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+# file: runme.pl
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+
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+# This file illustrates the low-level C++ interface
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+# created by SWIG. In this case, all of our C++ classes
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+# get converted into function calls.
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+
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+use example;
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+
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+# ----- Object creation -----
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+
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+print "Creating some objects:\n";
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+$c = examplec::new_Circle(10);
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+print " Created circle $c\n";
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+$s = examplec::new_Square(10);
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+print " Created square $s\n";
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+
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+# ----- Access a static member -----
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+
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+print "\nA total of $examplec::Shape_nshapes shapes were created\n";
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+
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+# ----- Member data access -----
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+
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+# Set the location of the object.
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+# Note: methods in the base class Shape are used since
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+# x and y are defined there.
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+
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+examplec::Shape_x_set($c, 20);
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+examplec::Shape_y_set($c, 30);
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+examplec::Shape_x_set($s,-10);
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+examplec::Shape_y_set($s,5);
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+
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+print "\nHere is their current position:\n";
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+print " Circle = (",examplec::Shape_x_get($c),",", examplec::Shape_y_get($c),")\n";
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+print " Square = (",examplec::Shape_x_get($s),",", examplec::Shape_y_get($s),")\n";
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+
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+# ----- Call some methods -----
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+
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+print "\nHere are some properties of the shapes:\n";
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+foreach $o ($c,$s) {
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+ print " $o\n";
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+ print " area = ", examplec::Shape_area($o), "\n";
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+ print " perimeter = ", examplec::Shape_perimeter($o), "\n";
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+ }
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+# Notice how the Shape_area() and Shape_perimeter() functions really
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+# invoke the appropriate virtual method on each object.
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+
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+# ----- Delete everything -----
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+
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+print "\nGuess I'll clean up now\n";
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+
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+# Note: this invokes the virtual destructor
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+examplec::delete_Shape($c);
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+examplec::delete_Shape($s);
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+
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+print $examplec::Shape_nshapes," shapes remain\n";
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+print "Goodbye\n";
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+
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