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@@ -2266,7 +2266,11 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target,
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for (; begin != end; ++begin) {
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cmSourceFile* sf = filtered_sources[begin];
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- if (!this->GetGlobalGenerator()->IsMultiConfig()) {
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+ // Only in Visual Studio generator we keep the source files
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+ // for explicit processing. For the rest the source files will
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+ // not be included in the project.
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+ if (!this->GetGlobalGenerator()->IsMultiConfig() ||
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+ this->GetGlobalGenerator()->IsXcode()) {
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sf->SetProperty("HEADER_FILE_ONLY", "ON");
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}
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sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
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