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@@ -1018,12 +1018,24 @@ void cmVisualStudio10TargetGenerator::WriteHeaderSource(cmSourceFile const* sf)
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void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
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{
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+ bool toolHasSettings = false;
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std::string tool = "None";
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+ std::string shaderType;
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std::string const& ext = sf->GetExtension();
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if(ext == "appxmanifest")
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{
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tool = "AppxManifest";
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}
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+ else if(ext == "hlsl")
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+ {
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+ tool = "FXCompile";
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+ // Figure out the type of shader compiler to use.
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+ if(const char* st = sf->GetProperty("VS_SHADER_TYPE"))
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+ {
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+ shaderType = st;
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+ toolHasSettings = true;
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+ }
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+ }
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else if(ext == "jpg" ||
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ext == "png")
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{
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@@ -1033,7 +1045,64 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
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{
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tool = "XML";
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}
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- this->WriteSource(tool, sf);
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+
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+ std::string deployContent;
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+ if(this->GlobalGenerator->TargetsWindowsPhone() ||
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+ this->GlobalGenerator->TargetsWindowsStore())
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+ {
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+ const char* content = sf->GetProperty("VS_DEPLOYMENT_CONTENT");
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+ if(content && *content)
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+ {
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+ toolHasSettings = true;
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+ deployContent = content;
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+ }
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+ }
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+
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+ if(toolHasSettings)
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+ {
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+ this->WriteSource(tool, sf, ">\n");
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+
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+ if(!deployContent.empty())
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+ {
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+ std::vector<std::string> const* configs =
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+ this->GlobalGenerator->GetConfigurations();
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+ cmGeneratorExpression ge;
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+ cmsys::auto_ptr<cmCompiledGeneratorExpression> cge =
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+ ge.Parse(deployContent);
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+ for(size_t i = 0; i != configs->size(); ++i)
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+ {
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+ if(0 == strcmp(cge->Evaluate(this->Makefile, (*configs)[i]), "1"))
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+ {
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+ this->WriteString("<DeploymentContent Condition=\""
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+ "'$(Configuration)|$(Platform)'=='", 3);
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+ (*this->BuildFileStream) << (*configs)[i] << "|"
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+ << this->Platform << "'\">true";
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+ this->WriteString("</DeploymentContent>\n", 0);
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+ }
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+ else
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+ {
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+ this->WriteString("<ExcludedFromBuild Condition=\""
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+ "'$(Configuration)|$(Platform)'=='", 3);
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+ (*this->BuildFileStream) << (*configs)[i] << "|"
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+ << this->Platform << "'\">true";
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+ this->WriteString("</ExcludedFromBuild>\n", 0);
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+ }
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+ }
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+ }
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+ if(!shaderType.empty())
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+ {
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+ this->WriteString("<ShaderType>", 3);
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+ (*this->BuildFileStream) << cmVS10EscapeXML(shaderType)
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+ << "</ShaderType>\n";
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+ }
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+
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+ this->WriteString("</", 2);
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+ (*this->BuildFileStream) << tool << ">\n";
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+ }
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+ else
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+ {
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+ this->WriteSource(tool, sf);
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+ }
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}
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void cmVisualStudio10TargetGenerator::WriteSource(
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