read the contribution guidelines before submitting a pull request.
