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add GL index buffers and a few tweaks to the helper functions

jp9000 12 年之前
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3951babc93

+ 24 - 5
libobs-opengl/gl-helpers.c

@@ -80,18 +80,37 @@ bool gl_copy_texture(struct gs_device *device,
 	return success;
 }
 
-bool gl_create_buffer(GLuint *buffer, GLsizeiptr size, const GLvoid *data,
-		GLenum usage)
+bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
+		const GLvoid *data, GLenum usage)
 {
 	bool success;
 	if (!gl_gen_buffers(1, buffer))
 		return false;
-	if (!gl_bind_buffer(GL_ARRAY_BUFFER, *buffer))
+	if (!gl_bind_buffer(target, *buffer))
 		return false;
 
-	glBufferData(GL_ARRAY_BUFFER, size, data, usage);
+	glBufferData(target, size, data, usage);
 	success = gl_success("glBufferData");
 
-	gl_bind_buffer(GL_ARRAY_BUFFER, 0);
+	gl_bind_buffer(target, 0);
+	return success;
+}
+
+bool update_buffer(GLenum target, GLuint buffer, void *data, size_t size)
+{
+	void *ptr;
+	bool success = true;
+
+	if (!gl_bind_buffer(target, buffer))
+		return false;
+
+	ptr = glMapBuffer(target, GL_WRITE_ONLY);
+	success = gl_success("glMapBuffer");
+	if (success && ptr) {
+		memcpy(ptr, data, size);
+		glUnmapBuffer(target);
+	}
+
+	gl_bind_buffer(target, 0);
 	return success;
 }

+ 4 - 1
libobs-opengl/gl-helpers.h

@@ -87,7 +87,10 @@ extern bool gl_copy_texture(struct gs_device *device,
                             GLuint dst, GLenum dst_target,
                             uint32_t width, uint32_t height);
 
-extern bool gl_create_buffer(GLuint *buffer, GLsizeiptr size,
+extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
 		const GLvoid *data, GLenum usage);
 
+extern bool update_buffer(GLenum target, GLuint buffer, void *data,
+		size_t size);
+
 #endif

+ 102 - 0
libobs-opengl/gl-indexbuffer.c

@@ -0,0 +1,102 @@
+/******************************************************************************
+    Copyright (C) 2013 by Hugh Bailey <[email protected]>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+******************************************************************************/
+
+#include "gl-subsystem.h"
+
+static inline bool init_ib(struct gs_index_buffer *ib)
+{
+	GLenum usage = ib->dynamic ? GL_DYNAMIC_COPY : GL_STATIC_DRAW;
+	bool success;
+
+	success = gl_create_buffer(GL_ARRAY_BUFFER, &ib->buffer, ib->size,
+			ib->data, usage);
+
+	if (!ib->dynamic) {
+		bfree(ib->data);
+		ib->data = NULL;
+	}
+
+	return success;
+}
+
+indexbuffer_t device_create_indexbuffer(device_t device,
+		enum gs_index_type type, void *indices, size_t num,
+		uint32_t flags)
+{
+	struct gs_index_buffer *ib = bmalloc(sizeof(struct gs_index_buffer));
+	size_t width = type == GS_UNSIGNED_LONG ? sizeof(long) : sizeof(short);
+	memset(ib, 0, sizeof(struct gs_index_buffer));
+
+	ib->device  = device;
+	ib->data    = indices;
+	ib->dynamic = flags & GS_DYNAMIC;
+	ib->num     = num;
+	ib->size    = width * num;
+	ib->type    = type;
+	ib->gl_type = type == GS_UNSIGNED_LONG ? GL_UNSIGNED_INT :
+	                                         GL_UNSIGNED_SHORT;
+
+	if (!init_ib(ib)) {
+		blog(LOG_ERROR, "device_create_indexbuffer (GL) failed");
+		indexbuffer_destroy(ib);
+		return NULL;
+	}
+
+	return ib;
+}
+
+void indexbuffer_destroy(indexbuffer_t ib)
+{
+	if (ib) {
+		if (ib->buffer)
+			gl_delete_buffers(1, &ib->buffer);
+
+		bfree(ib->data);
+		bfree(ib);
+	}
+}
+
+void indexbuffer_flush(indexbuffer_t ib)
+{
+	if (!ib->dynamic) {
+		blog(LOG_ERROR, "Index buffer is not dynamic");
+		goto fail;
+	}
+
+	if (!update_buffer(GL_ARRAY_BUFFER, ib->buffer, ib->data, ib->size))
+		goto fail;
+
+	return;
+
+fail:
+	blog(LOG_ERROR, "indexbuffer_flush (GL) failed");
+}
+
+void *indexbuffer_getdata(indexbuffer_t ib)
+{
+	return ib->data;
+}
+
+size_t indexbuffer_numindices(indexbuffer_t ib)
+{
+	return ib->num;
+}
+
+enum gs_index_type indexbuffer_gettype(indexbuffer_t ib)
+{
+	return ib->type;
+}

+ 1 - 26
libobs-opengl/gl-subsystem.c

@@ -112,12 +112,6 @@ samplerstate_t device_create_samplerstate(device_t device,
 	return sampler;
 }
 
-indexbuffer_t device_create_indexbuffer(device_t device,
-		enum gs_index_type type, void *indices, size_t num,
-		uint32_t flags)
-{
-}
-
 enum gs_texture_type device_gettexturetype(device_t device,
 		texture_t texture)
 {
@@ -357,24 +351,5 @@ enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
 
 void samplerstate_destroy(samplerstate_t samplerstate)
 {
-}
-
-void indexbuffer_destroy(indexbuffer_t indexbuffer)
-{
-}
-
-void indexbuffer_flush(indexbuffer_t indexbuffer)
-{
-}
-
-void *indexbuffer_getdata(indexbuffer_t indexbuffer)
-{
-}
-
-size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
-{
-}
-
-enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
-{
+	bfree(samplerstate);
 }

+ 12 - 0
libobs-opengl/gl-subsystem.h

@@ -232,6 +232,18 @@ struct gs_vertex_buffer {
 	struct vb_data       *data;
 };
 
+struct gs_index_buffer {
+	GLuint                buffer;
+	enum gs_index_type    type;
+	GLuint                gl_type;
+
+	device_t              device;
+	void                  *data;
+	size_t                num;
+	size_t                size;
+	bool                  dynamic;
+};
+
 struct gs_texture {
 	device_t             device;
 	enum gs_texture_type type;

+ 18 - 31
libobs-opengl/gl-vertexbuffer.c

@@ -18,51 +18,32 @@
 #include "graphics/vec3.h"
 #include "gl-subsystem.h"
 
-static bool update_buffer(GLuint buffer, void *data, size_t size)
-{
-	void *ptr;
-	bool success = true;
-
-	if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
-		return false;
-
-	ptr = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
-	success = gl_success("glMapBuffer");
-	if (success && ptr) {
-		memcpy(ptr, data, size);
-		glUnmapBuffer(GL_ARRAY_BUFFER);
-	}
-
-	gl_bind_buffer(GL_ARRAY_BUFFER, 0);
-	return success;
-}
-
 static bool init_vb(struct gs_vertex_buffer *vb)
 {
 	GLenum usage = vb->dynamic ? GL_DYNAMIC_COPY : GL_STATIC_DRAW;
 	size_t i;
 
-	if (!gl_create_buffer(&vb->vertex_buffer,
+	if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
 				vb->data->num * sizeof(struct vec3),
 				vb->data->points, usage))
 		return false;
 
 	if (vb->data->normals) {
-		if (!gl_create_buffer(&vb->normal_buffer,
+		if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
 					vb->data->num * sizeof(struct vec3),
 					vb->data->normals, usage))
 			return false;
 	}
 
 	if (vb->data->tangents) {
-		if (!gl_create_buffer(&vb->tangent_buffer,
+		if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
 					vb->data->num * sizeof(struct vec3),
 					vb->data->tangents, usage))
 			return false;
 	}
 
 	if (vb->data->colors) {
-		if (!gl_create_buffer(&vb->color_buffer,
+		if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
 					vb->data->num * sizeof(uint32_t),
 					vb->data->colors, usage))
 			return false;
@@ -75,7 +56,8 @@ static bool init_vb(struct gs_vertex_buffer *vb)
 		struct tvertarray *tv = vb->data->tvarray+i;
 		size_t size = vb->data->num * sizeof(float) * tv->width;
 
-		if (!gl_create_buffer(&tex_buffer, size, tv->array, usage))
+		if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
+					tv->array, usage))
 			return false;
 
 		da_push_back(vb->uv_buffers, &tex_buffer);
@@ -95,8 +77,9 @@ vertbuffer_t device_create_vertexbuffer(device_t device,
 	struct gs_vertex_buffer *vb = bmalloc(sizeof(struct gs_vertex_buffer));
 	memset(vb, 0, sizeof(struct gs_vertex_buffer));
 
-	vb->data      = data;
-	vb->dynamic   = flags & GS_DYNAMIC;
+	vb->device  = device;
+	vb->data    = data;
+	vb->dynamic = flags & GS_DYNAMIC;
 
 	if (!init_vb(vb)) {
 		blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
@@ -142,24 +125,28 @@ void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
 		goto failed;
 	}
 
-	if (!update_buffer(vb->vertex_buffer, vb->data->points,
+	if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
+				vb->data->points,
 				vb->data->num * sizeof(struct vec3)))
 		goto failed;
 
 	if (vb->normal_buffer) {
-		if (!update_buffer(vb->normal_buffer, vb->data->normals,
+		if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
+					vb->data->normals,
 					vb->data->num * sizeof(struct vec3)))
 			goto failed;
 	}
 
 	if (vb->tangent_buffer) {
-		if (!update_buffer(vb->tangent_buffer, vb->data->tangents,
+		if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
+					vb->data->tangents,
 					vb->data->num * sizeof(struct vec3)))
 			goto failed;
 	}
 
 	if (vb->color_buffer) {
-		if (!update_buffer(vb->color_buffer, vb->data->colors,
+		if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
+					vb->data->colors,
 					vb->data->num * sizeof(uint32_t)))
 			goto failed;
 	}
@@ -169,7 +156,7 @@ void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
 		struct tvertarray *tv = vb->data->tvarray+i;
 		size_t size = vb->data->num * tv->width * sizeof(float);
 
-		if (!update_buffer(buffer, tv->array, size))
+		if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
 			goto failed;
 	}
 

+ 1 - 0
vs/2010/libobs-opengl/libobs-opengl.vcxproj

@@ -162,6 +162,7 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c" />
+    <ClCompile Include="..\..\..\libobs-opengl\gl-indexbuffer.c" />
     <ClCompile Include="..\..\..\libobs-opengl\gl-shader.c" />
     <ClCompile Include="..\..\..\libobs-opengl\gl-shaderparser.c" />
     <ClCompile Include="..\..\..\libobs-opengl\gl-stagesurf.c" />

+ 3 - 0
vs/2010/libobs-opengl/libobs-opengl.vcxproj.filters

@@ -59,5 +59,8 @@
     <ClCompile Include="..\..\..\libobs-opengl\gl-vertexbuffer.c">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\..\libobs-opengl\gl-indexbuffer.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
 </Project>