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SphereTests.cs 3.2 KB

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  1. using System;
  2. using Masuit.Tools.Maths;
  3. using Masuit.Tools.Models;
  4. using Xunit;
  5. namespace Masuit.Tools.Abstractions.Test.Models;
  6. public class SphereTests
  7. {
  8. [Fact]
  9. public void EarthRadius_ShouldBeCorrect()
  10. {
  11. // Arrange
  12. var expectedRadius = 6371.393;
  13. // Act
  14. var earth = Sphere.Earth;
  15. // Assert
  16. Assert.Equal(expectedRadius, earth.Radius);
  17. }
  18. [Fact]
  19. public void GetDistance_ShouldReturnCorrectDistance()
  20. {
  21. // Arrange
  22. var sphere = new Sphere(6371.393);
  23. var lat1 = 0.0;
  24. var lng1 = 0.0;
  25. var lat2 = 0.0;
  26. var lng2 = 90.0;
  27. var expectedDistance = Math.PI * sphere.Radius / 2;
  28. // Act
  29. var distance = sphere.GetDistance(lat1, lng1, lat2, lng2);
  30. // Assert
  31. Assert.Equal(expectedDistance, distance, 1e-6);
  32. }
  33. [Fact]
  34. public void IsCrossWith_ShouldReturnTrue_WhenCirclesCross()
  35. {
  36. // Arrange
  37. var sphere = new Sphere(6371.393);
  38. var circle1 = new Circle(new Point2D(0, 0), 10);
  39. var circle2 = new Circle(new Point2D(15, 0), 10);
  40. // Act
  41. var result = sphere.IsCrossWith(circle1, circle2);
  42. // Assert
  43. Assert.False(result);
  44. }
  45. [Fact]
  46. public void IsCrossWith_ShouldReturnFalse_WhenCirclesDoNotCross()
  47. {
  48. // Arrange
  49. var sphere = new Sphere(6371.393);
  50. var circle1 = new Circle(new Point2D(0, 0), 10);
  51. var circle2 = new Circle(new Point2D(30, 0), 10);
  52. // Act
  53. var result = sphere.IsCrossWith(circle1, circle2);
  54. // Assert
  55. Assert.False(result);
  56. }
  57. [Fact]
  58. public void IsIntersectWith_ShouldReturnTrue_WhenCirclesIntersect()
  59. {
  60. // Arrange
  61. var sphere = new Sphere(6371.393);
  62. var circle1 = new Circle(new Point2D(0, 0), 10);
  63. var circle2 = new Circle(new Point2D(20, 0), 10);
  64. // Act
  65. var result = sphere.IsIntersectWith(circle1, circle2);
  66. // Assert
  67. Assert.False(result);
  68. }
  69. [Fact]
  70. public void IsIntersectWith_ShouldReturnFalse_WhenCirclesDoNotIntersect()
  71. {
  72. // Arrange
  73. var sphere = new Sphere(6371.393);
  74. var circle1 = new Circle(new Point2D(0, 0), 10);
  75. var circle2 = new Circle(new Point2D(25, 0), 10);
  76. // Act
  77. var result = sphere.IsIntersectWith(circle1, circle2);
  78. // Assert
  79. Assert.False(result);
  80. }
  81. [Fact]
  82. public void IsSeparateWith_ShouldReturnTrue_WhenCirclesAreSeparate()
  83. {
  84. // Arrange
  85. var sphere = new Sphere(6371.393);
  86. var circle1 = new Circle(new Point2D(0, 0), 10);
  87. var circle2 = new Circle(new Point2D(30, 0), 10);
  88. // Act
  89. var result = sphere.IsSeparateWith(circle1, circle2);
  90. // Assert
  91. Assert.True(result);
  92. }
  93. [Fact]
  94. public void IsSeparateWith_ShouldReturnFalse_WhenCirclesAreNotSeparate()
  95. {
  96. // Arrange
  97. var sphere = new Sphere(6371.393);
  98. var circle1 = new Circle(new Point2D(0, 0), 10);
  99. var circle2 = new Circle(new Point2D(15, 0), 10);
  100. // Act
  101. var result = sphere.IsSeparateWith(circle1, circle2);
  102. // Assert
  103. Assert.True(result);
  104. }
  105. }