FindSDL_sound.cmake 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402
  1. # Locates the SDL_sound library
  2. # This module depends on SDL being found and
  3. # must be called AFTER FindSDL.cmake is called.
  4. # This module defines
  5. # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
  6. # SDL_SOUND_FOUND, if false, do not try to link to SDL
  7. # SDL_SOUND_LIBRARIES, this contains the list of libraries that you need to link against
  8. #
  9. # This module also defines (but you shouldn't need to use directly)
  10. # SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link against.
  11. # And might define the following as needed
  12. # MIKMOD_LIBRARY
  13. # MODPLUG_LIBRARY
  14. # OGG_LIBRARY
  15. # VORBIS_LIBRARY
  16. # SMPEG_LIBRARY
  17. # FLAC_LIBRARY
  18. # SPEEX_LIBRARY
  19. #
  20. # Typically, you should not use these variables directly, and you should use
  21. # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
  22. # (if needed) to successfully compile on your system .
  23. #
  24. # Created by Eric Wing.
  25. # This module is a bit more complicated than the other FindSDL* family modules.
  26. # The reason is that SDL_sound can be compiled in a large variety of different ways
  27. # which are independent of platform. SDL_sound may dynamically link against other 3rd
  28. # party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
  29. # MikMod, FLAC, Speex, and potentially others. Some platforms or compilers seem to
  30. # require that dependent libraries of libraries you use must also be explicitly
  31. # linked against in order to successfully compile. SDL_sound does not currently
  32. # have any system in place to know how it was compiled.
  33. # So this CMake module does the hard work in trying to discover which 3rd party
  34. # libraries are required for building.
  35. # This module uses a brute force approach to create a test program that uses SDL_sound,
  36. # and then tries to build it. If the build fails, it parses the error output for
  37. # known symbol names to figure out which libraries are needed.
  38. #
  39. # Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
  40. # correspond to the ./configure --prefix=$SDLDIR used in building SDL.
  41. #
  42. # On OSX, this will prefer the Framework version (if found) over others.
  43. # People will have to manually change the cache values of
  44. # SDL_LIBRARY to override this selection.
  45. #
  46. # Find SDL_sound.h
  47. FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h
  48. ~/Library/Frameworks/SDL_sound.framework/Headers
  49. /Library/Frameworks/SDL_sound.framework/Headers
  50. $ENV{SDLDIR}/include
  51. $ENV{SDLSOUNDDIR}/include
  52. /usr/include/SDL
  53. /usr/include/SDL12
  54. /usr/include/SDL11
  55. /usr/include
  56. /usr/local/include/SDL
  57. /usr/local/include/SDL12
  58. /usr/local/include/SDL11
  59. /usr/local/include
  60. /sw/include
  61. )
  62. # Find the SDL_sound library
  63. IF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
  64. SET (SDL_SOUND_LIBRARY "-framework SDL_sound" CACHE STRING "SDL_sound framework for OSX")
  65. ELSE(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
  66. FIND_LIBRARY(SDL_SOUND_LIBRARY
  67. NAMES SDL_sound
  68. PATHS
  69. $ENV{SDLDIR}/lib
  70. $ENV{SDLSOUNDDIR}/lib
  71. /usr/lib
  72. /usr/local/lib
  73. /sw/lib
  74. )
  75. ENDIF(${SDL_SOUND_INCLUDE_DIR} MATCHES ".framework")
  76. SET(SDL_SOUND_FOUND "NO")
  77. IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
  78. # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
  79. # for the :STRING syntax if I have multiple values contained in a
  80. # single variable. This is a problem for the SDL_LIBRARY variable
  81. # because it does just that. When I feed this variable to the command,
  82. # only the first value gets the appropriate modifier (e.g. -I) and
  83. # the rest get dropped.
  84. # To get multiple single variables to work, I must separate them with a "\;"
  85. # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
  86. # The solution would be to try something like:
  87. # SET(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
  88. # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
  89. # with a temporary test project and invoke that with TRY_COMPILE.
  90. # See message thread "Figuring out dependencies for a library in order to build"
  91. # 2005-07-16
  92. # TRY_COMPILE(
  93. # MY_RESULT
  94. # ${CMAKE_BINARY_DIR}
  95. # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
  96. # CMAKE_FLAGS
  97. # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
  98. # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
  99. # OUTPUT_VARIABLE MY_OUTPUT
  100. # )
  101. # To minimize external dependencies, create a sdlsound test program
  102. # which will be used to figure out if additional link dependencies are
  103. # required for the link phase.
  104. FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
  105. "#include \"SDL_sound.h\"
  106. #include \"SDL.h\"
  107. int main(int argc, char* argv[])
  108. {
  109. Sound_AudioInfo desired;
  110. Sound_Sample* sample;
  111. SDL_Init(0);
  112. Sound_Init();
  113. /* This doesn't actually have to work, but Init() is a no-op
  114. * for some of the decoders, so this should force more symbols
  115. * to be pulled in.
  116. */
  117. sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
  118. Sound_Quit();
  119. SDL_Quit();
  120. return 0;
  121. }"
  122. )
  123. # Write the CMakeLists.txt and test project
  124. # Weird, this is still sketchy. If I don't quote the variables
  125. # in the TARGET_LINK_LIBRARIES, I seem to loose everything
  126. # in the SDL_LIBRARY string after the "-framework".
  127. # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
  128. FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
  129. "PROJECT(DetermineSoundLibs)
  130. INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
  131. ADD_EXECUTABLE(DetermineSoundLibs DetermineSoundLibs.c)
  132. TARGET_LINK_LIBRARIES(DetermineSoundLibs \"${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}\")"
  133. )
  134. TRY_COMPILE(
  135. MY_RESULT
  136. ${PROJECT_BINARY_DIR}/CMakeTmp
  137. ${PROJECT_BINARY_DIR}/CMakeTmp
  138. DetermineSoundLibs
  139. OUTPUT_VARIABLE MY_OUTPUT
  140. )
  141. #MESSAGE("${MY_RESULT}")
  142. #MESSAGE(${MY_OUTPUT})
  143. IF(NOT MY_RESULT)
  144. # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
  145. # I think Timidity is also compiled in statically.
  146. # I've never had to explcitly link against Quicktime, so I'll skip that for now.
  147. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
  148. # Find MikMod
  149. IF("${MY_OUTPUT}" MATCHES "MikMod_")
  150. FIND_FILE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK
  151. libmikmod-coreaudio
  152. ~/Library/Frameworks/libmikmod-coreaudio.framework
  153. /Library/Frameworks/libmikmod-coreaudio.framework
  154. )
  155. IF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
  156. SET(MIKMOD_LIBRARY "-framework libmikmod-coreaudio" CACHE STRING "MikMod framework for OSX")
  157. ELSE(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
  158. FIND_LIBRARY(MIKMOD_LIBRARY
  159. NAMES mikmod
  160. PATHS
  161. $ENV{MIKMODDIR}/lib
  162. $ENV{SDLDIR}/lib
  163. $ENV{SDLSOUNDDIR}/lib
  164. /usr/lib
  165. /usr/local/lib
  166. /sw/lib
  167. )
  168. ENDIF(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK)
  169. # Clear the temp variable so nobody can see it
  170. SET(TEMP_SDLSOUND_FIND_MIKMOD_FRAMEWORK "" CACHE INTERNAL "")
  171. IF(MIKMOD_LIBRARY)
  172. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
  173. ENDIF(MIKMOD_LIBRARY)
  174. ENDIF("${MY_OUTPUT}" MATCHES "MikMod_")
  175. # Find ModPlug
  176. IF("${MY_OUTPUT}" MATCHES "MODPLUG_")
  177. FIND_FILE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK
  178. libmikmod-coreaudio
  179. ~/Library/Frameworks/modplug.framework
  180. /Library/Frameworks/modplug.framework
  181. )
  182. IF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
  183. SET(MIKMOD_LIBRARY "-framework modplug" CACHE STRING "MODPLUG framework for OSX")
  184. ELSE(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
  185. FIND_LIBRARY(MODPLUG_LIBRARY
  186. NAMES modplug
  187. PATHS
  188. $ENV{MODPLUGDIR}/lib
  189. $ENV{SDLDIR}/lib
  190. $ENV{SDLSOUNDDIR}/lib
  191. /usr/lib
  192. /usr/local/lib
  193. /sw/lib
  194. )
  195. ENDIF(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK)
  196. # Clear the temp variable so nobody can see it
  197. SET(TEMP_SDLSOUND_FIND_MODPLUG_FRAMEWORK "" CACHE INTERNAL "")
  198. IF(MODPLUG_LIBRARY)
  199. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
  200. ENDIF(MODPLUG_LIBRARY)
  201. ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_")
  202. # Find Ogg and Vorbis
  203. IF("${MY_OUTPUT}" MATCHES "ov_")
  204. FIND_FILE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK
  205. Vorbis
  206. ~/Library/Frameworks/Vorbis.framework
  207. /Library/Frameworks/Vorbis.framework
  208. )
  209. IF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
  210. SET(VORBIS_LIBRARY "-framework Vorbis" CACHE STRING "Vorbis framework for OSX")
  211. ELSE(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
  212. FIND_LIBRARY(VORBIS_LIBRARY
  213. NAMES vorbis Vorbis VORBIS
  214. PATHS
  215. $ENV{OGGDIR}/lib
  216. $ENV{VORBISDIR}/lib
  217. $ENV{SDLDIR}/lib
  218. $ENV{SDLSOUNDDIR}/lib
  219. /usr/lib
  220. /usr/local/lib
  221. /sw/lib
  222. )
  223. ENDIF(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK)
  224. # Clear the temp variable so nobody can see it
  225. SET(TEMP_SDLSOUND_FIND_VORBIS_FRAMEWORK "" CACHE INTERNAL "")
  226. IF(VORBIS_LIBRARY)
  227. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
  228. ENDIF(VORBIS_LIBRARY)
  229. FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK
  230. Ogg
  231. ~/Library/Frameworks/Ogg.framework
  232. /Library/Frameworks/Ogg.framework
  233. )
  234. IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  235. SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
  236. ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  237. FIND_LIBRARY(OGG_LIBRARY
  238. NAMES ogg Ogg OGG
  239. PATHS
  240. $ENV{OGGDIR}/lib
  241. $ENV{VORBISDIR}/lib
  242. $ENV{SDLDIR}/lib
  243. $ENV{SDLSOUNDDIR}/lib
  244. /usr/lib
  245. /usr/local/lib
  246. /sw/lib
  247. )
  248. ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  249. # Clear the temp variable so nobody can see it
  250. SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
  251. IF(OGG_LIBRARY)
  252. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
  253. ENDIF(OGG_LIBRARY)
  254. ENDIF("${MY_OUTPUT}" MATCHES "ov_")
  255. # Find SMPEG
  256. IF("${MY_OUTPUT}" MATCHES "SMPEG_")
  257. FIND_FILE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK
  258. SMPEG
  259. ~/Library/Frameworks/smpeg.framework
  260. /Library/Frameworks/smpeg.framework
  261. )
  262. IF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
  263. SET(SMPEG_LIBRARY "-framework smpeg" CACHE STRING "SMPEG framework for OSX")
  264. ELSE(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
  265. FIND_LIBRARY(SMPEG_LIBRARY
  266. NAMES smpeg SMPEG Smpeg SMpeg
  267. PATHS
  268. $ENV{SMPEGDIR}/lib
  269. $ENV{SDLDIR}/lib
  270. $ENV{SDLDIR}/lib
  271. $ENV{SDLSOUNDDIR}/lib
  272. /usr/lib
  273. /usr/local/lib
  274. /sw/lib
  275. )
  276. ENDIF(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK)
  277. # Clear the temp variable so nobody can see it
  278. SET(TEMP_SDLSOUND_FIND_SMPEG_FRAMEWORK "" CACHE INTERNAL "")
  279. IF(SMPEG_LIBRARY)
  280. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
  281. ENDIF(SMPEG_LIBRARY)
  282. ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_")
  283. # Find FLAC
  284. IF("${MY_OUTPUT}" MATCHES "FLAC_")
  285. FIND_FILE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK
  286. FLAC
  287. ~/Library/Frameworks/FLAC.framework
  288. /Library/Frameworks/FLAC.framework
  289. )
  290. IF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
  291. SET(FLAC_LIBRARY "-framework FLAC" CACHE STRING "FLAC framework for OSX")
  292. ELSE(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
  293. FIND_LIBRARY(FLAC_LIBRARY
  294. NAMES flac FLAC
  295. PATHS
  296. $ENV{FLACDIR}/lib
  297. $ENV{SDLDIR}/lib
  298. $ENV{SDLSOUNDDIR}/lib
  299. /usr/lib
  300. /usr/local/lib
  301. /sw/lib
  302. )
  303. ENDIF(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK)
  304. # Clear the temp variable so nobody can see it
  305. SET(TEMP_SDLSOUND_FIND_FLAC_FRAMEWORK "" CACHE INTERNAL "")
  306. IF(FLAC_LIBRARY)
  307. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
  308. ENDIF(FLAC_LIBRARY)
  309. ENDIF("${MY_OUTPUT}" MATCHES "FLAC_")
  310. # Hmmm...Speex seems to depend on Ogg. This might be a problem if
  311. # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
  312. # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
  313. # above for here or if two ogg entries will screw up things.
  314. IF("${MY_OUTPUT}" MATCHES "speex_")
  315. FIND_FILE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK
  316. speex
  317. ~/Library/Frameworks/speex.framework
  318. /Library/Frameworks/speex.framework
  319. )
  320. IF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
  321. SET(FLAC_LIBRARY "-framework speex" CACHE STRING "SPEEX framework for OSX")
  322. ELSE(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
  323. FIND_LIBRARY(SPEEX_LIBRARY
  324. NAMES speex SPEEX
  325. PATHS
  326. $ENV{SPEEXDIR}/lib
  327. $ENV{SDLDIR}/lib
  328. $ENV{SDLSOUNDDIR}/lib
  329. /usr/lib
  330. /usr/local/lib
  331. /sw/lib
  332. )
  333. ENDIF(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK)
  334. # Clear the temp variable so nobody can see it
  335. SET(TEMP_SDLSOUND_FIND_SPEEX_FRAMEWORK "" CACHE INTERNAL "")
  336. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
  337. # Find OGG (needed for Speex)
  338. FIND_FILE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK
  339. Ogg
  340. ~/Library/Frameworks/Ogg.framework
  341. /Library/Frameworks/Ogg.framework
  342. )
  343. IF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  344. SET(OGG_LIBRARY "-framework Ogg" CACHE STRING "Ogg framework for OSX")
  345. ELSE(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  346. FIND_LIBRARY(OGG_LIBRARY
  347. NAMES ogg Ogg OGG
  348. PATHS
  349. $ENV{OGGDIR}/lib
  350. $ENV{VORBISDIR}/lib
  351. $ENV{SPEEXDIR}/lib
  352. $ENV{SDLDIR}/lib
  353. $ENV{SDLSOUNDDIR}/lib
  354. /usr/lib
  355. /usr/local/lib
  356. /sw/lib
  357. )
  358. ENDIF(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK)
  359. # Clear the temp variable so nobody can see it
  360. SET(TEMP_SDLSOUND_FIND_OGG_FRAMEWORK "" CACHE INTERNAL "")
  361. IF(OGG_LIBRARY)
  362. SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
  363. ENDIF(OGG_LIBRARY)
  364. ENDIF("${MY_OUTPUT}" MATCHES "speex_")
  365. ELSE(NOT MY_RESULT)
  366. SET(SDL_SOUND_LIBRARIES ${SDL_SOUND_LIBRARY} CACHE STRING "SDL_sound and dependent libraries")
  367. ENDIF(NOT MY_RESULT)
  368. SET(SDL_SOUND_LIBRARIES ${SDL_SOUND_LIBRARIES_TMP} CACHE STRING "SDL_sound and dependent libraries")
  369. SET(SDL_SOUND_FOUND "YES")
  370. ENDIF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)