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Merge topic 'vs-special-source-file-properties'

aa21001b Help: Add notes for topic 'vs-special-source-file-properties'
6fe770e1 VS: Add a source file property to set the hlsl shader type
9b4dc2ad VS: Add a source file property to mark content for Windows App deployment
f063a914 VS: Re-arrange WriteExtraSource to support tool configuration
Brad King 11 lat temu
rodzic
commit
f7ab238379

+ 2 - 0
Help/manual/cmake-properties.7.rst

@@ -287,6 +287,8 @@ Properties on Source Files
    /prop_sf/OBJECT_DEPENDS
    /prop_sf/OBJECT_OUTPUTS
    /prop_sf/SYMBOLIC
+   /prop_sf/VS_DEPLOYMENT_CONTENT
+   /prop_sf/VS_SHADER_TYPE
    /prop_sf/WRAP_EXCLUDE
    /prop_sf/XCODE_EXPLICIT_FILE_TYPE
    /prop_sf/XCODE_LAST_KNOWN_FILE_TYPE

+ 11 - 0
Help/prop_sf/VS_DEPLOYMENT_CONTENT.rst

@@ -0,0 +1,11 @@
+VS_DEPLOYMENT_CONTENT
+---------------------
+
+Mark a source file as content for deployment with a Windows Phone or
+Windows Store application when built with a Visual Studio generator.
+The value must evaluate to either ``1`` or ``0`` and may use
+:manual:`generator expressions <cmake-generator-expressions(7)>`
+to make the choice based on the build configuration.
+The ``.vcxproj`` file entry for the source file will be
+marked either ``DeploymentContent`` or ``ExcludedFromBuild``
+for values ``1`` and ``0``, respectively.

+ 4 - 0
Help/prop_sf/VS_SHADER_TYPE.rst

@@ -0,0 +1,4 @@
+VS_SHADER_TYPE
+--------------
+
+Set the VS shader type of a ``.hlsl`` source file.

+ 11 - 0
Help/release/dev/vs-special-source-file-properties.rst

@@ -0,0 +1,11 @@
+vs-special-source-file-properties
+---------------------------------
+
+* A :prop_sf:`VS_DEPLOYMENT_CONTENT` source file property was added
+  to tell the Visual Studio generators to mark content for deployment
+  in Windows Phone and Windows Store projects.
+
+* The Visual Studio generators learned to treat ``.hlsl`` source
+  files as High Level Shading Language sources (using ``FXCompile``
+  in ``.vcxproj`` files).  A :prop_sf:`VS_SHADER_TYPE` source file
+  property was added to specify the Shader Type.

+ 70 - 1
Source/cmVisualStudio10TargetGenerator.cxx

@@ -1018,12 +1018,24 @@ void cmVisualStudio10TargetGenerator::WriteHeaderSource(cmSourceFile const* sf)
 
 void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
 {
+  bool toolHasSettings = false;
   std::string tool = "None";
+  std::string shaderType;
   std::string const& ext = sf->GetExtension();
   if(ext == "appxmanifest")
     {
     tool = "AppxManifest";
     }
+  else if(ext == "hlsl")
+    {
+    tool = "FXCompile";
+    // Figure out the type of shader compiler to use.
+    if(const char* st = sf->GetProperty("VS_SHADER_TYPE"))
+      {
+      shaderType = st;
+      toolHasSettings = true;
+      }
+    }
   else if(ext == "jpg" ||
           ext == "png")
     {
@@ -1033,7 +1045,64 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
     {
     tool = "XML";
     }
-  this->WriteSource(tool, sf);
+
+  std::string deployContent;
+  if(this->GlobalGenerator->TargetsWindowsPhone() ||
+     this->GlobalGenerator->TargetsWindowsStore())
+    {
+    const char* content = sf->GetProperty("VS_DEPLOYMENT_CONTENT");
+    if(content && *content)
+      {
+      toolHasSettings = true;
+      deployContent = content;
+      }
+    }
+
+  if(toolHasSettings)
+    {
+    this->WriteSource(tool, sf, ">\n");
+
+    if(!deployContent.empty())
+      {
+      std::vector<std::string> const* configs =
+        this->GlobalGenerator->GetConfigurations();
+      cmGeneratorExpression ge;
+      cmsys::auto_ptr<cmCompiledGeneratorExpression> cge =
+        ge.Parse(deployContent);
+      for(size_t i = 0; i != configs->size(); ++i)
+        {
+        if(0 == strcmp(cge->Evaluate(this->Makefile, (*configs)[i]), "1"))
+          {
+          this->WriteString("<DeploymentContent Condition=\""
+                            "'$(Configuration)|$(Platform)'=='", 3);
+          (*this->BuildFileStream) << (*configs)[i] << "|"
+                                   << this->Platform << "'\">true";
+          this->WriteString("</DeploymentContent>\n", 0);
+          }
+        else
+          {
+          this->WriteString("<ExcludedFromBuild Condition=\""
+                            "'$(Configuration)|$(Platform)'=='", 3);
+          (*this->BuildFileStream) << (*configs)[i] << "|"
+                                   << this->Platform << "'\">true";
+          this->WriteString("</ExcludedFromBuild>\n", 0);
+          }
+        }
+      }
+    if(!shaderType.empty())
+      {
+      this->WriteString("<ShaderType>", 3);
+      (*this->BuildFileStream) << cmVS10EscapeXML(shaderType)
+                               << "</ShaderType>\n";
+      }
+
+    this->WriteString("</", 2);
+    (*this->BuildFileStream) << tool << ">\n";
+    }
+  else
+    {
+    this->WriteSource(tool, sf);
+    }
 }
 
 void cmVisualStudio10TargetGenerator::WriteSource(