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(API Change) Improve graphics API consistency

Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
jp9000 11 years ago
parent
commit
5780f3f177
64 changed files with 1803 additions and 1733 deletions
  1. 1 1
      libobs-d3d11/d3d11-indexbuffer.cpp
  2. 1 1
      libobs-d3d11/d3d11-samplerstate.cpp
  3. 45 44
      libobs-d3d11/d3d11-shader.cpp
  4. 6 6
      libobs-d3d11/d3d11-shaderprocessor.cpp
  5. 3 3
      libobs-d3d11/d3d11-shaderprocessor.hpp
  6. 1 1
      libobs-d3d11/d3d11-stagesurf.cpp
  7. 142 138
      libobs-d3d11/d3d11-subsystem.cpp
  8. 32 31
      libobs-d3d11/d3d11-subsystem.hpp
  9. 4 4
      libobs-d3d11/d3d11-texture2d.cpp
  10. 2 2
      libobs-d3d11/d3d11-vertexbuffer.cpp
  11. 1 1
      libobs-d3d11/d3d11-zstencilbuffer.cpp
  12. 15 14
      libobs-opengl/gl-cocoa.m
  13. 10 10
      libobs-opengl/gl-indexbuffer.c
  14. 67 63
      libobs-opengl/gl-shader.c
  15. 2 2
      libobs-opengl/gl-shaderparser.c
  16. 4 4
      libobs-opengl/gl-shaderparser.h
  17. 14 11
      libobs-opengl/gl-stagesurf.c
  18. 106 99
      libobs-opengl/gl-subsystem.c
  19. 39 39
      libobs-opengl/gl-subsystem.h
  20. 30 30
      libobs-opengl/gl-texture2d.c
  21. 12 12
      libobs-opengl/gl-texturecube.c
  22. 14 14
      libobs-opengl/gl-vertexbuffer.c
  23. 8 8
      libobs-opengl/gl-windows.c
  24. 6 6
      libobs-opengl/gl-x11.c
  25. 4 4
      libobs-opengl/gl-zstencil.c
  26. 87 80
      libobs/graphics/device-exports.h
  27. 28 28
      libobs/graphics/effect-parser.c
  28. 5 5
      libobs/graphics/effect-parser.h
  29. 45 44
      libobs/graphics/effect.c
  30. 31 31
      libobs/graphics/effect.h
  31. 3 3
      libobs/graphics/graphics-ffmpeg.c
  32. 106 106
      libobs/graphics/graphics-imports.c
  33. 168 149
      libobs/graphics/graphics-internal.h
  34. 3 3
      libobs/graphics/graphics-magick.c
  35. 163 156
      libobs/graphics/graphics.c
  36. 231 219
      libobs/graphics/graphics.h
  37. 11 11
      libobs/graphics/shader-parser.c
  38. 1 1
      libobs/graphics/shader-parser.h
  39. 24 24
      libobs/graphics/texture-render.c
  40. 9 9
      libobs/obs-display.c
  41. 12 12
      libobs/obs-internal.h
  42. 1 1
      libobs/obs-scene.c
  43. 85 85
      libobs/obs-source.c
  44. 1 1
      libobs/obs-source.h
  45. 52 51
      libobs/obs-video.c
  46. 30 30
      libobs/obs.c
  47. 3 3
      libobs/obs.h
  48. 16 16
      obs/window-basic-main.cpp
  49. 2 2
      obs/window-basic-main.hpp
  50. 7 7
      obs/window-basic-preview.cpp
  51. 1 1
      obs/window-basic-properties.cpp
  52. 9 8
      plugins/image-source/image-source.c
  53. 1 1
      plugins/linux-xcomposite/plugin-main.cpp
  54. 12 12
      plugins/linux-xcomposite/xcompcap-main.cpp
  55. 1 1
      plugins/linux-xcomposite/xcompcap-main.h
  56. 8 8
      plugins/linux-xshm/xcursor.c
  57. 1 1
      plugins/linux-xshm/xcursor.h
  58. 8 8
      plugins/linux-xshm/xshm-input.c
  59. 18 17
      plugins/mac-capture/mac-display-capture.m
  60. 19 19
      plugins/win-capture/dc-capture.c
  61. 20 20
      plugins/win-capture/dc-capture.h
  62. 4 4
      plugins/win-capture/monitor-capture.c
  63. 4 4
      plugins/win-capture/window-capture.c
  64. 4 4
      test/test-input/test-filter.c

+ 1 - 1
libobs-d3d11/d3d11-indexbuffer.cpp

@@ -37,7 +37,7 @@ void gs_index_buffer::InitBuffer()
 		throw HRError("Failed to create buffer", hr);
 		throw HRError("Failed to create buffer", hr);
 }
 }
 
 
-gs_index_buffer::gs_index_buffer(device_t device, enum gs_index_type type,
+gs_index_buffer::gs_index_buffer(gs_device_t device, enum gs_index_type type,
 		void *indices, size_t num, uint32_t flags)
 		void *indices, size_t num, uint32_t flags)
 	: device  (device),
 	: device  (device),
 	  type    (type),
 	  type    (type),

+ 1 - 1
libobs-d3d11/d3d11-samplerstate.cpp

@@ -59,7 +59,7 @@ static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
 	return D3D11_FILTER_MIN_MAG_MIP_POINT;
 	return D3D11_FILTER_MIN_MAG_MIP_POINT;
 }
 }
 
 
-gs_sampler_state::gs_sampler_state(device_t device, gs_sampler_info *info)
+gs_sampler_state::gs_sampler_state(gs_device_t device, gs_sampler_info *info)
 	: device (device),
 	: device (device),
 	  info   (*info)
 	  info   (*info)
 {
 {

+ 45 - 44
libobs-d3d11/d3d11-shader.cpp

@@ -38,9 +38,9 @@ void gs_vertex_shader::GetBuffersExpected(
 	}
 	}
 }
 }
 
 
-gs_vertex_shader::gs_vertex_shader(device_t device, const char *file,
+gs_vertex_shader::gs_vertex_shader(gs_device_t device, const char *file,
 		const char *shaderString)
 		const char *shaderString)
-	: gs_shader   (device, SHADER_VERTEX),
+	: gs_shader   (device, GS_SHADER_VERTEX),
 	  hasNormals  (false),
 	  hasNormals  (false),
 	  hasColors   (false),
 	  hasColors   (false),
 	  hasTangents (false),
 	  hasTangents (false),
@@ -72,13 +72,13 @@ gs_vertex_shader::gs_vertex_shader(device_t device, const char *file,
 	if (FAILED(hr))
 	if (FAILED(hr))
 		throw HRError("Failed to create input layout", hr);
 		throw HRError("Failed to create input layout", hr);
 
 
-	viewProj = shader_getparambyname(this, "ViewProj");
-	world    = shader_getparambyname(this, "World");
+	viewProj = gs_shader_get_param_by_name(this, "ViewProj");
+	world    = gs_shader_get_param_by_name(this, "World");
 }
 }
 
 
-gs_pixel_shader::gs_pixel_shader(device_t device, const char *file,
+gs_pixel_shader::gs_pixel_shader(gs_device_t device, const char *file,
 		const char *shaderString)
 		const char *shaderString)
-	: gs_shader(device, SHADER_PIXEL)
+	: gs_shader(device, GS_SHADER_PIXEL)
 {
 {
 	ShaderProcessor    processor(device);
 	ShaderProcessor    processor(device);
 	ComPtr<ID3D10Blob> shaderBlob;
 	ComPtr<ID3D10Blob> shaderBlob;
@@ -125,17 +125,17 @@ gs_pixel_shader::gs_pixel_shader(device_t device, const char *file,
 void gs_shader::BuildConstantBuffer()
 void gs_shader::BuildConstantBuffer()
 {
 {
 	for (size_t i = 0; i < params.size(); i++) {
 	for (size_t i = 0; i < params.size(); i++) {
-		shader_param &param = params[i];
+		gs_shader_param &param = params[i];
 		size_t       size   = 0;
 		size_t       size   = 0;
 
 
 		switch (param.type) {
 		switch (param.type) {
-		case SHADER_PARAM_BOOL:
-		case SHADER_PARAM_INT:
-		case SHADER_PARAM_FLOAT:     size = sizeof(float);   break;
-		case SHADER_PARAM_VEC2:      size = sizeof(vec2);    break;
-		case SHADER_PARAM_VEC3:      size = sizeof(float)*3; break;
-		case SHADER_PARAM_VEC4:      size = sizeof(vec4);    break;
-		case SHADER_PARAM_MATRIX4X4: size = sizeof(float)*4*4;
+		case GS_SHADER_PARAM_BOOL:
+		case GS_SHADER_PARAM_INT:
+		case GS_SHADER_PARAM_FLOAT:     size = sizeof(float);   break;
+		case GS_SHADER_PARAM_VEC2:      size = sizeof(vec2);    break;
+		case GS_SHADER_PARAM_VEC3:      size = sizeof(float)*3; break;
+		case GS_SHADER_PARAM_VEC4:      size = sizeof(vec4);    break;
+		case GS_SHADER_PARAM_MATRIX4X4: size = sizeof(float)*4*4;
 		}
 		}
 
 
 		/* checks to see if this constant needs to start at a new
 		/* checks to see if this constant needs to start at a new
@@ -168,7 +168,7 @@ void gs_shader::BuildConstantBuffer()
 	}
 	}
 
 
 	for (size_t i = 0; i < params.size(); i++)
 	for (size_t i = 0; i < params.size(); i++)
-		shader_setdefault(&params[i]);
+		gs_shader_set_default(&params[i]);
 }
 }
 
 
 void gs_shader::Compile(const char *shaderString, const char *file,
 void gs_shader::Compile(const char *shaderString, const char *file,
@@ -193,9 +193,9 @@ void gs_shader::Compile(const char *shaderString, const char *file,
 }
 }
 
 
 inline void gs_shader::UpdateParam(vector<uint8_t> &constData,
 inline void gs_shader::UpdateParam(vector<uint8_t> &constData,
-		shader_param &param, bool &upload)
+		gs_shader_param &param, bool &upload)
 {
 {
-	if (param.type != SHADER_PARAM_TEXTURE) {
+	if (param.type != GS_SHADER_PARAM_TEXTURE) {
 		if (!param.curValue.size())
 		if (!param.curValue.size())
 			throw "Not all shader parameters were set";
 			throw "Not all shader parameters were set";
 
 
@@ -216,9 +216,9 @@ inline void gs_shader::UpdateParam(vector<uint8_t> &constData,
 			upload = true;
 			upload = true;
 			param.changed = false;
 			param.changed = false;
 		}
 		}
-	} else if (param.curValue.size() == sizeof(texture_t)) {
-		texture_t tex;
-		memcpy(&tex, param.curValue.data(), sizeof(texture_t));
+	} else if (param.curValue.size() == sizeof(gs_texture_t)) {
+		gs_texture_t tex;
+		memcpy(&tex, param.curValue.data(), sizeof(gs_texture_t));
 		device_load_texture(device, tex, param.textureID);
 		device_load_texture(device, tex, param.textureID);
 	}
 	}
 }
 }
@@ -250,25 +250,25 @@ void gs_shader::UploadParams()
 	}
 	}
 }
 }
 
 
-void shader_destroy(shader_t shader)
+void gs_shader_destroy(gs_shader_t shader)
 {
 {
 	delete shader;
 	delete shader;
 }
 }
 
 
-int shader_numparams(shader_t shader)
+int gs_shader_get_num_params(gs_shader_t shader)
 {
 {
 	return (int)shader->params.size();
 	return (int)shader->params.size();
 }
 }
 
 
-sparam_t shader_getparambyidx(shader_t shader, uint32_t param)
+gs_sparam_t gs_shader_get_param_by_idx(gs_shader_t shader, uint32_t param)
 {
 {
 	return &shader->params[param];
 	return &shader->params[param];
 }
 }
 
 
-sparam_t shader_getparambyname(shader_t shader, const char *name)
+gs_sparam_t gs_shader_get_param_by_name(gs_shader_t shader, const char *name)
 {
 {
 	for (size_t i = 0; i < shader->params.size(); i++) {
 	for (size_t i = 0; i < shader->params.size(); i++) {
-		shader_param &param = shader->params[i];
+		gs_shader_param &param = shader->params[i];
 		if (strcmp(param.name.c_str(), name) == 0)
 		if (strcmp(param.name.c_str(), name) == 0)
 			return &param;
 			return &param;
 	}
 	}
@@ -276,23 +276,24 @@ sparam_t shader_getparambyname(shader_t shader, const char *name)
 	return NULL;
 	return NULL;
 }
 }
 
 
-sparam_t shader_getviewprojmatrix(shader_t shader)
+gs_sparam_t gs_shader_get_viewproj_matrix(gs_shader_t shader)
 {
 {
-	if (shader->type != SHADER_VERTEX)
+	if (shader->type != GS_SHADER_VERTEX)
 		return NULL;
 		return NULL;
 
 
 	return static_cast<gs_vertex_shader*>(shader)->viewProj;
 	return static_cast<gs_vertex_shader*>(shader)->viewProj;
 }
 }
 
 
-sparam_t shader_getworldmatrix(shader_t shader)
+gs_sparam_t gs_shader_get_world_matrix(gs_shader_t shader)
 {
 {
-	if (shader->type != SHADER_VERTEX)
+	if (shader->type != GS_SHADER_VERTEX)
 		return NULL;
 		return NULL;
 
 
 	return static_cast<gs_vertex_shader*>(shader)->world;
 	return static_cast<gs_vertex_shader*>(shader)->world;
 }
 }
 
 
-void shader_getparaminfo(sparam_t param, struct shader_param_info *info)
+void gs_shader_get_param_info(gs_sparam_t param,
+		struct gs_shader_param_info *info)
 {
 {
 	if (!param)
 	if (!param)
 		return;
 		return;
@@ -301,8 +302,8 @@ void shader_getparaminfo(sparam_t param, struct shader_param_info *info)
 	info->type = param->type;
 	info->type = param->type;
 }
 }
 
 
-static inline void shader_setval_inline(shader_param *param, const void *data,
-		size_t size)
+static inline void shader_setval_inline(gs_shader_param *param,
+		const void *data, size_t size)
 {
 {
 	assert(param);
 	assert(param);
 	if (!param)
 	if (!param)
@@ -318,59 +319,59 @@ static inline void shader_setval_inline(shader_param *param, const void *data,
 	}
 	}
 }
 }
 
 
-void shader_setbool(sparam_t param, bool val)
+void gs_shader_set_bool(gs_sparam_t param, bool val)
 {
 {
 	shader_setval_inline(param, &val, sizeof(bool));
 	shader_setval_inline(param, &val, sizeof(bool));
 }
 }
 
 
-void shader_setfloat(sparam_t param, float val)
+void gs_shader_set_float(gs_sparam_t param, float val)
 {
 {
 	shader_setval_inline(param, &val, sizeof(float));
 	shader_setval_inline(param, &val, sizeof(float));
 }
 }
 
 
-void shader_setint(sparam_t param, int val)
+void gs_shader_set_int(gs_sparam_t param, int val)
 {
 {
 	shader_setval_inline(param, &val, sizeof(int));
 	shader_setval_inline(param, &val, sizeof(int));
 }
 }
 
 
-void shader_setmatrix3(sparam_t param, const struct matrix3 *val)
+void gs_shader_setmatrix3(gs_sparam_t param, const struct matrix3 *val)
 {
 {
 	struct matrix4 mat;
 	struct matrix4 mat;
 	matrix4_from_matrix3(&mat, val);
 	matrix4_from_matrix3(&mat, val);
 	shader_setval_inline(param, &mat, sizeof(matrix4));
 	shader_setval_inline(param, &mat, sizeof(matrix4));
 }
 }
 
 
-void shader_setmatrix4(sparam_t param, const struct matrix4 *val)
+void gs_shader_set_matrix4(gs_sparam_t param, const struct matrix4 *val)
 {
 {
 	shader_setval_inline(param, val, sizeof(matrix4));
 	shader_setval_inline(param, val, sizeof(matrix4));
 }
 }
 
 
-void shader_setvec2(sparam_t param, const struct vec2 *val)
+void gs_shader_set_vec2(gs_sparam_t param, const struct vec2 *val)
 {
 {
 	shader_setval_inline(param, val, sizeof(vec2));
 	shader_setval_inline(param, val, sizeof(vec2));
 }
 }
 
 
-void shader_setvec3(sparam_t param, const struct vec3 *val)
+void gs_shader_set_vec3(gs_sparam_t param, const struct vec3 *val)
 {
 {
 	shader_setval_inline(param, val, sizeof(float) * 3);
 	shader_setval_inline(param, val, sizeof(float) * 3);
 }
 }
 
 
-void shader_setvec4(sparam_t param, const struct vec4 *val)
+void gs_shader_set_vec4(gs_sparam_t param, const struct vec4 *val)
 {
 {
 	shader_setval_inline(param, val, sizeof(vec4));
 	shader_setval_inline(param, val, sizeof(vec4));
 }
 }
 
 
-void shader_settexture(sparam_t param, texture_t val)
+void gs_shader_set_texture(gs_sparam_t param, gs_texture_t val)
 {
 {
-	shader_setval_inline(param, &val, sizeof(texture_t));
+	shader_setval_inline(param, &val, sizeof(gs_texture_t));
 }
 }
 
 
-void shader_setval(sparam_t param, const void *val, size_t size)
+void gs_shader_set_val(gs_sparam_t param, const void *val, size_t size)
 {
 {
 	shader_setval_inline(param, val, size);
 	shader_setval_inline(param, val, size);
 }
 }
 
 
-void shader_setdefault(sparam_t param)
+void gs_shader_set_default(gs_sparam_t param)
 {
 {
 	if (param->defaultValue.size())
 	if (param->defaultValue.size())
 		shader_setval_inline(param, param->defaultValue.data(),
 		shader_setval_inline(param, param->defaultValue.data(),

+ 6 - 6
libobs-d3d11/d3d11-shaderprocessor.cpp

@@ -146,7 +146,7 @@ void ShaderProcessor::BuildInputLayout(
 	BuildInputLayoutFromVars(&parser, &func->params.da, layout);
 	BuildInputLayoutFromVars(&parser, &func->params.da, layout);
 }
 }
 
 
-shader_param::shader_param(shader_var &var, uint32_t &texCounter)
+gs_shader_param::gs_shader_param(shader_var &var, uint32_t &texCounter)
 	: type       (get_shader_param_type(var.type)),
 	: type       (get_shader_param_type(var.type)),
 	  name       (var.name),
 	  name       (var.name),
 	  textureID  (texCounter),
 	  textureID  (texCounter),
@@ -156,23 +156,23 @@ shader_param::shader_param(shader_var &var, uint32_t &texCounter)
 	defaultValue.resize(var.default_val.num);
 	defaultValue.resize(var.default_val.num);
 	memcpy(defaultValue.data(), var.default_val.array, var.default_val.num);
 	memcpy(defaultValue.data(), var.default_val.array, var.default_val.num);
 
 
-	if (type == SHADER_PARAM_TEXTURE)
+	if (type == GS_SHADER_PARAM_TEXTURE)
 		texCounter++;
 		texCounter++;
 	else
 	else
 		textureID = 0;
 		textureID = 0;
 }
 }
 
 
-static inline void AddParam(shader_var &var, vector<shader_param> &params,
+static inline void AddParam(shader_var &var, vector<gs_shader_param> &params,
 		uint32_t &texCounter)
 		uint32_t &texCounter)
 {
 {
 	if (var.var_type != SHADER_VAR_UNIFORM ||
 	if (var.var_type != SHADER_VAR_UNIFORM ||
 	    strcmp(var.type, "sampler") == 0)
 	    strcmp(var.type, "sampler") == 0)
 		return;
 		return;
 
 
-	params.push_back(shader_param(var, texCounter));
+	params.push_back(gs_shader_param(var, texCounter));
 }
 }
 
 
-void ShaderProcessor::BuildParams(vector<shader_param> &params)
+void ShaderProcessor::BuildParams(vector<gs_shader_param> &params)
 {
 {
 	uint32_t texCounter = 0;
 	uint32_t texCounter = 0;
 
 
@@ -180,7 +180,7 @@ void ShaderProcessor::BuildParams(vector<shader_param> &params)
 		AddParam(parser.params.array[i], params, texCounter);
 		AddParam(parser.params.array[i], params, texCounter);
 }
 }
 
 
-static inline void AddSampler(device_t device, shader_sampler &sampler,
+static inline void AddSampler(gs_device_t device, shader_sampler &sampler,
 		vector<ShaderSampler> &samplers)
 		vector<ShaderSampler> &samplers)
 {
 {
 	gs_sampler_info si;
 	gs_sampler_info si;

+ 3 - 3
libobs-d3d11/d3d11-shaderprocessor.hpp

@@ -25,16 +25,16 @@ struct ShaderParser : shader_parser {
 };
 };
 
 
 struct ShaderProcessor {
 struct ShaderProcessor {
-	device_t device;
+	gs_device_t device;
 	ShaderParser parser;
 	ShaderParser parser;
 
 
 	void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
 	void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
-	void BuildParams(vector<shader_param> &params);
+	void BuildParams(vector<gs_shader_param> &params);
 	void BuildSamplers(vector<ShaderSampler> &samplers);
 	void BuildSamplers(vector<ShaderSampler> &samplers);
 	void BuildString(string &outputString);
 	void BuildString(string &outputString);
 	void Process(const char *shader_string, const char *file);
 	void Process(const char *shader_string, const char *file);
 
 
-	inline ShaderProcessor(device_t device) : device(device)
+	inline ShaderProcessor(gs_device_t device) : device(device)
 	{
 	{
 	}
 	}
 };
 };

+ 1 - 1
libobs-d3d11/d3d11-stagesurf.cpp

@@ -17,7 +17,7 @@
 
 
 #include "d3d11-subsystem.hpp"
 #include "d3d11-subsystem.hpp"
 
 
-gs_stage_surface::gs_stage_surface(device_t device, uint32_t width,
+gs_stage_surface::gs_stage_surface(gs_device_t device, uint32_t width,
 		uint32_t height, gs_color_format colorFormat)
 		uint32_t height, gs_color_format colorFormat)
 	: device     (device),
 	: device     (device),
 	  width      (width),
 	  width      (width),

File diff suppressed because it is too large
+ 142 - 138
libobs-d3d11/d3d11-subsystem.cpp


+ 32 - 31
libobs-d3d11/d3d11-subsystem.hpp

@@ -108,7 +108,7 @@ static inline D3D11_COMPARISON_FUNC ConvertGSDepthTest(gs_depth_test test)
 	return D3D11_COMPARISON_NEVER;
 	return D3D11_COMPARISON_NEVER;
 }
 }
 
 
-static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op op)
+static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op_type op)
 {
 {
 	switch (op) {
 	switch (op) {
 	case GS_KEEP:    return D3D11_STENCIL_OP_KEEP;
 	case GS_KEEP:    return D3D11_STENCIL_OP_KEEP;
@@ -167,12 +167,12 @@ static inline D3D11_PRIMITIVE_TOPOLOGY ConvertGSTopology(gs_draw_mode mode)
 
 
 /* exception-safe RAII wrapper for vertex buffer data (NOTE: not copy-safe) */
 /* exception-safe RAII wrapper for vertex buffer data (NOTE: not copy-safe) */
 struct VBDataPtr {
 struct VBDataPtr {
-	vb_data *data;
+	gs_vb_data *data;
 
 
-	inline void Clear() {vbdata_destroy(data); data = nullptr;}
+	inline void Clear() {gs_vbdata_destroy(data); data = nullptr;}
 
 
-	inline VBDataPtr(vb_data *data) : data(data) {}
-	inline ~VBDataPtr() {vbdata_destroy(data);}
+	inline VBDataPtr(gs_vb_data *data) : data(data) {}
+	inline ~VBDataPtr() {gs_vbdata_destroy(data);}
 };
 };
 
 
 struct gs_vertex_buffer {
 struct gs_vertex_buffer {
@@ -182,7 +182,7 @@ struct gs_vertex_buffer {
 	ComPtr<ID3D11Buffer>         tangentBuffer;
 	ComPtr<ID3D11Buffer>         tangentBuffer;
 	vector<ComPtr<ID3D11Buffer>> uvBuffers;
 	vector<ComPtr<ID3D11Buffer>> uvBuffers;
 
 
-	device_t       device;
+	gs_device_t       device;
 	bool           dynamic;
 	bool           dynamic;
 	VBDataPtr      vbd;
 	VBDataPtr      vbd;
 	size_t         numVerts;
 	size_t         numVerts;
@@ -199,7 +199,8 @@ struct gs_vertex_buffer {
 			const size_t numVerts, void *array,
 			const size_t numVerts, void *array,
 			ID3D11Buffer **buffer);
 			ID3D11Buffer **buffer);
 
 
-	gs_vertex_buffer(device_t device, struct vb_data *data, uint32_t flags);
+	gs_vertex_buffer(gs_device_t device, struct gs_vb_data *data,
+			uint32_t flags);
 };
 };
 
 
 /* exception-safe RAII wrapper for index buffer data (NOTE: not copy-safe) */
 /* exception-safe RAII wrapper for index buffer data (NOTE: not copy-safe) */
@@ -212,7 +213,7 @@ struct DataPtr {
 
 
 struct gs_index_buffer {
 struct gs_index_buffer {
 	ComPtr<ID3D11Buffer> indexBuffer;
 	ComPtr<ID3D11Buffer> indexBuffer;
-	device_t             device;
+	gs_device_t          device;
 	bool                 dynamic;
 	bool                 dynamic;
 	gs_index_type        type;
 	gs_index_type        type;
 	size_t               indexSize;
 	size_t               indexSize;
@@ -221,7 +222,7 @@ struct gs_index_buffer {
 
 
 	void InitBuffer();
 	void InitBuffer();
 
 
-	gs_index_buffer(device_t device, enum gs_index_type type,
+	gs_index_buffer(gs_device_t device, enum gs_index_type type,
 			void *indices, size_t num, uint32_t flags);
 			void *indices, size_t num, uint32_t flags);
 };
 };
 
 
@@ -278,7 +279,7 @@ struct gs_texture_2d : gs_texture {
 	{
 	{
 	}
 	}
 
 
-	gs_texture_2d(device_t device, uint32_t width, uint32_t height,
+	gs_texture_2d(gs_device_t device, uint32_t width, uint32_t height,
 			gs_color_format colorFormat, uint32_t levels,
 			gs_color_format colorFormat, uint32_t levels,
 			const uint8_t **data, uint32_t flags,
 			const uint8_t **data, uint32_t flags,
 			gs_texture_type type, bool gdiCompatible, bool shared);
 			gs_texture_type type, bool gdiCompatible, bool shared);
@@ -303,7 +304,7 @@ struct gs_zstencil_buffer {
 	{
 	{
 	}
 	}
 
 
-	gs_zstencil_buffer(device_t device, uint32_t width, uint32_t height,
+	gs_zstencil_buffer(gs_device_t device, uint32_t width, uint32_t height,
 			gs_zstencil_format format);
 			gs_zstencil_format format);
 };
 };
 
 
@@ -315,21 +316,21 @@ struct gs_stage_surface {
 	gs_color_format format;
 	gs_color_format format;
 	DXGI_FORMAT     dxgiFormat;
 	DXGI_FORMAT     dxgiFormat;
 
 
-	gs_stage_surface(device_t device, uint32_t width, uint32_t height,
+	gs_stage_surface(gs_device_t device, uint32_t width, uint32_t height,
 			gs_color_format colorFormat);
 			gs_color_format colorFormat);
 };
 };
 
 
 struct gs_sampler_state {
 struct gs_sampler_state {
 	ComPtr<ID3D11SamplerState> state;
 	ComPtr<ID3D11SamplerState> state;
-	device_t                   device;
+	gs_device_t                device;
 	gs_sampler_info            info;
 	gs_sampler_info            info;
 
 
-	gs_sampler_state(device_t device, gs_sampler_info *info);
+	gs_sampler_state(gs_device_t device, gs_sampler_info *info);
 };
 };
 
 
-struct shader_param {
+struct gs_shader_param {
 	string            name;
 	string            name;
-	shader_param_type type;
+	gs_shader_param_type type;
 
 
 	uint32_t          textureID;
 	uint32_t          textureID;
 
 
@@ -341,7 +342,7 @@ struct shader_param {
 	vector<uint8_t>   defaultValue;
 	vector<uint8_t>   defaultValue;
 	bool              changed;
 	bool              changed;
 
 
-	shader_param(shader_var &var, uint32_t &texCounter);
+	gs_shader_param(shader_var &var, uint32_t &texCounter);
 };
 };
 
 
 struct ShaderError {
 struct ShaderError {
@@ -356,21 +357,21 @@ struct ShaderError {
 };
 };
 
 
 struct gs_shader {
 struct gs_shader {
-	device_t             device;
-	shader_type          type;
-	vector<shader_param> params;
+	gs_device_t             device;
+	gs_shader_type          type;
+	vector<gs_shader_param> params;
 	ComPtr<ID3D11Buffer> constants;
 	ComPtr<ID3D11Buffer> constants;
 	size_t               constantSize;
 	size_t               constantSize;
 
 
-	inline void UpdateParam(vector<uint8_t> &constData, shader_param &param,
-			bool &upload);
+	inline void UpdateParam(vector<uint8_t> &constData,
+			gs_shader_param &param, bool &upload);
 	void UploadParams();
 	void UploadParams();
 
 
 	void BuildConstantBuffer();
 	void BuildConstantBuffer();
 	void Compile(const char *shaderStr, const char *file,
 	void Compile(const char *shaderStr, const char *file,
 			const char *target, ID3D10Blob **shader);
 			const char *target, ID3D10Blob **shader);
 
 
-	inline gs_shader(device_t device, shader_type type)
+	inline gs_shader(gs_device_t device, gs_shader_type type)
 		: device       (device),
 		: device       (device),
 		  type         (type),
 		  type         (type),
 		  constantSize (0)
 		  constantSize (0)
@@ -384,7 +385,7 @@ struct ShaderSampler {
 	string           name;
 	string           name;
 	gs_sampler_state sampler;
 	gs_sampler_state sampler;
 
 
-	inline ShaderSampler(const char *name, device_t device,
+	inline ShaderSampler(const char *name, gs_device_t device,
 			gs_sampler_info *info)
 			gs_sampler_info *info)
 		: name    (name),
 		: name    (name),
 		  sampler (device, info)
 		  sampler (device, info)
@@ -396,7 +397,7 @@ struct gs_vertex_shader : gs_shader {
 	ComPtr<ID3D11VertexShader> shader;
 	ComPtr<ID3D11VertexShader> shader;
 	ComPtr<ID3D11InputLayout>  layout;
 	ComPtr<ID3D11InputLayout>  layout;
 
 
-	shader_param *world, *viewProj;
+	gs_shader_param *world, *viewProj;
 
 
 	bool     hasNormals;
 	bool     hasNormals;
 	bool     hasColors;
 	bool     hasColors;
@@ -415,7 +416,7 @@ struct gs_vertex_shader : gs_shader {
 
 
 	void GetBuffersExpected(const vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
 	void GetBuffersExpected(const vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
 
 
-	gs_vertex_shader(device_t device, const char *file,
+	gs_vertex_shader(gs_device_t device, const char *file,
 			const char *shaderString);
 			const char *shaderString);
 };
 };
 
 
@@ -432,7 +433,7 @@ struct gs_pixel_shader : gs_shader {
 			states[i] = NULL;
 			states[i] = NULL;
 	}
 	}
 
 
-	gs_pixel_shader(device_t device, const char *file,
+	gs_pixel_shader(gs_device_t device, const char *file,
 			const char *shaderString);
 			const char *shaderString);
 };
 };
 
 
@@ -497,9 +498,9 @@ struct SavedBlendState : BlendState {
 
 
 struct StencilSide {
 struct StencilSide {
 	gs_depth_test test;
 	gs_depth_test test;
-	gs_stencil_op fail;
-	gs_stencil_op zfail;
-	gs_stencil_op zpass;
+	gs_stencil_op_type fail;
+	gs_stencil_op_type zfail;
+	gs_stencil_op_type zpass;
 
 
 	inline StencilSide()
 	inline StencilSide()
 		: test  (GS_ALWAYS),
 		: test  (GS_ALWAYS),
@@ -623,7 +624,7 @@ struct gs_device {
 	void UpdateBlendState();
 	void UpdateBlendState();
 
 
 	inline void CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
 	inline void CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
-		texture_t src, uint32_t src_x, uint32_t src_y,
+		gs_texture_t src, uint32_t src_x, uint32_t src_y,
 		uint32_t src_w, uint32_t src_h);
 		uint32_t src_w, uint32_t src_h);
 
 
 	void UpdateViewProjMatrix();
 	void UpdateViewProjMatrix();

+ 4 - 4
libobs-d3d11/d3d11-texture2d.cpp

@@ -27,7 +27,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd,
 	uint32_t actual_levels = levels;
 	uint32_t actual_levels = levels;
 	
 	
 	if (!actual_levels)
 	if (!actual_levels)
-		actual_levels = gs_num_total_levels(width, height);
+		actual_levels = gs_get_total_levels(width, height);
 
 
 	rowSizeBytes /= 8;
 	rowSizeBytes /= 8;
 
 
@@ -141,7 +141,7 @@ void gs_texture_2d::InitRenderTargets()
 	}
 	}
 }
 }
 
 
-gs_texture_2d::gs_texture_2d(device_t device, uint32_t width, uint32_t height,
+gs_texture_2d::gs_texture_2d(gs_device_t device, uint32_t width, uint32_t height,
 		gs_color_format colorFormat, uint32_t levels,
 		gs_color_format colorFormat, uint32_t levels,
 		const uint8_t **data, uint32_t flags, gs_texture_type type,
 		const uint8_t **data, uint32_t flags, gs_texture_type type,
 		bool gdiCompatible, bool shared)
 		bool gdiCompatible, bool shared)
@@ -152,8 +152,8 @@ gs_texture_2d::gs_texture_2d(device_t device, uint32_t width, uint32_t height,
 	  isGDICompatible (gdiCompatible),
 	  isGDICompatible (gdiCompatible),
 	  isShared        (shared),
 	  isShared        (shared),
 	  isDynamic       ((flags & GS_DYNAMIC) != 0),
 	  isDynamic       ((flags & GS_DYNAMIC) != 0),
-	  isRenderTarget  ((flags & GS_RENDERTARGET) != 0),
-	  genMipmaps      ((flags & GS_BUILDMIPMAPS) != 0)
+	  isRenderTarget  ((flags & GS_RENDER_TARGET) != 0),
+	  genMipmaps      ((flags & GS_BUILD_MIPMAPS) != 0)
 {
 {
 	InitTexture(data);
 	InitTexture(data);
 	InitResourceView();
 	InitResourceView();

+ 2 - 2
libobs-d3d11/d3d11-vertexbuffer.cpp

@@ -93,7 +93,7 @@ inline void gs_vertex_buffer::InitBuffer(const size_t elementSize,
 		throw HRError("Failed to create buffer", hr);
 		throw HRError("Failed to create buffer", hr);
 }
 }
 
 
-gs_vertex_buffer::gs_vertex_buffer(device_t device, struct vb_data *data,
+gs_vertex_buffer::gs_vertex_buffer(gs_device_t device, struct gs_vb_data *data,
 		uint32_t flags)
 		uint32_t flags)
 	: device   (device),
 	: device   (device),
 	  vbd      (data),
 	  vbd      (data),
@@ -121,7 +121,7 @@ gs_vertex_buffer::gs_vertex_buffer(device_t device, struct vb_data *data,
 				colorBuffer.Assign());
 				colorBuffer.Assign());
 
 
 	for (size_t i = 0; i < data->num_tex; i++) {
 	for (size_t i = 0; i < data->num_tex; i++) {
-		struct tvertarray *tverts = data->tvarray+i;
+		struct gs_tvertarray *tverts = data->tvarray+i;
 
 
 		if (tverts->width != 2 && tverts->width != 4)
 		if (tverts->width != 2 && tverts->width != 4)
 			throw "Invalid texture vertex size specified";
 			throw "Invalid texture vertex size specified";

+ 1 - 1
libobs-d3d11/d3d11-zstencilbuffer.cpp

@@ -47,7 +47,7 @@ void gs_zstencil_buffer::InitBuffer()
 		throw HRError("Failed to create depth stencil view", hr);
 		throw HRError("Failed to create depth stencil view", hr);
 }
 }
 
 
-gs_zstencil_buffer::gs_zstencil_buffer(device_t device,
+gs_zstencil_buffer::gs_zstencil_buffer(gs_device_t device,
 		uint32_t width, uint32_t height,
 		uint32_t width, uint32_t height,
 		gs_zstencil_format format)
 		gs_zstencil_format format)
 	: device     (device),
 	: device     (device),

+ 15 - 14
libobs-opengl/gl-cocoa.m

@@ -96,7 +96,7 @@ static NSOpenGLContext *gl_context_create(struct gs_init_data *info)
 	return context;
 	return context;
 }
 }
 
 
-static bool gl_init_default_swap(struct gl_platform *plat, device_t dev,
+static bool gl_init_default_swap(struct gl_platform *plat, gs_device_t dev,
 		struct gs_init_data *info)
 		struct gs_init_data *info)
 {
 {
 	if(!(plat->context = gl_context_create(info)))
 	if(!(plat->context = gl_context_create(info)))
@@ -109,7 +109,7 @@ static bool gl_init_default_swap(struct gl_platform *plat, device_t dev,
 	return plat->swap.wi != NULL;
 	return plat->swap.wi != NULL;
 }
 }
 
 
-struct gl_platform *gl_platform_create(device_t device,
+struct gl_platform *gl_platform_create(gs_device_t device,
 		struct gs_init_data *info)
 		struct gs_init_data *info)
 {
 {
 	struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
 	struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
@@ -186,24 +186,24 @@ void gl_windowinfo_destroy(struct gl_windowinfo *wi)
 	bfree(wi);
 	bfree(wi);
 }
 }
 
 
-void gl_update(device_t device)
+void gl_update(gs_device_t device)
 {
 {
 	[device->plat->context update];
 	[device->plat->context update];
 }
 }
 
 
-void device_entercontext(device_t device)
+void device_enter_context(gs_device_t device)
 {
 {
 	[device->plat->context makeCurrentContext];
 	[device->plat->context makeCurrentContext];
 }
 }
 
 
-void device_leavecontext(device_t device)
+void device_leave_context(gs_device_t device)
 {
 {
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 
 
 	[NSOpenGLContext clearCurrentContext];
 	[NSOpenGLContext clearCurrentContext];
 }
 }
 
 
-void device_load_swapchain(device_t device, swapchain_t swap)
+void device_load_swapchain(gs_device_t device, gs_swapchain_t swap)
 {
 {
 	if(!swap)
 	if(!swap)
 		swap = &device->plat->swap;
 		swap = &device->plat->swap;
@@ -215,7 +215,7 @@ void device_load_swapchain(device_t device, swapchain_t swap)
 	[device->plat->context setView:swap->wi->view];
 	[device->plat->context setView:swap->wi->view];
 }
 }
 
 
-void device_present(device_t device)
+void device_present(gs_device_t device)
 {
 {
 	[device->plat->context flushBuffer];
 	[device->plat->context flushBuffer];
 }
 }
@@ -227,7 +227,8 @@ void gl_getclientsize(struct gs_swap_chain *swap, uint32_t *width,
 	if(height) *height = swap->info.cy;
 	if(height) *height = swap->info.cy;
 }
 }
 
 
-texture_t texture_create_from_iosurface(device_t device, void *iosurf)
+gs_texture_t device_texture_create_from_iosurface(gs_device_t device,
+		void *iosurf)
 {
 {
 	IOSurfaceRef ref = (IOSurfaceRef)iosurf;
 	IOSurfaceRef ref = (IOSurfaceRef)iosurf;
 	struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
 	struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
@@ -270,7 +271,7 @@ texture_t texture_create_from_iosurface(device_t device, void *iosurf)
 	
 	
 	if(err != kCGLNoError) {
 	if(err != kCGLNoError) {
 		blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
 		blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
-			        " (texture_create_from_iosurface)",
+			        " (device_texture_create_from_iosurface)",
 				err, CGLErrorString(err));
 				err, CGLErrorString(err));
 
 
 		gl_success("CGLTexImageIOSurface2D");
 		gl_success("CGLTexImageIOSurface2D");
@@ -284,15 +285,15 @@ texture_t texture_create_from_iosurface(device_t device, void *iosurf)
 	if (!gl_bind_texture(tex->base.gl_target, 0))
 	if (!gl_bind_texture(tex->base.gl_target, 0))
 		goto fail;
 		goto fail;
 
 
-	return (texture_t)tex;
+	return (gs_texture_t)tex;
 
 
 fail:
 fail:
-	texture_destroy((texture_t)tex);
-	blog(LOG_ERROR, "texture_create_from_iosurface (GL) failed");
+	gs_texture_destroy((gs_texture_t)tex);
+	blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
 	return NULL;
 	return NULL;
 }
 }
 
 
-bool texture_rebind_iosurface(texture_t texture, void *iosurf)
+bool gs_texture_rebind_iosurface(gs_texture_t texture, void *iosurf)
 {
 {
 	if (!texture)
 	if (!texture)
 		return false;
 		return false;
@@ -326,7 +327,7 @@ bool texture_rebind_iosurface(texture_t texture, void *iosurf)
 	
 	
 	if(err != kCGLNoError) {
 	if(err != kCGLNoError) {
 		blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
 		blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
-			        " (texture_rebind_iosurface)",
+			        " (gs_texture_rebind_iosurface)",
 				err, CGLErrorString(err));
 				err, CGLErrorString(err));
 
 
 		gl_success("CGLTexImageIOSurface2D");
 		gl_success("CGLTexImageIOSurface2D");

+ 10 - 10
libobs-opengl/gl-indexbuffer.c

@@ -33,7 +33,7 @@ static inline bool init_ib(struct gs_index_buffer *ib)
 	return success;
 	return success;
 }
 }
 
 
-indexbuffer_t device_create_indexbuffer(device_t device,
+gs_indexbuffer_t device_indexbuffer_create(gs_device_t device,
 		enum gs_index_type type, void *indices, size_t num,
 		enum gs_index_type type, void *indices, size_t num,
 		uint32_t flags)
 		uint32_t flags)
 {
 {
@@ -51,15 +51,15 @@ indexbuffer_t device_create_indexbuffer(device_t device,
 	                                         GL_UNSIGNED_SHORT;
 	                                         GL_UNSIGNED_SHORT;
 
 
 	if (!init_ib(ib)) {
 	if (!init_ib(ib)) {
-		blog(LOG_ERROR, "device_create_indexbuffer (GL) failed");
-		indexbuffer_destroy(ib);
+		blog(LOG_ERROR, "device_indexbuffer_create (GL) failed");
+		gs_indexbuffer_destroy(ib);
 		return NULL;
 		return NULL;
 	}
 	}
 
 
 	return ib;
 	return ib;
 }
 }
 
 
-void indexbuffer_destroy(indexbuffer_t ib)
+void gs_indexbuffer_destroy(gs_indexbuffer_t ib)
 {
 {
 	if (ib) {
 	if (ib) {
 		if (ib->buffer)
 		if (ib->buffer)
@@ -70,7 +70,7 @@ void indexbuffer_destroy(indexbuffer_t ib)
 	}
 	}
 }
 }
 
 
-void indexbuffer_flush(indexbuffer_t ib)
+void gs_indexbuffer_flush(gs_indexbuffer_t ib)
 {
 {
 	if (!ib->dynamic) {
 	if (!ib->dynamic) {
 		blog(LOG_ERROR, "Index buffer is not dynamic");
 		blog(LOG_ERROR, "Index buffer is not dynamic");
@@ -83,25 +83,25 @@ void indexbuffer_flush(indexbuffer_t ib)
 	return;
 	return;
 
 
 fail:
 fail:
-	blog(LOG_ERROR, "indexbuffer_flush (GL) failed");
+	blog(LOG_ERROR, "gs_indexbuffer_flush (GL) failed");
 }
 }
 
 
-void *indexbuffer_getdata(indexbuffer_t ib)
+void *gs_indexbuffer_get_data(gs_indexbuffer_t ib)
 {
 {
 	return ib->data;
 	return ib->data;
 }
 }
 
 
-size_t indexbuffer_numindices(indexbuffer_t ib)
+size_t gs_indexbuffer_get_num_indices(gs_indexbuffer_t ib)
 {
 {
 	return ib->num;
 	return ib->num;
 }
 }
 
 
-enum gs_index_type indexbuffer_gettype(indexbuffer_t ib)
+enum gs_index_type gs_indexbuffer_get_type(gs_indexbuffer_t ib)
 {
 {
 	return ib->type;
 	return ib->type;
 }
 }
 
 
-void device_load_indexbuffer(device_t device, indexbuffer_t ib)
+void device_load_indexbuffer(gs_device_t device, gs_indexbuffer_t ib)
 {
 {
 	if (ib == device->cur_index_buffer)
 	if (ib == device->cur_index_buffer)
 		return;
 		return;

+ 67 - 63
libobs-opengl/gl-shader.c

@@ -25,12 +25,12 @@
 #include "gl-subsystem.h"
 #include "gl-subsystem.h"
 #include "gl-shaderparser.h"
 #include "gl-shaderparser.h"
 
 
-static inline void shader_param_init(struct shader_param *param)
+static inline void shader_param_init(struct gs_shader_param *param)
 {
 {
-	memset(param, 0, sizeof(struct shader_param));
+	memset(param, 0, sizeof(struct gs_shader_param));
 }
 }
 
 
-static inline void shader_param_free(struct shader_param *param)
+static inline void shader_param_free(struct gs_shader_param *param)
 {
 {
 	bfree(param->name);
 	bfree(param->name);
 	da_free(param->cur_value);
 	da_free(param->cur_value);
@@ -63,14 +63,14 @@ static void gl_get_program_info(GLuint program, const char *file,
 static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
 static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
 		GLint *texture_id)
 		GLint *texture_id)
 {
 {
-	struct shader_param param = {0};
+	struct gs_shader_param param = {0};
 
 
 	param.array_count = var->array_count;
 	param.array_count = var->array_count;
 	param.name        = bstrdup(var->name);
 	param.name        = bstrdup(var->name);
 	param.shader      = shader;
 	param.shader      = shader;
 	param.type        = get_shader_param_type(var->type);
 	param.type        = get_shader_param_type(var->type);
 
 
-	if (param.type == SHADER_PARAM_TEXTURE) {
+	if (param.type == GS_SHADER_PARAM_TEXTURE) {
 		param.sampler_id  = var->gl_sampler_id;
 		param.sampler_id  = var->gl_sampler_id;
 		param.texture_id  = (*texture_id)++;
 		param.texture_id  = (*texture_id)++;
 	} else {
 	} else {
@@ -84,7 +84,7 @@ static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
 	if (!gl_success("glGetUniformLocation"))
 	if (!gl_success("glGetUniformLocation"))
 		goto fail;
 		goto fail;
 
 
-	if (param.type == SHADER_PARAM_TEXTURE) {
+	if (param.type == GS_SHADER_PARAM_TEXTURE) {
 		glProgramUniform1i(shader->program, param.param,
 		glProgramUniform1i(shader->program, param.param,
 				param.texture_id);
 				param.texture_id);
 		if (!gl_success("glProgramUniform1i"))
 		if (!gl_success("glProgramUniform1i"))
@@ -109,8 +109,8 @@ static inline bool gl_add_params(struct gs_shader *shader,
 		if (!gl_add_param(shader, glsp->parser.params.array+i, &tex_id))
 		if (!gl_add_param(shader, glsp->parser.params.array+i, &tex_id))
 			return false;
 			return false;
 
 
-	shader->viewproj = shader_getparambyname(shader, "ViewProj");
-	shader->world    = shader_getparambyname(shader, "World");
+	shader->viewproj = gs_shader_get_param_by_name(shader, "ViewProj");
+	shader->world    = gs_shader_get_param_by_name(shader, "World");
 
 
 	return true;
 	return true;
 }
 }
@@ -118,11 +118,11 @@ static inline bool gl_add_params(struct gs_shader *shader,
 static inline void gl_add_sampler(struct gs_shader *shader,
 static inline void gl_add_sampler(struct gs_shader *shader,
 		struct shader_sampler *sampler)
 		struct shader_sampler *sampler)
 {
 {
-	samplerstate_t new_sampler;
+	gs_samplerstate_t new_sampler;
 	struct gs_sampler_info info;
 	struct gs_sampler_info info;
 
 
 	shader_sampler_convert(sampler, &info);
 	shader_sampler_convert(sampler, &info);
-	new_sampler = device_create_samplerstate(shader->device, &info);
+	new_sampler = device_samplerstate_create(shader->device, &info);
 
 
 	da_push_back(shader->samplers, &new_sampler);
 	da_push_back(shader->samplers, &new_sampler);
 }
 }
@@ -235,7 +235,7 @@ static bool gl_shader_init(struct gs_shader *shader,
 	if (success)
 	if (success)
 		success = gl_add_params(shader, glsp);
 		success = gl_add_params(shader, glsp);
 	/* Only vertex shaders actually require input attributes */
 	/* Only vertex shaders actually require input attributes */
-	if (success && shader->type == SHADER_VERTEX)
+	if (success && shader->type == GS_SHADER_VERTEX)
 		success = gl_process_attribs(shader, glsp);
 		success = gl_process_attribs(shader, glsp);
 	if (success)
 	if (success)
 		gl_add_samplers(shader, glsp);
 		gl_add_samplers(shader, glsp);
@@ -243,8 +243,9 @@ static bool gl_shader_init(struct gs_shader *shader,
 	return success;
 	return success;
 }
 }
 
 
-static struct gs_shader *shader_create(device_t device, enum shader_type type,
-		const char *shader_str, const char *file, char **error_string)
+static struct gs_shader *shader_create(gs_device_t device,
+		enum gs_shader_type type, const char *shader_str,
+		const char *file, char **error_string)
 {
 {
 	struct gs_shader *shader = bzalloc(sizeof(struct gs_shader));
 	struct gs_shader *shader = bzalloc(sizeof(struct gs_shader));
 	struct gl_shader_parser glsp;
 	struct gl_shader_parser glsp;
@@ -260,7 +261,7 @@ static struct gs_shader *shader_create(device_t device, enum shader_type type,
 		success = gl_shader_init(shader, &glsp, file, error_string);
 		success = gl_shader_init(shader, &glsp, file, error_string);
 
 
 	if (!success) {
 	if (!success) {
-		shader_destroy(shader);
+		gs_shader_destroy(shader);
 		shader = NULL;
 		shader = NULL;
 	}
 	}
 
 
@@ -268,29 +269,31 @@ static struct gs_shader *shader_create(device_t device, enum shader_type type,
 	return shader;
 	return shader;
 }
 }
 
 
-shader_t device_create_vertexshader(device_t device,
+gs_shader_t device_vertexshader_create(gs_device_t device,
 		const char *shader, const char *file,
 		const char *shader, const char *file,
 		char **error_string)
 		char **error_string)
 {
 {
 	struct gs_shader *ptr;
 	struct gs_shader *ptr;
-	ptr = shader_create(device, SHADER_VERTEX, shader, file, error_string);
+	ptr = shader_create(device, GS_SHADER_VERTEX, shader, file,
+			error_string);
 	if (!ptr)
 	if (!ptr)
-		blog(LOG_ERROR, "device_create_vertexshader (GL) failed");
+		blog(LOG_ERROR, "device_vertexshader_create (GL) failed");
 	return ptr;
 	return ptr;
 }
 }
 
 
-shader_t device_create_pixelshader(device_t device,
+gs_shader_t device_pixelshader_create(gs_device_t device,
 		const char *shader, const char *file,
 		const char *shader, const char *file,
 		char **error_string)
 		char **error_string)
 {
 {
 	struct gs_shader *ptr;
 	struct gs_shader *ptr;
-	ptr = shader_create(device, SHADER_PIXEL, shader, file, error_string);
+	ptr = shader_create(device, GS_SHADER_PIXEL, shader, file,
+			error_string);
 	if (!ptr)
 	if (!ptr)
-		blog(LOG_ERROR, "device_create_pixelshader (GL) failed");
+		blog(LOG_ERROR, "device_pixelshader_create (GL) failed");
 	return ptr;
 	return ptr;
 }
 }
 
 
-void shader_destroy(shader_t shader)
+void gs_shader_destroy(gs_shader_t shader)
 {
 {
 	size_t i;
 	size_t i;
 
 
@@ -298,7 +301,7 @@ void shader_destroy(shader_t shader)
 		return;
 		return;
 
 
 	for (i = 0; i < shader->samplers.num; i++)
 	for (i = 0; i < shader->samplers.num; i++)
-		samplerstate_destroy(shader->samplers.array[i]);
+		gs_samplerstate_destroy(shader->samplers.array[i]);
 
 
 	for (i = 0; i < shader->params.num; i++)
 	for (i = 0; i < shader->params.num; i++)
 		shader_param_free(shader->params.array+i);
 		shader_param_free(shader->params.array+i);
@@ -314,22 +317,22 @@ void shader_destroy(shader_t shader)
 	bfree(shader);
 	bfree(shader);
 }
 }
 
 
-int shader_numparams(shader_t shader)
+int gs_shader_get_num_params(gs_shader_t shader)
 {
 {
 	return (int)shader->params.num;
 	return (int)shader->params.num;
 }
 }
 
 
-sparam_t shader_getparambyidx(shader_t shader, uint32_t param)
+gs_sparam_t gs_shader_get_param_by_idx(gs_shader_t shader, uint32_t param)
 {
 {
 	assert(param < shader->params.num);
 	assert(param < shader->params.num);
 	return shader->params.array+param;
 	return shader->params.array+param;
 }
 }
 
 
-sparam_t shader_getparambyname(shader_t shader, const char *name)
+gs_sparam_t gs_shader_get_param_by_name(gs_shader_t shader, const char *name)
 {
 {
 	size_t i;
 	size_t i;
 	for (i = 0; i < shader->params.num; i++) {
 	for (i = 0; i < shader->params.num; i++) {
-		struct shader_param *param = shader->params.array+i;
+		struct gs_shader_param *param = shader->params.array+i;
 
 
 		if (strcmp(param->name, name) == 0)
 		if (strcmp(param->name, name) == 0)
 			return param;
 			return param;
@@ -338,44 +341,45 @@ sparam_t shader_getparambyname(shader_t shader, const char *name)
 	return NULL;
 	return NULL;
 }
 }
 
 
-sparam_t shader_getviewprojmatrix(shader_t shader)
+gs_sparam_t gs_shader_get_viewproj_matrix(gs_shader_t shader)
 {
 {
 	return shader->viewproj;
 	return shader->viewproj;
 }
 }
 
 
-sparam_t shader_getworldmatrix(shader_t shader)
+gs_sparam_t gs_shader_get_world_matrix(gs_shader_t shader)
 {
 {
 	return shader->world;
 	return shader->world;
 }
 }
 
 
-void shader_getparaminfo(sparam_t param, struct shader_param_info *info)
+void gs_shader_get_param_info(gs_sparam_t param,
+		struct gs_shader_param_info *info)
 {
 {
 	info->type = param->type;
 	info->type = param->type;
 	info->name = param->name;
 	info->name = param->name;
 }
 }
 
 
-void shader_setbool(sparam_t param, bool val)
+void gs_shader_set_bool(gs_sparam_t param, bool val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	glProgramUniform1i(shader->program, param->param, (GLint)val);
 	glProgramUniform1i(shader->program, param->param, (GLint)val);
 	gl_success("glProgramUniform1i");
 	gl_success("glProgramUniform1i");
 }
 }
 
 
-void shader_setfloat(sparam_t param, float val)
+void gs_shader_set_float(gs_sparam_t param, float val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	glProgramUniform1f(shader->program, param->param, val);
 	glProgramUniform1f(shader->program, param->param, val);
 	gl_success("glProgramUniform1f");
 	gl_success("glProgramUniform1f");
 }
 }
 
 
-void shader_setint(sparam_t param, int val)
+void gs_shader_set_int(gs_sparam_t param, int val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	glProgramUniform1i(shader->program, param->param, val);
 	glProgramUniform1i(shader->program, param->param, val);
 	gl_success("glProgramUniform1i");
 	gl_success("glProgramUniform1i");
 }
 }
 
 
-void shader_setmatrix3(sparam_t param, const struct matrix3 *val)
+void gs_shader_setmatrix3(gs_sparam_t param, const struct matrix3 *val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	struct matrix4 mat;
 	struct matrix4 mat;
@@ -386,7 +390,7 @@ void shader_setmatrix3(sparam_t param, const struct matrix3 *val)
 	gl_success("glProgramUniformMatrix4fv");
 	gl_success("glProgramUniformMatrix4fv");
 }
 }
 
 
-void shader_setmatrix4(sparam_t param, const struct matrix4 *val)
+void gs_shader_set_matrix4(gs_sparam_t param, const struct matrix4 *val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	glProgramUniformMatrix4fv(shader->program, param->param, 1,
 	glProgramUniformMatrix4fv(shader->program, param->param, 1,
@@ -394,58 +398,58 @@ void shader_setmatrix4(sparam_t param, const struct matrix4 *val)
 	gl_success("glProgramUniformMatrix4fv");
 	gl_success("glProgramUniformMatrix4fv");
 }
 }
 
 
-void shader_setvec2(sparam_t param, const struct vec2 *val)
+void gs_shader_set_vec2(gs_sparam_t param, const struct vec2 *val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	glProgramUniform2fv(shader->program, param->param, 1, val->ptr);
 	glProgramUniform2fv(shader->program, param->param, 1, val->ptr);
 	gl_success("glProgramUniform2fv");
 	gl_success("glProgramUniform2fv");
 }
 }
 
 
-void shader_setvec3(sparam_t param, const struct vec3 *val)
+void gs_shader_set_vec3(gs_sparam_t param, const struct vec3 *val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	glProgramUniform3fv(shader->program, param->param, 1, val->ptr);
 	glProgramUniform3fv(shader->program, param->param, 1, val->ptr);
 	gl_success("glProgramUniform3fv");
 	gl_success("glProgramUniform3fv");
 }
 }
 
 
-void shader_setvec4(sparam_t param, const struct vec4 *val)
+void gs_shader_set_vec4(gs_sparam_t param, const struct vec4 *val)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 	glProgramUniform4fv(shader->program, param->param, 1, val->ptr);
 	glProgramUniform4fv(shader->program, param->param, 1, val->ptr);
 	gl_success("glProgramUniform4fv");
 	gl_success("glProgramUniform4fv");
 }
 }
 
 
-void shader_settexture(sparam_t param, texture_t val)
+void gs_shader_set_texture(gs_sparam_t param, gs_texture_t val)
 {
 {
 	param->texture = val;
 	param->texture = val;
 }
 }
 
 
-static void shader_setval_data(sparam_t param, const void *val, int count)
+static void shader_setval_data(gs_sparam_t param, const void *val, int count)
 {
 {
 	struct gs_shader *shader = param->shader;
 	struct gs_shader *shader = param->shader;
 
 
-	if (param->type == SHADER_PARAM_BOOL ||
-	    param->type == SHADER_PARAM_INT) {
+	if (param->type == GS_SHADER_PARAM_BOOL ||
+	    param->type == GS_SHADER_PARAM_INT) {
 		glProgramUniform1iv(shader->program, param->param, count, val);
 		glProgramUniform1iv(shader->program, param->param, count, val);
 		gl_success("glProgramUniform1iv");
 		gl_success("glProgramUniform1iv");
 
 
-	} else if (param->type == SHADER_PARAM_FLOAT) {
+	} else if (param->type == GS_SHADER_PARAM_FLOAT) {
 		glProgramUniform1fv(shader->program, param->param, count, val);
 		glProgramUniform1fv(shader->program, param->param, count, val);
 		gl_success("glProgramUniform1fv");
 		gl_success("glProgramUniform1fv");
 
 
-	} else if (param->type == SHADER_PARAM_VEC2) {
+	} else if (param->type == GS_SHADER_PARAM_VEC2) {
 		glProgramUniform2fv(shader->program, param->param, count, val);
 		glProgramUniform2fv(shader->program, param->param, count, val);
 		gl_success("glProgramUniform2fv");
 		gl_success("glProgramUniform2fv");
 
 
-	} else if (param->type == SHADER_PARAM_VEC3) {
+	} else if (param->type == GS_SHADER_PARAM_VEC3) {
 		glProgramUniform3fv(shader->program, param->param, count, val);
 		glProgramUniform3fv(shader->program, param->param, count, val);
 		gl_success("glProgramUniform3fv");
 		gl_success("glProgramUniform3fv");
 
 
-	} else if (param->type == SHADER_PARAM_VEC4) {
+	} else if (param->type == GS_SHADER_PARAM_VEC4) {
 		glProgramUniform4fv(shader->program, param->param, count, val);
 		glProgramUniform4fv(shader->program, param->param, count, val);
 		gl_success("glProgramUniform4fv");
 		gl_success("glProgramUniform4fv");
 
 
-	} else if (param->type == SHADER_PARAM_MATRIX4X4) {
+	} else if (param->type == GS_SHADER_PARAM_MATRIX4X4) {
 		glProgramUniformMatrix4fv(shader->program, param->param,
 		glProgramUniformMatrix4fv(shader->program, param->param,
 				count, false, val);
 				count, false, val);
 		gl_success("glProgramUniformMatrix4fv");
 		gl_success("glProgramUniformMatrix4fv");
@@ -456,15 +460,15 @@ void shader_update_textures(struct gs_shader *shader)
 {
 {
 	size_t i;
 	size_t i;
 	for (i = 0; i < shader->params.num; i++) {
 	for (i = 0; i < shader->params.num; i++) {
-		struct shader_param *param = shader->params.array+i;
+		struct gs_shader_param *param = shader->params.array+i;
 
 
-		if (param->type == SHADER_PARAM_TEXTURE)
+		if (param->type == GS_SHADER_PARAM_TEXTURE)
 			device_load_texture(shader->device, param->texture,
 			device_load_texture(shader->device, param->texture,
 					param->texture_id);
 					param->texture_id);
 	}
 	}
 }
 }
 
 
-void shader_setval(sparam_t param, const void *val, size_t size)
+void gs_shader_set_val(gs_sparam_t param, const void *val, size_t size)
 {
 {
 	int count = param->array_count;
 	int count = param->array_count;
 	size_t expected_size = 0;
 	size_t expected_size = 0;
@@ -472,14 +476,14 @@ void shader_setval(sparam_t param, const void *val, size_t size)
 		count = 1;
 		count = 1;
 
 
 	switch ((uint32_t)param->type) {
 	switch ((uint32_t)param->type) {
-	case SHADER_PARAM_FLOAT:     expected_size = sizeof(float); break;
-	case SHADER_PARAM_BOOL:
-	case SHADER_PARAM_INT:       expected_size = sizeof(int); break;
-	case SHADER_PARAM_VEC2:      expected_size = sizeof(float)*2; break;
-	case SHADER_PARAM_VEC3:      expected_size = sizeof(float)*3; break;
-	case SHADER_PARAM_VEC4:      expected_size = sizeof(float)*4; break;
-	case SHADER_PARAM_MATRIX4X4: expected_size = sizeof(float)*4*4; break;
-	case SHADER_PARAM_TEXTURE:   expected_size = sizeof(void*); break;
+	case GS_SHADER_PARAM_FLOAT:     expected_size = sizeof(float); break;
+	case GS_SHADER_PARAM_BOOL:
+	case GS_SHADER_PARAM_INT:       expected_size = sizeof(int); break;
+	case GS_SHADER_PARAM_VEC2:      expected_size = sizeof(float)*2; break;
+	case GS_SHADER_PARAM_VEC3:      expected_size = sizeof(float)*3; break;
+	case GS_SHADER_PARAM_VEC4:      expected_size = sizeof(float)*4; break;
+	case GS_SHADER_PARAM_MATRIX4X4: expected_size = sizeof(float)*4*4;break;
+	case GS_SHADER_PARAM_TEXTURE:   expected_size = sizeof(void*); break;
 	default:                     expected_size = 0;
 	default:                     expected_size = 0;
 	}
 	}
 
 
@@ -488,18 +492,18 @@ void shader_setval(sparam_t param, const void *val, size_t size)
 		return;
 		return;
 
 
 	if (expected_size != size) {
 	if (expected_size != size) {
-		blog(LOG_ERROR, "shader_setval (GL): Size of shader param does "
-		                "not match the size of the input");
+		blog(LOG_ERROR, "gs_shader_set_val (GL): Size of shader "
+		                "param does not match the size of the input");
 		return;
 		return;
 	}
 	}
 
 
-	if (param->type == SHADER_PARAM_TEXTURE)
-		shader_settexture(param, *(texture_t*)val);
+	if (param->type == GS_SHADER_PARAM_TEXTURE)
+		gs_shader_set_texture(param, *(gs_texture_t*)val);
 	else
 	else
 		shader_setval_data(param, val, count);
 		shader_setval_data(param, val, count);
 }
 }
 
 
-void shader_setdefault(sparam_t param)
+void gs_shader_set_default(gs_sparam_t param)
 {
 {
-	shader_setval(param, param->def_value.array, param->def_value.num);
+	gs_shader_set_val(param, param->def_value.array, param->def_value.num);
 }
 }

+ 2 - 2
libobs-opengl/gl-shaderparser.c

@@ -218,7 +218,7 @@ static void gl_write_struct(struct gl_shader_parser *glsp,
 
 
 static void gl_write_interface_block(struct gl_shader_parser *glsp)
 static void gl_write_interface_block(struct gl_shader_parser *glsp)
 {
 {
-	if (glsp->type == SHADER_VERTEX) {
+	if (glsp->type == GS_SHADER_VERTEX) {
 		dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
 		dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
 		                           "\tvec4 gl_Position;\n};\n\n");
 		                           "\tvec4 gl_Position;\n};\n\n");
 	}
 	}
@@ -470,7 +470,7 @@ static inline void gl_write_main_interface_assign(
 		const char *src)
 		const char *src)
 {
 {
 	/* vertex shaders: write gl_Position */
 	/* vertex shaders: write gl_Position */
-	if (glsp->type == SHADER_VERTEX &&
+	if (glsp->type == GS_SHADER_VERTEX &&
 	    strcmp(var->mapping, "POSITION") == 0) {
 	    strcmp(var->mapping, "POSITION") == 0) {
 		dstr_cat(&glsp->gl_string, "\tgl_Position = ");
 		dstr_cat(&glsp->gl_string, "\tgl_Position = ");
 		dstr_cat(&glsp->gl_string, src);
 		dstr_cat(&glsp->gl_string, src);

+ 4 - 4
libobs-opengl/gl-shaderparser.h

@@ -43,7 +43,7 @@ static inline void gl_parser_attrib_free(struct gl_parser_attrib *attr)
 }
 }
 
 
 struct gl_shader_parser {
 struct gl_shader_parser {
-	enum shader_type                type;
+	enum gs_shader_type             type;
 	const char                      *input_prefix;
 	const char                      *input_prefix;
 	const char                      *output_prefix;
 	const char                      *output_prefix;
 	struct shader_parser            parser;
 	struct shader_parser            parser;
@@ -54,14 +54,14 @@ struct gl_shader_parser {
 };
 };
 
 
 static inline void gl_shader_parser_init(struct gl_shader_parser *glsp,
 static inline void gl_shader_parser_init(struct gl_shader_parser *glsp,
-		enum shader_type type)
+		enum gs_shader_type type)
 {
 {
 	glsp->type = type;
 	glsp->type = type;
 
 
-	if (type == SHADER_VERTEX) {
+	if (type == GS_SHADER_VERTEX) {
 		glsp->input_prefix  = "_input_attrib";
 		glsp->input_prefix  = "_input_attrib";
 		glsp->output_prefix = "_vertex_shader_attrib";
 		glsp->output_prefix = "_vertex_shader_attrib";
-	} else if (type == SHADER_PIXEL) {
+	} else if (type == GS_SHADER_PIXEL) {
 		glsp->input_prefix  = "_vertex_shader_attrib";
 		glsp->input_prefix  = "_vertex_shader_attrib";
 		glsp->output_prefix = "_pixel_shader_attrib";
 		glsp->output_prefix = "_pixel_shader_attrib";
 	}
 	}

+ 14 - 11
libobs-opengl/gl-stagesurf.c

@@ -42,7 +42,7 @@ static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
 	return success;
 	return success;
 }
 }
 
 
-stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
+gs_stagesurf_t device_stagesurface_create(gs_device_t device, uint32_t width,
 		uint32_t height, enum gs_color_format color_format)
 		uint32_t height, enum gs_color_format color_format)
 {
 {
 	struct gs_stage_surface *surf;
 	struct gs_stage_surface *surf;
@@ -57,15 +57,15 @@ stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
 	surf->bytes_per_pixel    = gs_get_format_bpp(color_format)/8;
 	surf->bytes_per_pixel    = gs_get_format_bpp(color_format)/8;
 
 
 	if (!create_pixel_pack_buffer(surf)) {
 	if (!create_pixel_pack_buffer(surf)) {
-		blog(LOG_ERROR, "device_create_stagesurface (GL) failed");
-		stagesurface_destroy(surf);
+		blog(LOG_ERROR, "device_stagesurface_create (GL) failed");
+		gs_stagesurface_destroy(surf);
 		return NULL;
 		return NULL;
 	}
 	}
 
 
 	return surf;
 	return surf;
 }
 }
 
 
-void stagesurface_destroy(stagesurf_t stagesurf)
+void gs_stagesurface_destroy(gs_stagesurf_t stagesurf)
 {
 {
 	if (stagesurf) {
 	if (stagesurf) {
 		if (stagesurf->pack_buffer)
 		if (stagesurf->pack_buffer)
@@ -110,7 +110,8 @@ static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
 
 
 /* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
 /* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
  * FBOs aong with glReadPixels, which is really dumb. */
  * FBOs aong with glReadPixels, which is really dumb. */
-void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
+void device_stage_texture(gs_device_t device, gs_stagesurf_t dst,
+		gs_texture_t src)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
 	struct fbo_info *fbo;
 	struct fbo_info *fbo;
@@ -155,7 +156,8 @@ failed:
 
 
 #else
 #else
 
 
-void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
+void device_stage_texture(gs_device_t device, gs_stagesurf_t dst,
+		gs_texture_t src)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
 	if (!can_stage(dst, tex2d))
 	if (!can_stage(dst, tex2d))
@@ -184,22 +186,23 @@ failed:
 
 
 #endif
 #endif
 
 
-uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
+uint32_t gs_stagesurface_get_width(gs_stagesurf_t stagesurf)
 {
 {
 	return stagesurf->width;
 	return stagesurf->width;
 }
 }
 
 
-uint32_t stagesurface_getheight(stagesurf_t stagesurf)
+uint32_t gs_stagesurface_get_height(gs_stagesurf_t stagesurf)
 {
 {
 	return stagesurf->height;
 	return stagesurf->height;
 }
 }
 
 
-enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
+enum gs_color_format gs_stagesurface_get_color_format(gs_stagesurf_t stagesurf)
 {
 {
 	return stagesurf->format;
 	return stagesurf->format;
 }
 }
 
 
-bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data, uint32_t *linesize)
+bool gs_stagesurface_map(gs_stagesurf_t stagesurf, uint8_t **data,
+		uint32_t *linesize)
 {
 {
 	if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
 	if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
 		goto fail;
 		goto fail;
@@ -218,7 +221,7 @@ fail:
 	return false;
 	return false;
 }
 }
 
 
-void stagesurface_unmap(stagesurf_t stagesurf)
+void gs_stagesurface_unmap(gs_stagesurf_t stagesurf)
 {
 {
 	if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
 	if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
 		return;
 		return;

+ 106 - 99
libobs-opengl/gl-subsystem.c

@@ -182,12 +182,12 @@ void convert_sampler_info(struct gs_sampler_state *sampler,
 	               info->max_anisotropy, sampler->max_anisotropy);
 	               info->max_anisotropy, sampler->max_anisotropy);
 }
 }
 
 
-const char *device_name(void)
+const char *device_get_name(void)
 {
 {
 	return "OpenGL";
 	return "OpenGL";
 }
 }
 
 
-int device_type(void)
+int device_get_type(void)
 {
 {
 	return GS_DEVICE_OPENGL;
 	return GS_DEVICE_OPENGL;
 }
 }
@@ -197,7 +197,7 @@ const char *device_preprocessor_name(void)
 	return "_OPENGL";
 	return "_OPENGL";
 }
 }
 
 
-int device_create(device_t *p_device, struct gs_init_data *info)
+int device_create(gs_device_t *p_device, struct gs_init_data *info)
 {
 {
 	struct gs_device *device = bzalloc(sizeof(struct gs_device));
 	struct gs_device *device = bzalloc(sizeof(struct gs_device));
 	int errorcode = GS_ERROR_FAIL;
 	int errorcode = GS_ERROR_FAIL;
@@ -221,7 +221,7 @@ int device_create(device_t *p_device, struct gs_init_data *info)
 	if (!gl_success("glBindProgramPipeline"))
 	if (!gl_success("glBindProgramPipeline"))
 		goto fail;
 		goto fail;
 
 
-	device_leavecontext(device);
+	device_leave_context(device);
 	device->cur_swap = gl_platform_getswap(device->plat);
 	device->cur_swap = gl_platform_getswap(device->plat);
 
 
 	*p_device = device;
 	*p_device = device;
@@ -235,7 +235,7 @@ fail:
 	return errorcode;
 	return errorcode;
 }
 }
 
 
-void device_destroy(device_t device)
+void device_destroy(gs_device_t device)
 {
 {
 	if (device) {
 	if (device) {
 		size_t i;
 		size_t i;
@@ -252,7 +252,8 @@ void device_destroy(device_t device)
 	}
 	}
 }
 }
 
 
-swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info)
+gs_swapchain_t device_swapchain_create(gs_device_t device,
+		struct gs_init_data *info)
 {
 {
 	struct gs_swap_chain *swap = bzalloc(sizeof(struct gs_swap_chain));
 	struct gs_swap_chain *swap = bzalloc(sizeof(struct gs_swap_chain));
 
 
@@ -260,21 +261,21 @@ swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info)
 	swap->info   = *info;
 	swap->info   = *info;
 	swap->wi     = gl_windowinfo_create(info);
 	swap->wi     = gl_windowinfo_create(info);
 	if (!swap->wi) {
 	if (!swap->wi) {
-		blog(LOG_ERROR, "device_create_swapchain (GL) failed");
-		swapchain_destroy(swap);
+		blog(LOG_ERROR, "device_swapchain_create (GL) failed");
+		gs_swapchain_destroy(swap);
 		return NULL;
 		return NULL;
 	}
 	}
 
 
 	if (!gl_platform_init_swapchain(swap)) {
 	if (!gl_platform_init_swapchain(swap)) {
 		blog(LOG_ERROR, "gl_platform_init_swapchain  failed");
 		blog(LOG_ERROR, "gl_platform_init_swapchain  failed");
-		swapchain_destroy(swap);
+		gs_swapchain_destroy(swap);
 		return NULL;
 		return NULL;
 	}
 	}
 
 
 	return swap;
 	return swap;
 }
 }
 
 
-void device_resize(device_t device, uint32_t cx, uint32_t cy)
+void device_resize(gs_device_t device, uint32_t cx, uint32_t cy)
 {
 {
 	/* GL automatically resizes the device, so it doesn't do much */
 	/* GL automatically resizes the device, so it doesn't do much */
 	device->cur_swap->info.cx = cx;
 	device->cur_swap->info.cx = cx;
@@ -283,23 +284,23 @@ void device_resize(device_t device, uint32_t cx, uint32_t cy)
 	gl_update(device);
 	gl_update(device);
 }
 }
 
 
-void device_getsize(device_t device, uint32_t *cx, uint32_t *cy)
+void device_get_size(gs_device_t device, uint32_t *cx, uint32_t *cy)
 {
 {
 	*cx = device->cur_swap->info.cx;
 	*cx = device->cur_swap->info.cx;
 	*cy = device->cur_swap->info.cy;
 	*cy = device->cur_swap->info.cy;
 }
 }
 
 
-uint32_t device_getwidth(device_t device)
+uint32_t device_get_width(gs_device_t device)
 {
 {
 	return device->cur_swap->info.cx;
 	return device->cur_swap->info.cx;
 }
 }
 
 
-uint32_t device_getheight(device_t device)
+uint32_t device_get_height(gs_device_t device)
 {
 {
 	return device->cur_swap->info.cy;
 	return device->cur_swap->info.cy;
 }
 }
 
 
-texture_t device_create_volumetexture(device_t device, uint32_t width,
+gs_texture_t device_voltexture_create(gs_device_t device, uint32_t width,
 		uint32_t height, uint32_t depth,
 		uint32_t height, uint32_t depth,
 		enum gs_color_format color_format, uint32_t levels,
 		enum gs_color_format color_format, uint32_t levels,
 		const uint8_t **data, uint32_t flags)
 		const uint8_t **data, uint32_t flags)
@@ -316,7 +317,7 @@ texture_t device_create_volumetexture(device_t device, uint32_t width,
 	return NULL;
 	return NULL;
 }
 }
 
 
-samplerstate_t device_create_samplerstate(device_t device,
+gs_samplerstate_t device_samplerstate_create(gs_device_t device,
 		struct gs_sampler_info *info)
 		struct gs_sampler_info *info)
 {
 {
 	struct gs_sampler_state *sampler;
 	struct gs_sampler_state *sampler;
@@ -329,7 +330,7 @@ samplerstate_t device_create_samplerstate(device_t device,
 	return sampler;
 	return sampler;
 }
 }
 
 
-enum gs_texture_type device_gettexturetype(texture_t texture)
+enum gs_texture_type device_get_texture_type(gs_texture_t texture)
 {
 {
 	return texture->type;
 	return texture->type;
 }
 }
@@ -362,7 +363,7 @@ static inline void apply_swizzle(struct gs_texture *tex)
 	}
 	}
 }
 }
 
 
-static bool load_texture_sampler(texture_t tex, samplerstate_t ss)
+static bool load_texture_sampler(gs_texture_t tex, gs_samplerstate_t ss)
 {
 {
 	bool  success = true;
 	bool  success = true;
 	GLint min_filter;
 	GLint min_filter;
@@ -379,7 +380,7 @@ static bool load_texture_sampler(texture_t tex, samplerstate_t ss)
 	samplerstate_addref(ss);
 	samplerstate_addref(ss);
 
 
 	min_filter = ss->min_filter;
 	min_filter = ss->min_filter;
-	if (texture_isrect(tex))
+	if (gs_texture_is_rect(tex))
 		strip_mipmap_filter(&min_filter);
 		strip_mipmap_filter(&min_filter);
 
 
 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER,
 	if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER,
@@ -403,14 +404,15 @@ static bool load_texture_sampler(texture_t tex, samplerstate_t ss)
 	return success;
 	return success;
 }
 }
 
 
-static inline struct shader_param *get_texture_param(device_t device, int unit)
+static inline struct gs_shader_param *get_texture_param(gs_device_t device,
+		int unit)
 {
 {
 	struct gs_shader *shader = device->cur_pixel_shader;
 	struct gs_shader *shader = device->cur_pixel_shader;
 	size_t i;
 	size_t i;
 
 
 	for (i = 0; i < shader->params.num; i++) {
 	for (i = 0; i < shader->params.num; i++) {
-		struct shader_param *param = shader->params.array+i;
-		if (param->type == SHADER_PARAM_TEXTURE) {
+		struct gs_shader_param *param = shader->params.array+i;
+		if (param->type == GS_SHADER_PARAM_TEXTURE) {
 			if (param->texture_id == unit)
 			if (param->texture_id == unit)
 				return param;
 				return param;
 		}
 		}
@@ -419,9 +421,9 @@ static inline struct shader_param *get_texture_param(device_t device, int unit)
 	return NULL;
 	return NULL;
 }
 }
 
 
-void device_load_texture(device_t device, texture_t tex, int unit)
+void device_load_texture(gs_device_t device, gs_texture_t tex, int unit)
 {
 {
-	struct shader_param *param;
+	struct gs_shader_param *param;
 	struct gs_sampler_state *sampler;
 	struct gs_sampler_state *sampler;
 	struct gs_texture *cur_tex = device->cur_textures[unit];
 	struct gs_texture *cur_tex = device->cur_textures[unit];
 
 
@@ -463,16 +465,16 @@ fail:
 	blog(LOG_ERROR, "device_load_texture (GL) failed");
 	blog(LOG_ERROR, "device_load_texture (GL) failed");
 }
 }
 
 
-static bool load_sampler_on_textures(device_t device, samplerstate_t ss,
+static bool load_sampler_on_textures(gs_device_t device, gs_samplerstate_t ss,
 		int sampler_unit)
 		int sampler_unit)
 {
 {
 	struct gs_shader *shader = device->cur_pixel_shader;
 	struct gs_shader *shader = device->cur_pixel_shader;
 	size_t i;
 	size_t i;
 
 
 	for (i = 0; i < shader->params.num; i++) {
 	for (i = 0; i < shader->params.num; i++) {
-		struct shader_param *param = shader->params.array+i;
+		struct gs_shader_param *param = shader->params.array+i;
 
 
-		if (param->type == SHADER_PARAM_TEXTURE &&
+		if (param->type == GS_SHADER_PARAM_TEXTURE &&
 		    param->sampler_id == (uint32_t)sampler_unit &&
 		    param->sampler_id == (uint32_t)sampler_unit &&
 		    param->texture) {
 		    param->texture) {
 			if (!gl_active_texture(GL_TEXTURE0 + param->texture_id))
 			if (!gl_active_texture(GL_TEXTURE0 + param->texture_id))
@@ -485,7 +487,8 @@ static bool load_sampler_on_textures(device_t device, samplerstate_t ss,
 	return true;
 	return true;
 }
 }
 
 
-void device_load_samplerstate(device_t device, samplerstate_t ss, int unit)
+void device_load_samplerstate(gs_device_t device, gs_samplerstate_t ss,
+		int unit)
 {
 {
 	/* need a pixel shader to properly bind samplers */
 	/* need a pixel shader to properly bind samplers */
 	if (!device->cur_pixel_shader)
 	if (!device->cur_pixel_shader)
@@ -505,15 +508,15 @@ void device_load_samplerstate(device_t device, samplerstate_t ss, int unit)
 	return;
 	return;
 }
 }
 
 
-void device_load_vertexshader(device_t device, shader_t vertshader)
+void device_load_vertexshader(gs_device_t device, gs_shader_t vertshader)
 {
 {
 	GLuint program = 0;
 	GLuint program = 0;
-	vertbuffer_t cur_vb = device->cur_vertex_buffer;
+	gs_vertbuffer_t cur_vb = device->cur_vertex_buffer;
 
 
 	if (device->cur_vertex_shader == vertshader)
 	if (device->cur_vertex_shader == vertshader)
 		return;
 		return;
 
 
-	if (vertshader && vertshader->type != SHADER_VERTEX) {
+	if (vertshader && vertshader->type != GS_SHADER_VERTEX) {
 		blog(LOG_ERROR, "Specified shader is not a vertex shader");
 		blog(LOG_ERROR, "Specified shader is not a vertex shader");
 		goto fail;
 		goto fail;
 	}
 	}
@@ -557,13 +560,13 @@ static void load_default_pixelshader_samplers(struct gs_device *device,
 		device->cur_samplers[i] = NULL;
 		device->cur_samplers[i] = NULL;
 }
 }
 
 
-void device_load_pixelshader(device_t device, shader_t pixelshader)
+void device_load_pixelshader(gs_device_t device, gs_shader_t pixelshader)
 {
 {
 	GLuint program = 0;
 	GLuint program = 0;
 	if (device->cur_pixel_shader == pixelshader)
 	if (device->cur_pixel_shader == pixelshader)
 		return;
 		return;
 
 
-	if (pixelshader && pixelshader->type != SHADER_PIXEL) {
+	if (pixelshader && pixelshader->type != GS_SHADER_PIXEL) {
 		blog(LOG_ERROR, "Specified shader is not a pixel shader");
 		blog(LOG_ERROR, "Specified shader is not a pixel shader");
 		goto fail;
 		goto fail;
 	}
 	}
@@ -587,7 +590,7 @@ fail:
 	blog(LOG_ERROR, "device_load_pixelshader (GL) failed");
 	blog(LOG_ERROR, "device_load_pixelshader (GL) failed");
 }
 }
 
 
-void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit)
+void device_load_default_samplerstate(gs_device_t device, bool b_3d, int unit)
 {
 {
 	/* TODO */
 	/* TODO */
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
@@ -595,27 +598,28 @@ void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit)
 	UNUSED_PARAMETER(unit);
 	UNUSED_PARAMETER(unit);
 }
 }
 
 
-shader_t device_getvertexshader(device_t device)
+gs_shader_t device_get_vertex_shader(gs_device_t device)
 {
 {
 	return device->cur_vertex_shader;
 	return device->cur_vertex_shader;
 }
 }
 
 
-shader_t device_getpixelshader(device_t device)
+gs_shader_t device_get_pixel_shader(gs_device_t device)
 {
 {
 	return device->cur_pixel_shader;
 	return device->cur_pixel_shader;
 }
 }
 
 
-texture_t device_getrendertarget(device_t device)
+gs_texture_t device_get_render_target(gs_device_t device)
 {
 {
 	return device->cur_render_target;
 	return device->cur_render_target;
 }
 }
 
 
-zstencil_t device_getzstenciltarget(device_t device)
+gs_zstencil_t device_get_zstencil_target(gs_device_t device)
 {
 {
 	return device->cur_zstencil_buffer;
 	return device->cur_zstencil_buffer;
 }
 }
 
 
-static bool get_tex_dimensions(texture_t tex, uint32_t *width, uint32_t *height)
+static bool get_tex_dimensions(gs_texture_t tex, uint32_t *width,
+		uint32_t *height)
 {
 {
 	if (tex->type == GS_TEXTURE_2D) {
 	if (tex->type == GS_TEXTURE_2D) {
 		struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 		struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
@@ -671,7 +675,7 @@ struct fbo_info *get_fbo(struct gs_device *device,
 }
 }
 
 
 static inline struct fbo_info *get_fbo_by_tex(struct gs_device *device,
 static inline struct fbo_info *get_fbo_by_tex(struct gs_device *device,
-		texture_t tex)
+		gs_texture_t tex)
 {
 {
 	uint32_t width, height;
 	uint32_t width, height;
 	if (!get_tex_dimensions(tex, &width, &height))
 	if (!get_tex_dimensions(tex, &width, &height))
@@ -680,7 +684,7 @@ static inline struct fbo_info *get_fbo_by_tex(struct gs_device *device,
 	return get_fbo(device, width, height, tex->format);
 	return get_fbo(device, width, height, tex->format);
 }
 }
 
 
-static bool set_current_fbo(device_t device, struct fbo_info *fbo)
+static bool set_current_fbo(gs_device_t device, struct fbo_info *fbo)
 {
 {
 	if (device->cur_fbo != fbo) {
 	if (device->cur_fbo != fbo) {
 		GLuint fbo_obj = fbo ? fbo->fbo : 0;
 		GLuint fbo_obj = fbo ? fbo->fbo : 0;
@@ -692,7 +696,8 @@ static bool set_current_fbo(device_t device, struct fbo_info *fbo)
 	return true;
 	return true;
 }
 }
 
 
-static bool attach_rendertarget(struct fbo_info *fbo, texture_t tex, int side)
+static bool attach_rendertarget(struct fbo_info *fbo, gs_texture_t tex,
+		int side)
 {
 {
 	if (fbo->cur_render_target == tex)
 	if (fbo->cur_render_target == tex)
 		return true;
 		return true;
@@ -717,7 +722,7 @@ static bool attach_rendertarget(struct fbo_info *fbo, texture_t tex, int side)
 	return gl_success("glFramebufferTexture2D");
 	return gl_success("glFramebufferTexture2D");
 }
 }
 
 
-static bool attach_zstencil(struct fbo_info *fbo, zstencil_t zs)
+static bool attach_zstencil(struct fbo_info *fbo, gs_zstencil_t zs)
 {
 {
 	GLuint zsbuffer = 0;
 	GLuint zsbuffer = 0;
 	GLenum zs_attachment = GL_DEPTH_STENCIL_ATTACHMENT;
 	GLenum zs_attachment = GL_DEPTH_STENCIL_ATTACHMENT;
@@ -740,7 +745,8 @@ static bool attach_zstencil(struct fbo_info *fbo, zstencil_t zs)
 	return true;
 	return true;
 }
 }
 
 
-static bool set_target(device_t device, texture_t tex, int side, zstencil_t zs)
+static bool set_target(gs_device_t device, gs_texture_t tex, int side,
+		gs_zstencil_t zs)
 {
 {
 	struct fbo_info *fbo;
 	struct fbo_info *fbo;
 
 
@@ -770,7 +776,8 @@ static bool set_target(device_t device, texture_t tex, int side, zstencil_t zs)
 	return true;
 	return true;
 }
 }
 
 
-void device_setrendertarget(device_t device, texture_t tex, zstencil_t zstencil)
+void device_set_render_target(gs_device_t device, gs_texture_t tex,
+		gs_zstencil_t zstencil)
 {
 {
 	if (tex) {
 	if (tex) {
 		if (tex->type != GS_TEXTURE_2D) {
 		if (tex->type != GS_TEXTURE_2D) {
@@ -790,11 +797,11 @@ void device_setrendertarget(device_t device, texture_t tex, zstencil_t zstencil)
 	return;
 	return;
 
 
 fail:
 fail:
-	blog(LOG_ERROR, "device_setrendertarget (GL) failed");
+	blog(LOG_ERROR, "device_set_render_target (GL) failed");
 }
 }
 
 
-void device_setcuberendertarget(device_t device, texture_t cubetex,
-		int side, zstencil_t zstencil)
+void device_set_cube_render_target(gs_device_t device, gs_texture_t cubetex,
+		int side, gs_zstencil_t zstencil)
 {
 {
 	if (cubetex) {
 	if (cubetex) {
 		if (cubetex->type != GS_TEXTURE_CUBE) {
 		if (cubetex->type != GS_TEXTURE_CUBE) {
@@ -814,12 +821,12 @@ void device_setcuberendertarget(device_t device, texture_t cubetex,
 	return;
 	return;
 
 
 fail:
 fail:
-	blog(LOG_ERROR, "device_setcuberendertarget (GL) failed");
+	blog(LOG_ERROR, "device_set_cube_render_target (GL) failed");
 }
 }
 
 
-void device_copy_texture_region(device_t device,
-		texture_t dst, uint32_t dst_x, uint32_t dst_y,
-		texture_t src, uint32_t src_x, uint32_t src_y,
+void device_copy_texture_region(gs_device_t device,
+		gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
+		gs_texture_t src, uint32_t src_x, uint32_t src_y,
 		uint32_t src_w, uint32_t src_h)
 		uint32_t src_w, uint32_t src_h)
 {
 {
 	struct gs_texture_2d *src2d = (struct gs_texture_2d*)src;
 	struct gs_texture_2d *src2d = (struct gs_texture_2d*)src;
@@ -851,7 +858,7 @@ void device_copy_texture_region(device_t device,
 
 
 	if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
 	if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
 		blog(LOG_ERROR, "Destination texture region is not big "
 		blog(LOG_ERROR, "Destination texture region is not big "
-						"enough to hold the source region");
+		                "enough to hold the source region");
 		goto fail;
 		goto fail;
 	}
 	}
 
 
@@ -866,17 +873,17 @@ fail:
 	blog(LOG_ERROR, "device_copy_texture (GL) failed");
 	blog(LOG_ERROR, "device_copy_texture (GL) failed");
 }
 }
 
 
-void device_copy_texture(device_t device, texture_t dst, texture_t src)
+void device_copy_texture(gs_device_t device, gs_texture_t dst, gs_texture_t src)
 {
 {
 	device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
 	device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
 }
 }
 
 
-void device_beginscene(device_t device)
+void device_begin_scene(gs_device_t device)
 {
 {
 	clear_textures(device);
 	clear_textures(device);
 }
 }
 
 
-static inline bool can_render(device_t device)
+static inline bool can_render(gs_device_t device)
 {
 {
 	if (!device->cur_vertex_shader) {
 	if (!device->cur_vertex_shader) {
 		blog(LOG_ERROR, "No vertex shader specified");
 		blog(LOG_ERROR, "No vertex shader specified");
@@ -906,10 +913,10 @@ static void update_viewproj_matrix(struct gs_device *device)
 	matrix4_transpose(&device->cur_viewproj, &device->cur_viewproj);
 	matrix4_transpose(&device->cur_viewproj, &device->cur_viewproj);
 
 
 	if (vs->viewproj)
 	if (vs->viewproj)
-		shader_setmatrix4(vs->viewproj, &device->cur_viewproj);
+		gs_shader_set_matrix4(vs->viewproj, &device->cur_viewproj);
 }
 }
 
 
-static inline bool check_shader_pipeline_validity(device_t device)
+static inline bool check_shader_pipeline_validity(gs_device_t device)
 {
 {
 	int valid = false;
 	int valid = false;
 
 
@@ -927,18 +934,18 @@ static inline bool check_shader_pipeline_validity(device_t device)
 	return valid != 0;
 	return valid != 0;
 }
 }
 
 
-void device_draw(device_t device, enum gs_draw_mode draw_mode,
+void device_draw(gs_device_t device, enum gs_draw_mode draw_mode,
 		uint32_t start_vert, uint32_t num_verts)
 		uint32_t start_vert, uint32_t num_verts)
 {
 {
 	struct gs_index_buffer *ib = device->cur_index_buffer;
 	struct gs_index_buffer *ib = device->cur_index_buffer;
 	GLenum  topology = convert_gs_topology(draw_mode);
 	GLenum  topology = convert_gs_topology(draw_mode);
-	effect_t effect = gs_geteffect();
+	gs_effect_t effect = gs_get_effect();
 
 
 	if (!can_render(device))
 	if (!can_render(device))
 		goto fail;
 		goto fail;
 
 
 	if (effect)
 	if (effect)
-		effect_updateparams(effect);
+		gs_effect_update_params(effect);
 
 
 	shader_update_textures(device->cur_pixel_shader);
 	shader_update_textures(device->cur_pixel_shader);
 
 
@@ -972,13 +979,13 @@ fail:
 	blog(LOG_ERROR, "device_draw (GL) failed");
 	blog(LOG_ERROR, "device_draw (GL) failed");
 }
 }
 
 
-void device_endscene(device_t device)
+void device_end_scene(gs_device_t device)
 {
 {
 	/* does nothing */
 	/* does nothing */
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_clear(device_t device, uint32_t clear_flags,
+void device_clear(gs_device_t device, uint32_t clear_flags,
 		struct vec4 *color, float depth, uint8_t stencil)
 		struct vec4 *color, float depth, uint8_t stencil)
 {
 {
 	GLbitfield gl_flags = 0;
 	GLbitfield gl_flags = 0;
@@ -1005,14 +1012,14 @@ void device_clear(device_t device, uint32_t clear_flags,
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_flush(device_t device)
+void device_flush(gs_device_t device)
 {
 {
 	glFlush();
 	glFlush();
 
 
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_setcullmode(device_t device, enum gs_cull_mode mode)
+void device_set_cull_mode(gs_device_t device, enum gs_cull_mode mode)
 {
 {
 	if (device->cur_cull_mode == mode)
 	if (device->cur_cull_mode == mode)
 		return;
 		return;
@@ -1030,12 +1037,12 @@ void device_setcullmode(device_t device, enum gs_cull_mode mode)
 		gl_disable(GL_CULL_FACE);
 		gl_disable(GL_CULL_FACE);
 }
 }
 
 
-enum gs_cull_mode device_getcullmode(device_t device)
+enum gs_cull_mode device_get_cull_mode(gs_device_t device)
 {
 {
 	return device->cur_cull_mode;
 	return device->cur_cull_mode;
 }
 }
 
 
-void device_enable_blending(device_t device, bool enable)
+void device_enable_blending(gs_device_t device, bool enable)
 {
 {
 	if (enable)
 	if (enable)
 		gl_enable(GL_BLEND);
 		gl_enable(GL_BLEND);
@@ -1045,7 +1052,7 @@ void device_enable_blending(device_t device, bool enable)
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_enable_depthtest(device_t device, bool enable)
+void device_enable_depth_test(gs_device_t device, bool enable)
 {
 {
 	if (enable)
 	if (enable)
 		gl_enable(GL_DEPTH_TEST);
 		gl_enable(GL_DEPTH_TEST);
@@ -1055,7 +1062,7 @@ void device_enable_depthtest(device_t device, bool enable)
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_enable_stenciltest(device_t device, bool enable)
+void device_enable_stencil_test(gs_device_t device, bool enable)
 {
 {
 	if (enable)
 	if (enable)
 		gl_enable(GL_STENCIL_TEST);
 		gl_enable(GL_STENCIL_TEST);
@@ -1065,7 +1072,7 @@ void device_enable_stenciltest(device_t device, bool enable)
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_enable_stencilwrite(device_t device, bool enable)
+void device_enable_stencil_write(gs_device_t device, bool enable)
 {
 {
 	if (enable)
 	if (enable)
 		glStencilMask(0xFFFFFFFF);
 		glStencilMask(0xFFFFFFFF);
@@ -1075,7 +1082,7 @@ void device_enable_stencilwrite(device_t device, bool enable)
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_enable_color(device_t device, bool red, bool green,
+void device_enable_color(gs_device_t device, bool red, bool green,
 		bool blue, bool alpha)
 		bool blue, bool alpha)
 {
 {
 	glColorMask(red, green, blue, alpha);
 	glColorMask(red, green, blue, alpha);
@@ -1083,7 +1090,7 @@ void device_enable_color(device_t device, bool red, bool green,
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_blendfunction(device_t device, enum gs_blend_type src,
+void device_blend_function(gs_device_t device, enum gs_blend_type src,
 		enum gs_blend_type dest)
 		enum gs_blend_type dest)
 {
 {
 	GLenum gl_src = convert_gs_blend_type(src);
 	GLenum gl_src = convert_gs_blend_type(src);
@@ -1091,23 +1098,23 @@ void device_blendfunction(device_t device, enum gs_blend_type src,
 
 
 	glBlendFunc(gl_src, gl_dst);
 	glBlendFunc(gl_src, gl_dst);
 	if (!gl_success("glBlendFunc"))
 	if (!gl_success("glBlendFunc"))
-		blog(LOG_ERROR, "device_blendfunction (GL) failed");
+		blog(LOG_ERROR, "device_blend_function (GL) failed");
 
 
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_depthfunction(device_t device, enum gs_depth_test test)
+void device_depth_function(gs_device_t device, enum gs_depth_test test)
 {
 {
 	GLenum gl_test = convert_gs_depth_test(test);
 	GLenum gl_test = convert_gs_depth_test(test);
 
 
 	glDepthFunc(gl_test);
 	glDepthFunc(gl_test);
 	if (!gl_success("glDepthFunc"))
 	if (!gl_success("glDepthFunc"))
-		blog(LOG_ERROR, "device_depthfunction (GL) failed");
+		blog(LOG_ERROR, "device_depth_function (GL) failed");
 
 
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_stencilfunction(device_t device, enum gs_stencil_side side,
+void device_stencil_function(gs_device_t device, enum gs_stencil_side side,
 		enum gs_depth_test test)
 		enum gs_depth_test test)
 {
 {
 	GLenum gl_side = convert_gs_stencil_side(side);
 	GLenum gl_side = convert_gs_stencil_side(side);
@@ -1115,14 +1122,14 @@ void device_stencilfunction(device_t device, enum gs_stencil_side side,
 
 
 	glStencilFuncSeparate(gl_side, gl_test, 0, 0xFFFFFFFF);
 	glStencilFuncSeparate(gl_side, gl_test, 0, 0xFFFFFFFF);
 	if (!gl_success("glStencilFuncSeparate"))
 	if (!gl_success("glStencilFuncSeparate"))
-		blog(LOG_ERROR, "device_stencilfunction (GL) failed");
+		blog(LOG_ERROR, "device_stencil_function (GL) failed");
 
 
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_stencilop(device_t device, enum gs_stencil_side side,
-		enum gs_stencil_op fail, enum gs_stencil_op zfail,
-		enum gs_stencil_op zpass)
+void device_stencil_op(gs_device_t device, enum gs_stencil_side side,
+		enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
+		enum gs_stencil_op_type zpass)
 {
 {
 	GLenum gl_side  = convert_gs_stencil_side(side);
 	GLenum gl_side  = convert_gs_stencil_side(side);
 	GLenum gl_fail  = convert_gs_stencil_op(fail);
 	GLenum gl_fail  = convert_gs_stencil_op(fail);
@@ -1131,7 +1138,7 @@ void device_stencilop(device_t device, enum gs_stencil_side side,
 
 
 	glStencilOpSeparate(gl_side, gl_fail, gl_zfail, gl_zpass);
 	glStencilOpSeparate(gl_side, gl_fail, gl_zfail, gl_zpass);
 	if (!gl_success("glStencilOpSeparate"))
 	if (!gl_success("glStencilOpSeparate"))
-		blog(LOG_ERROR, "device_stencilop (GL) failed");
+		blog(LOG_ERROR, "device_stencil_op (GL) failed");
 
 
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
@@ -1139,15 +1146,15 @@ void device_stencilop(device_t device, enum gs_stencil_side side,
 static inline uint32_t get_target_height(struct gs_device *device)
 static inline uint32_t get_target_height(struct gs_device *device)
 {
 {
 	if (!device->cur_render_target)
 	if (!device->cur_render_target)
-		return device_getheight(device);
+		return device_get_height(device);
 
 
 	if (device->cur_render_target->type == GS_TEXTURE_2D)
 	if (device->cur_render_target->type == GS_TEXTURE_2D)
-		return texture_getheight(device->cur_render_target);
+		return gs_texture_get_height(device->cur_render_target);
 	else /* cube map */
 	else /* cube map */
-		return cubetexture_getsize(device->cur_render_target);
+		return gs_cubetexture_get_size(device->cur_render_target);
 }
 }
 
 
-void device_setviewport(device_t device, int x, int y, int width,
+void device_set_viewport(gs_device_t device, int x, int y, int width,
 		int height)
 		int height)
 {
 {
 	uint32_t base_height;
 	uint32_t base_height;
@@ -1162,7 +1169,7 @@ void device_setviewport(device_t device, int x, int y, int width,
 
 
 	glViewport(x, base_height - y - height, width, height);
 	glViewport(x, base_height - y - height, width, height);
 	if (!gl_success("glViewport"))
 	if (!gl_success("glViewport"))
-		blog(LOG_ERROR, "device_setviewport (GL) failed");
+		blog(LOG_ERROR, "device_set_viewport (GL) failed");
 
 
 	device->cur_viewport.x  = x;
 	device->cur_viewport.x  = x;
 	device->cur_viewport.y  = y;
 	device->cur_viewport.y  = y;
@@ -1170,12 +1177,12 @@ void device_setviewport(device_t device, int x, int y, int width,
 	device->cur_viewport.cy = height;
 	device->cur_viewport.cy = height;
 }
 }
 
 
-void device_getviewport(device_t device, struct gs_rect *rect)
+void device_get_viewport(gs_device_t device, struct gs_rect *rect)
 {
 {
 	*rect = device->cur_viewport;
 	*rect = device->cur_viewport;
 }
 }
 
 
-void device_setscissorrect(device_t device, struct gs_rect *rect)
+void device_set_scissor_rect(gs_device_t device, struct gs_rect *rect)
 {
 {
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 
 
@@ -1188,10 +1195,10 @@ void device_setscissorrect(device_t device, struct gs_rect *rect)
 		return;
 		return;
 	}
 	}
 
 
-	blog(LOG_ERROR, "device_setscissorrect (GL) failed");
+	blog(LOG_ERROR, "device_set_scissor_rect (GL) failed");
 }
 }
 
 
-void device_ortho(device_t device, float left, float right,
+void device_ortho(gs_device_t device, float left, float right,
 		float top, float bottom, float near, float far)
 		float top, float bottom, float near, float far)
 {
 {
 	struct matrix4 *dst = &device->cur_proj;
 	struct matrix4 *dst = &device->cur_proj;
@@ -1217,7 +1224,7 @@ void device_ortho(device_t device, float left, float right,
 	dst->t.w = 1.0f;
 	dst->t.w = 1.0f;
 }
 }
 
 
-void device_frustum(device_t device, float left, float right,
+void device_frustum(gs_device_t device, float left, float right,
 		float top, float bottom, float near, float far)
 		float top, float bottom, float near, float far)
 {
 {
 	struct matrix4 *dst = &device->cur_proj;
 	struct matrix4 *dst = &device->cur_proj;
@@ -1244,12 +1251,12 @@ void device_frustum(device_t device, float left, float right,
 	dst->z.w = -1.0f;
 	dst->z.w = -1.0f;
 }
 }
 
 
-void device_projection_push(device_t device)
+void device_projection_push(gs_device_t device)
 {
 {
 	da_push_back(device->proj_stack, &device->cur_proj);
 	da_push_back(device->proj_stack, &device->cur_proj);
 }
 }
 
 
-void device_projection_pop(device_t device)
+void device_projection_pop(gs_device_t device)
 {
 {
 	struct matrix4 *end;
 	struct matrix4 *end;
 	if (!device->proj_stack.num)
 	if (!device->proj_stack.num)
@@ -1260,7 +1267,7 @@ void device_projection_pop(device_t device)
 	da_pop_back(device->proj_stack);
 	da_pop_back(device->proj_stack);
 }
 }
 
 
-void swapchain_destroy(swapchain_t swapchain)
+void gs_swapchain_destroy(gs_swapchain_t swapchain)
 {
 {
 	if (!swapchain)
 	if (!swapchain)
 		return;
 		return;
@@ -1274,41 +1281,41 @@ void swapchain_destroy(swapchain_t swapchain)
 	bfree(swapchain);
 	bfree(swapchain);
 }
 }
 
 
-void volumetexture_destroy(texture_t voltex)
+void gs_voltexture_destroy(gs_texture_t voltex)
 {
 {
 	/* TODO */
 	/* TODO */
 	UNUSED_PARAMETER(voltex);
 	UNUSED_PARAMETER(voltex);
 }
 }
 
 
-uint32_t volumetexture_getwidth(texture_t voltex)
+uint32_t gs_voltexture_get_width(gs_texture_t voltex)
 {
 {
 	/* TODO */
 	/* TODO */
 	UNUSED_PARAMETER(voltex);
 	UNUSED_PARAMETER(voltex);
 	return 0;
 	return 0;
 }
 }
 
 
-uint32_t volumetexture_getheight(texture_t voltex)
+uint32_t gs_voltexture_get_height(gs_texture_t voltex)
 {
 {
 	/* TODO */
 	/* TODO */
 	UNUSED_PARAMETER(voltex);
 	UNUSED_PARAMETER(voltex);
 	return 0;
 	return 0;
 }
 }
 
 
-uint32_t volumetexture_getdepth(texture_t voltex)
+uint32_t gs_voltexture_getdepth(gs_texture_t voltex)
 {
 {
 	/* TODO */
 	/* TODO */
 	UNUSED_PARAMETER(voltex);
 	UNUSED_PARAMETER(voltex);
 	return 0;
 	return 0;
 }
 }
 
 
-enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
+enum gs_color_format gs_voltexture_get_color_format(gs_texture_t voltex)
 {
 {
 	/* TODO */
 	/* TODO */
 	UNUSED_PARAMETER(voltex);
 	UNUSED_PARAMETER(voltex);
 	return GS_UNKNOWN;
 	return GS_UNKNOWN;
 }
 }
 
 
-void samplerstate_destroy(samplerstate_t samplerstate)
+void gs_samplerstate_destroy(gs_samplerstate_t samplerstate)
 {
 {
 	if (!samplerstate)
 	if (!samplerstate)
 		return;
 		return;

+ 39 - 39
libobs-opengl/gl-subsystem.h

@@ -143,7 +143,7 @@ static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
 	return GL_NEVER;
 	return GL_NEVER;
 }
 }
 
 
-static inline GLenum convert_gs_stencil_op(enum gs_stencil_op op)
+static inline GLenum convert_gs_stencil_op(enum gs_stencil_op_type op)
 {
 {
 	switch (op) {
 	switch (op) {
 	case GS_KEEP:    return GL_KEEP;
 	case GS_KEEP:    return GL_KEEP;
@@ -187,11 +187,11 @@ static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
 	return GL_ONE;
 	return GL_ONE;
 }
 }
 
 
-static inline GLenum convert_shader_type(enum shader_type type)
+static inline GLenum convert_shader_type(enum gs_shader_type type)
 {
 {
 	switch (type) {
 	switch (type) {
-	case SHADER_VERTEX: return GL_VERTEX_SHADER;
-	case SHADER_PIXEL:  return GL_FRAGMENT_SHADER;
+	case GS_SHADER_VERTEX: return GL_VERTEX_SHADER;
+	case GS_SHADER_PIXEL:  return GL_FRAGMENT_SHADER;
 	}
 	}
 
 
 	return GL_VERTEX_SHADER;
 	return GL_VERTEX_SHADER;
@@ -273,7 +273,7 @@ extern void convert_sampler_info(struct gs_sampler_state *sampler,
 		struct gs_sampler_info *info);
 		struct gs_sampler_info *info);
 
 
 struct gs_sampler_state {
 struct gs_sampler_state {
-	device_t             device;
+	gs_device_t          device;
 	volatile long        ref;
 	volatile long        ref;
 
 
 	GLint                min_filter;
 	GLint                min_filter;
@@ -284,22 +284,22 @@ struct gs_sampler_state {
 	GLint                max_anisotropy;
 	GLint                max_anisotropy;
 };
 };
 
 
-static inline void samplerstate_addref(samplerstate_t ss)
+static inline void samplerstate_addref(gs_samplerstate_t ss)
 {
 {
 	os_atomic_inc_long(&ss->ref);
 	os_atomic_inc_long(&ss->ref);
 }
 }
 
 
-static inline void samplerstate_release(samplerstate_t ss)
+static inline void samplerstate_release(gs_samplerstate_t ss)
 {
 {
 	if (os_atomic_dec_long(&ss->ref) == 0)
 	if (os_atomic_dec_long(&ss->ref) == 0)
 		bfree(ss);
 		bfree(ss);
 }
 }
 
 
-struct shader_param {
-	enum shader_param_type type;
+struct gs_shader_param {
+	enum gs_shader_param_type type;
 
 
 	char                 *name;
 	char                 *name;
-	shader_t             shader;
+	gs_shader_t          shader;
 	GLint                param;
 	GLint                param;
 	GLint                texture_id;
 	GLint                texture_id;
 	size_t               sampler_id;
 	size_t               sampler_id;
@@ -328,16 +328,16 @@ struct shader_attrib {
 };
 };
 
 
 struct gs_shader {
 struct gs_shader {
-	device_t             device;
-	enum shader_type     type;
+	gs_device_t          device;
+	enum gs_shader_type  type;
 	GLuint               program;
 	GLuint               program;
 
 
-	struct shader_param  *viewproj;
-	struct shader_param  *world;
+	struct gs_shader_param  *viewproj;
+	struct gs_shader_param  *world;
 
 
-	DARRAY(struct shader_attrib) attribs;
-	DARRAY(struct shader_param)  params;
-	DARRAY(samplerstate_t)       samplers;
+	DARRAY(struct shader_attrib)    attribs;
+	DARRAY(struct gs_shader_param)  params;
+	DARRAY(gs_samplerstate_t)       samplers;
 };
 };
 
 
 extern void shader_update_textures(struct gs_shader *shader);
 extern void shader_update_textures(struct gs_shader *shader);
@@ -351,20 +351,20 @@ struct gs_vertex_buffer {
 	DARRAY(GLuint)       uv_buffers;
 	DARRAY(GLuint)       uv_buffers;
 	DARRAY(size_t)       uv_sizes;
 	DARRAY(size_t)       uv_sizes;
 
 
-	device_t             device;
+	gs_device_t          device;
 	size_t               num;
 	size_t               num;
 	bool                 dynamic;
 	bool                 dynamic;
-	struct vb_data       *data;
+	struct gs_vb_data    *data;
 };
 };
 
 
-extern bool vertexbuffer_load(device_t device, vertbuffer_t vb);
+extern bool vertexbuffer_load(gs_device_t device, gs_vertbuffer_t vb);
 
 
 struct gs_index_buffer {
 struct gs_index_buffer {
 	GLuint               buffer;
 	GLuint               buffer;
 	enum gs_index_type   type;
 	enum gs_index_type   type;
 	GLuint               gl_type;
 	GLuint               gl_type;
 
 
-	device_t             device;
+	gs_device_t          device;
 	void                 *data;
 	void                 *data;
 	size_t               num;
 	size_t               num;
 	size_t               width;
 	size_t               width;
@@ -373,7 +373,7 @@ struct gs_index_buffer {
 };
 };
 
 
 struct gs_texture {
 struct gs_texture {
-	device_t             device;
+	gs_device_t          device;
 	enum gs_texture_type type;
 	enum gs_texture_type type;
 	enum gs_color_format format;
 	enum gs_color_format format;
 	GLenum               gl_format;
 	GLenum               gl_format;
@@ -387,7 +387,7 @@ struct gs_texture {
 	bool                 is_dummy;
 	bool                 is_dummy;
 	bool                 gen_mipmaps;
 	bool                 gen_mipmaps;
 
 
-	samplerstate_t       cur_sampler;
+	gs_samplerstate_t    cur_sampler;
 };
 };
 
 
 struct gs_texture_2d {
 struct gs_texture_2d {
@@ -406,7 +406,7 @@ struct gs_texture_cube {
 };
 };
 
 
 struct gs_stage_surface {
 struct gs_stage_surface {
-	device_t             device;
+	gs_device_t          device;
 
 
 	enum gs_color_format format;
 	enum gs_color_format format;
 	uint32_t             width;
 	uint32_t             width;
@@ -420,14 +420,14 @@ struct gs_stage_surface {
 };
 };
 
 
 struct gs_zstencil_buffer {
 struct gs_zstencil_buffer {
-	device_t             device;
+	gs_device_t          device;
 	GLuint               buffer;
 	GLuint               buffer;
 	GLuint               attachment;
 	GLuint               attachment;
 	GLenum               format;
 	GLenum               format;
 };
 };
 
 
 struct gs_swap_chain {
 struct gs_swap_chain {
-	device_t             device;
+	gs_device_t             device;
 	struct gl_windowinfo *wi;
 	struct gl_windowinfo *wi;
 	struct gs_init_data  info;
 	struct gs_init_data  info;
 };
 };
@@ -438,9 +438,9 @@ struct fbo_info {
 	uint32_t             height;
 	uint32_t             height;
 	enum gs_color_format format;
 	enum gs_color_format format;
 
 
-	texture_t            cur_render_target;
+	gs_texture_t         cur_render_target;
 	int                  cur_render_side;
 	int                  cur_render_side;
-	zstencil_t           cur_zstencil_buffer;
+	gs_zstencil_t        cur_zstencil_buffer;
 };
 };
 
 
 static inline void fbo_info_destroy(struct fbo_info *fbo)
 static inline void fbo_info_destroy(struct fbo_info *fbo)
@@ -458,16 +458,16 @@ struct gs_device {
 	GLuint               pipeline;
 	GLuint               pipeline;
 	enum copy_type       copy_type;
 	enum copy_type       copy_type;
 
 
-	texture_t            cur_render_target;
-	zstencil_t           cur_zstencil_buffer;
+	gs_texture_t         cur_render_target;
+	gs_zstencil_t        cur_zstencil_buffer;
 	int                  cur_render_side;
 	int                  cur_render_side;
-	texture_t            cur_textures[GS_MAX_TEXTURES];
-	samplerstate_t       cur_samplers[GS_MAX_TEXTURES];
-	vertbuffer_t         cur_vertex_buffer;
-	indexbuffer_t        cur_index_buffer;
-	shader_t             cur_vertex_shader;
-	shader_t             cur_pixel_shader;
-	swapchain_t          cur_swap;
+	gs_texture_t         cur_textures[GS_MAX_TEXTURES];
+	gs_samplerstate_t    cur_samplers[GS_MAX_TEXTURES];
+	gs_vertbuffer_t      cur_vertex_buffer;
+	gs_indexbuffer_t     cur_index_buffer;
+	gs_shader_t          cur_vertex_shader;
+	gs_shader_t          cur_pixel_shader;
+	gs_swapchain_t       cur_swap;
 
 
 	enum gs_cull_mode    cur_cull_mode;
 	enum gs_cull_mode    cur_cull_mode;
 	struct gs_rect       cur_viewport;
 	struct gs_rect       cur_viewport;
@@ -485,9 +485,9 @@ struct gs_device {
 extern struct fbo_info *get_fbo(struct gs_device *device,
 extern struct fbo_info *get_fbo(struct gs_device *device,
 		uint32_t width, uint32_t height, enum gs_color_format format);
 		uint32_t width, uint32_t height, enum gs_color_format format);
 
 
-extern void                  gl_update(device_t device);
+extern void                  gl_update(gs_device_t device);
 
 
-extern struct gl_platform   *gl_platform_create(device_t device,
+extern struct gl_platform   *gl_platform_create(gs_device_t device,
                                                 struct gs_init_data *info);
                                                 struct gs_init_data *info);
 extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform);
 extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform);
 extern void                  gl_platform_destroy(struct gl_platform *platform);
 extern void                  gl_platform_destroy(struct gl_platform *platform);

+ 30 - 30
libobs-opengl/gl-texture2d.c

@@ -26,7 +26,7 @@ static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
 	bool     success;
 	bool     success;
 
 
 	if (!num_levels)
 	if (!num_levels)
-		num_levels = gs_num_total_levels(tex->width, tex->height);
+		num_levels = gs_get_total_levels(tex->width, tex->height);
 
 
 	if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
 	if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
 		return false;
 		return false;
@@ -74,7 +74,7 @@ static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
 	return success;
 	return success;
 }
 }
 
 
-texture_t device_create_texture(device_t device, uint32_t width,
+gs_texture_t device_texture_create(gs_device_t device, uint32_t width,
 		uint32_t height, enum gs_color_format color_format,
 		uint32_t height, enum gs_color_format color_format,
 		uint32_t levels, const uint8_t **data, uint32_t flags)
 		uint32_t levels, const uint8_t **data, uint32_t flags)
 {
 {
@@ -87,10 +87,10 @@ texture_t device_create_texture(device_t device, uint32_t width,
 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 	tex->base.gl_type            = get_gl_format_type(color_format);
 	tex->base.gl_type            = get_gl_format_type(color_format);
 	tex->base.gl_target          = GL_TEXTURE_2D;
 	tex->base.gl_target          = GL_TEXTURE_2D;
-	tex->base.is_dynamic         = (flags & GS_DYNAMIC)      != 0;
-	tex->base.is_render_target   = (flags & GS_RENDERTARGET) != 0;
-	tex->base.is_dummy           = (flags & GS_GL_DUMMYTEX)  != 0;
-	tex->base.gen_mipmaps        = (flags & GS_BUILDMIPMAPS) != 0;
+	tex->base.is_dynamic         = (flags & GS_DYNAMIC)       != 0;
+	tex->base.is_render_target   = (flags & GS_RENDER_TARGET) != 0;
+	tex->base.is_dummy           = (flags & GS_GL_DUMMYTEX)   != 0;
+	tex->base.gen_mipmaps        = (flags & GS_BUILD_MIPMAPS) != 0;
 	tex->width                   = width;
 	tex->width                   = width;
 	tex->height                  = height;
 	tex->height                  = height;
 
 
@@ -104,15 +104,15 @@ texture_t device_create_texture(device_t device, uint32_t width,
 			goto fail;
 			goto fail;
 	}
 	}
 
 
-	return (texture_t)tex;
+	return (gs_texture_t)tex;
 
 
 fail:
 fail:
-	texture_destroy((texture_t)tex);
-	blog(LOG_ERROR, "device_create_texture (GL) failed");
+	gs_texture_destroy((gs_texture_t)tex);
+	blog(LOG_ERROR, "device_texture_create (GL) failed");
 	return NULL;
 	return NULL;
 }
 }
 
 
-static inline bool is_texture_2d(texture_t tex, const char *func)
+static inline bool is_texture_2d(gs_texture_t tex, const char *func)
 {
 {
 	bool is_tex2d = tex->type == GS_TEXTURE_2D;
 	bool is_tex2d = tex->type == GS_TEXTURE_2D;
 	if (!is_tex2d)
 	if (!is_tex2d)
@@ -120,17 +120,17 @@ static inline bool is_texture_2d(texture_t tex, const char *func)
 	return is_tex2d;
 	return is_tex2d;
 }
 }
 
 
-void texture_destroy(texture_t tex)
+void gs_texture_destroy(gs_texture_t tex)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	if (!tex)
 	if (!tex)
 		return;
 		return;
 
 
-	if (!is_texture_2d(tex, "texture_destroy"))
+	if (!is_texture_2d(tex, "gs_texture_destroy"))
 		return;
 		return;
 
 
 	if (tex->cur_sampler)
 	if (tex->cur_sampler)
-		samplerstate_destroy(tex->cur_sampler);
+		gs_samplerstate_destroy(tex->cur_sampler);
 
 
 	if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
 	if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
 		gl_delete_buffers(1, &tex2d->unpack_buffer);
 		gl_delete_buffers(1, &tex2d->unpack_buffer);
@@ -141,34 +141,34 @@ void texture_destroy(texture_t tex)
 	bfree(tex);
 	bfree(tex);
 }
 }
 
 
-uint32_t texture_getwidth(texture_t tex)
+uint32_t gs_texture_get_width(gs_texture_t tex)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
-	if (!is_texture_2d(tex, "texture_getwidth"))
+	if (!is_texture_2d(tex, "gs_texture_get_width"))
 		return 0;
 		return 0;
 
 
 	return tex2d->width;
 	return tex2d->width;
 }
 }
 
 
-uint32_t texture_getheight(texture_t tex)
+uint32_t gs_texture_get_height(gs_texture_t tex)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
-	if (!is_texture_2d(tex, "texture_getheight"))
+	if (!is_texture_2d(tex, "gs_texture_get_height"))
 		return 0;
 		return 0;
 
 
 	return tex2d->height;
 	return tex2d->height;
 }
 }
 
 
-enum gs_color_format texture_getcolorformat(texture_t tex)
+enum gs_color_format gs_texture_get_color_format(gs_texture_t tex)
 {
 {
 	return tex->format;
 	return tex->format;
 }
 }
 
 
-bool texture_map(texture_t tex, uint8_t **ptr, uint32_t *linesize)
+bool gs_texture_map(gs_texture_t tex, uint8_t **ptr, uint32_t *linesize)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 
 
-	if (!is_texture_2d(tex, "texture_map"))
+	if (!is_texture_2d(tex, "gs_texture_map"))
 		goto fail;
 		goto fail;
 
 
 	if (!tex2d->base.is_dynamic) {
 	if (!tex2d->base.is_dynamic) {
@@ -190,14 +190,14 @@ bool texture_map(texture_t tex, uint8_t **ptr, uint32_t *linesize)
 	return true;
 	return true;
 
 
 fail:
 fail:
-	blog(LOG_ERROR, "texture_map (GL) failed");
+	blog(LOG_ERROR, "gs_texture_map (GL) failed");
 	return false;
 	return false;
 }
 }
 
 
-void texture_unmap(texture_t tex)
+void gs_texture_unmap(gs_texture_t tex)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
-	if (!is_texture_2d(tex, "texture_unmap"))
+	if (!is_texture_2d(tex, "gs_texture_unmap"))
 		goto failed;
 		goto failed;
 
 
 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
@@ -223,25 +223,25 @@ void texture_unmap(texture_t tex)
 failed:
 failed:
 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
 	gl_bind_texture(GL_TEXTURE_2D, 0);
 	gl_bind_texture(GL_TEXTURE_2D, 0);
-	blog(LOG_ERROR, "texture_unmap (GL) failed");
+	blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
 }
 }
 
 
-bool texture_isrect(texture_t tex)
+bool gs_texture_is_rect(gs_texture_t tex)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
-	if (!is_texture_2d(tex, "texture_unmap")) {
-		blog(LOG_ERROR, "texture_isrect (GL) failed");
+	if (!is_texture_2d(tex, "gs_texture_unmap")) {
+		blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
 		return false;
 		return false;
 	}
 	}
 
 
 	return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
 	return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
 }
 }
 
 
-void *texture_getobj(texture_t tex)
+void *gs_texture_get_obj(gs_texture_t tex)
 {
 {
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
-	if (!is_texture_2d(tex, "texture_unmap")) {
-		blog(LOG_ERROR, "texture_getobj (GL) failed");
+	if (!is_texture_2d(tex, "gs_texture_unmap")) {
+		blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
 		return NULL;
 		return NULL;
 	}
 	}
 
 

+ 12 - 12
libobs-opengl/gl-texturecube.c

@@ -29,7 +29,7 @@ static inline bool upload_texture_cube(struct gs_texture_cube *tex,
 	uint32_t i;
 	uint32_t i;
 
 
 	if (!num_levels)
 	if (!num_levels)
-		num_levels = gs_num_total_levels(tex->size, tex->size);
+		num_levels = gs_get_total_levels(tex->size, tex->size);
 
 
 	for (i = 0; i < 6; i++) {
 	for (i = 0; i < 6; i++) {
 		GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
 		GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
@@ -58,7 +58,7 @@ static inline bool upload_texture_cube(struct gs_texture_cube *tex,
 	return success;
 	return success;
 }
 }
 
 
-texture_t device_create_cubetexture(device_t device, uint32_t size,
+gs_texture_t device_cubetexture_create(gs_device_t device, uint32_t size,
 		enum gs_color_format color_format, uint32_t levels,
 		enum gs_color_format color_format, uint32_t levels,
 		const uint8_t **data, uint32_t flags)
 		const uint8_t **data, uint32_t flags)
 {
 {
@@ -70,8 +70,8 @@ texture_t device_create_cubetexture(device_t device, uint32_t size,
 	tex->base.gl_format          = convert_gs_format(color_format);
 	tex->base.gl_format          = convert_gs_format(color_format);
 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 	tex->base.gl_target          = GL_TEXTURE_CUBE_MAP;
 	tex->base.gl_target          = GL_TEXTURE_CUBE_MAP;
-	tex->base.is_render_target   = (flags & GS_RENDERTARGET) != 0;
-	tex->base.gen_mipmaps        = (flags & GS_BUILDMIPMAPS) != 0;
+	tex->base.is_render_target   = (flags & GS_RENDER_TARGET) != 0;
+	tex->base.gen_mipmaps        = (flags & GS_BUILD_MIPMAPS) != 0;
 	tex->size                    = size;
 	tex->size                    = size;
 
 
 	if (!gl_gen_textures(1, &tex->base.texture))
 	if (!gl_gen_textures(1, &tex->base.texture))
@@ -79,15 +79,15 @@ texture_t device_create_cubetexture(device_t device, uint32_t size,
 	if (!upload_texture_cube(tex, data))
 	if (!upload_texture_cube(tex, data))
 		goto fail;
 		goto fail;
 
 
-	return (texture_t)tex;
+	return (gs_texture_t)tex;
 
 
 fail:
 fail:
-	cubetexture_destroy((texture_t)tex);
-	blog(LOG_ERROR, "device_create_cubetexture (GL) failed");
+	gs_cubetexture_destroy((gs_texture_t)tex);
+	blog(LOG_ERROR, "device_cubetexture_create (GL) failed");
 	return NULL;
 	return NULL;
 }
 }
 
 
-void cubetexture_destroy(texture_t tex)
+void gs_cubetexture_destroy(gs_texture_t tex)
 {
 {
 	if (!tex)
 	if (!tex)
 		return;
 		return;
@@ -100,7 +100,7 @@ void cubetexture_destroy(texture_t tex)
 	bfree(tex);
 	bfree(tex);
 }
 }
 
 
-static inline bool is_texture_cube(texture_t tex, const char *func)
+static inline bool is_texture_cube(gs_texture_t tex, const char *func)
 {
 {
 	bool is_texcube = tex->type == GS_TEXTURE_CUBE;
 	bool is_texcube = tex->type == GS_TEXTURE_CUBE;
 	if (!is_texcube)
 	if (!is_texcube)
@@ -108,16 +108,16 @@ static inline bool is_texture_cube(texture_t tex, const char *func)
 	return is_texcube;
 	return is_texcube;
 }
 }
 
 
-uint32_t cubetexture_getsize(texture_t cubetex)
+uint32_t gs_cubetexture_get_size(gs_texture_t cubetex)
 {
 {
 	struct gs_texture_cube *cube = (struct gs_texture_cube*)cubetex;
 	struct gs_texture_cube *cube = (struct gs_texture_cube*)cubetex;
-	if (!is_texture_cube(cubetex, "cubetexture_getsize"))
+	if (!is_texture_cube(cubetex, "gs_cubetexture_get_size"))
 		return 0;
 		return 0;
 
 
 	return cube->size;
 	return cube->size;
 }
 }
 
 
-enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
+enum gs_color_format gs_cubetexture_get_color_format(gs_texture_t cubetex)
 {
 {
 	return cubetex->format;
 	return cubetex->format;
 }
 }

+ 14 - 14
libobs-opengl/gl-vertexbuffer.c

@@ -54,7 +54,7 @@ static bool create_buffers(struct gs_vertex_buffer *vb)
 
 
 	for (i = 0; i < vb->data->num_tex; i++) {
 	for (i = 0; i < vb->data->num_tex; i++) {
 		GLuint tex_buffer;
 		GLuint tex_buffer;
-		struct tvertarray *tv = vb->data->tvarray+i;
+		struct gs_tvertarray *tv = vb->data->tvarray+i;
 		size_t size = vb->data->num * sizeof(float) * tv->width;
 		size_t size = vb->data->num * sizeof(float) * tv->width;
 
 
 		if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
 		if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
@@ -66,7 +66,7 @@ static bool create_buffers(struct gs_vertex_buffer *vb)
 	}
 	}
 
 
 	if (!vb->dynamic) {
 	if (!vb->dynamic) {
-		vbdata_destroy(vb->data);
+		gs_vbdata_destroy(vb->data);
 		vb->data = NULL;
 		vb->data = NULL;
 	}
 	}
 
 
@@ -76,8 +76,8 @@ static bool create_buffers(struct gs_vertex_buffer *vb)
 	return true;
 	return true;
 }
 }
 
 
-vertbuffer_t device_create_vertexbuffer(device_t device,
-		struct vb_data *data, uint32_t flags)
+gs_vertbuffer_t device_vertexbuffer_create(gs_device_t device,
+		struct gs_vb_data *data, uint32_t flags)
 {
 {
 	struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
 	struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
 	vb->device  = device;
 	vb->device  = device;
@@ -86,15 +86,15 @@ vertbuffer_t device_create_vertexbuffer(device_t device,
 	vb->dynamic = flags & GS_DYNAMIC;
 	vb->dynamic = flags & GS_DYNAMIC;
 
 
 	if (!create_buffers(vb)) {
 	if (!create_buffers(vb)) {
-		blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
-		vertexbuffer_destroy(vb);
+		blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
+		gs_vertexbuffer_destroy(vb);
 		return NULL;
 		return NULL;
 	}
 	}
 
 
 	return vb;
 	return vb;
 }
 }
 
 
-void vertexbuffer_destroy(vertbuffer_t vb)
+void gs_vertexbuffer_destroy(gs_vertbuffer_t vb)
 {
 {
 	if (vb) {
 	if (vb) {
 		if (vb->vertex_buffer)
 		if (vb->vertex_buffer)
@@ -114,13 +114,13 @@ void vertexbuffer_destroy(vertbuffer_t vb)
 
 
 		da_free(vb->uv_sizes);
 		da_free(vb->uv_sizes);
 		da_free(vb->uv_buffers);
 		da_free(vb->uv_buffers);
-		vbdata_destroy(vb->data);
+		gs_vbdata_destroy(vb->data);
 
 
 		bfree(vb);
 		bfree(vb);
 	}
 	}
 }
 }
 
 
-void vertexbuffer_flush(vertbuffer_t vb)
+void gs_vertexbuffer_flush(gs_vertbuffer_t vb)
 {
 {
 	size_t i;
 	size_t i;
 
 
@@ -157,7 +157,7 @@ void vertexbuffer_flush(vertbuffer_t vb)
 
 
 	for (i = 0; i < vb->data->num_tex; i++) {
 	for (i = 0; i < vb->data->num_tex; i++) {
 		GLuint buffer = vb->uv_buffers.array[i];
 		GLuint buffer = vb->uv_buffers.array[i];
-		struct tvertarray *tv = vb->data->tvarray+i;
+		struct gs_tvertarray *tv = vb->data->tvarray+i;
 		size_t size = vb->data->num * tv->width * sizeof(float);
 		size_t size = vb->data->num * tv->width * sizeof(float);
 
 
 		if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
 		if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
@@ -167,10 +167,10 @@ void vertexbuffer_flush(vertbuffer_t vb)
 	return;
 	return;
 
 
 failed:
 failed:
-	blog(LOG_ERROR, "vertexbuffer_flush (GL) failed");
+	blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
 }
 }
 
 
-struct vb_data *vertexbuffer_getdata(vertbuffer_t vb)
+struct gs_vb_data *gs_vertexbuffer_get_data(gs_vertbuffer_t vb)
 {
 {
 	return vb->data;
 	return vb->data;
 }
 }
@@ -251,7 +251,7 @@ static inline bool load_vb_buffers(struct gs_shader *shader,
 	return true;
 	return true;
 }
 }
 
 
-bool vertexbuffer_load(device_t device, vertbuffer_t vb)
+bool vertexbuffer_load(gs_device_t device, gs_vertbuffer_t vb)
 {
 {
 	if (device->cur_vertex_buffer == vb)
 	if (device->cur_vertex_buffer == vb)
 		return true;
 		return true;
@@ -268,7 +268,7 @@ bool vertexbuffer_load(device_t device, vertbuffer_t vb)
 	return true;
 	return true;
 }
 }
 
 
-void device_load_vertexbuffer(device_t device, vertbuffer_t vb)
+void device_load_vertexbuffer(gs_device_t device, gs_vertbuffer_t vb)
 {
 {
 	if (!vertexbuffer_load(device, vb))
 	if (!vertexbuffer_load(device, vb))
 		blog(LOG_ERROR, "device_load_vertexbuffer (GL) failed");
 		blog(LOG_ERROR, "device_load_vertexbuffer (GL) failed");

+ 8 - 8
libobs-opengl/gl-windows.c

@@ -350,7 +350,7 @@ static struct gl_windowinfo *gl_windowinfo_bare(struct gs_init_data *info)
 	return wi;
 	return wi;
 }
 }
 
 
-static bool init_default_swap(struct gl_platform *plat, device_t device,
+static bool init_default_swap(struct gl_platform *plat, gs_device_t device,
 		int pixel_format, PIXELFORMATDESCRIPTOR *pfd,
 		int pixel_format, PIXELFORMATDESCRIPTOR *pfd,
 		struct gs_init_data *info)
 		struct gs_init_data *info)
 {
 {
@@ -366,13 +366,13 @@ static bool init_default_swap(struct gl_platform *plat, device_t device,
 	return true;
 	return true;
 }
 }
 
 
-void gl_update(device_t device)
+void gl_update(gs_device_t device)
 {
 {
 	/* does nothing on windows */
 	/* does nothing on windows */
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-struct gl_platform *gl_platform_create(device_t device,
+struct gl_platform *gl_platform_create(gs_device_t device,
 		struct gs_init_data *info)
 		struct gs_init_data *info)
 {
 {
 	struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
 	struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
@@ -475,7 +475,7 @@ void gl_windowinfo_destroy(struct gl_windowinfo *wi)
 	}
 	}
 }
 }
 
 
-void device_entercontext(device_t device)
+void device_enter_context(gs_device_t device)
 {
 {
 	HDC hdc = device->plat->swap.wi->hdc;
 	HDC hdc = device->plat->swap.wi->hdc;
 	if (device->cur_swap)
 	if (device->cur_swap)
@@ -485,13 +485,13 @@ void device_entercontext(device_t device)
 		blog(LOG_ERROR, "device_load_swapchain (GL) failed");
 		blog(LOG_ERROR, "device_load_swapchain (GL) failed");
 }
 }
 
 
-void device_leavecontext(device_t device)
+void device_leave_context(gs_device_t device)
 {
 {
 	wglMakeCurrent(NULL, NULL);
 	wglMakeCurrent(NULL, NULL);
 	UNUSED_PARAMETER(device);
 	UNUSED_PARAMETER(device);
 }
 }
 
 
-void device_load_swapchain(device_t device, swapchain_t swap)
+void device_load_swapchain(gs_device_t device, gs_swapchain_t swap)
 {
 {
 	HDC hdc;
 	HDC hdc;
 	if (!swap)
 	if (!swap)
@@ -510,7 +510,7 @@ void device_load_swapchain(device_t device, swapchain_t swap)
 	}
 	}
 }
 }
 
 
-void device_present(device_t device)
+void device_present(gs_device_t device)
 {
 {
 	if (!SwapBuffers(device->cur_swap->wi->hdc)) {
 	if (!SwapBuffers(device->cur_swap->wi->hdc)) {
 		blog(LOG_ERROR, "SwapBuffers failed, GetLastError "
 		blog(LOG_ERROR, "SwapBuffers failed, GetLastError "
@@ -528,7 +528,7 @@ extern void gl_getclientsize(struct gs_swap_chain *swap,
 	*height = rc.bottom;
 	*height = rc.bottom;
 }
 }
 
 
-EXPORT bool gdi_texture_available(void)
+EXPORT bool device_gdi_texture_available(void)
 {
 {
 	return false;
 	return false;
 }
 }

+ 6 - 6
libobs-opengl/gl-x11.c

@@ -135,7 +135,7 @@ static bool handle_x_error(Display *disp, const char *error_string)
 	return false;
 	return false;
 }
 }
 
 
-struct gl_platform *gl_platform_create(device_t device,
+struct gl_platform *gl_platform_create(gs_device_t device,
 		struct gs_init_data *info)
 		struct gs_init_data *info)
 {
 {
 	int num_configs = 0;
 	int num_configs = 0;
@@ -366,7 +366,7 @@ void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
 	info->int_id = 0;
 	info->int_id = 0;
 }
 }
 
 
-void device_entercontext(device_t device)
+void device_enter_context(gs_device_t device)
 {
 {
 	GLXContext context = device->plat->context;
 	GLXContext context = device->plat->context;
 	XID window = device->cur_swap->wi->glxid;
 	XID window = device->cur_swap->wi->glxid;
@@ -377,7 +377,7 @@ void device_entercontext(device_t device)
 	}
 	}
 }
 }
 
 
-void device_leavecontext(device_t device)
+void device_leave_context(gs_device_t device)
 {
 {
 	Display *display = device->cur_swap->wi->display;
 	Display *display = device->cur_swap->wi->display;
 
 
@@ -386,7 +386,7 @@ void device_leavecontext(device_t device)
 	}
 	}
 }
 }
 
 
-void gl_update(device_t device)
+void gl_update(gs_device_t device)
 {
 {
 	Display *display = device->cur_swap->wi->display;
 	Display *display = device->cur_swap->wi->display;
 	XID window = device->cur_swap->wi->int_id;
 	XID window = device->cur_swap->wi->int_id;
@@ -395,7 +395,7 @@ void gl_update(device_t device)
 			device->cur_swap->info.cx, device->cur_swap->info.cy);
 			device->cur_swap->info.cx, device->cur_swap->info.cy);
 }
 }
 
 
-void device_load_swapchain(device_t device, swapchain_t swap)
+void device_load_swapchain(gs_device_t device, gs_swapchain_t swap)
 {
 {
 	if (!swap)
 	if (!swap)
 		swap = &device->plat->swap;
 		swap = &device->plat->swap;
@@ -414,7 +414,7 @@ void device_load_swapchain(device_t device, swapchain_t swap)
 	}
 	}
 }
 }
 
 
-void device_present(device_t device)
+void device_present(gs_device_t device)
 {
 {
 	Display *display = device->cur_swap->wi->display;
 	Display *display = device->cur_swap->wi->display;
 	XID window = device->cur_swap->wi->glxid;
 	XID window = device->cur_swap->wi->glxid;

+ 4 - 4
libobs-opengl/gl-zstencil.c

@@ -48,7 +48,7 @@ static inline GLenum get_attachment(enum gs_zstencil_format format)
 	return 0;
 	return 0;
 }
 }
 
 
-zstencil_t device_create_zstencil(device_t device, uint32_t width,
+gs_zstencil_t device_zstencil_create(gs_device_t device, uint32_t width,
 		uint32_t height, enum gs_zstencil_format format)
 		uint32_t height, enum gs_zstencil_format format)
 {
 {
 	struct gs_zstencil_buffer *zs;
 	struct gs_zstencil_buffer *zs;
@@ -59,15 +59,15 @@ zstencil_t device_create_zstencil(device_t device, uint32_t width,
 	zs->device     = device;
 	zs->device     = device;
 
 
 	if (!gl_init_zsbuffer(zs, width, height)) {
 	if (!gl_init_zsbuffer(zs, width, height)) {
-		blog(LOG_ERROR, "device_create_zstencil (GL) failed");
-		zstencil_destroy(zs);
+		blog(LOG_ERROR, "device_zstencil_create (GL) failed");
+		gs_zstencil_destroy(zs);
 		return NULL;
 		return NULL;
 	}
 	}
 
 
 	return zs;
 	return zs;
 }
 }
 
 
-void zstencil_destroy(zstencil_t zs)
+void gs_zstencil_destroy(gs_zstencil_t zs)
 {
 {
 	if (zs) {
 	if (zs) {
 		if (zs->buffer) {
 		if (zs->buffer) {

+ 87 - 80
libobs/graphics/device-exports.h

@@ -23,114 +23,121 @@
 extern "C" {
 extern "C" {
 #endif
 #endif
 
 
-EXPORT const char *device_name(void);
-EXPORT int device_type(void);
+EXPORT const char *device_get_name(void);
+EXPORT int device_get_type(void);
 EXPORT const char *device_preprocessor_name(void);
 EXPORT const char *device_preprocessor_name(void);
-EXPORT int device_create(device_t *device, struct gs_init_data *data);
-EXPORT void device_destroy(device_t device);
-EXPORT void device_entercontext(device_t device);
-EXPORT void device_leavecontext(device_t device);
-EXPORT swapchain_t device_create_swapchain(device_t device,
+EXPORT int device_create(gs_device_t *device, struct gs_init_data *data);
+EXPORT void device_destroy(gs_device_t device);
+EXPORT void device_enter_context(gs_device_t device);
+EXPORT void device_leave_context(gs_device_t device);
+EXPORT gs_swapchain_t device_swapchain_create(gs_device_t device,
 		struct gs_init_data *data);
 		struct gs_init_data *data);
-EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
-EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
-EXPORT uint32_t device_getwidth(device_t device);
-EXPORT uint32_t device_getheight(device_t device);
-EXPORT texture_t device_create_texture(device_t device, uint32_t width,
+EXPORT void device_resize(gs_device_t device, uint32_t x, uint32_t y);
+EXPORT void device_get_size(gs_device_t device, uint32_t *x, uint32_t *y);
+EXPORT uint32_t device_get_width(gs_device_t device);
+EXPORT uint32_t device_get_height(gs_device_t device);
+EXPORT gs_texture_t device_texture_create(gs_device_t device, uint32_t width,
 		uint32_t height, enum gs_color_format color_format,
 		uint32_t height, enum gs_color_format color_format,
 		uint32_t levels, const uint8_t **data, uint32_t flags);
 		uint32_t levels, const uint8_t **data, uint32_t flags);
-EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
+EXPORT gs_texture_t device_cubetexture_create(gs_device_t device, uint32_t size,
 		enum gs_color_format color_format, uint32_t levels,
 		enum gs_color_format color_format, uint32_t levels,
 		const uint8_t **data, uint32_t flags);
 		const uint8_t **data, uint32_t flags);
-EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
+EXPORT gs_texture_t device_voltexture_create(gs_device_t device, uint32_t width,
 		uint32_t height, uint32_t depth,
 		uint32_t height, uint32_t depth,
 		enum gs_color_format color_format, uint32_t levels,
 		enum gs_color_format color_format, uint32_t levels,
 		const uint8_t **data, uint32_t flags);
 		const uint8_t **data, uint32_t flags);
-EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
+EXPORT gs_zstencil_t device_zstencil_create(gs_device_t device, uint32_t width,
 		uint32_t height, enum gs_zstencil_format format);
 		uint32_t height, enum gs_zstencil_format format);
-EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
-		uint32_t height, enum gs_color_format color_format);
-EXPORT samplerstate_t device_create_samplerstate(device_t device,
+EXPORT gs_stagesurf_t device_stagesurface_create(gs_device_t device,
+		uint32_t width, uint32_t height,
+		enum gs_color_format color_format);
+EXPORT gs_samplerstate_t device_samplerstate_create(gs_device_t device,
 		struct gs_sampler_info *info);
 		struct gs_sampler_info *info);
-EXPORT shader_t device_create_vertexshader(device_t device,
+EXPORT gs_shader_t device_vertexshader_create(gs_device_t device,
 		const char *shader, const char *file,
 		const char *shader, const char *file,
 		char **error_string);
 		char **error_string);
-EXPORT shader_t device_create_pixelshader(device_t device,
+EXPORT gs_shader_t device_pixelshader_create(gs_device_t device,
 		const char *shader, const char *file,
 		const char *shader, const char *file,
 		char **error_string);
 		char **error_string);
-EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
-		struct vb_data *data, uint32_t flags);
-EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
+EXPORT gs_vertbuffer_t device_vertexbuffer_create(gs_device_t device,
+		struct gs_vb_data *data, uint32_t flags);
+EXPORT gs_indexbuffer_t device_indexbuffer_create(gs_device_t device,
 		enum gs_index_type type, void *indices, size_t num,
 		enum gs_index_type type, void *indices, size_t num,
 		uint32_t flags);
 		uint32_t flags);
-EXPORT enum gs_texture_type device_gettexturetype(texture_t texture);
-EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
-EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
-EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
-EXPORT void device_load_samplerstate(device_t device,
-		samplerstate_t samplerstate, int unit);
-EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
-EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
-EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
+EXPORT enum gs_texture_type device_get_texture_type(gs_texture_t texture);
+EXPORT void device_load_vertexbuffer(gs_device_t device,
+		gs_vertbuffer_t vertbuffer);
+EXPORT void device_load_indexbuffer(gs_device_t device,
+		gs_indexbuffer_t indexbuffer);
+EXPORT void device_load_texture(gs_device_t device, gs_texture_t tex, int unit);
+EXPORT void device_load_samplerstate(gs_device_t device,
+		gs_samplerstate_t samplerstate, int unit);
+EXPORT void device_load_vertexshader(gs_device_t device,
+		gs_shader_t vertshader);
+EXPORT void device_load_pixelshader(gs_device_t device,
+		gs_shader_t pixelshader);
+EXPORT void device_load_default_samplerstate(gs_device_t device, bool b_3d,
 		int unit);
 		int unit);
-EXPORT shader_t device_getvertexshader(device_t device);
-EXPORT shader_t device_getpixelshader(device_t device);
-EXPORT texture_t device_getrendertarget(device_t device);
-EXPORT zstencil_t device_getzstenciltarget(device_t device);
-EXPORT void device_setrendertarget(device_t device, texture_t tex,
-		zstencil_t zstencil);
-EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
-		int side, zstencil_t zstencil);
-EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
-EXPORT void device_copy_texture_region(device_t device,
-		texture_t dst, uint32_t dst_x, uint32_t dst_y,
-		texture_t src, uint32_t src_x, uint32_t src_y,
+EXPORT gs_shader_t device_get_vertex_shader(gs_device_t device);
+EXPORT gs_shader_t device_get_pixel_shader(gs_device_t device);
+EXPORT gs_texture_t device_get_render_target(gs_device_t device);
+EXPORT gs_zstencil_t device_get_zstencil_target(gs_device_t device);
+EXPORT void device_set_render_target(gs_device_t device, gs_texture_t tex,
+		gs_zstencil_t zstencil);
+EXPORT void device_set_cube_render_target(gs_device_t device,
+		gs_texture_t cubetex,
+		int side, gs_zstencil_t zstencil);
+EXPORT void device_copy_texture(gs_device_t device, gs_texture_t dst,
+		gs_texture_t src);
+EXPORT void device_copy_texture_region(gs_device_t device,
+		gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
+		gs_texture_t src, uint32_t src_x, uint32_t src_y,
 		uint32_t src_w, uint32_t src_h);
 		uint32_t src_w, uint32_t src_h);
-EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
-		texture_t src);
-EXPORT void device_beginscene(device_t device);
-EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
+EXPORT void device_stage_texture(gs_device_t device, gs_stagesurf_t dst,
+		gs_texture_t src);
+EXPORT void device_begin_scene(gs_device_t device);
+EXPORT void device_draw(gs_device_t device, enum gs_draw_mode draw_mode,
 		uint32_t start_vert, uint32_t num_verts);
 		uint32_t start_vert, uint32_t num_verts);
-EXPORT void device_endscene(device_t device);
-EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
-EXPORT void device_clear(device_t device, uint32_t clear_flags,
+EXPORT void device_end_scene(gs_device_t device);
+EXPORT void device_load_swapchain(gs_device_t device, gs_swapchain_t swapchain);
+EXPORT void device_clear(gs_device_t device, uint32_t clear_flags,
 		struct vec4 *color, float depth, uint8_t stencil);
 		struct vec4 *color, float depth, uint8_t stencil);
-EXPORT void device_present(device_t device);
-EXPORT void device_flush(device_t device);
-EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
-EXPORT enum gs_cull_mode device_getcullmode(device_t device);
-EXPORT void device_enable_blending(device_t device, bool enable);
-EXPORT void device_enable_depthtest(device_t device, bool enable);
-EXPORT void device_enable_stenciltest(device_t device, bool enable);
-EXPORT void device_enable_stencilwrite(device_t device, bool enable);
-EXPORT void device_enable_color(device_t device, bool red, bool green,
+EXPORT void device_present(gs_device_t device);
+EXPORT void device_flush(gs_device_t device);
+EXPORT void device_set_cull_mode(gs_device_t device, enum gs_cull_mode mode);
+EXPORT enum gs_cull_mode device_get_cull_mode(gs_device_t device);
+EXPORT void device_enable_blending(gs_device_t device, bool enable);
+EXPORT void device_enable_depth_test(gs_device_t device, bool enable);
+EXPORT void device_enable_stencil_test(gs_device_t device, bool enable);
+EXPORT void device_enable_stencil_write(gs_device_t device, bool enable);
+EXPORT void device_enable_color(gs_device_t device, bool red, bool green,
 		bool blue, bool alpha);
 		bool blue, bool alpha);
-EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
+EXPORT void device_blend_function(gs_device_t device, enum gs_blend_type src,
 		enum gs_blend_type dest);
 		enum gs_blend_type dest);
-EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
-EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
-		enum gs_depth_test test);
-EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
-		enum gs_stencil_op fail, enum gs_stencil_op zfail,
-		enum gs_stencil_op zpass);
-EXPORT void device_enable_fullscreen(device_t device, bool enable);
-EXPORT int device_fullscreen_enabled(device_t device);
-EXPORT void device_setdisplaymode(device_t device,
+EXPORT void device_depth_function(gs_device_t device, enum gs_depth_test test);
+EXPORT void device_stencil_function(gs_device_t device,
+		enum gs_stencil_side side, enum gs_depth_test test);
+EXPORT void device_stencil_op(gs_device_t device, enum gs_stencil_side side,
+		enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
+		enum gs_stencil_op_type zpass);
+EXPORT void device_enable_fullscreen(gs_device_t device, bool enable);
+EXPORT int device_fullscreen_enabled(gs_device_t device);
+EXPORT void device_setdisplaymode(gs_device_t device,
 		const struct gs_display_mode *mode);
 		const struct gs_display_mode *mode);
-EXPORT void device_getdisplaymode(device_t device,
+EXPORT void device_getdisplaymode(gs_device_t device,
 		struct gs_display_mode *mode);
 		struct gs_display_mode *mode);
-EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
-		float contrast);
-EXPORT void device_setviewport(device_t device, int x, int y, int width,
+EXPORT void device_setcolorramp(gs_device_t device, float gamma,
+		float brightness, float contrast);
+EXPORT void device_set_viewport(gs_device_t device, int x, int y, int width,
 		int height);
 		int height);
-EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
-EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
-EXPORT void device_ortho(device_t device, float left, float right,
+EXPORT void device_get_viewport(gs_device_t device, struct gs_rect *rect);
+EXPORT void device_set_scissor_rect(gs_device_t device, struct gs_rect *rect);
+EXPORT void device_ortho(gs_device_t device, float left, float right,
 		float top, float bottom, float znear, float zfar);
 		float top, float bottom, float znear, float zfar);
-EXPORT void device_frustum(device_t device, float left, float right,
+EXPORT void device_frustum(gs_device_t device, float left, float right,
 		float top, float bottom, float znear, float zfar);
 		float top, float bottom, float znear, float zfar);
-EXPORT void device_projection_push(device_t device);
-EXPORT void device_projection_pop(device_t device);
+EXPORT void device_projection_push(gs_device_t device);
+EXPORT void device_projection_pop(gs_device_t device);
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }

+ 28 - 28
libobs/graphics/effect-parser.c

@@ -919,7 +919,7 @@ static bool ep_compile(struct effect_parser *ep);
 
 
 extern const char *gs_preprocessor_name(void);
 extern const char *gs_preprocessor_name(void);
 
 
-bool ep_parse(struct effect_parser *ep, effect_t effect,
+bool ep_parse(struct effect_parser *ep, gs_effect_t effect,
               const char *effect_string, const char *file)
               const char *effect_string, const char *file)
 {
 {
 	bool success;
 	bool success;
@@ -1283,7 +1283,7 @@ static void ep_makeshaderstring(struct effect_parser *ep,
 
 
 static void ep_compile_param(struct effect_parser *ep, size_t idx)
 static void ep_compile_param(struct effect_parser *ep, size_t idx)
 {
 {
-	struct effect_param *param;
+	struct gs_effect_param *param;
 	struct ep_param *param_in;
 	struct ep_param *param_in;
 
 
 	param = ep->effect->params.array+idx;
 	param = ep->effect->params.array+idx;
@@ -1296,21 +1296,21 @@ static void ep_compile_param(struct effect_parser *ep, size_t idx)
 	da_move(param->default_val, param_in->default_val);
 	da_move(param->default_val, param_in->default_val);
 
 
 	if (strcmp(param_in->type, "bool") == 0)
 	if (strcmp(param_in->type, "bool") == 0)
-		param->type = SHADER_PARAM_BOOL;
+		param->type = GS_SHADER_PARAM_BOOL;
 	else if (strcmp(param_in->type, "float") == 0)
 	else if (strcmp(param_in->type, "float") == 0)
-		param->type = SHADER_PARAM_FLOAT;
+		param->type = GS_SHADER_PARAM_FLOAT;
 	else if (strcmp(param_in->type, "int") == 0)
 	else if (strcmp(param_in->type, "int") == 0)
-		param->type = SHADER_PARAM_INT;
+		param->type = GS_SHADER_PARAM_INT;
 	else if (strcmp(param_in->type, "float2") == 0)
 	else if (strcmp(param_in->type, "float2") == 0)
-		param->type = SHADER_PARAM_VEC2;
+		param->type = GS_SHADER_PARAM_VEC2;
 	else if (strcmp(param_in->type, "float3") == 0)
 	else if (strcmp(param_in->type, "float3") == 0)
-		param->type = SHADER_PARAM_VEC3;
+		param->type = GS_SHADER_PARAM_VEC3;
 	else if (strcmp(param_in->type, "float4") == 0)
 	else if (strcmp(param_in->type, "float4") == 0)
-		param->type = SHADER_PARAM_VEC4;
+		param->type = GS_SHADER_PARAM_VEC4;
 	else if (strcmp(param_in->type, "float4x4") == 0)
 	else if (strcmp(param_in->type, "float4x4") == 0)
-		param->type = SHADER_PARAM_MATRIX4X4;
+		param->type = GS_SHADER_PARAM_MATRIX4X4;
 	else if (param_in->is_texture)
 	else if (param_in->is_texture)
-		param->type = SHADER_PARAM_TEXTURE;
+		param->type = GS_SHADER_PARAM_TEXTURE;
 
 
 	if (strcmp(param_in->name, "ViewProj") == 0)
 	if (strcmp(param_in->name, "ViewProj") == 0)
 		ep->effect->view_proj = param;
 		ep->effect->view_proj = param;
@@ -1320,7 +1320,7 @@ static void ep_compile_param(struct effect_parser *ep, size_t idx)
 
 
 static bool ep_compile_pass_shaderparams(struct effect_parser *ep,
 static bool ep_compile_pass_shaderparams(struct effect_parser *ep,
 		struct darray *pass_params, struct darray *used_params,
 		struct darray *pass_params, struct darray *used_params,
-		shader_t shader)
+		gs_shader_t shader)
 {
 {
 	size_t i;
 	size_t i;
 	darray_resize(sizeof(struct pass_shaderparam), pass_params,
 	darray_resize(sizeof(struct pass_shaderparam), pass_params,
@@ -1334,9 +1334,9 @@ static bool ep_compile_pass_shaderparams(struct effect_parser *ep,
 		param = darray_item(sizeof(struct pass_shaderparam),
 		param = darray_item(sizeof(struct pass_shaderparam),
 				pass_params, i);
 				pass_params, i);
 
 
-		param->eparam = effect_getparambyname(ep->effect,
+		param->eparam = gs_effect_get_param_by_name(ep->effect,
 				param_name->array);
 				param_name->array);
-		param->sparam = shader_getparambyname(shader,
+		param->sparam = gs_shader_get_param_by_name(shader,
 				param_name->array);
 				param_name->array);
 
 
 		if (!param->sparam) {
 		if (!param->sparam) {
@@ -1349,15 +1349,15 @@ static bool ep_compile_pass_shaderparams(struct effect_parser *ep,
 }
 }
 
 
 static inline bool ep_compile_pass_shader(struct effect_parser *ep,
 static inline bool ep_compile_pass_shader(struct effect_parser *ep,
-		struct effect_technique *tech,
-		struct effect_pass *pass, struct ep_pass *pass_in,
-		size_t pass_idx, enum shader_type type)
+		struct gs_effect_technique *tech,
+		struct gs_effect_pass *pass, struct ep_pass *pass_in,
+		size_t pass_idx, enum gs_shader_type type)
 {
 {
 	struct dstr shader_str;
 	struct dstr shader_str;
 	struct dstr location;
 	struct dstr location;
 	struct darray used_params; /* struct dstr */
 	struct darray used_params; /* struct dstr */
 	struct darray *pass_params = NULL; /* struct pass_shaderparam */
 	struct darray *pass_params = NULL; /* struct pass_shaderparam */
-	shader_t shader = NULL;
+	gs_shader_t shader = NULL;
 	bool success = true;
 	bool success = true;
 
 
 	dstr_init(&shader_str);
 	dstr_init(&shader_str);
@@ -1365,9 +1365,9 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
 	dstr_init(&location);
 	dstr_init(&location);
 
 
 	dstr_copy(&location, ep->cfp.lex.file);
 	dstr_copy(&location, ep->cfp.lex.file);
-	if (type == SHADER_VERTEX)
+	if (type == GS_SHADER_VERTEX)
 		dstr_cat(&location, " (Vertex ");
 		dstr_cat(&location, " (Vertex ");
-	else if (type == SHADER_PIXEL)
+	else if (type == GS_SHADER_PIXEL)
 		dstr_cat(&location, " (Pixel ");
 		dstr_cat(&location, " (Pixel ");
 	/*else if (type == SHADER_GEOMETRY)
 	/*else if (type == SHADER_GEOMETRY)
 		dstr_cat(&location, " (Geometry ");*/
 		dstr_cat(&location, " (Geometry ");*/
@@ -1375,20 +1375,20 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
 	dstr_catf(&location, "shader, technique %s, pass %u)", tech->name,
 	dstr_catf(&location, "shader, technique %s, pass %u)", tech->name,
 			pass_idx);
 			pass_idx);
 
 
-	if (type == SHADER_VERTEX) {
+	if (type == GS_SHADER_VERTEX) {
 		ep_makeshaderstring(ep, &shader_str,
 		ep_makeshaderstring(ep, &shader_str,
 				&pass_in->vertex_program.da, &used_params);
 				&pass_in->vertex_program.da, &used_params);
 
 
-		pass->vertshader = gs_create_vertexshader(shader_str.array,
+		pass->vertshader = gs_vertexshader_create(shader_str.array,
 				location.array, NULL);
 				location.array, NULL);
 
 
 		shader = pass->vertshader;
 		shader = pass->vertshader;
 		pass_params = &pass->vertshader_params.da;
 		pass_params = &pass->vertshader_params.da;
-	} else if (type == SHADER_PIXEL) {
+	} else if (type == GS_SHADER_PIXEL) {
 		ep_makeshaderstring(ep, &shader_str,
 		ep_makeshaderstring(ep, &shader_str,
 				&pass_in->fragment_program.da, &used_params);
 				&pass_in->fragment_program.da, &used_params);
 
 
-		pass->pixelshader = gs_create_pixelshader(shader_str.array,
+		pass->pixelshader = gs_pixelshader_create(shader_str.array,
 				location.array, NULL);
 				location.array, NULL);
 
 
 		shader = pass->pixelshader;
 		shader = pass->pixelshader;
@@ -1418,11 +1418,11 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
 }
 }
 
 
 static bool ep_compile_pass(struct effect_parser *ep,
 static bool ep_compile_pass(struct effect_parser *ep,
-		struct effect_technique *tech,
+		struct gs_effect_technique *tech,
 		struct ep_technique *tech_in,
 		struct ep_technique *tech_in,
 		size_t idx)
 		size_t idx)
 {
 {
-	struct effect_pass *pass;
+	struct gs_effect_pass *pass;
 	struct ep_pass *pass_in;
 	struct ep_pass *pass_in;
 	bool success = true;
 	bool success = true;
 
 
@@ -1433,11 +1433,11 @@ static bool ep_compile_pass(struct effect_parser *ep,
 	pass->section = EFFECT_PASS;
 	pass->section = EFFECT_PASS;
 
 
 	if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
 	if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
-				SHADER_VERTEX))
+				GS_SHADER_VERTEX))
 		success = false;
 		success = false;
 
 
 	if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
 	if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
-				SHADER_PIXEL))
+				GS_SHADER_PIXEL))
 		success = false;
 		success = false;
 
 
 	return success;
 	return success;
@@ -1445,7 +1445,7 @@ static bool ep_compile_pass(struct effect_parser *ep,
 
 
 static inline bool ep_compile_technique(struct effect_parser *ep, size_t idx)
 static inline bool ep_compile_technique(struct effect_parser *ep, size_t idx)
 {
 {
-	struct effect_technique *tech;
+	struct gs_effect_technique *tech;
 	struct ep_technique *tech_in;
 	struct ep_technique *tech_in;
 	bool success = true;
 	bool success = true;
 	size_t i;
 	size_t i;

+ 5 - 5
libobs/graphics/effect-parser.h

@@ -61,7 +61,7 @@ struct ep_param {
 	char             *type, *name;
 	char             *type, *name;
 	DARRAY(uint8_t)  default_val;
 	DARRAY(uint8_t)  default_val;
 	DARRAY(char*)    properties;
 	DARRAY(char*)    properties;
-	struct effect_param *param;
+	struct gs_effect_param *param;
 	bool is_const, is_property, is_uniform, is_texture, written;
 	bool is_const, is_property, is_uniform, is_texture, written;
 	int writeorder, array_count;
 	int writeorder, array_count;
 };
 };
@@ -162,7 +162,7 @@ struct ep_pass {
 	char *name;
 	char *name;
 	DARRAY(struct cf_token) vertex_program;
 	DARRAY(struct cf_token) vertex_program;
 	DARRAY(struct cf_token) fragment_program;
 	DARRAY(struct cf_token) fragment_program;
-	struct effect_pass *pass;
+	struct gs_effect_pass *pass;
 };
 };
 
 
 static inline void ep_pass_init(struct ep_pass *epp)
 static inline void ep_pass_init(struct ep_pass *epp)
@@ -243,7 +243,7 @@ static inline void ep_func_free(struct ep_func *epf)
 /* ------------------------------------------------------------------------- */
 /* ------------------------------------------------------------------------- */
 
 
 struct effect_parser {
 struct effect_parser {
-	effect_t effect;
+	gs_effect_t effect;
 
 
 	DARRAY(struct ep_param)     params;
 	DARRAY(struct ep_param)     params;
 	DARRAY(struct ep_struct)    structs;
 	DARRAY(struct ep_struct)    structs;
@@ -254,7 +254,7 @@ struct effect_parser {
 	/* internal vars */
 	/* internal vars */
 	DARRAY(struct cf_lexer) files;
 	DARRAY(struct cf_lexer) files;
 	DARRAY(struct cf_token) tokens;
 	DARRAY(struct cf_token) tokens;
-	struct effect_pass *cur_pass;
+	struct gs_effect_pass *cur_pass;
 
 
 	struct cf_parser cfp;
 	struct cf_parser cfp;
 };
 };
@@ -275,7 +275,7 @@ static inline void ep_init(struct effect_parser *ep)
 
 
 extern void ep_free(struct effect_parser *ep);
 extern void ep_free(struct effect_parser *ep);
 
 
-extern bool ep_parse(struct effect_parser *ep, effect_t effect,
+extern bool ep_parse(struct effect_parser *ep, gs_effect_t effect,
                      const char *effect_string, const char *file);
                      const char *effect_string, const char *file);
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus

+ 45 - 44
libobs/graphics/effect.c

@@ -21,7 +21,7 @@
 #include "vec3.h"
 #include "vec3.h"
 #include "vec4.h"
 #include "vec4.h"
 
 
-void effect_destroy(effect_t effect)
+void gs_effect_destroy(gs_effect_t effect)
 {
 {
 	if (effect) {
 	if (effect) {
 		effect_free(effect);
 		effect_free(effect);
@@ -29,12 +29,12 @@ void effect_destroy(effect_t effect)
 	}
 	}
 }
 }
 
 
-technique_t effect_gettechnique(effect_t effect, const char *name)
+gs_technique_t gs_effect_get_technique(gs_effect_t effect, const char *name)
 {
 {
 	if (!effect) return NULL;
 	if (!effect) return NULL;
 
 
 	for (size_t i = 0; i < effect->techniques.num; i++) {
 	for (size_t i = 0; i < effect->techniques.num; i++) {
-		struct effect_technique *tech = effect->techniques.array+i;
+		struct gs_effect_technique *tech = effect->techniques.array+i;
 		if (strcmp(tech->name, name) == 0)
 		if (strcmp(tech->name, name) == 0)
 			return tech;
 			return tech;
 	}
 	}
@@ -42,7 +42,7 @@ technique_t effect_gettechnique(effect_t effect, const char *name)
 	return NULL;
 	return NULL;
 }
 }
 
 
-size_t technique_begin(technique_t tech)
+size_t gs_technique_begin(gs_technique_t tech)
 {
 {
 	if (!tech) return 0;
 	if (!tech) return 0;
 
 
@@ -52,12 +52,12 @@ size_t technique_begin(technique_t tech)
 	return tech->passes.num;
 	return tech->passes.num;
 }
 }
 
 
-void technique_end(technique_t tech)
+void gs_technique_end(gs_technique_t tech)
 {
 {
 	if (!tech) return;
 	if (!tech) return;
 
 
 	struct gs_effect *effect = tech->effect;
 	struct gs_effect *effect = tech->effect;
-	struct effect_param *params = effect->params.array;
+	struct gs_effect_param *params = effect->params.array;
 	size_t i;
 	size_t i;
 
 
 	gs_load_vertexshader(NULL);
 	gs_load_vertexshader(NULL);
@@ -67,7 +67,7 @@ void technique_end(technique_t tech)
 	tech->effect->graphics->cur_effect = NULL;
 	tech->effect->graphics->cur_effect = NULL;
 
 
 	for (i = 0; i < effect->params.num; i++) {
 	for (i = 0; i < effect->params.num; i++) {
-		struct effect_param *param = params+i;
+		struct gs_effect_param *param = params+i;
 
 
 		da_free(param->cur_val);
 		da_free(param->cur_val);
 		param->changed = false;
 		param->changed = false;
@@ -90,8 +90,8 @@ static void upload_shader_params(struct darray *pass_params, bool changed_only)
 
 
 	for (i = 0; i < pass_params->num; i++) {
 	for (i = 0; i < pass_params->num; i++) {
 		struct pass_shaderparam *param = params+i;
 		struct pass_shaderparam *param = params+i;
-		struct effect_param *eparam = param->eparam;
-		sparam_t sparam = param->sparam;
+		struct gs_effect_param *eparam = param->eparam;
+		gs_sparam_t sparam = param->sparam;
 
 
 		if (changed_only && !eparam->changed)
 		if (changed_only && !eparam->changed)
 			continue;
 			continue;
@@ -103,7 +103,7 @@ static void upload_shader_params(struct darray *pass_params, bool changed_only)
 				continue;
 				continue;
 		}
 		}
 
 
-		shader_setval(sparam, eparam->cur_val.array,
+		gs_shader_set_val(sparam, eparam->cur_val.array,
 				eparam->cur_val.num);
 				eparam->cur_val.num);
 	}
 	}
 }
 }
@@ -125,16 +125,16 @@ static inline void upload_parameters(struct gs_effect *effect,
 	reset_params(pshader_params);
 	reset_params(pshader_params);
 }
 }
 
 
-void effect_updateparams(effect_t effect)	
+void gs_effect_update_params(gs_effect_t effect)	
 {
 {
 	if (effect)
 	if (effect)
 		upload_parameters(effect, true);
 		upload_parameters(effect, true);
 }
 }
 
 
-bool technique_beginpass(technique_t tech, size_t idx)
+bool gs_technique_begin_pass(gs_technique_t tech, size_t idx)
 {
 {
-	struct effect_pass *passes;
-	struct effect_pass *cur_pass;
+	struct gs_effect_pass *passes;
+	struct gs_effect_pass *cur_pass;
 
 
 	if (!tech || idx >= tech->passes.num)
 	if (!tech || idx >= tech->passes.num)
 		return false;
 		return false;
@@ -150,16 +150,16 @@ bool technique_beginpass(technique_t tech, size_t idx)
 	return true;
 	return true;
 }
 }
 
 
-bool technique_beginpassbyname(technique_t tech,
+bool gs_technique_begin_pass_by_name(gs_technique_t tech,
 		const char *name)
 		const char *name)
 {
 {
 	if (!tech)
 	if (!tech)
 		return false;
 		return false;
 
 
 	for (size_t i = 0; i < tech->passes.num; i++) {
 	for (size_t i = 0; i < tech->passes.num; i++) {
-		struct effect_pass *pass = tech->passes.array+i;
+		struct gs_effect_pass *pass = tech->passes.array+i;
 		if (strcmp(pass->name, name) == 0) {
 		if (strcmp(pass->name, name) == 0) {
-			technique_beginpass(tech, i);
+			gs_technique_begin_pass(tech, i);
 			return true;
 			return true;
 		}
 		}
 	}
 	}
@@ -173,19 +173,19 @@ static inline void clear_tex_params(struct darray *in_params)
 
 
 	for (size_t i = 0; i < in_params->num; i++) {
 	for (size_t i = 0; i < in_params->num; i++) {
 		struct pass_shaderparam *param = params+i;
 		struct pass_shaderparam *param = params+i;
-		struct shader_param_info info;
+		struct gs_shader_param_info info;
 
 
-		shader_getparaminfo(param->sparam, &info);
-		if (info.type == SHADER_PARAM_TEXTURE)
-			shader_settexture(param->sparam, NULL);
+		gs_shader_get_param_info(param->sparam, &info);
+		if (info.type == GS_SHADER_PARAM_TEXTURE)
+			gs_shader_set_texture(param->sparam, NULL);
 	}
 	}
 }
 }
 
 
-void technique_endpass(technique_t tech)
+void gs_technique_end_pass(gs_technique_t tech)
 {
 {
 	if (!tech) return;
 	if (!tech) return;
 
 
-	struct effect_pass *pass = tech->effect->cur_pass;
+	struct gs_effect_pass *pass = tech->effect->cur_pass;
 	if (!pass)
 	if (!pass)
 		return;
 		return;
 
 
@@ -194,30 +194,30 @@ void technique_endpass(technique_t tech)
 	tech->effect->cur_pass = NULL;
 	tech->effect->cur_pass = NULL;
 }
 }
 
 
-size_t effect_numparams(effect_t effect)
+size_t gs_effect_get_num_params(gs_effect_t effect)
 {
 {
 	return effect ? effect->params.num : 0;
 	return effect ? effect->params.num : 0;
 }
 }
 
 
-eparam_t effect_getparambyidx(effect_t effect, size_t param)
+gs_eparam_t gs_effect_get_param_by_idx(gs_effect_t effect, size_t param)
 {
 {
 	if (!effect) return NULL;
 	if (!effect) return NULL;
 
 
-	struct effect_param *params = effect->params.array;
+	struct gs_effect_param *params = effect->params.array;
 	if (param >= effect->params.num)
 	if (param >= effect->params.num)
 		return NULL;
 		return NULL;
 
 
 	return params+param;
 	return params+param;
 }
 }
 
 
-eparam_t effect_getparambyname(effect_t effect, const char *name)
+gs_eparam_t gs_effect_get_param_by_name(gs_effect_t effect, const char *name)
 {
 {
 	if (!effect) return NULL;
 	if (!effect) return NULL;
 
 
-	struct effect_param *params = effect->params.array;
+	struct gs_effect_param *params = effect->params.array;
 
 
 	for (size_t i = 0; i < effect->params.num; i++) {
 	for (size_t i = 0; i < effect->params.num; i++) {
-		struct effect_param *param = params+i;
+		struct gs_effect_param *param = params+i;
 
 
 		if (strcmp(param->name, name) == 0)
 		if (strcmp(param->name, name) == 0)
 			return param;
 			return param;
@@ -226,17 +226,18 @@ eparam_t effect_getparambyname(effect_t effect, const char *name)
 	return NULL;
 	return NULL;
 }
 }
 
 
-eparam_t effect_getviewprojmatrix(effect_t effect)
+gs_eparam_t gs_effect_get_viewproj_matrix(gs_effect_t effect)
 {
 {
 	return effect ? effect->view_proj : NULL;
 	return effect ? effect->view_proj : NULL;
 }
 }
 
 
-eparam_t effect_getworldmatrix(effect_t effect)
+gs_eparam_t gs_effect_get_world_matrix(gs_effect_t effect)
 {
 {
 	return effect ? effect->world : NULL;
 	return effect ? effect->world : NULL;
 }
 }
 
 
-void effect_getparaminfo(eparam_t param, struct effect_param_info *info)
+void gs_effect_get_param_info(gs_eparam_t param,
+		struct gs_effect_param_info *info)
 {
 {
 	if (!param)
 	if (!param)
 		return;
 		return;
@@ -245,7 +246,7 @@ void effect_getparaminfo(eparam_t param, struct effect_param_info *info)
 	info->type = param->type;
 	info->type = param->type;
 }
 }
 
 
-static inline void effect_setval_inline(eparam_t param,
+static inline void effect_setval_inline(gs_eparam_t param,
 		const void *data, size_t size)
 		const void *data, size_t size)
 {
 {
 	bool size_changed;
 	bool size_changed;
@@ -271,52 +272,52 @@ static inline void effect_setval_inline(eparam_t param,
 	}
 	}
 }
 }
 
 
-void effect_setbool(eparam_t param, bool val)
+void gs_effect_set_bool(gs_eparam_t param, bool val)
 {
 {
 	effect_setval_inline(param, &val, sizeof(bool));
 	effect_setval_inline(param, &val, sizeof(bool));
 }
 }
 
 
-void effect_setfloat(eparam_t param, float val)
+void gs_effect_set_float(gs_eparam_t param, float val)
 {
 {
 	effect_setval_inline(param, &val, sizeof(float));
 	effect_setval_inline(param, &val, sizeof(float));
 }
 }
 
 
-void effect_setint(eparam_t param, int val)
+void gs_effect_set_int(gs_eparam_t param, int val)
 {
 {
 	effect_setval_inline(param, &val, sizeof(int));
 	effect_setval_inline(param, &val, sizeof(int));
 }
 }
 
 
-void effect_setmatrix4(eparam_t param, const struct matrix4 *val)
+void gs_effect_set_matrix4(gs_eparam_t param, const struct matrix4 *val)
 {
 {
 	effect_setval_inline(param, val, sizeof(struct matrix4));
 	effect_setval_inline(param, val, sizeof(struct matrix4));
 }
 }
 
 
-void effect_setvec2(eparam_t param, const struct vec2 *val)
+void gs_effect_set_vec2(gs_eparam_t param, const struct vec2 *val)
 {
 {
 	effect_setval_inline(param, val, sizeof(struct vec2));
 	effect_setval_inline(param, val, sizeof(struct vec2));
 }
 }
 
 
-void effect_setvec3(eparam_t param, const struct vec3 *val)
+void gs_effect_set_vec3(gs_eparam_t param, const struct vec3 *val)
 {
 {
 	effect_setval_inline(param, val, sizeof(float) * 3);
 	effect_setval_inline(param, val, sizeof(float) * 3);
 }
 }
 
 
-void effect_setvec4(eparam_t param, const struct vec4 *val)
+void gs_effect_set_vec4(gs_eparam_t param, const struct vec4 *val)
 {
 {
 	effect_setval_inline(param, val, sizeof(struct vec4));
 	effect_setval_inline(param, val, sizeof(struct vec4));
 }
 }
 
 
-void effect_settexture(eparam_t param, texture_t val)
+void gs_effect_set_texture(gs_eparam_t param, gs_texture_t val)
 {
 {
-	effect_setval_inline(param, &val, sizeof(texture_t));
+	effect_setval_inline(param, &val, sizeof(gs_texture_t));
 }
 }
 
 
-void effect_setval(eparam_t param, const void *val, size_t size)
+void gs_effect_set_val(gs_eparam_t param, const void *val, size_t size)
 {
 {
 	effect_setval_inline(param, val, size);
 	effect_setval_inline(param, val, size);
 }
 }
 
 
-void effect_setdefault(eparam_t param)
+void gs_effect_set_default(gs_eparam_t param)
 {
 {
 	effect_setval_inline(param, param->default_val.array,
 	effect_setval_inline(param, param->default_val.array,
 			param->default_val.num);
 			param->default_val.num);

+ 31 - 31
libobs/graphics/effect.h

@@ -46,28 +46,28 @@ enum effect_section {
 
 
 /* ------------------------------------------------------------------------- */
 /* ------------------------------------------------------------------------- */
 
 
-struct effect_param {
+struct gs_effect_param {
 	char *name;
 	char *name;
 	enum effect_section section;
 	enum effect_section section;
 
 
-	enum shader_param_type type;
+	enum gs_shader_param_type type;
 
 
 	bool changed;
 	bool changed;
 	DARRAY(uint8_t) cur_val;
 	DARRAY(uint8_t) cur_val;
 	DARRAY(uint8_t) default_val;
 	DARRAY(uint8_t) default_val;
 
 
-	effect_t effect;
+	gs_effect_t effect;
 
 
 	/*char *full_name;
 	/*char *full_name;
 	float scroller_min, scroller_max, scroller_inc, scroller_mul;*/
 	float scroller_min, scroller_max, scroller_inc, scroller_mul;*/
 };
 };
 
 
-static inline void effect_param_init(struct effect_param *param)
+static inline void effect_param_init(struct gs_effect_param *param)
 {
 {
-	memset(param, 0, sizeof(struct effect_param));
+	memset(param, 0, sizeof(struct gs_effect_param));
 }
 }
 
 
-static inline void effect_param_free(struct effect_param *param)
+static inline void effect_param_free(struct gs_effect_param *param)
 {
 {
 	bfree(param->name);
 	bfree(param->name);
 	//bfree(param->full_name);
 	//bfree(param->full_name);
@@ -75,56 +75,56 @@ static inline void effect_param_free(struct effect_param *param)
 	da_free(param->default_val);
 	da_free(param->default_val);
 }
 }
 
 
-EXPORT void effect_param_parse_property(eparam_t param,
+EXPORT void effect_param_parse_property(gs_eparam_t param,
 		const char *property);
 		const char *property);
 
 
 /* ------------------------------------------------------------------------- */
 /* ------------------------------------------------------------------------- */
 
 
 struct pass_shaderparam {
 struct pass_shaderparam {
-	struct effect_param *eparam;
-	sparam_t sparam;
+	struct gs_effect_param *eparam;
+	gs_sparam_t sparam;
 };
 };
 
 
-struct effect_pass {
+struct gs_effect_pass {
 	char *name;
 	char *name;
 	enum effect_section section;
 	enum effect_section section;
 
 
-	shader_t vertshader;
-	shader_t pixelshader;
+	gs_shader_t vertshader;
+	gs_shader_t pixelshader;
 	DARRAY(struct pass_shaderparam) vertshader_params;
 	DARRAY(struct pass_shaderparam) vertshader_params;
 	DARRAY(struct pass_shaderparam) pixelshader_params;
 	DARRAY(struct pass_shaderparam) pixelshader_params;
 };
 };
 
 
-static inline void effect_pass_init(struct effect_pass *pass)
+static inline void effect_pass_init(struct gs_effect_pass *pass)
 {
 {
-	memset(pass, 0, sizeof(struct effect_pass));
+	memset(pass, 0, sizeof(struct gs_effect_pass));
 }
 }
 
 
-static inline void effect_pass_free(struct effect_pass *pass)
+static inline void effect_pass_free(struct gs_effect_pass *pass)
 {
 {
 	bfree(pass->name);
 	bfree(pass->name);
 	da_free(pass->vertshader_params);
 	da_free(pass->vertshader_params);
 	da_free(pass->pixelshader_params);
 	da_free(pass->pixelshader_params);
-	shader_destroy(pass->vertshader);
-	shader_destroy(pass->pixelshader);
+	gs_shader_destroy(pass->vertshader);
+	gs_shader_destroy(pass->pixelshader);
 }
 }
 
 
 /* ------------------------------------------------------------------------- */
 /* ------------------------------------------------------------------------- */
 
 
-struct effect_technique {
+struct gs_effect_technique {
 	char *name;
 	char *name;
 	enum effect_section section;
 	enum effect_section section;
 	struct gs_effect *effect;
 	struct gs_effect *effect;
 
 
-	DARRAY(struct effect_pass) passes;
+	DARRAY(struct gs_effect_pass) passes;
 };
 };
 
 
-static inline void effect_technique_init(struct effect_technique *t)
+static inline void effect_technique_init(struct gs_effect_technique *t)
 {
 {
-	memset(t, 0, sizeof(struct effect_technique));
+	memset(t, 0, sizeof(struct gs_effect_technique));
 }
 }
 
 
-static inline void effect_technique_free(struct effect_technique *t)
+static inline void effect_technique_free(struct gs_effect_technique *t)
 {
 {
 	size_t i;
 	size_t i;
 	for (i = 0; i < t->passes.num; i++)
 	for (i = 0; i < t->passes.num; i++)
@@ -139,22 +139,22 @@ struct gs_effect {
 	bool processing;
 	bool processing;
 	char *effect_path, *effect_dir;
 	char *effect_path, *effect_dir;
 
 
-	DARRAY(struct effect_param) params;
-	DARRAY(struct effect_technique) techniques;
+	DARRAY(struct gs_effect_param) params;
+	DARRAY(struct gs_effect_technique) techniques;
 
 
-	struct effect_technique *cur_technique;
-	struct effect_pass *cur_pass;
+	struct gs_effect_technique *cur_technique;
+	struct gs_effect_pass *cur_pass;
 
 
-	eparam_t view_proj, world, scale;
+	gs_eparam_t view_proj, world, scale;
 	graphics_t graphics;
 	graphics_t graphics;
 };
 };
 
 
-static inline void effect_init(effect_t effect)
+static inline void effect_init(gs_effect_t effect)
 {
 {
 	memset(effect, 0, sizeof(struct gs_effect));
 	memset(effect, 0, sizeof(struct gs_effect));
 }
 }
 
 
-static inline void effect_free(effect_t effect)
+static inline void effect_free(gs_effect_t effect)
 {
 {
 	size_t i;
 	size_t i;
 	for (i = 0; i < effect->params.num; i++)
 	for (i = 0; i < effect->params.num; i++)
@@ -171,8 +171,8 @@ static inline void effect_free(effect_t effect)
 	effect->effect_dir = NULL;
 	effect->effect_dir = NULL;
 }
 }
 
 
-EXPORT void effect_upload_params(effect_t effect, bool changed_only);
-EXPORT void effect_upload_shader_params(effect_t effect, shader_t shader,
+EXPORT void effect_upload_params(gs_effect_t effect, bool changed_only);
+EXPORT void effect_upload_shader_params(gs_effect_t effect, gs_shader_t shader,
 		struct darray *pass_params, bool changed_only);
 		struct darray *pass_params, bool changed_only);
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus

+ 3 - 3
libobs/graphics/graphics-ffmpeg.c

@@ -201,15 +201,15 @@ static inline enum gs_color_format convert_format(enum AVPixelFormat format)
 	return GS_BGRX;
 	return GS_BGRX;
 }
 }
 
 
-texture_t gs_create_texture_from_file(const char *file)
+gs_texture_t gs_texture_create_from_file(const char *file)
 {
 {
 	struct ffmpeg_image image;
 	struct ffmpeg_image image;
-	texture_t           tex = NULL;
+	gs_texture_t           tex = NULL;
 
 
 	if (ffmpeg_image_init(&image, file)) {
 	if (ffmpeg_image_init(&image, file)) {
 		uint8_t *data = malloc(image.cx * image.cy * 4);
 		uint8_t *data = malloc(image.cx * image.cy * 4);
 		if (ffmpeg_image_decode(&image, data, image.cx * 4)) {
 		if (ffmpeg_image_decode(&image, data, image.cx * 4)) {
-			tex = gs_create_texture(image.cx, image.cy,
+			tex = gs_texture_create(image.cx, image.cy,
 					convert_format(image.format),
 					convert_format(image.format),
 					1, (const uint8_t**)&data, 0);
 					1, (const uint8_t**)&data, 0);
 		}
 		}

+ 106 - 106
libobs/graphics/graphics-imports.c

@@ -40,143 +40,143 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
 {
 {
 	bool success = true;
 	bool success = true;
 
 
-	GRAPHICS_IMPORT(device_name);
-	GRAPHICS_IMPORT(device_type);
+	GRAPHICS_IMPORT(device_get_name);
+	GRAPHICS_IMPORT(device_get_type);
 	GRAPHICS_IMPORT(device_preprocessor_name);
 	GRAPHICS_IMPORT(device_preprocessor_name);
 	GRAPHICS_IMPORT(device_create);
 	GRAPHICS_IMPORT(device_create);
 	GRAPHICS_IMPORT(device_destroy);
 	GRAPHICS_IMPORT(device_destroy);
-	GRAPHICS_IMPORT(device_entercontext);
-	GRAPHICS_IMPORT(device_leavecontext);
-	GRAPHICS_IMPORT(device_create_swapchain);
+	GRAPHICS_IMPORT(device_enter_context);
+	GRAPHICS_IMPORT(device_leave_context);
+	GRAPHICS_IMPORT(device_swapchain_create);
 	GRAPHICS_IMPORT(device_resize);
 	GRAPHICS_IMPORT(device_resize);
-	GRAPHICS_IMPORT(device_getsize);
-	GRAPHICS_IMPORT(device_getwidth);
-	GRAPHICS_IMPORT(device_getheight);
-	GRAPHICS_IMPORT(device_create_texture);
-	GRAPHICS_IMPORT(device_create_cubetexture);
-	GRAPHICS_IMPORT(device_create_volumetexture);
-	GRAPHICS_IMPORT(device_create_zstencil);
-	GRAPHICS_IMPORT(device_create_stagesurface);
-	GRAPHICS_IMPORT(device_create_samplerstate);
-	GRAPHICS_IMPORT(device_create_vertexshader);
-	GRAPHICS_IMPORT(device_create_pixelshader);
-	GRAPHICS_IMPORT(device_create_vertexbuffer);
-	GRAPHICS_IMPORT(device_create_indexbuffer);
-	GRAPHICS_IMPORT(device_gettexturetype);
+	GRAPHICS_IMPORT(device_get_size);
+	GRAPHICS_IMPORT(device_get_width);
+	GRAPHICS_IMPORT(device_get_height);
+	GRAPHICS_IMPORT(device_texture_create);
+	GRAPHICS_IMPORT(device_cubetexture_create);
+	GRAPHICS_IMPORT(device_voltexture_create);
+	GRAPHICS_IMPORT(device_zstencil_create);
+	GRAPHICS_IMPORT(device_stagesurface_create);
+	GRAPHICS_IMPORT(device_samplerstate_create);
+	GRAPHICS_IMPORT(device_vertexshader_create);
+	GRAPHICS_IMPORT(device_pixelshader_create);
+	GRAPHICS_IMPORT(device_vertexbuffer_create);
+	GRAPHICS_IMPORT(device_indexbuffer_create);
+	GRAPHICS_IMPORT(device_get_texture_type);
 	GRAPHICS_IMPORT(device_load_vertexbuffer);
 	GRAPHICS_IMPORT(device_load_vertexbuffer);
 	GRAPHICS_IMPORT(device_load_indexbuffer);
 	GRAPHICS_IMPORT(device_load_indexbuffer);
 	GRAPHICS_IMPORT(device_load_texture);
 	GRAPHICS_IMPORT(device_load_texture);
 	GRAPHICS_IMPORT(device_load_samplerstate);
 	GRAPHICS_IMPORT(device_load_samplerstate);
 	GRAPHICS_IMPORT(device_load_vertexshader);
 	GRAPHICS_IMPORT(device_load_vertexshader);
 	GRAPHICS_IMPORT(device_load_pixelshader);
 	GRAPHICS_IMPORT(device_load_pixelshader);
-	GRAPHICS_IMPORT(device_load_defaultsamplerstate);
-	GRAPHICS_IMPORT(device_getvertexshader);
-	GRAPHICS_IMPORT(device_getpixelshader);
-	GRAPHICS_IMPORT(device_getrendertarget);
-	GRAPHICS_IMPORT(device_getzstenciltarget);
-	GRAPHICS_IMPORT(device_setrendertarget);
-	GRAPHICS_IMPORT(device_setcuberendertarget);
+	GRAPHICS_IMPORT(device_load_default_samplerstate);
+	GRAPHICS_IMPORT(device_get_vertex_shader);
+	GRAPHICS_IMPORT(device_get_pixel_shader);
+	GRAPHICS_IMPORT(device_get_render_target);
+	GRAPHICS_IMPORT(device_get_zstencil_target);
+	GRAPHICS_IMPORT(device_set_render_target);
+	GRAPHICS_IMPORT(device_set_cube_render_target);
 	GRAPHICS_IMPORT(device_copy_texture_region);
 	GRAPHICS_IMPORT(device_copy_texture_region);
 	GRAPHICS_IMPORT(device_copy_texture);
 	GRAPHICS_IMPORT(device_copy_texture);
 	GRAPHICS_IMPORT(device_stage_texture);
 	GRAPHICS_IMPORT(device_stage_texture);
-	GRAPHICS_IMPORT(device_beginscene);
+	GRAPHICS_IMPORT(device_begin_scene);
 	GRAPHICS_IMPORT(device_draw);
 	GRAPHICS_IMPORT(device_draw);
 	GRAPHICS_IMPORT(device_load_swapchain);
 	GRAPHICS_IMPORT(device_load_swapchain);
-	GRAPHICS_IMPORT(device_endscene);
+	GRAPHICS_IMPORT(device_end_scene);
 	GRAPHICS_IMPORT(device_clear);
 	GRAPHICS_IMPORT(device_clear);
 	GRAPHICS_IMPORT(device_present);
 	GRAPHICS_IMPORT(device_present);
 	GRAPHICS_IMPORT(device_flush);
 	GRAPHICS_IMPORT(device_flush);
-	GRAPHICS_IMPORT(device_setcullmode);
-	GRAPHICS_IMPORT(device_getcullmode);
+	GRAPHICS_IMPORT(device_set_cull_mode);
+	GRAPHICS_IMPORT(device_get_cull_mode);
 	GRAPHICS_IMPORT(device_enable_blending);
 	GRAPHICS_IMPORT(device_enable_blending);
-	GRAPHICS_IMPORT(device_enable_depthtest);
-	GRAPHICS_IMPORT(device_enable_stenciltest);
-	GRAPHICS_IMPORT(device_enable_stencilwrite);
+	GRAPHICS_IMPORT(device_enable_depth_test);
+	GRAPHICS_IMPORT(device_enable_stencil_test);
+	GRAPHICS_IMPORT(device_enable_stencil_write);
 	GRAPHICS_IMPORT(device_enable_color);
 	GRAPHICS_IMPORT(device_enable_color);
-	GRAPHICS_IMPORT(device_blendfunction);
-	GRAPHICS_IMPORT(device_depthfunction);
-	GRAPHICS_IMPORT(device_stencilfunction);
-	GRAPHICS_IMPORT(device_stencilop);
-	GRAPHICS_IMPORT(device_setviewport);
-	GRAPHICS_IMPORT(device_getviewport);
-	GRAPHICS_IMPORT(device_setscissorrect);
+	GRAPHICS_IMPORT(device_blend_function);
+	GRAPHICS_IMPORT(device_depth_function);
+	GRAPHICS_IMPORT(device_stencil_function);
+	GRAPHICS_IMPORT(device_stencil_op);
+	GRAPHICS_IMPORT(device_set_viewport);
+	GRAPHICS_IMPORT(device_get_viewport);
+	GRAPHICS_IMPORT(device_set_scissor_rect);
 	GRAPHICS_IMPORT(device_ortho);
 	GRAPHICS_IMPORT(device_ortho);
 	GRAPHICS_IMPORT(device_frustum);
 	GRAPHICS_IMPORT(device_frustum);
 	GRAPHICS_IMPORT(device_projection_push);
 	GRAPHICS_IMPORT(device_projection_push);
 	GRAPHICS_IMPORT(device_projection_pop);
 	GRAPHICS_IMPORT(device_projection_pop);
 
 
-	GRAPHICS_IMPORT(swapchain_destroy);
-
-	GRAPHICS_IMPORT(texture_destroy);
-	GRAPHICS_IMPORT(texture_getwidth);
-	GRAPHICS_IMPORT(texture_getheight);
-	GRAPHICS_IMPORT(texture_getcolorformat);
-	GRAPHICS_IMPORT(texture_map);
-	GRAPHICS_IMPORT(texture_unmap);
-	GRAPHICS_IMPORT_OPTIONAL(texture_isrect);
-	GRAPHICS_IMPORT(texture_getobj);
-
-	GRAPHICS_IMPORT(cubetexture_destroy);
-	GRAPHICS_IMPORT(cubetexture_getsize);
-	GRAPHICS_IMPORT(cubetexture_getcolorformat);
-
-	GRAPHICS_IMPORT(volumetexture_destroy);
-	GRAPHICS_IMPORT(volumetexture_getwidth);
-	GRAPHICS_IMPORT(volumetexture_getheight);
-	GRAPHICS_IMPORT(volumetexture_getdepth);
-	GRAPHICS_IMPORT(volumetexture_getcolorformat);
-
-	GRAPHICS_IMPORT(stagesurface_destroy);
-	GRAPHICS_IMPORT(stagesurface_getwidth);
-	GRAPHICS_IMPORT(stagesurface_getheight);
-	GRAPHICS_IMPORT(stagesurface_getcolorformat);
-	GRAPHICS_IMPORT(stagesurface_map);
-	GRAPHICS_IMPORT(stagesurface_unmap);
-
-	GRAPHICS_IMPORT(zstencil_destroy);
-
-	GRAPHICS_IMPORT(samplerstate_destroy);
-
-	GRAPHICS_IMPORT(vertexbuffer_destroy);
-	GRAPHICS_IMPORT(vertexbuffer_flush);
-	GRAPHICS_IMPORT(vertexbuffer_getdata);
-
-	GRAPHICS_IMPORT(indexbuffer_destroy);
-	GRAPHICS_IMPORT(indexbuffer_flush);
-	GRAPHICS_IMPORT(indexbuffer_getdata);
-	GRAPHICS_IMPORT(indexbuffer_numindices);
-	GRAPHICS_IMPORT(indexbuffer_gettype);
-
-	GRAPHICS_IMPORT(shader_destroy);
-	GRAPHICS_IMPORT(shader_numparams);
-	GRAPHICS_IMPORT(shader_getparambyidx);
-	GRAPHICS_IMPORT(shader_getparambyname);
-	GRAPHICS_IMPORT(shader_getviewprojmatrix);
-	GRAPHICS_IMPORT(shader_getworldmatrix);
-	GRAPHICS_IMPORT(shader_getparaminfo);
-	GRAPHICS_IMPORT(shader_setbool);
-	GRAPHICS_IMPORT(shader_setfloat);
-	GRAPHICS_IMPORT(shader_setint);
-	GRAPHICS_IMPORT(shader_setmatrix3);
-	GRAPHICS_IMPORT(shader_setmatrix4);
-	GRAPHICS_IMPORT(shader_setvec2);
-	GRAPHICS_IMPORT(shader_setvec3);
-	GRAPHICS_IMPORT(shader_setvec4);
-	GRAPHICS_IMPORT(shader_settexture);
-	GRAPHICS_IMPORT(shader_setval);
-	GRAPHICS_IMPORT(shader_setdefault);
+	GRAPHICS_IMPORT(gs_swapchain_destroy);
+
+	GRAPHICS_IMPORT(gs_texture_destroy);
+	GRAPHICS_IMPORT(gs_texture_get_width);
+	GRAPHICS_IMPORT(gs_texture_get_height);
+	GRAPHICS_IMPORT(gs_texture_get_color_format);
+	GRAPHICS_IMPORT(gs_texture_map);
+	GRAPHICS_IMPORT(gs_texture_unmap);
+	GRAPHICS_IMPORT_OPTIONAL(gs_texture_is_rect);
+	GRAPHICS_IMPORT(gs_texture_get_obj);
+
+	GRAPHICS_IMPORT(gs_cubetexture_destroy);
+	GRAPHICS_IMPORT(gs_cubetexture_get_size);
+	GRAPHICS_IMPORT(gs_cubetexture_get_color_format);
+
+	GRAPHICS_IMPORT(gs_voltexture_destroy);
+	GRAPHICS_IMPORT(gs_voltexture_get_width);
+	GRAPHICS_IMPORT(gs_voltexture_get_height);
+	GRAPHICS_IMPORT(gs_voltexture_getdepth);
+	GRAPHICS_IMPORT(gs_voltexture_get_color_format);
+
+	GRAPHICS_IMPORT(gs_stagesurface_destroy);
+	GRAPHICS_IMPORT(gs_stagesurface_get_width);
+	GRAPHICS_IMPORT(gs_stagesurface_get_height);
+	GRAPHICS_IMPORT(gs_stagesurface_get_color_format);
+	GRAPHICS_IMPORT(gs_stagesurface_map);
+	GRAPHICS_IMPORT(gs_stagesurface_unmap);
+
+	GRAPHICS_IMPORT(gs_zstencil_destroy);
+
+	GRAPHICS_IMPORT(gs_samplerstate_destroy);
+
+	GRAPHICS_IMPORT(gs_vertexbuffer_destroy);
+	GRAPHICS_IMPORT(gs_vertexbuffer_flush);
+	GRAPHICS_IMPORT(gs_vertexbuffer_get_data);
+
+	GRAPHICS_IMPORT(gs_indexbuffer_destroy);
+	GRAPHICS_IMPORT(gs_indexbuffer_flush);
+	GRAPHICS_IMPORT(gs_indexbuffer_get_data);
+	GRAPHICS_IMPORT(gs_indexbuffer_get_num_indices);
+	GRAPHICS_IMPORT(gs_indexbuffer_get_type);
+
+	GRAPHICS_IMPORT(gs_shader_destroy);
+	GRAPHICS_IMPORT(gs_shader_get_num_params);
+	GRAPHICS_IMPORT(gs_shader_get_param_by_idx);
+	GRAPHICS_IMPORT(gs_shader_get_param_by_name);
+	GRAPHICS_IMPORT(gs_shader_get_viewproj_matrix);
+	GRAPHICS_IMPORT(gs_shader_get_world_matrix);
+	GRAPHICS_IMPORT(gs_shader_get_param_info);
+	GRAPHICS_IMPORT(gs_shader_set_bool);
+	GRAPHICS_IMPORT(gs_shader_set_float);
+	GRAPHICS_IMPORT(gs_shader_set_int);
+	GRAPHICS_IMPORT(gs_shader_setmatrix3);
+	GRAPHICS_IMPORT(gs_shader_set_matrix4);
+	GRAPHICS_IMPORT(gs_shader_set_vec2);
+	GRAPHICS_IMPORT(gs_shader_set_vec3);
+	GRAPHICS_IMPORT(gs_shader_set_vec4);
+	GRAPHICS_IMPORT(gs_shader_set_texture);
+	GRAPHICS_IMPORT(gs_shader_set_val);
+	GRAPHICS_IMPORT(gs_shader_set_default);
 
 
 	/* OSX/Cocoa specific functions */
 	/* OSX/Cocoa specific functions */
 #ifdef __APPLE__
 #ifdef __APPLE__
-	GRAPHICS_IMPORT_OPTIONAL(texture_create_from_iosurface);
-	GRAPHICS_IMPORT_OPTIONAL(texture_rebind_iosurface);
+	GRAPHICS_IMPORT_OPTIONAL(device_texture_create_from_iosurface);
+	GRAPHICS_IMPORT_OPTIONAL(gs_texture_rebind_iosurface);
 
 
 	/* win32 specific functions */
 	/* win32 specific functions */
 #elif _WIN32
 #elif _WIN32
-	GRAPHICS_IMPORT(gdi_texture_available);
-	GRAPHICS_IMPORT_OPTIONAL(device_create_gdi_texture);
-	GRAPHICS_IMPORT_OPTIONAL(texture_get_dc);
-	GRAPHICS_IMPORT_OPTIONAL(texture_release_dc);
+	GRAPHICS_IMPORT(device_gdi_texture_available);
+	GRAPHICS_IMPORT_OPTIONAL(device_texture_create_gdi);
+	GRAPHICS_IMPORT_OPTIONAL(gs_texture_get_dc);
+	GRAPHICS_IMPORT_OPTIONAL(gs_texture_release_dc);
 #endif
 #endif
 
 
 	return success;
 	return success;

+ 168 - 149
libobs/graphics/graphics-internal.h

@@ -24,189 +24,208 @@
 #include "matrix4.h"
 #include "matrix4.h"
 
 
 struct gs_exports {
 struct gs_exports {
-	const char *(*device_name)(void);
-	int (*device_type)(void);
+	const char *(*device_get_name)(void);
+	int (*device_get_type)(void);
 	const char *(*device_preprocessor_name)(void);
 	const char *(*device_preprocessor_name)(void);
-	int (*device_create)(device_t *device, struct gs_init_data *data);
-	void (*device_destroy)(device_t device);
-	void (*device_entercontext)(device_t device);
-	void (*device_leavecontext)(device_t device);
-	swapchain_t (*device_create_swapchain)(device_t device,
+	int (*device_create)(gs_device_t *device, struct gs_init_data *data);
+	void (*device_destroy)(gs_device_t device);
+	void (*device_enter_context)(gs_device_t device);
+	void (*device_leave_context)(gs_device_t device);
+	gs_swapchain_t (*device_swapchain_create)(gs_device_t device,
 			struct gs_init_data *data);
 			struct gs_init_data *data);
-	void (*device_resize)(device_t device, uint32_t x, uint32_t y);
-	void (*device_getsize)(device_t device, uint32_t *x, uint32_t *y);
-	uint32_t (*device_getwidth)(device_t device);
-	uint32_t (*device_getheight)(device_t device);
-	texture_t (*device_create_texture)(device_t device, uint32_t width,
-			uint32_t height, enum gs_color_format color_format,
-			uint32_t levels, const uint8_t **data, uint32_t flags);
-	texture_t (*device_create_cubetexture)(device_t device, uint32_t size,
+	void (*device_resize)(gs_device_t device, uint32_t x, uint32_t y);
+	void (*device_get_size)(gs_device_t device, uint32_t *x, uint32_t *y);
+	uint32_t (*device_get_width)(gs_device_t device);
+	uint32_t (*device_get_height)(gs_device_t device);
+	gs_texture_t (*device_texture_create)(gs_device_t device,
+			uint32_t width, uint32_t height,
 			enum gs_color_format color_format, uint32_t levels,
 			enum gs_color_format color_format, uint32_t levels,
 			const uint8_t **data, uint32_t flags);
 			const uint8_t **data, uint32_t flags);
-	texture_t (*device_create_volumetexture)(device_t device,
+	gs_texture_t (*device_cubetexture_create)(gs_device_t device,
+			uint32_t size, enum gs_color_format color_format,
+			uint32_t levels, const uint8_t **data, uint32_t flags);
+	gs_texture_t (*device_voltexture_create)(gs_device_t device,
 			uint32_t width, uint32_t height, uint32_t depth,
 			uint32_t width, uint32_t height, uint32_t depth,
 			enum gs_color_format color_format, uint32_t levels,
 			enum gs_color_format color_format, uint32_t levels,
 			const uint8_t **data, uint32_t flags);
 			const uint8_t **data, uint32_t flags);
-	zstencil_t (*device_create_zstencil)(device_t device,
+	gs_zstencil_t (*device_zstencil_create)(gs_device_t device,
 			uint32_t width, uint32_t height,
 			uint32_t width, uint32_t height,
 			enum gs_zstencil_format format);
 			enum gs_zstencil_format format);
-	stagesurf_t (*device_create_stagesurface)(device_t device,
+	gs_stagesurf_t (*device_stagesurface_create)(gs_device_t device,
 			uint32_t width, uint32_t height,
 			uint32_t width, uint32_t height,
 			enum gs_color_format color_format);
 			enum gs_color_format color_format);
-	samplerstate_t (*device_create_samplerstate)(device_t device,
+	gs_samplerstate_t (*device_samplerstate_create)(gs_device_t device,
 			struct gs_sampler_info *info);
 			struct gs_sampler_info *info);
-	shader_t (*device_create_vertexshader)(device_t device,
+	gs_shader_t (*device_vertexshader_create)(gs_device_t device,
 			const char *shader, const char *file,
 			const char *shader, const char *file,
 			char **error_string);
 			char **error_string);
-	shader_t (*device_create_pixelshader)(device_t device,
+	gs_shader_t (*device_pixelshader_create)(gs_device_t device,
 			const char *shader, const char *file,
 			const char *shader, const char *file,
 			char **error_string);
 			char **error_string);
-	vertbuffer_t (*device_create_vertexbuffer)(device_t device,
-			struct vb_data *data, uint32_t flags);
-	indexbuffer_t (*device_create_indexbuffer)(device_t device,
+	gs_vertbuffer_t (*device_vertexbuffer_create)(gs_device_t device,
+			struct gs_vb_data *data, uint32_t flags);
+	gs_indexbuffer_t (*device_indexbuffer_create)(gs_device_t device,
 			enum gs_index_type type, void *indices, size_t num,
 			enum gs_index_type type, void *indices, size_t num,
 			uint32_t flags);
 			uint32_t flags);
-	enum gs_texture_type (*device_gettexturetype)(texture_t texture);
-	void (*device_load_vertexbuffer)(device_t device,
-			vertbuffer_t vertbuffer);
-	void (*device_load_indexbuffer)(device_t device,
-			indexbuffer_t indexbuffer);
-	void (*device_load_texture)(device_t device, texture_t tex, int unit);
-	void (*device_load_samplerstate)(device_t device,
-			samplerstate_t samplerstate, int unit);
-	void (*device_load_vertexshader)(device_t device, shader_t vertshader);
-	void (*device_load_pixelshader)(device_t device, shader_t pixelshader);
-	void (*device_load_defaultsamplerstate)(device_t device, bool b_3d,
+	enum gs_texture_type (*device_get_texture_type)(gs_texture_t texture);
+	void (*device_load_vertexbuffer)(gs_device_t device,
+			gs_vertbuffer_t vertbuffer);
+	void (*device_load_indexbuffer)(gs_device_t device,
+			gs_indexbuffer_t indexbuffer);
+	void (*device_load_texture)(gs_device_t device, gs_texture_t tex,
 			int unit);
 			int unit);
-	shader_t (*device_getvertexshader)(device_t device);
-	shader_t (*device_getpixelshader)(device_t device);
-	texture_t (*device_getrendertarget)(device_t device);
-	zstencil_t (*device_getzstenciltarget)(device_t device);
-	void (*device_setrendertarget)(device_t device, texture_t tex,
-			zstencil_t zstencil);
-	void (*device_setcuberendertarget)(device_t device, texture_t cubetex,
-			int side, zstencil_t zstencil);
-	void (*device_copy_texture)(device_t device, texture_t dst,
-			texture_t src);
-	void (*device_copy_texture_region)(device_t device,
-			texture_t dst, uint32_t dst_x, uint32_t dst_y,
-			texture_t src, uint32_t src_x, uint32_t src_y,
+	void (*device_load_samplerstate)(gs_device_t device,
+			gs_samplerstate_t samplerstate, int unit);
+	void (*device_load_vertexshader)(gs_device_t device,
+			gs_shader_t vertshader);
+	void (*device_load_pixelshader)(gs_device_t device,
+			gs_shader_t pixelshader);
+	void (*device_load_default_samplerstate)(gs_device_t device,
+			bool b_3d, int unit);
+	gs_shader_t (*device_get_vertex_shader)(gs_device_t device);
+	gs_shader_t (*device_get_pixel_shader)(gs_device_t device);
+	gs_texture_t (*device_get_render_target)(gs_device_t device);
+	gs_zstencil_t (*device_get_zstencil_target)(gs_device_t device);
+	void (*device_set_render_target)(gs_device_t device, gs_texture_t tex,
+			gs_zstencil_t zstencil);
+	void (*device_set_cube_render_target)(gs_device_t device,
+			gs_texture_t cubetex, int side, gs_zstencil_t zstencil);
+	void (*device_copy_texture)(gs_device_t device, gs_texture_t dst,
+			gs_texture_t src);
+	void (*device_copy_texture_region)(gs_device_t device,
+			gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
+			gs_texture_t src, uint32_t src_x, uint32_t src_y,
 			uint32_t src_w, uint32_t src_h);
 			uint32_t src_w, uint32_t src_h);
-	void (*device_stage_texture)(device_t device, stagesurf_t dst,
-			texture_t src);
-	void (*device_beginscene)(device_t device);
-	void (*device_draw)(device_t device, enum gs_draw_mode draw_mode,
+	void (*device_stage_texture)(gs_device_t device, gs_stagesurf_t dst,
+			gs_texture_t src);
+	void (*device_begin_scene)(gs_device_t device);
+	void (*device_draw)(gs_device_t device, enum gs_draw_mode draw_mode,
 			uint32_t start_vert, uint32_t num_verts);
 			uint32_t start_vert, uint32_t num_verts);
-	void (*device_endscene)(device_t device);
-	void (*device_load_swapchain)(device_t device, swapchain_t swaphchain);
-	void (*device_clear)(device_t device, uint32_t clear_flags,
+	void (*device_end_scene)(gs_device_t device);
+	void (*device_load_swapchain)(gs_device_t device,
+			gs_swapchain_t swaphchain);
+	void (*device_clear)(gs_device_t device, uint32_t clear_flags,
 			struct vec4 *color, float depth, uint8_t stencil);
 			struct vec4 *color, float depth, uint8_t stencil);
-	void (*device_present)(device_t device);
-	void (*device_flush)(device_t device);
-	void (*device_setcullmode)(device_t device, enum gs_cull_mode mode);
-	enum gs_cull_mode (*device_getcullmode)(device_t device);
-	void (*device_enable_blending)(device_t device, bool enable);
-	void (*device_enable_depthtest)(device_t device, bool enable);
-	void (*device_enable_stenciltest)(device_t device, bool enable);
-	void (*device_enable_stencilwrite)(device_t device, bool enable);
-	void (*device_enable_color)(device_t device, bool red, bool green,
+	void (*device_present)(gs_device_t device);
+	void (*device_flush)(gs_device_t device);
+	void (*device_set_cull_mode)(gs_device_t device,
+			enum gs_cull_mode mode);
+	enum gs_cull_mode (*device_get_cull_mode)(gs_device_t device);
+	void (*device_enable_blending)(gs_device_t device, bool enable);
+	void (*device_enable_depth_test)(gs_device_t device, bool enable);
+	void (*device_enable_stencil_test)(gs_device_t device, bool enable);
+	void (*device_enable_stencil_write)(gs_device_t device, bool enable);
+	void (*device_enable_color)(gs_device_t device, bool red, bool green,
 			bool blue, bool alpha);
 			bool blue, bool alpha);
-	void (*device_blendfunction)(device_t device, enum gs_blend_type src,
-			enum gs_blend_type dest);
-	void (*device_depthfunction)(device_t device, enum gs_depth_test test);
-	void (*device_stencilfunction)(device_t device,
+	void (*device_blend_function)(gs_device_t device,
+			enum gs_blend_type src, enum gs_blend_type dest);
+	void (*device_depth_function)(gs_device_t device,
+			enum gs_depth_test test);
+	void (*device_stencil_function)(gs_device_t device,
 			enum gs_stencil_side side, enum gs_depth_test test);
 			enum gs_stencil_side side, enum gs_depth_test test);
-	void (*device_stencilop)(device_t device, enum gs_stencil_side side,
-			enum gs_stencil_op fail, enum gs_stencil_op zfail,
-			enum gs_stencil_op zpass);
-	void (*device_setviewport)(device_t device, int x, int y, int width,
+	void (*device_stencil_op)(gs_device_t device, enum gs_stencil_side side,
+			enum gs_stencil_op_type fail,
+			enum gs_stencil_op_type zfail,
+			enum gs_stencil_op_type zpass);
+	void (*device_set_viewport)(gs_device_t device, int x, int y, int width,
 			int height);
 			int height);
-	void (*device_getviewport)(device_t device, struct gs_rect *rect);
-	void (*device_setscissorrect)(device_t device, struct gs_rect *rect);
-	void (*device_ortho)(device_t device, float left, float right,
+	void (*device_get_viewport)(gs_device_t device, struct gs_rect *rect);
+	void (*device_set_scissor_rect)(gs_device_t device,
+			struct gs_rect *rect);
+	void (*device_ortho)(gs_device_t device, float left, float right,
 			float top, float bottom, float znear, float zfar);
 			float top, float bottom, float znear, float zfar);
-	void (*device_frustum)(device_t device, float left, float right,
+	void (*device_frustum)(gs_device_t device, float left, float right,
 			float top, float bottom, float znear, float zfar);
 			float top, float bottom, float znear, float zfar);
-	void (*device_projection_push)(device_t device);
-	void (*device_projection_pop)(device_t device);
+	void (*device_projection_push)(gs_device_t device);
+	void (*device_projection_pop)(gs_device_t device);
 
 
-	void     (*swapchain_destroy)(swapchain_t swapchain);
+	void     (*gs_swapchain_destroy)(gs_swapchain_t swapchain);
 
 
-	void     (*texture_destroy)(texture_t tex);
-	uint32_t (*texture_getwidth)(texture_t tex);
-	uint32_t (*texture_getheight)(texture_t tex);
-	enum gs_color_format (*texture_getcolorformat)(texture_t tex);
-	bool     (*texture_map)(texture_t tex, uint8_t **ptr,
+	void     (*gs_texture_destroy)(gs_texture_t tex);
+	uint32_t (*gs_texture_get_width)(gs_texture_t tex);
+	uint32_t (*gs_texture_get_height)(gs_texture_t tex);
+	enum gs_color_format (*gs_texture_get_color_format)(gs_texture_t tex);
+	bool     (*gs_texture_map)(gs_texture_t tex, uint8_t **ptr,
 			uint32_t *linesize);
 			uint32_t *linesize);
-	void     (*texture_unmap)(texture_t tex);
-	bool     (*texture_isrect)(texture_t tex);
-	void    *(*texture_getobj)(texture_t tex);
-
-	void     (*cubetexture_destroy)(texture_t cubetex);
-	uint32_t (*cubetexture_getsize)(texture_t cubetex);
-	enum gs_color_format (*cubetexture_getcolorformat)(texture_t cubetex);
-
-	void     (*volumetexture_destroy)(texture_t voltex);
-	uint32_t (*volumetexture_getwidth)(texture_t voltex);
-	uint32_t (*volumetexture_getheight)(texture_t voltex);
-	uint32_t (*volumetexture_getdepth)(texture_t voltex);
-	enum gs_color_format (*volumetexture_getcolorformat)(texture_t voltex);
-
-	void     (*stagesurface_destroy)(stagesurf_t stagesurf);
-	uint32_t (*stagesurface_getwidth)(stagesurf_t stagesurf);
-	uint32_t (*stagesurface_getheight)(stagesurf_t stagesurf);
-	enum gs_color_format (*stagesurface_getcolorformat)(
-			stagesurf_t stagesurf);
-	bool     (*stagesurface_map)(stagesurf_t stagesurf,
+	void     (*gs_texture_unmap)(gs_texture_t tex);
+	bool     (*gs_texture_is_rect)(gs_texture_t tex);
+	void    *(*gs_texture_get_obj)(gs_texture_t tex);
+
+	void     (*gs_cubetexture_destroy)(gs_texture_t cubetex);
+	uint32_t (*gs_cubetexture_get_size)(gs_texture_t cubetex);
+	enum gs_color_format (*gs_cubetexture_get_color_format)(
+			gs_texture_t cubetex);
+
+	void     (*gs_voltexture_destroy)(gs_texture_t voltex);
+	uint32_t (*gs_voltexture_get_width)(gs_texture_t voltex);
+	uint32_t (*gs_voltexture_get_height)(gs_texture_t voltex);
+	uint32_t (*gs_voltexture_getdepth)(gs_texture_t voltex);
+	enum gs_color_format (*gs_voltexture_get_color_format)(
+			gs_texture_t voltex);
+
+	void     (*gs_stagesurface_destroy)(gs_stagesurf_t stagesurf);
+	uint32_t (*gs_stagesurface_get_width)(gs_stagesurf_t stagesurf);
+	uint32_t (*gs_stagesurface_get_height)(gs_stagesurf_t stagesurf);
+	enum gs_color_format (*gs_stagesurface_get_color_format)(
+			gs_stagesurf_t stagesurf);
+	bool     (*gs_stagesurface_map)(gs_stagesurf_t stagesurf,
 			uint8_t **data, uint32_t *linesize);
 			uint8_t **data, uint32_t *linesize);
-	void     (*stagesurface_unmap)(stagesurf_t stagesurf);
-
-	void (*zstencil_destroy)(zstencil_t zstencil);
-
-	void (*samplerstate_destroy)(samplerstate_t samplerstate);
-
-	void (*vertexbuffer_destroy)(vertbuffer_t vertbuffer);
-	void (*vertexbuffer_flush)(vertbuffer_t vertbuffer);
-	struct vb_data *(*vertexbuffer_getdata)(vertbuffer_t vertbuffer);
-
-	void   (*indexbuffer_destroy)(indexbuffer_t indexbuffer);
-	void   (*indexbuffer_flush)(indexbuffer_t indexbuffer);
-	void  *(*indexbuffer_getdata)(indexbuffer_t indexbuffer);
-	size_t (*indexbuffer_numindices)(indexbuffer_t indexbuffer);
-	enum gs_index_type (*indexbuffer_gettype)(indexbuffer_t indexbuffer);
-
-	void (*shader_destroy)(shader_t shader);
-	int (*shader_numparams)(shader_t shader);
-	sparam_t (*shader_getparambyidx)(shader_t shader, uint32_t param);
-	sparam_t (*shader_getparambyname)(shader_t shader, const char *name);
-	sparam_t (*shader_getviewprojmatrix)(shader_t shader);
-	sparam_t (*shader_getworldmatrix)(shader_t shader);
-	void (*shader_getparaminfo)(sparam_t param,
-			struct shader_param_info *info);
-	void (*shader_setbool)(sparam_t param, bool val);
-	void (*shader_setfloat)(sparam_t param, float val);
-	void (*shader_setint)(sparam_t param, int val);
-	void (*shader_setmatrix3)(sparam_t param, const struct matrix3 *val);
-	void (*shader_setmatrix4)(sparam_t param, const struct matrix4 *val);
-	void (*shader_setvec2)(sparam_t param, const struct vec2 *val);
-	void (*shader_setvec3)(sparam_t param, const struct vec3 *val);
-	void (*shader_setvec4)(sparam_t param, const struct vec4 *val);
-	void (*shader_settexture)(sparam_t param, texture_t val);
-	void (*shader_setval)(sparam_t param, const void *val, size_t size);
-	void (*shader_setdefault)(sparam_t param);
+	void     (*gs_stagesurface_unmap)(gs_stagesurf_t stagesurf);
+
+	void (*gs_zstencil_destroy)(gs_zstencil_t zstencil);
+
+	void (*gs_samplerstate_destroy)(gs_samplerstate_t samplerstate);
+
+	void (*gs_vertexbuffer_destroy)(gs_vertbuffer_t vertbuffer);
+	void (*gs_vertexbuffer_flush)(gs_vertbuffer_t vertbuffer);
+	struct gs_vb_data *(*gs_vertexbuffer_get_data)(
+			gs_vertbuffer_t vertbuffer);
+
+	void   (*gs_indexbuffer_destroy)(gs_indexbuffer_t indexbuffer);
+	void   (*gs_indexbuffer_flush)(gs_indexbuffer_t indexbuffer);
+	void  *(*gs_indexbuffer_get_data)(gs_indexbuffer_t indexbuffer);
+	size_t (*gs_indexbuffer_get_num_indices)(gs_indexbuffer_t indexbuffer);
+	enum gs_index_type (*gs_indexbuffer_get_type)(
+			gs_indexbuffer_t indexbuffer);
+
+	void (*gs_shader_destroy)(gs_shader_t shader);
+	int (*gs_shader_get_num_params)(gs_shader_t shader);
+	gs_sparam_t (*gs_shader_get_param_by_idx)(gs_shader_t shader,
+			uint32_t param);
+	gs_sparam_t (*gs_shader_get_param_by_name)(gs_shader_t shader,
+			const char *name);
+	gs_sparam_t (*gs_shader_get_viewproj_matrix)(gs_shader_t shader);
+	gs_sparam_t (*gs_shader_get_world_matrix)(gs_shader_t shader);
+	void (*gs_shader_get_param_info)(gs_sparam_t param,
+			struct gs_shader_param_info *info);
+	void (*gs_shader_set_bool)(gs_sparam_t param, bool val);
+	void (*gs_shader_set_float)(gs_sparam_t param, float val);
+	void (*gs_shader_set_int)(gs_sparam_t param, int val);
+	void (*gs_shader_setmatrix3)(gs_sparam_t param,
+			const struct matrix3 *val);
+	void (*gs_shader_set_matrix4)(gs_sparam_t param,
+			const struct matrix4 *val);
+	void (*gs_shader_set_vec2)(gs_sparam_t param, const struct vec2 *val);
+	void (*gs_shader_set_vec3)(gs_sparam_t param, const struct vec3 *val);
+	void (*gs_shader_set_vec4)(gs_sparam_t param, const struct vec4 *val);
+	void (*gs_shader_set_texture)(gs_sparam_t param, gs_texture_t val);
+	void (*gs_shader_set_val)(gs_sparam_t param, const void *val,
+			size_t size);
+	void (*gs_shader_set_default)(gs_sparam_t param);
 
 
 #ifdef __APPLE__
 #ifdef __APPLE__
 	/* OSX/Cocoa specific functions */
 	/* OSX/Cocoa specific functions */
-	texture_t (*texture_create_from_iosurface)(device_t dev, void *iosurf);
-	bool (*texture_rebind_iosurface)(texture_t texture, void *iosurf);
+	gs_texture_t (*device_texture_create_from_iosurface)(gs_device_t dev,
+			void *iosurf);
+	bool (*gs_texture_rebind_iosurface)(gs_texture_t texture, void *iosurf);
 
 
 #elif _WIN32
 #elif _WIN32
-	bool (*gdi_texture_available)(void);
-	texture_t (*device_create_gdi_texture)(device_t device,
+	bool (*device_gdi_texture_available)(void);
+	gs_texture_t (*device_texture_create_gdi)(gs_device_t device,
 			uint32_t width, uint32_t height);
 			uint32_t width, uint32_t height);
 
 
-	void *(*texture_get_dc)(texture_t gdi_tex);
-	void (*texture_release_dc)(texture_t gdi_tex);
+	void *(*gs_texture_get_dc)(gs_texture_t gdi_tex);
+	void (*gs_texture_release_dc)(gs_texture_t gdi_tex);
 #endif
 #endif
 };
 };
 
 
@@ -218,7 +237,7 @@ struct blend_state {
 
 
 struct graphics_subsystem {
 struct graphics_subsystem {
 	void                   *module;
 	void                   *module;
-	device_t               device;
+	gs_device_t            device;
 	struct gs_exports      exports;
 	struct gs_exports      exports;
 
 
 	DARRAY(struct gs_rect) viewport_stack;
 	DARRAY(struct gs_rect) viewport_stack;
@@ -229,11 +248,11 @@ struct graphics_subsystem {
 	struct matrix4         projection;
 	struct matrix4         projection;
 	struct gs_effect       *cur_effect;
 	struct gs_effect       *cur_effect;
 
 
-	vertbuffer_t           sprite_buffer;
+	gs_vertbuffer_t        sprite_buffer;
 
 
 	bool                   using_immediate;
 	bool                   using_immediate;
-	struct vb_data         *vbd;
-	vertbuffer_t           immediate_vertbuffer;
+	struct gs_vb_data      *vbd;
+	gs_vertbuffer_t        immediate_vertbuffer;
 	DARRAY(struct vec3)    verts;
 	DARRAY(struct vec3)    verts;
 	DARRAY(struct vec3)    norms;
 	DARRAY(struct vec3)    norms;
 	DARRAY(uint32_t)       colors;
 	DARRAY(uint32_t)       colors;

+ 3 - 3
libobs/graphics/graphics-magick.c

@@ -14,9 +14,9 @@ void gs_free_image_deps()
 	MagickCoreTerminus();
 	MagickCoreTerminus();
 }
 }
 
 
-texture_t gs_create_texture_from_file(const char *file)
+gs_texture_t gs_texture_create_from_file(const char *file)
 {
 {
-	texture_t     tex = NULL;
+	gs_texture_t  tex = NULL;
 	ImageInfo     *info;
 	ImageInfo     *info;
 	ExceptionInfo *exception;
 	ExceptionInfo *exception;
 	Image         *image;
 	Image         *image;
@@ -37,7 +37,7 @@ texture_t gs_create_texture_from_file(const char *file)
 		ExportImagePixels(image, 0, 0, cx, cy, "BGRA", CharPixel,
 		ExportImagePixels(image, 0, 0, cx, cy, "BGRA", CharPixel,
 				data, exception);
 				data, exception);
 		if (exception->severity == UndefinedException)
 		if (exception->severity == UndefinedException)
-			tex = gs_create_texture(cx, cy, GS_BGRA, 1,
+			tex = gs_texture_create(cx, cy, GS_BGRA, 1,
 					(const uint8_t**)&data, 0);
 					(const uint8_t**)&data, 0);
 		else
 		else
 			blog(LOG_WARNING, "magickcore warning/error getting "
 			blog(LOG_WARNING, "magickcore warning/error getting "

File diff suppressed because it is too large
+ 163 - 156
libobs/graphics/graphics.c


+ 231 - 219
libobs/graphics/graphics.h

@@ -124,7 +124,7 @@ enum gs_stencil_side {
 	GS_STENCIL_BOTH
 	GS_STENCIL_BOTH
 };
 };
 
 
-enum gs_stencil_op {
+enum gs_stencil_op_type {
 	GS_KEEP,
 	GS_KEEP,
 	GS_ZERO,
 	GS_ZERO,
 	GS_REPLACE,
 	GS_REPLACE,
@@ -168,12 +168,12 @@ enum gs_texture_type {
 	GS_TEXTURE_CUBE
 	GS_TEXTURE_CUBE
 };
 };
 
 
-struct tvertarray {
+struct gs_tvertarray {
 	size_t width;
 	size_t width;
 	void *array;
 	void *array;
 };
 };
 
 
-struct vb_data {
+struct gs_vb_data {
 	size_t num;
 	size_t num;
 	struct vec3 *points;
 	struct vec3 *points;
 	struct vec3 *normals;
 	struct vec3 *normals;
@@ -181,15 +181,15 @@ struct vb_data {
 	uint32_t *colors;
 	uint32_t *colors;
 
 
 	size_t num_tex;
 	size_t num_tex;
-	struct tvertarray *tvarray;
+	struct gs_tvertarray *tvarray;
 };
 };
 
 
-static inline struct vb_data *vbdata_create(void)
+static inline struct gs_vb_data *gs_vbdata_create(void)
 {
 {
-	return (struct vb_data*)bzalloc(sizeof(struct vb_data));
+	return (struct gs_vb_data*)bzalloc(sizeof(struct gs_vb_data));
 }
 }
 
 
-static inline void vbdata_destroy(struct vb_data *data)
+static inline void gs_vbdata_destroy(struct gs_vb_data *data)
 {
 {
 	uint32_t i;
 	uint32_t i;
 	if (!data)
 	if (!data)
@@ -239,154 +239,161 @@ struct gs_sampler_state;
 struct gs_shader;
 struct gs_shader;
 struct gs_swap_chain;
 struct gs_swap_chain;
 struct gs_texrender;
 struct gs_texrender;
-struct shader_param;
+struct gs_shader_param;
 struct gs_effect;
 struct gs_effect;
-struct effect_technique;
-struct effect_pass;
-struct effect_param;
+struct gs_effect_technique;
+struct gs_effect_pass;
+struct gs_effect_param;
 struct gs_device;
 struct gs_device;
 struct graphics_subsystem;
 struct graphics_subsystem;
 
 
-typedef struct gs_texture         *texture_t;
-typedef struct gs_stage_surface   *stagesurf_t;
-typedef struct gs_zstencil_buffer *zstencil_t;
-typedef struct gs_vertex_buffer   *vertbuffer_t;
-typedef struct gs_index_buffer    *indexbuffer_t;
-typedef struct gs_sampler_state   *samplerstate_t;
-typedef struct gs_swap_chain      *swapchain_t;
-typedef struct gs_texture_render  *texrender_t;
-typedef struct gs_shader          *shader_t;
-typedef struct shader_param       *sparam_t;
-typedef struct gs_effect          *effect_t;
-typedef struct effect_technique   *technique_t;
-typedef struct effect_param       *eparam_t;
-typedef struct gs_device          *device_t;
-typedef struct graphics_subsystem *graphics_t;
+typedef struct gs_texture          *gs_texture_t;
+typedef struct gs_stage_surface    *gs_stagesurf_t;
+typedef struct gs_zstencil_buffer  *gs_zstencil_t;
+typedef struct gs_vertex_buffer    *gs_vertbuffer_t;
+typedef struct gs_index_buffer     *gs_indexbuffer_t;
+typedef struct gs_sampler_state    *gs_samplerstate_t;
+typedef struct gs_swap_chain       *gs_swapchain_t;
+typedef struct gs_texture_render   *gs_texrender_t;
+typedef struct gs_shader           *gs_shader_t;
+typedef struct gs_shader_param     *gs_sparam_t;
+typedef struct gs_effect           *gs_effect_t;
+typedef struct gs_effect_technique *gs_technique_t;
+typedef struct gs_effect_param     *gs_eparam_t;
+typedef struct gs_device           *gs_device_t;
+typedef struct graphics_subsystem  *graphics_t;
 
 
 /* ---------------------------------------------------
 /* ---------------------------------------------------
  * shader functions
  * shader functions
  * --------------------------------------------------- */
  * --------------------------------------------------- */
 
 
-enum shader_param_type {
-	SHADER_PARAM_UNKNOWN,
-	SHADER_PARAM_BOOL,
-	SHADER_PARAM_FLOAT,
-	SHADER_PARAM_INT,
-	SHADER_PARAM_STRING,
-	SHADER_PARAM_VEC2,
-	SHADER_PARAM_VEC3,
-	SHADER_PARAM_VEC4,
-	SHADER_PARAM_MATRIX4X4,
-	SHADER_PARAM_TEXTURE,
+enum gs_shader_param_type {
+	GS_SHADER_PARAM_UNKNOWN,
+	GS_SHADER_PARAM_BOOL,
+	GS_SHADER_PARAM_FLOAT,
+	GS_SHADER_PARAM_INT,
+	GS_SHADER_PARAM_STRING,
+	GS_SHADER_PARAM_VEC2,
+	GS_SHADER_PARAM_VEC3,
+	GS_SHADER_PARAM_VEC4,
+	GS_SHADER_PARAM_MATRIX4X4,
+	GS_SHADER_PARAM_TEXTURE,
 };
 };
 
 
-struct shader_param_info {
-	enum shader_param_type type;
+struct gs_shader_param_info {
+	enum gs_shader_param_type type;
 	const char *name;
 	const char *name;
 };
 };
 
 
-enum shader_type {
-	SHADER_VERTEX,
-	SHADER_PIXEL,
+enum gs_shader_type {
+	GS_SHADER_VERTEX,
+	GS_SHADER_PIXEL,
 };
 };
 
 
-EXPORT void shader_destroy(shader_t shader);
+EXPORT void gs_shader_destroy(gs_shader_t shader);
 
 
-EXPORT int shader_numparams(shader_t shader);
-EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
-EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
-
-EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
-EXPORT sparam_t shader_getworldmatrix(shader_t shader);
+EXPORT int gs_shader_get_num_params(gs_shader_t shader);
+EXPORT gs_sparam_t gs_shader_get_param_by_idx(gs_shader_t shader,
+		uint32_t param);
+EXPORT gs_sparam_t gs_shader_get_param_by_name(gs_shader_t shader,
+		const char *name);
 
 
-EXPORT void shader_getparaminfo(sparam_t param, struct shader_param_info *info);
-EXPORT void shader_setbool(sparam_t param, bool val);
-EXPORT void shader_setfloat(sparam_t param, float val);
-EXPORT void shader_setint(sparam_t param, int val);
-EXPORT void shader_setmatrix3(sparam_t param, const struct matrix3 *val);
-EXPORT void shader_setmatrix4(sparam_t param, const struct matrix4 *val);
-EXPORT void shader_setvec2(sparam_t param, const struct vec2 *val);
-EXPORT void shader_setvec3(sparam_t param, const struct vec3 *val);
-EXPORT void shader_setvec4(sparam_t param, const struct vec4 *val);
-EXPORT void shader_settexture(sparam_t param, texture_t val);
-EXPORT void shader_setval(sparam_t param, const void *val, size_t size);
-EXPORT void shader_setdefault(sparam_t param);
+EXPORT gs_sparam_t gs_shader_get_viewproj_matrix(gs_shader_t shader);
+EXPORT gs_sparam_t gs_shader_get_world_matrix(gs_shader_t shader);
+
+EXPORT void gs_shader_get_param_info(gs_sparam_t param,
+		struct gs_shader_param_info *info);
+EXPORT void gs_shader_set_bool(gs_sparam_t param, bool val);
+EXPORT void gs_shader_set_float(gs_sparam_t param, float val);
+EXPORT void gs_shader_set_int(gs_sparam_t param, int val);
+EXPORT void gs_shader_setmatrix3(gs_sparam_t param, const struct matrix3 *val);
+EXPORT void gs_shader_set_matrix4(gs_sparam_t param, const struct matrix4 *val);
+EXPORT void gs_shader_set_vec2(gs_sparam_t param, const struct vec2 *val);
+EXPORT void gs_shader_set_vec3(gs_sparam_t param, const struct vec3 *val);
+EXPORT void gs_shader_set_vec4(gs_sparam_t param, const struct vec4 *val);
+EXPORT void gs_shader_set_texture(gs_sparam_t param, gs_texture_t val);
+EXPORT void gs_shader_set_val(gs_sparam_t param, const void *val, size_t size);
+EXPORT void gs_shader_set_default(gs_sparam_t param);
 
 
 /* ---------------------------------------------------
 /* ---------------------------------------------------
  * effect functions
  * effect functions
  * --------------------------------------------------- */
  * --------------------------------------------------- */
 
 
-/*enum effect_property_type {
-	EFFECT_NONE,
-	EFFECT_BOOL,
-	EFFECT_FLOAT,
-	EFFECT_COLOR,
-	EFFECT_TEXTURE
+/*enum gs_effect_property_type {
+	GS_EFFECT_NONE,
+	GS_EFFECT_BOOL,
+	GS_EFFECT_FLOAT,
+	GS_EFFECT_COLOR,
+	GS_EFFECT_TEXTURE
 };*/
 };*/
 
 
-struct effect_param_info {
+struct gs_effect_param_info {
 	const char *name;
 	const char *name;
-	enum shader_param_type type;
+	enum gs_shader_param_type type;
 
 
 	/* const char *full_name;
 	/* const char *full_name;
-	enum effect_property_type prop_type;
+	enum gs_effect_property_type prop_type;
 
 
 	float min, max, inc, mul; */
 	float min, max, inc, mul; */
 };
 };
 
 
-EXPORT void effect_destroy(effect_t effect);
+EXPORT void gs_effect_destroy(gs_effect_t effect);
 
 
-EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
+EXPORT gs_technique_t gs_effect_get_technique(gs_effect_t effect,
+		const char *name);
 
 
-EXPORT size_t technique_begin(technique_t technique);
-EXPORT void technique_end(technique_t technique);
-EXPORT bool technique_beginpass(technique_t technique, size_t pass);
-EXPORT bool technique_beginpassbyname(technique_t technique,
+EXPORT size_t gs_technique_begin(gs_technique_t technique);
+EXPORT void gs_technique_end(gs_technique_t technique);
+EXPORT bool gs_technique_begin_pass(gs_technique_t technique, size_t pass);
+EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t technique,
 		const char *name);
 		const char *name);
-EXPORT void technique_endpass(technique_t technique);
+EXPORT void gs_technique_end_pass(gs_technique_t technique);
 
 
-EXPORT size_t effect_numparams(effect_t effect);
-EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
-EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
+EXPORT size_t gs_effect_get_num_params(gs_effect_t effect);
+EXPORT gs_eparam_t gs_effect_get_param_by_idx(gs_effect_t effect, size_t param);
+EXPORT gs_eparam_t gs_effect_get_param_by_name(gs_effect_t effect,
+		const char *name);
 
 
 /** used internally */
 /** used internally */
-EXPORT void effect_updateparams(effect_t effect);
-
-EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
-EXPORT eparam_t effect_getworldmatrix(effect_t effect);
-
-EXPORT void effect_getparaminfo(eparam_t param, struct effect_param_info *info);
-EXPORT void effect_setbool(eparam_t param, bool val);
-EXPORT void effect_setfloat(eparam_t param, float val);
-EXPORT void effect_setint(eparam_t param, int val);
-EXPORT void effect_setmatrix4(eparam_t param, const struct matrix4 *val);
-EXPORT void effect_setvec2(eparam_t param, const struct vec2 *val);
-EXPORT void effect_setvec3(eparam_t param, const struct vec3 *val);
-EXPORT void effect_setvec4(eparam_t param, const struct vec4 *val);
-EXPORT void effect_settexture(eparam_t param, texture_t val);
-EXPORT void effect_setval(eparam_t param, const void *val, size_t size);
-EXPORT void effect_setdefault(eparam_t param);
+EXPORT void gs_effect_update_params(gs_effect_t effect);
+
+EXPORT gs_eparam_t gs_effect_get_viewproj_matrix(gs_effect_t effect);
+EXPORT gs_eparam_t gs_effect_get_world_matrix(gs_effect_t effect);
+
+EXPORT void gs_effect_get_param_info(gs_eparam_t param,
+		struct gs_effect_param_info *info);
+EXPORT void gs_effect_set_bool(gs_eparam_t param, bool val);
+EXPORT void gs_effect_set_float(gs_eparam_t param, float val);
+EXPORT void gs_effect_set_int(gs_eparam_t param, int val);
+EXPORT void gs_effect_set_matrix4(gs_eparam_t param, const struct matrix4 *val);
+EXPORT void gs_effect_set_vec2(gs_eparam_t param, const struct vec2 *val);
+EXPORT void gs_effect_set_vec3(gs_eparam_t param, const struct vec3 *val);
+EXPORT void gs_effect_set_vec4(gs_eparam_t param, const struct vec4 *val);
+EXPORT void gs_effect_set_texture(gs_eparam_t param, gs_texture_t val);
+EXPORT void gs_effect_set_val(gs_eparam_t param, const void *val, size_t size);
+EXPORT void gs_effect_set_default(gs_eparam_t param);
 
 
 /* ---------------------------------------------------
 /* ---------------------------------------------------
  * texture render helper functions
  * texture render helper functions
  * --------------------------------------------------- */
  * --------------------------------------------------- */
 
 
-EXPORT texrender_t texrender_create(enum gs_color_format format,
+EXPORT gs_texrender_t gs_texrender_create(enum gs_color_format format,
 		enum gs_zstencil_format zsformat);
 		enum gs_zstencil_format zsformat);
-EXPORT void texrender_destroy(texrender_t texrender);
-EXPORT bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy);
-EXPORT void texrender_end(texrender_t texrender);
-EXPORT void texrender_reset(texrender_t texrender);
-EXPORT texture_t texrender_gettexture(texrender_t texrender);
+EXPORT void gs_texrender_destroy(gs_texrender_t texrender);
+EXPORT bool gs_texrender_begin(gs_texrender_t texrender, uint32_t cx,
+		uint32_t cy);
+EXPORT void gs_texrender_end(gs_texrender_t texrender);
+EXPORT void gs_texrender_reset(gs_texrender_t texrender);
+EXPORT gs_texture_t gs_texrender_get_texture(gs_texrender_t texrender);
 
 
 /* ---------------------------------------------------
 /* ---------------------------------------------------
  * graphics subsystem
  * graphics subsystem
  * --------------------------------------------------- */
  * --------------------------------------------------- */
 
 
-#define GS_BUILDMIPMAPS (1<<0)
-#define GS_DYNAMIC      (1<<1)
-#define GS_RENDERTARGET (1<<2)
-#define GS_GL_DUMMYTEX  (1<<3) /**<< texture with no allocated texture data */
+#define GS_BUILD_MIPMAPS (1<<0)
+#define GS_DYNAMIC       (1<<1)
+#define GS_RENDER_TARGET (1<<2)
+#define GS_GL_DUMMYTEX   (1<<3) /**<< texture with no allocated texture data */
 
 
 /* ---------------- */
 /* ---------------- */
 /* global functions */
 /* global functions */
@@ -420,16 +427,16 @@ struct gs_init_data {
 #define GS_DEVICE_OPENGL      1
 #define GS_DEVICE_OPENGL      1
 #define GS_DEVICE_DIRECT3D_11 2
 #define GS_DEVICE_DIRECT3D_11 2
 
 
-EXPORT const char *gs_device_name(void);
-EXPORT int gs_device_type(void);
+EXPORT const char *gs_get_device_name(void);
+EXPORT int gs_get_device_type(void);
 
 
 EXPORT int gs_create(graphics_t *graphics, const char *module,
 EXPORT int gs_create(graphics_t *graphics, const char *module,
 		struct gs_init_data *data);
 		struct gs_init_data *data);
 EXPORT void gs_destroy(graphics_t graphics);
 EXPORT void gs_destroy(graphics_t graphics);
 
 
-EXPORT void gs_entercontext(graphics_t graphics);
-EXPORT void gs_leavecontext(void);
-EXPORT graphics_t gs_getcontext(void);
+EXPORT void gs_enter_context(graphics_t graphics);
+EXPORT void gs_leave_context(void);
+EXPORT graphics_t gs_get_context(void);
 
 
 EXPORT void gs_matrix_push(void);
 EXPORT void gs_matrix_push(void);
 EXPORT void gs_matrix_pop(void);
 EXPORT void gs_matrix_pop(void);
@@ -446,9 +453,9 @@ EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
 EXPORT void gs_matrix_translate3f(float x, float y, float z);
 EXPORT void gs_matrix_translate3f(float x, float y, float z);
 EXPORT void gs_matrix_scale3f(float x, float y, float z);
 EXPORT void gs_matrix_scale3f(float x, float y, float z);
 
 
-EXPORT void gs_renderstart(bool b_new);
-EXPORT void gs_renderstop(enum gs_draw_mode mode);
-EXPORT vertbuffer_t gs_rendersave(void);
+EXPORT void gs_render_start(bool b_new);
+EXPORT void gs_render_stop(enum gs_draw_mode mode);
+EXPORT gs_vertbuffer_t gs_render_save(void);
 EXPORT void gs_vertex2f(float x, float y);
 EXPORT void gs_vertex2f(float x, float y);
 EXPORT void gs_vertex3f(float x, float y, float z);
 EXPORT void gs_vertex3f(float x, float y, float z);
 EXPORT void gs_normal3f(float x, float y, float z);
 EXPORT void gs_normal3f(float x, float y, float z);
@@ -460,20 +467,20 @@ EXPORT void gs_normal3v(const struct vec3 *v);
 EXPORT void gs_color4v(const struct vec4 *v);
 EXPORT void gs_color4v(const struct vec4 *v);
 EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
 EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
 
 
-EXPORT input_t gs_getinput(void);
-EXPORT effect_t gs_geteffect(void);
+EXPORT input_t gs_get_input(void);
+EXPORT gs_effect_t gs_get_effect(void);
 
 
-EXPORT effect_t gs_create_effect_from_file(const char *file,
+EXPORT gs_effect_t gs_effect_create_from_file(const char *file,
 		char **error_string);
 		char **error_string);
-EXPORT effect_t gs_create_effect(const char *effect_string,
+EXPORT gs_effect_t gs_effect_create(const char *effect_string,
 		const char *filename, char **error_string);
 		const char *filename, char **error_string);
 
 
-EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
+EXPORT gs_shader_t gs_vertexshader_create_from_file(const char *file,
 		char **error_string);
 		char **error_string);
-EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
+EXPORT gs_shader_t gs_pixelshader_create_from_file(const char *file,
 		char **error_string);
 		char **error_string);
 
 
-EXPORT texture_t gs_create_texture_from_file(const char *file);
+EXPORT gs_texture_t gs_texture_create_from_file(const char *file);
 
 
 #define GS_FLIP_U (1<<0)
 #define GS_FLIP_U (1<<0)
 #define GS_FLIP_V (1<<1)
 #define GS_FLIP_V (1<<1)
@@ -485,26 +492,26 @@ EXPORT texture_t gs_create_texture_from_file(const char *file);
  * The flip value specifies whether the texture shoudl be flipped on the U or V
  * The flip value specifies whether the texture shoudl be flipped on the U or V
  * axis with GS_FLIP_U and GS_FLIP_V.
  * axis with GS_FLIP_U and GS_FLIP_V.
  */
  */
-EXPORT void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
+EXPORT void gs_draw_sprite(gs_texture_t tex, uint32_t flip, uint32_t width,
 		uint32_t height);
 		uint32_t height);
 
 
-EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
+EXPORT void gs_draw_cube_backdrop(gs_texture_t cubetex, const struct quat *rot,
 		float left, float right, float top, float bottom, float znear);
 		float left, float right, float top, float bottom, float znear);
 
 
 /** sets the viewport to current swap chain size */
 /** sets the viewport to current swap chain size */
-EXPORT void gs_resetviewport(void);
+EXPORT void gs_reset_viewport(void);
 
 
 /** sets default screen-sized orthographich mode */
 /** sets default screen-sized orthographich mode */
-EXPORT void gs_set2dmode(void);
+EXPORT void gs_set_2d_mode(void);
 /** sets default screen-sized perspective mode */
 /** sets default screen-sized perspective mode */
-EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
+EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
 
 
 EXPORT void gs_viewport_push(void);
 EXPORT void gs_viewport_push(void);
 EXPORT void gs_viewport_pop(void);
 EXPORT void gs_viewport_pop(void);
 
 
-EXPORT void texture_setimage(texture_t tex, const uint8_t *data,
+EXPORT void gs_texture_set_image(gs_texture_t tex, const uint8_t *data,
 		uint32_t linesize, bool invert);
 		uint32_t linesize, bool invert);
-EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
+EXPORT void gs_cubetexture_set_image(gs_texture_t cubetex, uint32_t side,
 		const void *data, uint32_t linesize, bool invert);
 		const void *data, uint32_t linesize, bool invert);
 
 
 EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
 EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
@@ -514,104 +521,106 @@ EXPORT void gs_reset_blend_state(void);
 /* -------------------------- */
 /* -------------------------- */
 /* library-specific functions */
 /* library-specific functions */
 
 
-EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
+EXPORT gs_swapchain_t gs_swapchain_create(struct gs_init_data *data);
 
 
 EXPORT void gs_resize(uint32_t x, uint32_t y);
 EXPORT void gs_resize(uint32_t x, uint32_t y);
-EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
-EXPORT uint32_t gs_getwidth(void);
-EXPORT uint32_t gs_getheight(void);
+EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
+EXPORT uint32_t gs_get_width(void);
+EXPORT uint32_t gs_get_height(void);
 
 
-EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
+EXPORT gs_texture_t gs_texture_create(uint32_t width, uint32_t height,
 		enum gs_color_format color_format, uint32_t levels,
 		enum gs_color_format color_format, uint32_t levels,
 		const uint8_t **data, uint32_t flags);
 		const uint8_t **data, uint32_t flags);
-EXPORT texture_t gs_create_cubetexture(uint32_t size,
+EXPORT gs_texture_t gs_cubetexture_create(uint32_t size,
 		enum gs_color_format color_format, uint32_t levels,
 		enum gs_color_format color_format, uint32_t levels,
 		const uint8_t **data, uint32_t flags);
 		const uint8_t **data, uint32_t flags);
-EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
+EXPORT gs_texture_t gs_voltexture_create(uint32_t width, uint32_t height,
 		uint32_t depth, enum gs_color_format color_format,
 		uint32_t depth, enum gs_color_format color_format,
 		uint32_t levels, const uint8_t **data, uint32_t flags);
 		uint32_t levels, const uint8_t **data, uint32_t flags);
 
 
-EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
+EXPORT gs_zstencil_t gs_zstencil_create(uint32_t width, uint32_t height,
 		enum gs_zstencil_format format);
 		enum gs_zstencil_format format);
 
 
-EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
+EXPORT gs_stagesurf_t gs_stagesurface_create(uint32_t width, uint32_t height,
 		enum gs_color_format color_format);
 		enum gs_color_format color_format);
 
 
-EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
+EXPORT gs_samplerstate_t gs_samplerstate_create(struct gs_sampler_info *info);
 
 
-EXPORT shader_t gs_create_vertexshader(const char *shader,
+EXPORT gs_shader_t gs_vertexshader_create(const char *shader,
 		const char *file, char **error_string);
 		const char *file, char **error_string);
-EXPORT shader_t gs_create_pixelshader(const char *shader,
+EXPORT gs_shader_t gs_pixelshader_create(const char *shader,
 		const char *file, char **error_string);
 		const char *file, char **error_string);
 
 
-EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
+EXPORT gs_vertbuffer_t gs_vertexbuffer_create(struct gs_vb_data *data,
 		uint32_t flags);
 		uint32_t flags);
-EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
+EXPORT gs_indexbuffer_t gs_indexbuffer_create(enum gs_index_type type,
 		void *indices, size_t num, uint32_t flags);
 		void *indices, size_t num, uint32_t flags);
 
 
-EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
+EXPORT enum gs_texture_type gs_get_texture_type(gs_texture_t texture);
 
 
-EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
-EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
-EXPORT void gs_load_texture(texture_t tex, int unit);
-EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
-EXPORT void gs_load_vertexshader(shader_t vertshader);
-EXPORT void gs_load_pixelshader(shader_t pixelshader);
+EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t vertbuffer);
+EXPORT void gs_load_indexbuffer(gs_indexbuffer_t indexbuffer);
+EXPORT void gs_load_texture(gs_texture_t tex, int unit);
+EXPORT void gs_load_samplerstate(gs_samplerstate_t samplerstate, int unit);
+EXPORT void gs_load_vertexshader(gs_shader_t vertshader);
+EXPORT void gs_load_pixelshader(gs_shader_t pixelshader);
 
 
-EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
+EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
 
 
-EXPORT shader_t gs_getvertexshader(void);
-EXPORT shader_t gs_getpixelshader(void);
+EXPORT gs_shader_t gs_get_vertex_shader(void);
+EXPORT gs_shader_t gs_get_pixel_shader(void);
 
 
-EXPORT texture_t  gs_getrendertarget(void);
-EXPORT zstencil_t gs_getzstenciltarget(void);
+EXPORT gs_texture_t  gs_get_render_target(void);
+EXPORT gs_zstencil_t gs_get_zstencil_target(void);
 
 
-EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
-EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
-		zstencil_t zstencil);
+EXPORT void gs_set_render_target(gs_texture_t tex, gs_zstencil_t zstencil);
+EXPORT void gs_set_cube_render_target(gs_texture_t cubetex, int side,
+		gs_zstencil_t zstencil);
 
 
-EXPORT void gs_copy_texture(texture_t dst, texture_t src);
+EXPORT void gs_copy_texture(gs_texture_t dst, gs_texture_t src);
 EXPORT void gs_copy_texture_region(
 EXPORT void gs_copy_texture_region(
-		texture_t dst, uint32_t dst_x, uint32_t dst_y,
-		texture_t src, uint32_t src_x, uint32_t src_y,
+		gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
+		gs_texture_t src, uint32_t src_x, uint32_t src_y,
 		uint32_t src_w, uint32_t src_h);
 		uint32_t src_w, uint32_t src_h);
-EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
+EXPORT void gs_stage_texture(gs_stagesurf_t dst, gs_texture_t src);
 
 
-EXPORT void gs_beginscene(void);
+EXPORT void gs_begin_scene(void);
 EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
 EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
 		uint32_t num_verts);
 		uint32_t num_verts);
-EXPORT void gs_endscene(void);
+EXPORT void gs_end_scene(void);
 
 
 #define GS_CLEAR_COLOR   (1<<0)
 #define GS_CLEAR_COLOR   (1<<0)
 #define GS_CLEAR_DEPTH   (1<<1)
 #define GS_CLEAR_DEPTH   (1<<1)
 #define GS_CLEAR_STENCIL (1<<2)
 #define GS_CLEAR_STENCIL (1<<2)
 
 
-EXPORT void gs_load_swapchain(swapchain_t swapchain);
+EXPORT void gs_load_swapchain(gs_swapchain_t swapchain);
 EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
 EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
 		float depth, uint8_t stencil);
 		float depth, uint8_t stencil);
 EXPORT void gs_present(void);
 EXPORT void gs_present(void);
 EXPORT void gs_flush(void);
 EXPORT void gs_flush(void);
 
 
-EXPORT void gs_setcullmode(enum gs_cull_mode mode);
-EXPORT enum gs_cull_mode gs_getcullmode(void);
+EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
+EXPORT enum gs_cull_mode gs_get_cull_mode(void);
 
 
 EXPORT void gs_enable_blending(bool enable);
 EXPORT void gs_enable_blending(bool enable);
-EXPORT void gs_enable_depthtest(bool enable);
-EXPORT void gs_enable_stenciltest(bool enable);
-EXPORT void gs_enable_stencilwrite(bool enable);
+EXPORT void gs_enable_depth_test(bool enable);
+EXPORT void gs_enable_stencil_test(bool enable);
+EXPORT void gs_enable_stencil_write(bool enable);
 EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
 EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
 
 
-EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
-EXPORT void gs_depthfunction(enum gs_depth_test test);
+EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
+EXPORT void gs_depth_function(enum gs_depth_test test);
 
 
-EXPORT void gs_stencilfunction(enum gs_stencil_side side,
+EXPORT void gs_stencil_function(enum gs_stencil_side side,
 		enum gs_depth_test test);
 		enum gs_depth_test test);
-EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
-		enum gs_stencil_op zfail, enum gs_stencil_op zpass);
+EXPORT void gs_stencil_op(enum gs_stencil_side side,
+		enum gs_stencil_op_type fail,
+		enum gs_stencil_op_type zfail,
+		enum gs_stencil_op_type zpass);
 
 
-EXPORT void gs_setviewport(int x, int y, int width, int height);
-EXPORT void gs_getviewport(struct gs_rect *rect);
-EXPORT void gs_setscissorrect(struct gs_rect *rect);
+EXPORT void gs_set_viewport(int x, int y, int width, int height);
+EXPORT void gs_get_viewport(struct gs_rect *rect);
+EXPORT void gs_set_scissor_rect(struct gs_rect *rect);
 
 
 EXPORT void gs_ortho(float left, float right, float top, float bottom,
 EXPORT void gs_ortho(float left, float right, float top, float bottom,
 		float znear, float zfar);
 		float znear, float zfar);
@@ -621,72 +630,75 @@ EXPORT void gs_frustum(float left, float right, float top, float bottom,
 EXPORT void gs_projection_push(void);
 EXPORT void gs_projection_push(void);
 EXPORT void gs_projection_pop(void);
 EXPORT void gs_projection_pop(void);
 
 
-EXPORT void     swapchain_destroy(swapchain_t swapchain);
+EXPORT void     gs_swapchain_destroy(gs_swapchain_t swapchain);
 
 
-EXPORT void     texture_destroy(texture_t tex);
-EXPORT uint32_t texture_getwidth(texture_t tex);
-EXPORT uint32_t texture_getheight(texture_t tex);
-EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
-EXPORT bool     texture_map(texture_t tex, uint8_t **ptr, uint32_t *linesize);
-EXPORT void     texture_unmap(texture_t tex);
+EXPORT void     gs_texture_destroy(gs_texture_t tex);
+EXPORT uint32_t gs_texture_get_width(gs_texture_t tex);
+EXPORT uint32_t gs_texture_get_height(gs_texture_t tex);
+EXPORT enum gs_color_format gs_texture_get_color_format(gs_texture_t tex);
+EXPORT bool     gs_texture_map(gs_texture_t tex, uint8_t **ptr,
+		uint32_t *linesize);
+EXPORT void     gs_texture_unmap(gs_texture_t tex);
 /** special-case function (GL only) - specifies whether the texture is a
 /** special-case function (GL only) - specifies whether the texture is a
  * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  * coordinates, doesn't support mipmapping, and requires address clamping */
  * coordinates, doesn't support mipmapping, and requires address clamping */
-EXPORT bool     texture_isrect(texture_t tex);
+EXPORT bool     gs_texture_is_rect(gs_texture_t tex);
 /**
 /**
  * Gets a pointer to the context-specific object associated with the texture.
  * Gets a pointer to the context-specific object associated with the texture.
  * For example, for GL, this is a GLuint*.  For D3D11, ID3D11Texture2D*.
  * For example, for GL, this is a GLuint*.  For D3D11, ID3D11Texture2D*.
  */
  */
-EXPORT void    *texture_getobj(texture_t tex);
-
-EXPORT void     cubetexture_destroy(texture_t cubetex);
-EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
-EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
-
-EXPORT void     volumetexture_destroy(texture_t voltex);
-EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
-EXPORT uint32_t volumetexture_getheight(texture_t voltex);
-EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
-EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
-
-EXPORT void     stagesurface_destroy(stagesurf_t stagesurf);
-EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
-EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
-EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
-EXPORT bool     stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
+EXPORT void    *gs_texture_get_obj(gs_texture_t tex);
+
+EXPORT void     gs_cubetexture_destroy(gs_texture_t cubetex);
+EXPORT uint32_t gs_cubetexture_get_size(gs_texture_t cubetex);
+EXPORT enum gs_color_format gs_cubetexture_get_color_format(
+		gs_texture_t cubetex);
+
+EXPORT void     gs_voltexture_destroy(gs_texture_t voltex);
+EXPORT uint32_t gs_voltexture_get_width(gs_texture_t voltex);
+EXPORT uint32_t gs_voltexture_get_height(gs_texture_t voltex);
+EXPORT uint32_t gs_voltexture_getdepth(gs_texture_t voltex);
+EXPORT enum gs_color_format gs_voltexture_get_color_format(gs_texture_t voltex);
+
+EXPORT void     gs_stagesurface_destroy(gs_stagesurf_t stagesurf);
+EXPORT uint32_t gs_stagesurface_get_width(gs_stagesurf_t stagesurf);
+EXPORT uint32_t gs_stagesurface_get_height(gs_stagesurf_t stagesurf);
+EXPORT enum gs_color_format gs_stagesurface_get_color_format(
+		gs_stagesurf_t stagesurf);
+EXPORT bool     gs_stagesurface_map(gs_stagesurf_t stagesurf, uint8_t **data,
 		uint32_t *linesize);
 		uint32_t *linesize);
-EXPORT void     stagesurface_unmap(stagesurf_t stagesurf);
+EXPORT void     gs_stagesurface_unmap(gs_stagesurf_t stagesurf);
 
 
-EXPORT void     zstencil_destroy(zstencil_t zstencil);
+EXPORT void     gs_zstencil_destroy(gs_zstencil_t zstencil);
 
 
-EXPORT void     samplerstate_destroy(samplerstate_t samplerstate);
+EXPORT void     gs_samplerstate_destroy(gs_samplerstate_t samplerstate);
 
 
-EXPORT void     vertexbuffer_destroy(vertbuffer_t vertbuffer);
-EXPORT void     vertexbuffer_flush(vertbuffer_t vertbuffer);
-EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
+EXPORT void     gs_vertexbuffer_destroy(gs_vertbuffer_t vertbuffer);
+EXPORT void     gs_vertexbuffer_flush(gs_vertbuffer_t vertbuffer);
+EXPORT struct gs_vb_data *gs_vertexbuffer_get_data(gs_vertbuffer_t vertbuffer);
 
 
-EXPORT void     indexbuffer_destroy(indexbuffer_t indexbuffer);
-EXPORT void     indexbuffer_flush(indexbuffer_t indexbuffer);
-EXPORT void     *indexbuffer_getdata(indexbuffer_t indexbuffer);
-EXPORT size_t   indexbuffer_numindices(indexbuffer_t indexbuffer);
-EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
+EXPORT void     gs_indexbuffer_destroy(gs_indexbuffer_t indexbuffer);
+EXPORT void     gs_indexbuffer_flush(gs_indexbuffer_t indexbuffer);
+EXPORT void     *gs_indexbuffer_get_data(gs_indexbuffer_t indexbuffer);
+EXPORT size_t   gs_indexbuffer_get_num_indices(gs_indexbuffer_t indexbuffer);
+EXPORT enum gs_index_type gs_indexbuffer_get_type(gs_indexbuffer_t indexbuffer);
 
 
 #ifdef __APPLE__
 #ifdef __APPLE__
 
 
 /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
 /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  * from shared surface resources */
  * from shared surface resources */
-EXPORT texture_t gs_create_texture_from_iosurface(void *iosurf);
-EXPORT bool     texture_rebind_iosurface(texture_t texture, void *iosurf);
+EXPORT gs_texture_t gs_texture_create_from_iosurface(void *iosurf);
+EXPORT bool     gs_texture_rebind_iosurface(gs_texture_t texture, void *iosurf);
 
 
 #elif _WIN32
 #elif _WIN32
 
 
 EXPORT bool gs_gdi_texture_available(void);
 EXPORT bool gs_gdi_texture_available(void);
 
 
 /** creates a windows GDI-lockable texture */
 /** creates a windows GDI-lockable texture */
-EXPORT texture_t gs_create_gdi_texture(uint32_t width, uint32_t height);
+EXPORT gs_texture_t gs_texture_create_gdi(uint32_t width, uint32_t height);
 
 
-EXPORT void *texture_get_dc(texture_t gdi_tex);
-EXPORT void texture_release_dc(texture_t gdi_tex);
+EXPORT void *gs_texture_get_dc(gs_texture_t gdi_tex);
+EXPORT void gs_texture_release_dc(gs_texture_t gdi_tex);
 
 
 #endif
 #endif
 
 
@@ -723,7 +735,7 @@ static inline bool gs_is_compressed_format(enum gs_color_format format)
 	return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
 	return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
 }
 }
 
 
-static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
+static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
 {
 {
 	uint32_t size = width > height ? width : height;
 	uint32_t size = width > height ? width : height;
 	uint32_t num_levels = 0;
 	uint32_t num_levels = 0;

+ 11 - 11
libobs/graphics/shader-parser.c

@@ -17,28 +17,28 @@
 
 
 #include "shader-parser.h"
 #include "shader-parser.h"
 
 
-enum shader_param_type get_shader_param_type(const char *type)
+enum gs_shader_param_type get_shader_param_type(const char *type)
 {
 {
 	if (strcmp(type, "float") == 0)
 	if (strcmp(type, "float") == 0)
-		return SHADER_PARAM_FLOAT;
+		return GS_SHADER_PARAM_FLOAT;
 	else if (strcmp(type, "float2") == 0)
 	else if (strcmp(type, "float2") == 0)
-		return SHADER_PARAM_VEC2;
+		return GS_SHADER_PARAM_VEC2;
 	else if (strcmp(type, "float3") == 0)
 	else if (strcmp(type, "float3") == 0)
-		return SHADER_PARAM_VEC3;
+		return GS_SHADER_PARAM_VEC3;
 	else if (strcmp(type, "float4") == 0)
 	else if (strcmp(type, "float4") == 0)
-		return SHADER_PARAM_VEC4;
+		return GS_SHADER_PARAM_VEC4;
 	else if (astrcmp_n(type, "texture", 7) == 0)
 	else if (astrcmp_n(type, "texture", 7) == 0)
-		return SHADER_PARAM_TEXTURE;
+		return GS_SHADER_PARAM_TEXTURE;
 	else if (strcmp(type, "float4x4") == 0)
 	else if (strcmp(type, "float4x4") == 0)
-		return SHADER_PARAM_MATRIX4X4;
+		return GS_SHADER_PARAM_MATRIX4X4;
 	else if (strcmp(type, "bool") == 0)
 	else if (strcmp(type, "bool") == 0)
-		return SHADER_PARAM_BOOL;
+		return GS_SHADER_PARAM_BOOL;
 	else if (strcmp(type, "int") == 0)
 	else if (strcmp(type, "int") == 0)
-		return SHADER_PARAM_INT;
+		return GS_SHADER_PARAM_INT;
 	else if (strcmp(type, "string") == 0)
 	else if (strcmp(type, "string") == 0)
-		return SHADER_PARAM_STRING;
+		return GS_SHADER_PARAM_STRING;
 
 
-	return SHADER_PARAM_UNKNOWN;
+	return GS_SHADER_PARAM_UNKNOWN;
 }
 }
 
 
 enum gs_sample_filter get_sample_filter(const char *filter)
 enum gs_sample_filter get_sample_filter(const char *filter)

+ 1 - 1
libobs/graphics/shader-parser.h

@@ -24,7 +24,7 @@
 extern "C" {
 extern "C" {
 #endif
 #endif
 
 
-EXPORT enum shader_param_type get_shader_param_type(const char *type);
+EXPORT enum gs_shader_param_type get_shader_param_type(const char *type);
 EXPORT enum gs_sample_filter get_sample_filter(const char *filter);
 EXPORT enum gs_sample_filter get_sample_filter(const char *filter);
 EXPORT enum gs_address_mode get_address_mode(const char *address_mode);
 EXPORT enum gs_address_mode get_address_mode(const char *address_mode);
 
 

+ 24 - 24
libobs/graphics/texture-render.c

@@ -24,8 +24,8 @@
 #include "graphics.h"
 #include "graphics.h"
 
 
 struct gs_texture_render {
 struct gs_texture_render {
-	texture_t  target, prev_target;
-	zstencil_t zs, prev_zs;
+	gs_texture_t  target, prev_target;
+	gs_zstencil_t zs, prev_zs;
 
 
 	uint32_t cx, cy;
 	uint32_t cx, cy;
 
 
@@ -35,7 +35,7 @@ struct gs_texture_render {
 	bool rendered;
 	bool rendered;
 };
 };
 
 
-texrender_t texrender_create(enum gs_color_format format,
+gs_texrender_t gs_texrender_create(enum gs_color_format format,
 		enum gs_zstencil_format zsformat)
 		enum gs_zstencil_format zsformat)
 {
 {
 	struct gs_texture_render *texrender;
 	struct gs_texture_render *texrender;
@@ -46,38 +46,38 @@ texrender_t texrender_create(enum gs_color_format format,
 	return texrender;
 	return texrender;
 }
 }
 
 
-void texrender_destroy(texrender_t texrender)
+void gs_texrender_destroy(gs_texrender_t texrender)
 {
 {
 	if (texrender) {
 	if (texrender) {
-		texture_destroy(texrender->target);
-		zstencil_destroy(texrender->zs);
+		gs_texture_destroy(texrender->target);
+		gs_zstencil_destroy(texrender->zs);
 		bfree(texrender);
 		bfree(texrender);
 	}
 	}
 }
 }
 
 
-static bool texrender_resetbuffer(texrender_t texrender, uint32_t cx,
+static bool texrender_resetbuffer(gs_texrender_t texrender, uint32_t cx,
 		uint32_t cy)
 		uint32_t cy)
 {
 {
 	if (!texrender)
 	if (!texrender)
 		return false;
 		return false;
 
 
-	texture_destroy(texrender->target);
-	zstencil_destroy(texrender->zs);
+	gs_texture_destroy(texrender->target);
+	gs_zstencil_destroy(texrender->zs);
 
 
 	texrender->target = NULL;
 	texrender->target = NULL;
 	texrender->zs     = NULL;
 	texrender->zs     = NULL;
 	texrender->cx     = cx;
 	texrender->cx     = cx;
 	texrender->cy     = cy;
 	texrender->cy     = cy;
 
 
-	texrender->target = gs_create_texture(cx, cy, texrender->format,
-			1, NULL, GS_RENDERTARGET);
+	texrender->target = gs_texture_create(cx, cy, texrender->format,
+			1, NULL, GS_RENDER_TARGET);
 	if (!texrender->target)
 	if (!texrender->target)
 		return false;
 		return false;
 
 
 	if (texrender->zsformat != GS_ZS_NONE) {
 	if (texrender->zsformat != GS_ZS_NONE) {
-		texrender->zs = gs_create_zstencil(cx, cy, texrender->zsformat);
+		texrender->zs = gs_zstencil_create(cx, cy, texrender->zsformat);
 		if (!texrender->zs) {
 		if (!texrender->zs) {
-			texture_destroy(texrender->target);
+			gs_texture_destroy(texrender->target);
 			texrender->target = NULL;
 			texrender->target = NULL;
 
 
 			return false;
 			return false;
@@ -87,15 +87,15 @@ static bool texrender_resetbuffer(texrender_t texrender, uint32_t cx,
 	return true;
 	return true;
 }
 }
 
 
-bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy)
+bool gs_texrender_begin(gs_texrender_t texrender, uint32_t cx, uint32_t cy)
 {
 {
 	if (!texrender || texrender->rendered)
 	if (!texrender || texrender->rendered)
 		return false;
 		return false;
 
 
 	if (cx == 0)
 	if (cx == 0)
-		cx = gs_getwidth();
+		cx = gs_get_width();
 	if (cy == 0)
 	if (cy == 0)
-		cy = gs_getheight();
+		cy = gs_get_height();
 
 
 	assert(cx && cy);
 	assert(cx && cy);
 	if (!cx || !cy)
 	if (!cx || !cy)
@@ -110,21 +110,21 @@ bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy)
 	gs_matrix_push();
 	gs_matrix_push();
 	gs_matrix_identity();
 	gs_matrix_identity();
 
 
-	texrender->prev_target = gs_getrendertarget();
-	texrender->prev_zs     = gs_getzstenciltarget();
-	gs_setrendertarget(texrender->target, texrender->zs);
+	texrender->prev_target = gs_get_render_target();
+	texrender->prev_zs     = gs_get_zstencil_target();
+	gs_set_render_target(texrender->target, texrender->zs);
 
 
-	gs_setviewport(0, 0, texrender->cx, texrender->cy);
+	gs_set_viewport(0, 0, texrender->cx, texrender->cy);
 
 
 	return true;
 	return true;
 }
 }
 
 
-void texrender_end(texrender_t texrender)
+void gs_texrender_end(gs_texrender_t texrender)
 {
 {
 	if (!texrender)
 	if (!texrender)
 		return;
 		return;
 
 
-	gs_setrendertarget(texrender->prev_target, texrender->prev_zs);
+	gs_set_render_target(texrender->prev_target, texrender->prev_zs);
 
 
 	gs_matrix_pop();
 	gs_matrix_pop();
 	gs_projection_pop();
 	gs_projection_pop();
@@ -133,13 +133,13 @@ void texrender_end(texrender_t texrender)
 	texrender->rendered = true;
 	texrender->rendered = true;
 }
 }
 
 
-void texrender_reset(texrender_t texrender)
+void gs_texrender_reset(gs_texrender_t texrender)
 {
 {
 	if (texrender)
 	if (texrender)
 		texrender->rendered = false;
 		texrender->rendered = false;
 }
 }
 
 
-texture_t texrender_gettexture(texrender_t texrender)
+gs_texture_t gs_texrender_get_texture(gs_texrender_t texrender)
 {
 {
 	return texrender ? texrender->target : NULL;
 	return texrender ? texrender->target : NULL;
 }
 }

+ 9 - 9
libobs/obs-display.c

@@ -25,7 +25,7 @@ bool obs_display_init(struct obs_display *display,
 	pthread_mutex_init_value(&display->draw_callbacks_mutex);
 	pthread_mutex_init_value(&display->draw_callbacks_mutex);
 
 
 	if (graphics_data) {
 	if (graphics_data) {
-		display->swap = gs_create_swapchain(graphics_data);
+		display->swap = gs_swapchain_create(graphics_data);
 		if (!display->swap) {
 		if (!display->swap) {
 			blog(LOG_ERROR, "obs_display_init: Failed to "
 			blog(LOG_ERROR, "obs_display_init: Failed to "
 			                "create swap chain");
 			                "create swap chain");
@@ -48,7 +48,7 @@ obs_display_t obs_display_create(struct gs_init_data *graphics_data)
 {
 {
 	struct obs_display *display = bzalloc(sizeof(struct obs_display));
 	struct obs_display *display = bzalloc(sizeof(struct obs_display));
 
 
-	gs_entercontext(obs->video.graphics);
+	gs_enter_context(obs->video.graphics);
 
 
 	if (!graphics_data->num_backbuffers)
 	if (!graphics_data->num_backbuffers)
 		graphics_data->num_backbuffers = 1;
 		graphics_data->num_backbuffers = 1;
@@ -66,7 +66,7 @@ obs_display_t obs_display_create(struct gs_init_data *graphics_data)
 		pthread_mutex_unlock(&obs->data.displays_mutex);
 		pthread_mutex_unlock(&obs->data.displays_mutex);
 	}
 	}
 
 
-	gs_leavecontext();
+	gs_leave_context();
 
 
 	return display;
 	return display;
 }
 }
@@ -77,7 +77,7 @@ void obs_display_free(obs_display_t display)
 	da_free(display->draw_callbacks);
 	da_free(display->draw_callbacks);
 
 
 	if (display->swap) {
 	if (display->swap) {
-		swapchain_destroy(display->swap);
+		gs_swapchain_destroy(display->swap);
 		display->swap = NULL;
 		display->swap = NULL;
 	}
 	}
 }
 }
@@ -149,24 +149,24 @@ static inline void render_display_begin(struct obs_display *display)
 		display->size_changed = false;
 		display->size_changed = false;
 	}
 	}
 
 
-	gs_beginscene();
+	gs_begin_scene();
 
 
 	vec4_set(&clear_color, 0.3f, 0.3f, 0.3f, 1.0f);
 	vec4_set(&clear_color, 0.3f, 0.3f, 0.3f, 1.0f);
 	gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH | GS_CLEAR_STENCIL,
 	gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH | GS_CLEAR_STENCIL,
 			&clear_color, 1.0f, 0);
 			&clear_color, 1.0f, 0);
 
 
-	gs_enable_depthtest(false);
+	gs_enable_depth_test(false);
 	/* gs_enable_blending(false); */
 	/* gs_enable_blending(false); */
-	gs_setcullmode(GS_NEITHER);
+	gs_set_cull_mode(GS_NEITHER);
 
 
 	gs_ortho(0.0f, (float)display->cx,
 	gs_ortho(0.0f, (float)display->cx,
 			0.0f, (float)display->cy, -100.0f, 100.0f);
 			0.0f, (float)display->cy, -100.0f, 100.0f);
-	gs_setviewport(0, 0, display->cx, display->cy);
+	gs_set_viewport(0, 0, display->cx, display->cy);
 }
 }
 
 
 static inline void render_display_end()
 static inline void render_display_end()
 {
 {
-	gs_endscene();
+	gs_end_scene();
 	gs_present();
 	gs_present();
 }
 }
 
 

+ 12 - 12
libobs/obs-internal.h

@@ -113,7 +113,7 @@ extern void obs_view_free(struct obs_view *view);
 struct obs_display {
 struct obs_display {
 	bool                            size_changed;
 	bool                            size_changed;
 	uint32_t                        cx, cy;
 	uint32_t                        cx, cy;
-	swapchain_t                     swap;
+	gs_swapchain_t                  swap;
 	pthread_mutex_t                 draw_callbacks_mutex;
 	pthread_mutex_t                 draw_callbacks_mutex;
 	DARRAY(struct draw_callback)    draw_callbacks;
 	DARRAY(struct draw_callback)    draw_callbacks;
 
 
@@ -131,19 +131,19 @@ extern void obs_display_free(struct obs_display *display);
 
 
 struct obs_core_video {
 struct obs_core_video {
 	graphics_t                      graphics;
 	graphics_t                      graphics;
-	stagesurf_t                     copy_surfaces[NUM_TEXTURES];
-	texture_t                       render_textures[NUM_TEXTURES];
-	texture_t                       output_textures[NUM_TEXTURES];
-	texture_t                       convert_textures[NUM_TEXTURES];
+	gs_stagesurf_t                  copy_surfaces[NUM_TEXTURES];
+	gs_texture_t                    render_textures[NUM_TEXTURES];
+	gs_texture_t                    output_textures[NUM_TEXTURES];
+	gs_texture_t                    convert_textures[NUM_TEXTURES];
 	bool                            textures_rendered[NUM_TEXTURES];
 	bool                            textures_rendered[NUM_TEXTURES];
 	bool                            textures_output[NUM_TEXTURES];
 	bool                            textures_output[NUM_TEXTURES];
 	bool                            textures_copied[NUM_TEXTURES];
 	bool                            textures_copied[NUM_TEXTURES];
 	bool                            textures_converted[NUM_TEXTURES];
 	bool                            textures_converted[NUM_TEXTURES];
 	struct obs_source_frame         convert_frames[NUM_TEXTURES];
 	struct obs_source_frame         convert_frames[NUM_TEXTURES];
-	effect_t                        default_effect;
-	effect_t                        solid_effect;
-	effect_t                        conversion_effect;
-	stagesurf_t                     mapped_surface;
+	gs_effect_t                     default_effect;
+	gs_effect_t                     solid_effect;
+	gs_effect_t                     conversion_effect;
+	gs_stagesurf_t                  mapped_surface;
 	int                             cur_texture;
 	int                             cur_texture;
 
 
 	video_t                         video;
 	video_t                         video;
@@ -339,8 +339,8 @@ struct obs_source {
 	float                           transition_volume;
 	float                           transition_volume;
 
 
 	/* async video data */
 	/* async video data */
-	texture_t                       async_texture;
-	texrender_t                     async_convert_texrender;
+	gs_texture_t                    async_texture;
+	gs_texrender_t                  async_convert_texrender;
 	bool                            async_gpu_conversion;
 	bool                            async_gpu_conversion;
 	enum video_format               async_format;
 	enum video_format               async_format;
 	enum gs_color_format            async_texture_format;
 	enum gs_color_format            async_texture_format;
@@ -362,7 +362,7 @@ struct obs_source {
 	struct obs_source               *filter_target;
 	struct obs_source               *filter_target;
 	DARRAY(struct obs_source*)      filters;
 	DARRAY(struct obs_source*)      filters;
 	pthread_mutex_t                 filter_mutex;
 	pthread_mutex_t                 filter_mutex;
-	texrender_t                     filter_texrender;
+	gs_texrender_t                  filter_texrender;
 	bool                            rendering_filter;
 	bool                            rendering_filter;
 };
 };
 
 

+ 1 - 1
libobs/obs-scene.c

@@ -297,7 +297,7 @@ static inline bool source_size_changed(struct obs_scene_item *item)
 	return item->last_width != width || item->last_height != height;
 	return item->last_width != width || item->last_height != height;
 }
 }
 
 
-static void scene_video_render(void *data, effect_t effect)
+static void scene_video_render(void *data, gs_effect_t effect)
 {
 {
 	struct obs_scene *scene = data;
 	struct obs_scene *scene = data;
 	struct obs_scene_item *item;
 	struct obs_scene_item *item;

+ 85 - 85
libobs/obs-source.c

@@ -241,10 +241,10 @@ void obs_source_destroy(struct obs_source *source)
 	for (i = 0; i < source->video_frames.num; i++)
 	for (i = 0; i < source->video_frames.num; i++)
 		obs_source_frame_destroy(source->video_frames.array[i]);
 		obs_source_frame_destroy(source->video_frames.array[i]);
 
 
-	gs_entercontext(obs->video.graphics);
-	texrender_destroy(source->async_convert_texrender);
-	texture_destroy(source->async_texture);
-	gs_leavecontext();
+	gs_enter_context(obs->video.graphics);
+	gs_texrender_destroy(source->async_convert_texrender);
+	gs_texture_destroy(source->async_texture);
+	gs_leave_context();
 
 
 	for (i = 0; i < MAX_AV_PLANES; i++)
 	for (i = 0; i < MAX_AV_PLANES; i++)
 		bfree(source->audio_data.data[i]);
 		bfree(source->audio_data.data[i]);
@@ -252,7 +252,7 @@ void obs_source_destroy(struct obs_source *source)
 	audio_line_destroy(source->audio_line);
 	audio_line_destroy(source->audio_line);
 	audio_resampler_destroy(source->resampler);
 	audio_resampler_destroy(source->resampler);
 
 
-	texrender_destroy(source->filter_texrender);
+	gs_texrender_destroy(source->filter_texrender);
 	da_free(source->video_frames);
 	da_free(source->video_frames);
 	da_free(source->filters);
 	da_free(source->filters);
 	pthread_mutex_destroy(&source->filter_mutex);
 	pthread_mutex_destroy(&source->filter_mutex);
@@ -499,7 +499,7 @@ void obs_source_video_tick(obs_source_t source, float seconds)
 
 
 	/* reset the filter render texture information once every frame */
 	/* reset the filter render texture information once every frame */
 	if (source->filter_texrender)
 	if (source->filter_texrender)
-		texrender_reset(source->filter_texrender);
+		gs_texrender_reset(source->filter_texrender);
 
 
 	if (source->context.data && source->info.video_tick)
 	if (source->context.data && source->info.video_tick)
 		source->info.video_tick(source->context.data, seconds);
 		source->info.video_tick(source->context.data, seconds);
@@ -772,17 +772,17 @@ static inline bool set_async_texture_size(struct obs_source *source,
 			return true;
 			return true;
 	}
 	}
 
 
-	texture_destroy(source->async_texture);
-	texrender_destroy(source->async_convert_texrender);
+	gs_texture_destroy(source->async_texture);
+	gs_texrender_destroy(source->async_convert_texrender);
 	source->async_convert_texrender = NULL;
 	source->async_convert_texrender = NULL;
 
 
 	if (cur != CONVERT_NONE && init_gpu_conversion(source, frame)) {
 	if (cur != CONVERT_NONE && init_gpu_conversion(source, frame)) {
 		source->async_gpu_conversion = true;
 		source->async_gpu_conversion = true;
 
 
 		source->async_convert_texrender =
 		source->async_convert_texrender =
-			texrender_create(GS_BGRX, GS_ZS_NONE);
+			gs_texrender_create(GS_BGRX, GS_ZS_NONE);
 
 
-		source->async_texture = gs_create_texture(
+		source->async_texture = gs_texture_create(
 				source->async_convert_width,
 				source->async_convert_width,
 				source->async_convert_height,
 				source->async_convert_height,
 				source->async_texture_format,
 				source->async_texture_format,
@@ -793,7 +793,7 @@ static inline bool set_async_texture_size(struct obs_source *source,
 				frame->format);
 				frame->format);
 		source->async_gpu_conversion = false;
 		source->async_gpu_conversion = false;
 
 
-		source->async_texture = gs_create_texture(
+		source->async_texture = gs_texture_create(
 				frame->width, frame->height,
 				frame->width, frame->height,
 				format, 1, NULL, GS_DYNAMIC);
 				format, 1, NULL, GS_DYNAMIC);
 	}
 	}
@@ -806,18 +806,18 @@ static inline bool set_async_texture_size(struct obs_source *source,
 	return true;
 	return true;
 }
 }
 
 
-static void upload_raw_frame(texture_t tex,
+static void upload_raw_frame(gs_texture_t tex,
 		const struct obs_source_frame *frame)
 		const struct obs_source_frame *frame)
 {
 {
 	switch (get_convert_type(frame->format)) {
 	switch (get_convert_type(frame->format)) {
 		case CONVERT_422_U:
 		case CONVERT_422_U:
 		case CONVERT_422_Y:
 		case CONVERT_422_Y:
-			texture_setimage(tex, frame->data[0],
+			gs_texture_set_image(tex, frame->data[0],
 					frame->linesize[0], false);
 					frame->linesize[0], false);
 			break;
 			break;
 
 
 		case CONVERT_420:
 		case CONVERT_420:
-			texture_setimage(tex, frame->data[0],
+			gs_texture_set_image(tex, frame->data[0],
 					frame->width, false);
 					frame->width, false);
 			break;
 			break;
 
 
@@ -860,19 +860,19 @@ static const char *select_conversion_technique(enum video_format format)
 	return NULL;
 	return NULL;
 }
 }
 
 
-static inline void set_eparam(effect_t effect, const char *name, float val)
+static inline void set_eparam(gs_effect_t effect, const char *name, float val)
 {
 {
-	eparam_t param = effect_getparambyname(effect, name);
-	effect_setfloat(param, val);
+	gs_eparam_t param = gs_effect_get_param_by_name(effect, name);
+	gs_effect_set_float(param, val);
 }
 }
 
 
 static bool update_async_texrender(struct obs_source *source,
 static bool update_async_texrender(struct obs_source *source,
 		const struct obs_source_frame *frame)
 		const struct obs_source_frame *frame)
 {
 {
-	texture_t   tex       = source->async_texture;
-	texrender_t texrender = source->async_convert_texrender;
+	gs_texture_t   tex       = source->async_texture;
+	gs_texrender_t texrender = source->async_convert_texrender;
 
 
-	texrender_reset(texrender);
+	gs_texrender_reset(texrender);
 
 
 	upload_raw_frame(tex, frame);
 	upload_raw_frame(tex, frame);
 
 
@@ -882,17 +882,17 @@ static bool update_async_texrender(struct obs_source *source,
 	float convert_width  = (float)source->async_convert_width;
 	float convert_width  = (float)source->async_convert_width;
 	float convert_height = (float)source->async_convert_height;
 	float convert_height = (float)source->async_convert_height;
 
 
-	effect_t conv = obs->video.conversion_effect;
-	technique_t tech = effect_gettechnique(conv,
+	gs_effect_t conv = obs->video.conversion_effect;
+	gs_technique_t tech = gs_effect_get_technique(conv,
 			select_conversion_technique(frame->format));
 			select_conversion_technique(frame->format));
 
 
-	if (!texrender_begin(texrender, cx, cy))
+	if (!gs_texrender_begin(texrender, cx, cy))
 		return false;
 		return false;
 
 
-	technique_begin(tech);
-	technique_beginpass(tech, 0);
+	gs_technique_begin(tech);
+	gs_technique_begin_pass(tech, 0);
 
 
-	effect_settexture(effect_getparambyname(conv, "image"), tex);
+	gs_effect_set_texture(gs_effect_get_param_by_name(conv, "image"), tex);
 	set_eparam(conv, "width",  (float)cx);
 	set_eparam(conv, "width",  (float)cx);
 	set_eparam(conv, "height", (float)cy);
 	set_eparam(conv, "height", (float)cy);
 	set_eparam(conv, "width_i",  1.0f / cx);
 	set_eparam(conv, "width_i",  1.0f / cx);
@@ -916,10 +916,10 @@ static bool update_async_texrender(struct obs_source *source,
 
 
 	gs_draw_sprite(tex, 0, cx, cy);
 	gs_draw_sprite(tex, 0, cx, cy);
 
 
-	technique_endpass(tech);
-	technique_end(tech);
+	gs_technique_end_pass(tech);
+	gs_technique_end(tech);
 
 
-	texrender_end(texrender);
+	gs_texrender_end(texrender);
 
 
 	return true;
 	return true;
 }
 }
@@ -927,8 +927,8 @@ static bool update_async_texrender(struct obs_source *source,
 static bool update_async_texture(struct obs_source *source,
 static bool update_async_texture(struct obs_source *source,
 		const struct obs_source_frame *frame)
 		const struct obs_source_frame *frame)
 {
 {
-	texture_t         tex       = source->async_texture;
-	texrender_t       texrender = source->async_convert_texrender;
+	gs_texture_t      tex       = source->async_texture;
+	gs_texrender_t    texrender = source->async_convert_texrender;
 	enum convert_type type      = get_convert_type(frame->format);
 	enum convert_type type      = get_convert_type(frame->format);
 	uint8_t           *ptr;
 	uint8_t           *ptr;
 	uint32_t          linesize;
 	uint32_t          linesize;
@@ -947,12 +947,12 @@ static bool update_async_texture(struct obs_source *source,
 		return update_async_texrender(source, frame);
 		return update_async_texrender(source, frame);
 
 
 	if (type == CONVERT_NONE) {
 	if (type == CONVERT_NONE) {
-		texture_setimage(tex, frame->data[0], frame->linesize[0],
+		gs_texture_set_image(tex, frame->data[0], frame->linesize[0],
 				false);
 				false);
 		return true;
 		return true;
 	}
 	}
 
 
-	if (!texture_map(tex, &ptr, &linesize))
+	if (!gs_texture_map(tex, &ptr, &linesize))
 		return false;
 		return false;
 
 
 	if (type == CONVERT_420)
 	if (type == CONVERT_420)
@@ -973,57 +973,57 @@ static bool update_async_texture(struct obs_source *source,
 		decompress_422(frame->data[0], frame->linesize[0],
 		decompress_422(frame->data[0], frame->linesize[0],
 				0, frame->height, ptr, linesize, false);
 				0, frame->height, ptr, linesize, false);
 
 
-	texture_unmap(tex);
+	gs_texture_unmap(tex);
 	return true;
 	return true;
 }
 }
 
 
 static inline void obs_source_draw_texture(struct obs_source *source,
 static inline void obs_source_draw_texture(struct obs_source *source,
-		effect_t effect, float *color_matrix,
+		gs_effect_t effect, float *color_matrix,
 		float const *color_range_min, float const *color_range_max)
 		float const *color_range_min, float const *color_range_max)
 {
 {
-	texture_t tex = source->async_texture;
-	eparam_t  param;
+	gs_texture_t tex = source->async_texture;
+	gs_eparam_t  param;
 
 
 	if (source->async_convert_texrender)
 	if (source->async_convert_texrender)
-		tex = texrender_gettexture(source->async_convert_texrender);
+		tex = gs_texrender_get_texture(source->async_convert_texrender);
 
 
 	if (color_range_min) {
 	if (color_range_min) {
 		size_t const size = sizeof(float) * 3;
 		size_t const size = sizeof(float) * 3;
-		param = effect_getparambyname(effect, "color_range_min");
-		effect_setval(param, color_range_min, size);
+		param = gs_effect_get_param_by_name(effect, "color_range_min");
+		gs_effect_set_val(param, color_range_min, size);
 	}
 	}
 
 
 	if (color_range_max) {
 	if (color_range_max) {
 		size_t const size = sizeof(float) * 3;
 		size_t const size = sizeof(float) * 3;
-		param = effect_getparambyname(effect, "color_range_max");
-		effect_setval(param, color_range_max, size);
+		param = gs_effect_get_param_by_name(effect, "color_range_max");
+		gs_effect_set_val(param, color_range_max, size);
 	}
 	}
 
 
 	if (color_matrix) {
 	if (color_matrix) {
-		param = effect_getparambyname(effect, "color_matrix");
-		effect_setval(param, color_matrix, sizeof(float) * 16);
+		param = gs_effect_get_param_by_name(effect, "color_matrix");
+		gs_effect_set_val(param, color_matrix, sizeof(float) * 16);
 	}
 	}
 
 
-	param = effect_getparambyname(effect, "image");
-	effect_settexture(param, tex);
+	param = gs_effect_get_param_by_name(effect, "image");
+	gs_effect_set_texture(param, tex);
 
 
 	gs_draw_sprite(tex, source->async_flip ? GS_FLIP_V : 0, 0, 0);
 	gs_draw_sprite(tex, source->async_flip ? GS_FLIP_V : 0, 0, 0);
 }
 }
 
 
 static void obs_source_draw_async_texture(struct obs_source *source)
 static void obs_source_draw_async_texture(struct obs_source *source)
 {
 {
-	effect_t    effect        = gs_geteffect();
-	bool        yuv           = format_is_yuv(source->async_format);
-	bool        limited_range = yuv && !source->async_full_range;
-	const char  *type         = yuv ? "DrawMatrix" : "Draw";
-	bool        def_draw      = (!effect);
-	technique_t tech          = NULL;
+	gs_effect_t    effect        = gs_get_effect();
+	bool           yuv           = format_is_yuv(source->async_format);
+	bool           limited_range = yuv && !source->async_full_range;
+	const char     *type         = yuv ? "DrawMatrix" : "Draw";
+	bool           def_draw      = (!effect);
+	gs_technique_t tech          = NULL;
 
 
 	if (def_draw) {
 	if (def_draw) {
 		effect = obs_get_default_effect();
 		effect = obs_get_default_effect();
-		tech = effect_gettechnique(effect, type);
-		technique_begin(tech);
-		technique_beginpass(tech, 0);
+		tech = gs_effect_get_technique(effect, type);
+		gs_technique_begin(tech);
+		gs_technique_begin_pass(tech, 0);
 	}
 	}
 
 
 	obs_source_draw_texture(source, effect,
 	obs_source_draw_texture(source, effect,
@@ -1032,8 +1032,8 @@ static void obs_source_draw_async_texture(struct obs_source *source)
 			limited_range ? source->async_color_range_max : NULL);
 			limited_range ? source->async_color_range_max : NULL);
 
 
 	if (def_draw) {
 	if (def_draw) {
-		technique_endpass(tech);
-		technique_end(tech);
+		gs_technique_end_pass(tech);
+		gs_technique_end(tech);
 	}
 	}
 }
 }
 
 
@@ -1063,19 +1063,19 @@ static inline void obs_source_render_filters(obs_source_t source)
 static inline void obs_source_default_render(obs_source_t source,
 static inline void obs_source_default_render(obs_source_t source,
 		bool color_matrix)
 		bool color_matrix)
 {
 {
-	effect_t    effect     = obs->video.default_effect;
-	const char  *tech_name = color_matrix ? "DrawMatrix" : "Draw";
-	technique_t tech       = effect_gettechnique(effect, tech_name);
-	size_t      passes, i;
+	gs_effect_t    effect     = obs->video.default_effect;
+	const char     *tech_name = color_matrix ? "DrawMatrix" : "Draw";
+	gs_technique_t tech       = gs_effect_get_technique(effect, tech_name);
+	size_t         passes, i;
 
 
-	passes = technique_begin(tech);
+	passes = gs_technique_begin(tech);
 	for (i = 0; i < passes; i++) {
 	for (i = 0; i < passes; i++) {
-		technique_beginpass(tech, i);
+		gs_technique_begin_pass(tech, i);
 		if (source->context.data)
 		if (source->context.data)
 			source->info.video_render(source->context.data, effect);
 			source->info.video_render(source->context.data, effect);
-		technique_endpass(tech);
+		gs_technique_end_pass(tech);
 	}
 	}
-	technique_end(tech);
+	gs_technique_end(tech);
 }
 }
 
 
 static inline void obs_source_main_render(obs_source_t source)
 static inline void obs_source_main_render(obs_source_t source)
@@ -1091,7 +1091,7 @@ static inline void obs_source_main_render(obs_source_t source)
 		obs_source_default_render(source, color_matrix);
 		obs_source_default_render(source, color_matrix);
 	else if (source->context.data)
 	else if (source->context.data)
 		source->info.video_render(source->context.data,
 		source->info.video_render(source->context.data,
-				custom_draw ? NULL : gs_geteffect());
+				custom_draw ? NULL : gs_get_effect());
 }
 }
 
 
 void obs_source_video_render(obs_source_t source)
 void obs_source_video_render(obs_source_t source)
@@ -1652,42 +1652,42 @@ const char *obs_source_get_id(obs_source_t source)
 	return source ? source->info.id : NULL;
 	return source ? source->info.id : NULL;
 }
 }
 
 
-static inline void render_filter_bypass(obs_source_t target, effect_t effect,
+static inline void render_filter_bypass(obs_source_t target, gs_effect_t effect,
 		bool use_matrix)
 		bool use_matrix)
 {
 {
 	const char  *tech_name = use_matrix ? "DrawMatrix" : "Draw";
 	const char  *tech_name = use_matrix ? "DrawMatrix" : "Draw";
-	technique_t tech       = effect_gettechnique(effect, tech_name);
+	gs_technique_t tech    = gs_effect_get_technique(effect, tech_name);
 	size_t      passes, i;
 	size_t      passes, i;
 
 
-	passes = technique_begin(tech);
+	passes = gs_technique_begin(tech);
 	for (i = 0; i < passes; i++) {
 	for (i = 0; i < passes; i++) {
-		technique_beginpass(tech, i);
+		gs_technique_begin_pass(tech, i);
 		obs_source_video_render(target);
 		obs_source_video_render(target);
-		technique_endpass(tech);
+		gs_technique_end_pass(tech);
 	}
 	}
-	technique_end(tech);
+	gs_technique_end(tech);
 }
 }
 
 
-static inline void render_filter_tex(texture_t tex, effect_t effect,
+static inline void render_filter_tex(gs_texture_t tex, gs_effect_t effect,
 		uint32_t width, uint32_t height, bool use_matrix)
 		uint32_t width, uint32_t height, bool use_matrix)
 {
 {
 	const char  *tech_name = use_matrix ? "DrawMatrix" : "Draw";
 	const char  *tech_name = use_matrix ? "DrawMatrix" : "Draw";
-	technique_t tech       = effect_gettechnique(effect, tech_name);
-	eparam_t    image      = effect_getparambyname(effect, "image");
+	gs_technique_t tech    = gs_effect_get_technique(effect, tech_name);
+	gs_eparam_t    image   = gs_effect_get_param_by_name(effect, "image");
 	size_t      passes, i;
 	size_t      passes, i;
 
 
-	effect_settexture(image, tex);
+	gs_effect_set_texture(image, tex);
 
 
-	passes = technique_begin(tech);
+	passes = gs_technique_begin(tech);
 	for (i = 0; i < passes; i++) {
 	for (i = 0; i < passes; i++) {
-		technique_beginpass(tech, i);
+		gs_technique_begin_pass(tech, i);
 		gs_draw_sprite(tex, width, height, 0);
 		gs_draw_sprite(tex, width, height, 0);
-		technique_endpass(tech);
+		gs_technique_end_pass(tech);
 	}
 	}
-	technique_end(tech);
+	gs_technique_end(tech);
 }
 }
 
 
-void obs_source_process_filter(obs_source_t filter, effect_t effect,
+void obs_source_process_filter(obs_source_t filter, gs_effect_t effect,
 		uint32_t width, uint32_t height, enum gs_color_format format,
 		uint32_t width, uint32_t height, enum gs_color_format format,
 		enum obs_allow_direct_render allow_direct)
 		enum obs_allow_direct_render allow_direct)
 {
 {
@@ -1718,21 +1718,21 @@ void obs_source_process_filter(obs_source_t filter, effect_t effect,
 	}
 	}
 
 
 	if (!filter->filter_texrender)
 	if (!filter->filter_texrender)
-		filter->filter_texrender = texrender_create(format,
+		filter->filter_texrender = gs_texrender_create(format,
 				GS_ZS_NONE);
 				GS_ZS_NONE);
 
 
-	if (texrender_begin(filter->filter_texrender, cx, cy)) {
+	if (gs_texrender_begin(filter->filter_texrender, cx, cy)) {
 		gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f);
 		gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f);
 		if (expects_def && parent == target)
 		if (expects_def && parent == target)
 			obs_source_default_render(parent, use_matrix);
 			obs_source_default_render(parent, use_matrix);
 		else
 		else
 			obs_source_video_render(target);
 			obs_source_video_render(target);
-		texrender_end(filter->filter_texrender);
+		gs_texrender_end(filter->filter_texrender);
 	}
 	}
 
 
 	/* --------------------------- */
 	/* --------------------------- */
 
 
-	render_filter_tex(texrender_gettexture(filter->filter_texrender),
+	render_filter_tex(gs_texrender_get_texture(filter->filter_texrender),
 			effect, width, height, use_matrix);
 			effect, width, height, use_matrix);
 }
 }
 
 

+ 1 - 1
libobs/obs-source.h

@@ -222,7 +222,7 @@ struct obs_source_info {
 	 *                be NULL, and the source is expected to process with
 	 *                be NULL, and the source is expected to process with
 	 *                an effect manually.
 	 *                an effect manually.
 	 */
 	 */
-	void (*video_render)(void *data, effect_t effect);
+	void (*video_render)(void *data, gs_effect_t effect);
 
 
 	/**
 	/**
 	 * Called to filter raw async video data.
 	 * Called to filter raw async video data.

+ 52 - 51
libobs/obs-video.c

@@ -58,7 +58,7 @@ static inline void render_displays(void)
 	if (!obs->data.valid)
 	if (!obs->data.valid)
 		return;
 		return;
 
 
-	gs_entercontext(obs->video.graphics);
+	gs_enter_context(obs->video.graphics);
 
 
 	/* render extra displays/swaps */
 	/* render extra displays/swaps */
 	pthread_mutex_lock(&obs->data.displays_mutex);
 	pthread_mutex_lock(&obs->data.displays_mutex);
@@ -74,23 +74,23 @@ static inline void render_displays(void)
 	/* render main display */
 	/* render main display */
 	render_display(&obs->video.main_display);
 	render_display(&obs->video.main_display);
 
 
-	gs_leavecontext();
+	gs_leave_context();
 }
 }
 
 
 static inline void set_render_size(uint32_t width, uint32_t height)
 static inline void set_render_size(uint32_t width, uint32_t height)
 {
 {
-	gs_enable_depthtest(false);
+	gs_enable_depth_test(false);
 	gs_enable_blending(false);
 	gs_enable_blending(false);
-	gs_setcullmode(GS_NEITHER);
+	gs_set_cull_mode(GS_NEITHER);
 
 
 	gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
 	gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
-	gs_setviewport(0, 0, width, height);
+	gs_set_viewport(0, 0, width, height);
 }
 }
 
 
 static inline void unmap_last_surface(struct obs_core_video *video)
 static inline void unmap_last_surface(struct obs_core_video *video)
 {
 {
 	if (video->mapped_surface) {
 	if (video->mapped_surface) {
-		stagesurface_unmap(video->mapped_surface);
+		gs_stagesurface_unmap(video->mapped_surface);
 		video->mapped_surface = NULL;
 		video->mapped_surface = NULL;
 	}
 	}
 }
 }
@@ -101,7 +101,7 @@ static inline void render_main_texture(struct obs_core_video *video,
 	struct vec4 clear_color;
 	struct vec4 clear_color;
 	vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 1.0f);
 	vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 1.0f);
 
 
-	gs_setrendertarget(video->render_textures[cur_texture], NULL);
+	gs_set_render_target(video->render_textures[cur_texture], NULL);
 	gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
 	gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
 
 
 	set_render_size(video->base_width, video->base_height);
 	set_render_size(video->base_width, video->base_height);
@@ -113,22 +113,23 @@ static inline void render_main_texture(struct obs_core_video *video,
 static inline void render_output_texture(struct obs_core_video *video,
 static inline void render_output_texture(struct obs_core_video *video,
 		int cur_texture, int prev_texture)
 		int cur_texture, int prev_texture)
 {
 {
-	texture_t   texture = video->render_textures[prev_texture];
-	texture_t   target  = video->output_textures[cur_texture];
-	uint32_t    width   = texture_getwidth(target);
-	uint32_t    height  = texture_getheight(target);
+	gs_texture_t texture = video->render_textures[prev_texture];
+	gs_texture_t target  = video->output_textures[cur_texture];
+	uint32_t     width   = gs_texture_get_width(target);
+	uint32_t     height  = gs_texture_get_height(target);
 
 
 	/* TODO: replace with actual downscalers or unpackers */
 	/* TODO: replace with actual downscalers or unpackers */
-	effect_t    effect  = video->default_effect;
-	technique_t tech    = effect_gettechnique(effect, "DrawMatrix");
-	eparam_t    image   = effect_getparambyname(effect, "image");
-	eparam_t    matrix  = effect_getparambyname(effect, "color_matrix");
+	gs_effect_t    effect  = video->default_effect;
+	gs_technique_t tech    = gs_effect_get_technique(effect, "DrawMatrix");
+	gs_eparam_t    image   = gs_effect_get_param_by_name(effect, "image");
+	gs_eparam_t    matrix  = gs_effect_get_param_by_name(effect,
+			"color_matrix");
 	size_t      passes, i;
 	size_t      passes, i;
 
 
 	if (!video->textures_rendered[prev_texture])
 	if (!video->textures_rendered[prev_texture])
 		return;
 		return;
 
 
-	gs_setrendertarget(target, NULL);
+	gs_set_render_target(target, NULL);
 	set_render_size(width, height);
 	set_render_size(width, height);
 
 
 	/* TODO: replace with programmable code */
 	/* TODO: replace with programmable code */
@@ -140,38 +141,38 @@ static inline void render_output_texture(struct obs_core_video *video,
 		 0.000000f,  0.000000f,  0.000000f,  1.000000f
 		 0.000000f,  0.000000f,  0.000000f,  1.000000f
 	};
 	};
 
 
-	effect_setval(matrix, mat_val, sizeof(mat_val));
-	effect_settexture(image, texture);
+	gs_effect_set_val(matrix, mat_val, sizeof(mat_val));
+	gs_effect_set_texture(image, texture);
 
 
-	passes = technique_begin(tech);
+	passes = gs_technique_begin(tech);
 	for (i = 0; i < passes; i++) {
 	for (i = 0; i < passes; i++) {
-		technique_beginpass(tech, i);
+		gs_technique_begin_pass(tech, i);
 		gs_draw_sprite(texture, 0, width, height);
 		gs_draw_sprite(texture, 0, width, height);
-		technique_endpass(tech);
+		gs_technique_end_pass(tech);
 	}
 	}
-	technique_end(tech);
+	gs_technique_end(tech);
 
 
 	video->textures_output[cur_texture] = true;
 	video->textures_output[cur_texture] = true;
 }
 }
 
 
-static inline void set_eparam(effect_t effect, const char *name, float val)
+static inline void set_eparam(gs_effect_t effect, const char *name, float val)
 {
 {
-	eparam_t param = effect_getparambyname(effect, name);
-	effect_setfloat(param, val);
+	gs_eparam_t param = gs_effect_get_param_by_name(effect, name);
+	gs_effect_set_float(param, val);
 }
 }
 
 
 static void render_convert_texture(struct obs_core_video *video,
 static void render_convert_texture(struct obs_core_video *video,
 		int cur_texture, int prev_texture)
 		int cur_texture, int prev_texture)
 {
 {
-	texture_t   texture = video->output_textures[prev_texture];
-	texture_t   target  = video->convert_textures[cur_texture];
-	float       fwidth  = (float)video->output_width;
-	float       fheight = (float)video->output_height;
-	size_t      passes, i;
-
-	effect_t    effect  = video->conversion_effect;
-	eparam_t    image   = effect_getparambyname(effect, "image");
-	technique_t tech    = effect_gettechnique(effect,
+	gs_texture_t texture = video->output_textures[prev_texture];
+	gs_texture_t target  = video->convert_textures[cur_texture];
+	float        fwidth  = (float)video->output_width;
+	float        fheight = (float)video->output_height;
+	size_t       passes, i;
+
+	gs_effect_t    effect  = video->conversion_effect;
+	gs_eparam_t    image   = gs_effect_get_param_by_name(effect, "image");
+	gs_technique_t tech    = gs_effect_get_technique(effect,
 			video->conversion_tech);
 			video->conversion_tech);
 
 
 	if (!video->textures_output[prev_texture])
 	if (!video->textures_output[prev_texture])
@@ -189,19 +190,19 @@ static void render_convert_texture(struct obs_core_video *video,
 	set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f));
 	set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f));
 	set_eparam(effect, "input_height", (float)video->conversion_height);
 	set_eparam(effect, "input_height", (float)video->conversion_height);
 
 
-	effect_settexture(image, texture);
+	gs_effect_set_texture(image, texture);
 
 
-	gs_setrendertarget(target, NULL);
+	gs_set_render_target(target, NULL);
 	set_render_size(video->output_width, video->conversion_height);
 	set_render_size(video->output_width, video->conversion_height);
 
 
-	passes = technique_begin(tech);
+	passes = gs_technique_begin(tech);
 	for (i = 0; i < passes; i++) {
 	for (i = 0; i < passes; i++) {
-		technique_beginpass(tech, i);
+		gs_technique_begin_pass(tech, i);
 		gs_draw_sprite(texture, 0, video->output_width,
 		gs_draw_sprite(texture, 0, video->output_width,
 				video->conversion_height);
 				video->conversion_height);
-		technique_endpass(tech);
+		gs_technique_end_pass(tech);
 	}
 	}
-	technique_end(tech);
+	gs_technique_end(tech);
 
 
 	video->textures_converted[cur_texture] = true;
 	video->textures_converted[cur_texture] = true;
 }
 }
@@ -209,9 +210,9 @@ static void render_convert_texture(struct obs_core_video *video,
 static inline void stage_output_texture(struct obs_core_video *video,
 static inline void stage_output_texture(struct obs_core_video *video,
 		int cur_texture, int prev_texture)
 		int cur_texture, int prev_texture)
 {
 {
-	texture_t   texture;
+	gs_texture_t   texture;
 	bool        texture_ready;
 	bool        texture_ready;
-	stagesurf_t copy = video->copy_surfaces[cur_texture];
+	gs_stagesurf_t copy = video->copy_surfaces[cur_texture];
 
 
 	if (video->gpu_conversion) {
 	if (video->gpu_conversion) {
 		texture = video->convert_textures[prev_texture];
 		texture = video->convert_textures[prev_texture];
@@ -234,10 +235,10 @@ static inline void stage_output_texture(struct obs_core_video *video,
 static inline void render_video(struct obs_core_video *video, int cur_texture,
 static inline void render_video(struct obs_core_video *video, int cur_texture,
 		int prev_texture)
 		int prev_texture)
 {
 {
-	gs_beginscene();
+	gs_begin_scene();
 
 
-	gs_enable_depthtest(false);
-	gs_setcullmode(GS_NEITHER);
+	gs_enable_depth_test(false);
+	gs_set_cull_mode(GS_NEITHER);
 
 
 	render_main_texture(video, cur_texture);
 	render_main_texture(video, cur_texture);
 	render_output_texture(video, cur_texture, prev_texture);
 	render_output_texture(video, cur_texture, prev_texture);
@@ -246,21 +247,21 @@ static inline void render_video(struct obs_core_video *video, int cur_texture,
 
 
 	stage_output_texture(video, cur_texture, prev_texture);
 	stage_output_texture(video, cur_texture, prev_texture);
 
 
-	gs_setrendertarget(NULL, NULL);
+	gs_set_render_target(NULL, NULL);
 	gs_enable_blending(true);
 	gs_enable_blending(true);
 
 
-	gs_endscene();
+	gs_end_scene();
 }
 }
 
 
 static inline bool download_frame(struct obs_core_video *video,
 static inline bool download_frame(struct obs_core_video *video,
 		int prev_texture, struct video_data *frame)
 		int prev_texture, struct video_data *frame)
 {
 {
-	stagesurf_t surface = video->copy_surfaces[prev_texture];
+	gs_stagesurf_t surface = video->copy_surfaces[prev_texture];
 
 
 	if (!video->textures_copied[prev_texture])
 	if (!video->textures_copied[prev_texture])
 		return false;
 		return false;
 
 
-	if (!stagesurface_map(surface, &frame->data[0], &frame->linesize[0]))
+	if (!gs_stagesurface_map(surface, &frame->data[0], &frame->linesize[0]))
 		return false;
 		return false;
 
 
 	video->mapped_surface = surface;
 	video->mapped_surface = surface;
@@ -413,12 +414,12 @@ static inline void output_frame(uint64_t timestamp)
 	memset(&frame, 0, sizeof(struct video_data));
 	memset(&frame, 0, sizeof(struct video_data));
 	frame.timestamp = timestamp;
 	frame.timestamp = timestamp;
 
 
-	gs_entercontext(video->graphics);
+	gs_enter_context(video->graphics);
 
 
 	render_video(video, cur_texture, prev_texture);
 	render_video(video, cur_texture, prev_texture);
 	frame_ready = download_frame(video, prev_texture, &frame);
 	frame_ready = download_frame(video, prev_texture, &frame);
 
 
-	gs_leavecontext();
+	gs_leave_context();
 
 
 	if (frame_ready)
 	if (frame_ready)
 		output_video_data(video, &frame, cur_texture);
 		output_video_data(video, &frame, cur_texture);

+ 30 - 30
libobs/obs.c

@@ -146,9 +146,9 @@ static bool obs_init_gpu_conversion(struct obs_video_info *ovi)
 	}
 	}
 
 
 	for (size_t i = 0; i < NUM_TEXTURES; i++) {
 	for (size_t i = 0; i < NUM_TEXTURES; i++) {
-		video->convert_textures[i] = gs_create_texture(
+		video->convert_textures[i] = gs_texture_create(
 				ovi->output_width, video->conversion_height,
 				ovi->output_width, video->conversion_height,
-				GS_RGBA, 1, NULL, GS_RENDERTARGET);
+				GS_RGBA, 1, NULL, GS_RENDER_TARGET);
 
 
 		if (!video->convert_textures[i])
 		if (!video->convert_textures[i])
 			return false;
 			return false;
@@ -166,22 +166,22 @@ static bool obs_init_textures(struct obs_video_info *ovi)
 	size_t i;
 	size_t i;
 
 
 	for (i = 0; i < NUM_TEXTURES; i++) {
 	for (i = 0; i < NUM_TEXTURES; i++) {
-		video->copy_surfaces[i] = gs_create_stagesurface(
+		video->copy_surfaces[i] = gs_stagesurface_create(
 				ovi->output_width, output_height, GS_RGBA);
 				ovi->output_width, output_height, GS_RGBA);
 
 
 		if (!video->copy_surfaces[i])
 		if (!video->copy_surfaces[i])
 			return false;
 			return false;
 
 
-		video->render_textures[i] = gs_create_texture(
+		video->render_textures[i] = gs_texture_create(
 				ovi->base_width, ovi->base_height,
 				ovi->base_width, ovi->base_height,
-				GS_RGBA, 1, NULL, GS_RENDERTARGET);
+				GS_RGBA, 1, NULL, GS_RENDER_TARGET);
 
 
 		if (!video->render_textures[i])
 		if (!video->render_textures[i])
 			return false;
 			return false;
 
 
-		video->output_textures[i] = gs_create_texture(
+		video->output_textures[i] = gs_texture_create(
 				ovi->output_width, ovi->output_height,
 				ovi->output_width, ovi->output_height,
-				GS_RGBA, 1, NULL, GS_RENDERTARGET);
+				GS_RGBA, 1, NULL, GS_RENDER_TARGET);
 
 
 		if (!video->output_textures[i])
 		if (!video->output_textures[i])
 			return false;
 			return false;
@@ -217,20 +217,20 @@ static int obs_init_graphics(struct obs_video_info *ovi)
 		}
 		}
 	}
 	}
 
 
-	gs_entercontext(video->graphics);
+	gs_enter_context(video->graphics);
 
 
 	char *filename = find_libobs_data_file("default.effect");
 	char *filename = find_libobs_data_file("default.effect");
-	video->default_effect = gs_create_effect_from_file(filename,
+	video->default_effect = gs_effect_create_from_file(filename,
 			NULL);
 			NULL);
 	bfree(filename);
 	bfree(filename);
 
 
 	filename = find_libobs_data_file("solid.effect");
 	filename = find_libobs_data_file("solid.effect");
-	video->solid_effect = gs_create_effect_from_file(filename,
+	video->solid_effect = gs_effect_create_from_file(filename,
 			NULL);
 			NULL);
 	bfree(filename);
 	bfree(filename);
 
 
 	filename = find_libobs_data_file("format_conversion.effect");
 	filename = find_libobs_data_file("format_conversion.effect");
-	video->conversion_effect = gs_create_effect_from_file(filename,
+	video->conversion_effect = gs_effect_create_from_file(filename,
 			NULL);
 			NULL);
 	bfree(filename);
 	bfree(filename);
 
 
@@ -241,7 +241,7 @@ static int obs_init_graphics(struct obs_video_info *ovi)
 	if (!video->conversion_effect)
 	if (!video->conversion_effect)
 		success = false;
 		success = false;
 
 
-	gs_leavecontext();
+	gs_leave_context();
 	return success ? OBS_VIDEO_SUCCESS : OBS_VIDEO_FAIL;
 	return success ? OBS_VIDEO_SUCCESS : OBS_VIDEO_FAIL;
 }
 }
 
 
@@ -276,14 +276,14 @@ static int obs_init_video(struct obs_video_info *ovi)
 	video->main_display.cx = ovi->window_width;
 	video->main_display.cx = ovi->window_width;
 	video->main_display.cy = ovi->window_height;
 	video->main_display.cy = ovi->window_height;
 
 
-	gs_entercontext(video->graphics);
+	gs_enter_context(video->graphics);
 
 
 	if (ovi->gpu_conversion && !obs_init_gpu_conversion(ovi))
 	if (ovi->gpu_conversion && !obs_init_gpu_conversion(ovi))
 		return OBS_VIDEO_FAIL;
 		return OBS_VIDEO_FAIL;
 	if (!obs_init_textures(ovi))
 	if (!obs_init_textures(ovi))
 		return OBS_VIDEO_FAIL;
 		return OBS_VIDEO_FAIL;
 
 
-	gs_leavecontext();
+	gs_leave_context();
 
 
 	errorcode = pthread_create(&video->video_thread, NULL,
 	errorcode = pthread_create(&video->video_thread, NULL,
 			obs_video_thread, obs);
 			obs_video_thread, obs);
@@ -338,18 +338,18 @@ static void obs_free_video(void)
 		if (!video->graphics)
 		if (!video->graphics)
 			return;
 			return;
 
 
-		gs_entercontext(video->graphics);
+		gs_enter_context(video->graphics);
 
 
 		if (video->mapped_surface) {
 		if (video->mapped_surface) {
-			stagesurface_unmap(video->mapped_surface);
+			gs_stagesurface_unmap(video->mapped_surface);
 			video->mapped_surface = NULL;
 			video->mapped_surface = NULL;
 		}
 		}
 
 
 		for (size_t i = 0; i < NUM_TEXTURES; i++) {
 		for (size_t i = 0; i < NUM_TEXTURES; i++) {
-			stagesurface_destroy(video->copy_surfaces[i]);
-			texture_destroy(video->render_textures[i]);
-			texture_destroy(video->convert_textures[i]);
-			texture_destroy(video->output_textures[i]);
+			gs_stagesurface_destroy(video->copy_surfaces[i]);
+			gs_texture_destroy(video->render_textures[i]);
+			gs_texture_destroy(video->convert_textures[i]);
+			gs_texture_destroy(video->output_textures[i]);
 			obs_source_frame_free(&video->convert_frames[i]);
 			obs_source_frame_free(&video->convert_frames[i]);
 
 
 			video->copy_surfaces[i]    = NULL;
 			video->copy_surfaces[i]    = NULL;
@@ -358,7 +358,7 @@ static void obs_free_video(void)
 			video->output_textures[i]  = NULL;
 			video->output_textures[i]  = NULL;
 		}
 		}
 
 
-		gs_leavecontext();
+		gs_leave_context();
 
 
 		video->cur_texture = 0;
 		video->cur_texture = 0;
 	}
 	}
@@ -369,14 +369,14 @@ static void obs_free_graphics(void)
 	struct obs_core_video *video = &obs->video;
 	struct obs_core_video *video = &obs->video;
 
 
 	if (video->graphics) {
 	if (video->graphics) {
-		gs_entercontext(video->graphics);
+		gs_enter_context(video->graphics);
 
 
-		effect_destroy(video->default_effect);
-		effect_destroy(video->solid_effect);
-		effect_destroy(video->conversion_effect);
+		gs_effect_destroy(video->default_effect);
+		gs_effect_destroy(video->solid_effect);
+		gs_effect_destroy(video->conversion_effect);
 		video->default_effect = NULL;
 		video->default_effect = NULL;
 
 
-		gs_leavecontext();
+		gs_leave_context();
 
 
 		gs_destroy(video->graphics);
 		gs_destroy(video->graphics);
 		video->graphics = NULL;
 		video->graphics = NULL;
@@ -812,13 +812,13 @@ bool obs_enum_service_types(size_t idx, const char **id)
 void obs_enter_graphics(void)
 void obs_enter_graphics(void)
 {
 {
 	if (obs && obs->video.graphics)
 	if (obs && obs->video.graphics)
-		gs_entercontext(obs->video.graphics);
+		gs_enter_context(obs->video.graphics);
 }
 }
 
 
 void obs_leave_graphics(void)
 void obs_leave_graphics(void)
 {
 {
 	if (obs && obs->video.graphics)
 	if (obs && obs->video.graphics)
-		gs_leavecontext();
+		gs_leave_context();
 }
 }
 
 
 audio_t obs_get_audio(void)
 audio_t obs_get_audio(void)
@@ -1075,13 +1075,13 @@ obs_service_t obs_get_service_by_name(const char *name)
 			&obs->data.services_mutex);
 			&obs->data.services_mutex);
 }
 }
 
 
-effect_t obs_get_default_effect(void)
+gs_effect_t obs_get_default_effect(void)
 {
 {
 	if (!obs) return NULL;
 	if (!obs) return NULL;
 	return obs->video.default_effect;
 	return obs->video.default_effect;
 }
 }
 
 
-effect_t obs_get_solid_effect(void)
+gs_effect_t obs_get_solid_effect(void)
 {
 {
 	if (!obs) return NULL;
 	if (!obs) return NULL;
 	return obs->video.solid_effect;
 	return obs->video.solid_effect;

+ 3 - 3
libobs/obs.h

@@ -450,10 +450,10 @@ EXPORT obs_encoder_t obs_get_encoder_by_name(const char *name);
 EXPORT obs_service_t obs_get_service_by_name(const char *name);
 EXPORT obs_service_t obs_get_service_by_name(const char *name);
 
 
 /** Returns the default effect for generic RGB/YUV drawing */
 /** Returns the default effect for generic RGB/YUV drawing */
-EXPORT effect_t obs_get_default_effect(void);
+EXPORT gs_effect_t obs_get_default_effect(void);
 
 
 /** Returns the solid effect for drawing solid colors */
 /** Returns the solid effect for drawing solid colors */
-EXPORT effect_t obs_get_solid_effect(void);
+EXPORT gs_effect_t obs_get_solid_effect(void);
 
 
 /** Returns the primary obs signal handler */
 /** Returns the primary obs signal handler */
 EXPORT signal_handler_t obs_get_signal_handler(void);
 EXPORT signal_handler_t obs_get_signal_handler(void);
@@ -727,7 +727,7 @@ EXPORT void obs_source_release_frame(obs_source_t source,
 		struct obs_source_frame *frame);
 		struct obs_source_frame *frame);
 
 
 /** Default RGB filter handler for generic effect filters */
 /** Default RGB filter handler for generic effect filters */
-EXPORT void obs_source_process_filter(obs_source_t filter, effect_t effect,
+EXPORT void obs_source_process_filter(obs_source_t filter, gs_effect_t effect,
 		uint32_t width, uint32_t height, enum gs_color_format format,
 		uint32_t width, uint32_t height, enum gs_color_format format,
 		enum obs_allow_direct_render allow_direct);
 		enum obs_allow_direct_render allow_direct);
 
 

+ 16 - 16
obs/window-basic-main.cpp

@@ -494,20 +494,20 @@ void OBSBasic::InitPrimitives()
 {
 {
 	obs_enter_graphics();
 	obs_enter_graphics();
 
 
-	gs_renderstart(true);
+	gs_render_start(true);
 	gs_vertex2f(0.0f, 0.0f);
 	gs_vertex2f(0.0f, 0.0f);
 	gs_vertex2f(0.0f, 1.0f);
 	gs_vertex2f(0.0f, 1.0f);
 	gs_vertex2f(1.0f, 1.0f);
 	gs_vertex2f(1.0f, 1.0f);
 	gs_vertex2f(1.0f, 0.0f);
 	gs_vertex2f(1.0f, 0.0f);
 	gs_vertex2f(0.0f, 0.0f);
 	gs_vertex2f(0.0f, 0.0f);
-	box = gs_rendersave();
+	box = gs_render_save();
 
 
-	gs_renderstart(true);
+	gs_render_start(true);
 	for (int i = 0; i <= 360; i += (360/20)) {
 	for (int i = 0; i <= 360; i += (360/20)) {
 		float pos = RAD(float(i));
 		float pos = RAD(float(i));
 		gs_vertex2f(cosf(pos), sinf(pos));
 		gs_vertex2f(cosf(pos), sinf(pos));
 	}
 	}
-	circle = gs_rendersave();
+	circle = gs_render_save();
 
 
 	obs_leave_graphics();
 	obs_leave_graphics();
 }
 }
@@ -590,8 +590,8 @@ OBSBasic::~OBSBasic()
 	ui->scenes->clear();
 	ui->scenes->clear();
 
 
 	obs_enter_graphics();
 	obs_enter_graphics();
-	vertexbuffer_destroy(box);
-	vertexbuffer_destroy(circle);
+	gs_vertexbuffer_destroy(box);
+	gs_vertexbuffer_destroy(circle);
 	obs_leave_graphics();
 	obs_leave_graphics();
 
 
 	obs_shutdown();
 	obs_shutdown();
@@ -1070,16 +1070,16 @@ void OBSBasic::DrawBackdrop(float cx, float cy)
 	if (!box)
 	if (!box)
 		return;
 		return;
 
 
-	effect_t    solid = obs_get_solid_effect();
-	eparam_t    color = effect_getparambyname(solid, "color");
-	technique_t tech  = effect_gettechnique(solid, "Solid");
+	gs_effect_t    solid = obs_get_solid_effect();
+	gs_eparam_t    color = gs_effect_get_param_by_name(solid, "color");
+	gs_technique_t tech  = gs_effect_get_technique(solid, "Solid");
 
 
 	vec4 colorVal;
 	vec4 colorVal;
 	vec4_set(&colorVal, 0.0f, 0.0f, 0.0f, 1.0f);
 	vec4_set(&colorVal, 0.0f, 0.0f, 0.0f, 1.0f);
-	effect_setvec4(color, &colorVal);
+	gs_effect_set_vec4(color, &colorVal);
 
 
-	technique_begin(tech);
-	technique_beginpass(tech, 0);
+	gs_technique_begin(tech);
+	gs_technique_begin_pass(tech, 0);
 	gs_matrix_push();
 	gs_matrix_push();
 	gs_matrix_identity();
 	gs_matrix_identity();
 	gs_matrix_scale3f(float(cx), float(cy), 1.0f);
 	gs_matrix_scale3f(float(cx), float(cy), 1.0f);
@@ -1088,8 +1088,8 @@ void OBSBasic::DrawBackdrop(float cx, float cy)
 	gs_draw(GS_TRISTRIP, 0, 0);
 	gs_draw(GS_TRISTRIP, 0, 0);
 
 
 	gs_matrix_pop();
 	gs_matrix_pop();
-	technique_endpass(tech);
-	technique_end(tech);
+	gs_technique_end_pass(tech);
+	gs_technique_end(tech);
 
 
 	gs_load_vertexbuffer(nullptr);
 	gs_load_vertexbuffer(nullptr);
 }
 }
@@ -1111,7 +1111,7 @@ void OBSBasic::RenderMain(void *data, uint32_t cx, uint32_t cy)
 
 
 	gs_ortho(0.0f, float(ovi.base_width), 0.0f, float(ovi.base_height),
 	gs_ortho(0.0f, float(ovi.base_width), 0.0f, float(ovi.base_height),
 			-100.0f, 100.0f);
 			-100.0f, 100.0f);
-	gs_setviewport(window->previewX, window->previewY,
+	gs_set_viewport(window->previewX, window->previewY,
 			window->previewCX, window->previewCY);
 			window->previewCX, window->previewCY);
 
 
 	window->DrawBackdrop(float(ovi.base_width), float(ovi.base_height));
 	window->DrawBackdrop(float(ovi.base_width), float(ovi.base_height));
@@ -1128,7 +1128,7 @@ void OBSBasic::RenderMain(void *data, uint32_t cx, uint32_t cy)
 	gs_ortho(-window->previewX, right,
 	gs_ortho(-window->previewX, right,
 	         -window->previewY, bottom,
 	         -window->previewY, bottom,
 	         -100.0f, 100.0f);
 	         -100.0f, 100.0f);
-	gs_resetviewport();
+	gs_reset_viewport();
 
 
 	window->ui->preview->DrawSceneEditing();
 	window->ui->preview->DrawSceneEditing();
 
 

+ 2 - 2
obs/window-basic-main.hpp

@@ -79,8 +79,8 @@ private:
 	obs_encoder_t aac = nullptr;
 	obs_encoder_t aac = nullptr;
 	obs_encoder_t x264 = nullptr;
 	obs_encoder_t x264 = nullptr;
 
 
-	vertbuffer_t  box = nullptr;
-	vertbuffer_t  circle = nullptr;
+	gs_vertbuffer_t box = nullptr;
+	gs_vertbuffer_t circle = nullptr;
 
 
 	bool          sceneChanging = false;
 	bool          sceneChanging = false;
 
 

+ 7 - 7
obs/window-basic-preview.cpp

@@ -729,15 +729,15 @@ void OBSBasicPreview::DrawSceneEditing()
 {
 {
 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
 
-	effect_t    solid = obs_get_solid_effect();
-	technique_t tech  = effect_gettechnique(solid, "Solid");
+	gs_effect_t    solid = obs_get_solid_effect();
+	gs_technique_t tech  = gs_effect_get_technique(solid, "Solid");
 
 
 	vec4 color;
 	vec4 color;
 	vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
 	vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
-	effect_setvec4(effect_getparambyname(solid, "color"), &color);
+	gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
 
 
-	technique_begin(tech);
-	technique_beginpass(tech, 0);
+	gs_technique_begin(tech);
+	gs_technique_begin_pass(tech, 0);
 
 
 	OBSScene scene = main->GetCurrentScene();
 	OBSScene scene = main->GetCurrentScene();
 	if (scene)
 	if (scene)
@@ -745,6 +745,6 @@ void OBSBasicPreview::DrawSceneEditing()
 
 
 	gs_load_vertexbuffer(nullptr);
 	gs_load_vertexbuffer(nullptr);
 
 
-	technique_endpass(tech);
-	technique_end(tech);
+	gs_technique_end_pass(tech);
+	gs_technique_end(tech);
 }
 }

+ 1 - 1
obs/window-basic-properties.cpp

@@ -91,7 +91,7 @@ void OBSBasicProperties::DrawPreview(void *data, uint32_t cx, uint32_t cy)
 	gs_projection_push();
 	gs_projection_push();
 	gs_ortho(0.0f, float(sourceCX), 0.0f, float(sourceCY),
 	gs_ortho(0.0f, float(sourceCX), 0.0f, float(sourceCY),
 			-100.0f, 100.0f);
 			-100.0f, 100.0f);
-	gs_setviewport(x, y, newCX, newCY);
+	gs_set_viewport(x, y, newCX, newCY);
 
 
 	obs_source_video_render(window->source);
 	obs_source_video_render(window->source);
 
 

+ 9 - 8
plugins/image-source/image-source.c

@@ -7,7 +7,7 @@
 struct image_source {
 struct image_source {
 	obs_source_t source;
 	obs_source_t source;
 
 
-	texture_t    tex;
+	gs_texture_t tex;
 	uint32_t     cx;
 	uint32_t     cx;
 	uint32_t     cy;
 	uint32_t     cy;
 };
 };
@@ -25,15 +25,15 @@ static void image_source_update(void *data, obs_data_t settings)
 	obs_enter_graphics();
 	obs_enter_graphics();
 
 
 	if (context->tex) {
 	if (context->tex) {
-		texture_destroy(context->tex);
+		gs_texture_destroy(context->tex);
 		context->tex = NULL;
 		context->tex = NULL;
 	}
 	}
 
 
 	if (file && *file) {
 	if (file && *file) {
-		context->tex = gs_create_texture_from_file(file);
+		context->tex = gs_texture_create_from_file(file);
 		if (context->tex) {
 		if (context->tex) {
-			context->cx = texture_getwidth(context->tex);
-			context->cy = texture_getheight(context->tex);
+			context->cx = gs_texture_get_width(context->tex);
+			context->cy = gs_texture_get_height(context->tex);
 		} else {
 		} else {
 			warn("failed to load texture '%s'", file);
 			warn("failed to load texture '%s'", file);
 			context->cx = 0;
 			context->cx = 0;
@@ -58,7 +58,7 @@ static void image_source_destroy(void *data)
 	struct image_source *context = data;
 	struct image_source *context = data;
 
 
 	obs_enter_graphics();
 	obs_enter_graphics();
-	texture_destroy(context->tex);
+	gs_texture_destroy(context->tex);
 	obs_leave_graphics();
 	obs_leave_graphics();
 
 
 	bfree(context);
 	bfree(context);
@@ -76,14 +76,15 @@ static uint32_t image_source_getheight(void *data)
 	return context->cy;
 	return context->cy;
 }
 }
 
 
-static void image_source_render(void *data, effect_t effect)
+static void image_source_render(void *data, gs_effect_t effect)
 {
 {
 	struct image_source *context = data;
 	struct image_source *context = data;
 	if (!context->tex)
 	if (!context->tex)
 		return;
 		return;
 
 
 	gs_reset_blend_state();
 	gs_reset_blend_state();
-	effect_settexture(effect_getparambyname(effect, "image"), context->tex);
+	gs_effect_set_texture(gs_effect_get_param_by_name(effect, "image"),
+			context->tex);
 	gs_draw_sprite(context->tex, 0, context->cx, context->cy);
 	gs_draw_sprite(context->tex, 0, context->cx, context->cy);
 }
 }
 
 

+ 1 - 1
plugins/linux-xcomposite/plugin-main.cpp

@@ -19,7 +19,7 @@ static void xcompcap_video_tick(void* data, float seconds)
 	cc->tick(seconds);
 	cc->tick(seconds);
 }
 }
 
 
-static void xcompcap_video_render(void* data, effect_t effect)
+static void xcompcap_video_render(void* data, gs_effect_t effect)
 {
 {
 	XCompcapMain* cc = (XCompcapMain*)data;
 	XCompcapMain* cc = (XCompcapMain*)data;
 	cc->render(effect);
 	cc->render(effect);

+ 12 - 12
plugins/linux-xcomposite/xcompcap-main.cpp

@@ -137,8 +137,8 @@ struct XCompcapMain_private
 
 
 	Pixmap pixmap;
 	Pixmap pixmap;
 	GLXPixmap glxpixmap;
 	GLXPixmap glxpixmap;
-	texture_t tex;
-	texture_t gltex;
+	gs_texture_t tex;
+	gs_texture_t gltex;
 
 
 	pthread_mutex_t lock;
 	pthread_mutex_t lock;
 	pthread_mutexattr_t lockattr;
 	pthread_mutexattr_t lockattr;
@@ -160,7 +160,7 @@ XCompcapMain::~XCompcapMain()
 	ObsGsContextHolder obsctx;
 	ObsGsContextHolder obsctx;
 
 
 	if (p->tex) {
 	if (p->tex) {
-		texture_destroy(p->tex);
+		gs_texture_destroy(p->tex);
 		p->tex = 0;
 		p->tex = 0;
 	}
 	}
 
 
@@ -210,7 +210,7 @@ static Window getWindowFromString(std::string wstr)
 static void xcc_cleanup(XCompcapMain_private *p)
 static void xcc_cleanup(XCompcapMain_private *p)
 {
 {
 	if (p->gltex) {
 	if (p->gltex) {
-		texture_destroy(p->gltex);
+		gs_texture_destroy(p->gltex);
 		p->gltex = 0;
 		p->gltex = 0;
 	}
 	}
 
 
@@ -303,7 +303,7 @@ void XCompcapMain::updateSettings(obs_data_t settings)
 	}
 	}
 
 
 	if (p->tex)
 	if (p->tex)
-		texture_destroy(p->tex);
+		gs_texture_destroy(p->tex);
 
 
 	uint8_t *texData = new uint8_t[width() * height() * 4];
 	uint8_t *texData = new uint8_t[width() * height() * 4];
 
 
@@ -316,13 +316,13 @@ void XCompcapMain::updateSettings(obs_data_t settings)
 
 
 	const uint8_t* texDataArr[] = { texData, 0 };
 	const uint8_t* texDataArr[] = { texData, 0 };
 
 
-	p->tex = gs_create_texture(width(), height(), cf, 1,
+	p->tex = gs_texture_create(width(), height(), cf, 1,
 			texDataArr, 0);
 			texDataArr, 0);
 
 
 	delete[] texData;
 	delete[] texData;
 
 
 	if (p->swapRedBlue) {
 	if (p->swapRedBlue) {
-		GLuint tex = *(GLuint*)texture_getobj(p->tex);
+		GLuint tex = *(GLuint*)gs_texture_get_obj(p->tex);
 		glBindTexture(GL_TEXTURE_2D, tex);
 		glBindTexture(GL_TEXTURE_2D, tex);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
@@ -387,10 +387,10 @@ void XCompcapMain::updateSettings(obs_data_t settings)
 
 
 	XFree(configs);
 	XFree(configs);
 
 
-	p->gltex = gs_create_texture(p->width, p->height, cf, 1, 0,
+	p->gltex = gs_texture_create(p->width, p->height, cf, 1, 0,
 			GS_GL_DUMMYTEX);
 			GS_GL_DUMMYTEX);
 
 
-	GLuint gltex = *(GLuint*)texture_getobj(p->gltex);
+	GLuint gltex = *(GLuint*)gs_texture_get_obj(p->gltex);
 	glBindTexture(GL_TEXTURE_2D, gltex);
 	glBindTexture(GL_TEXTURE_2D, gltex);
 	glXBindTexImageEXT(xdisp, p->glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
 	glXBindTexImageEXT(xdisp, p->glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -430,15 +430,15 @@ void XCompcapMain::tick(float seconds)
 	obs_leave_graphics();
 	obs_leave_graphics();
 }
 }
 
 
-void XCompcapMain::render(effect_t effect)
+void XCompcapMain::render(gs_effect_t effect)
 {
 {
 	PLock lock(&p->lock, true);
 	PLock lock(&p->lock, true);
 
 
 	if (!lock.isLocked() || !p->tex)
 	if (!lock.isLocked() || !p->tex)
 		return;
 		return;
 
 
-	eparam_t image = effect_getparambyname(effect, "image");
-	effect_settexture(image, p->tex);
+	gs_eparam_t image = gs_effect_get_param_by_name(effect, "image");
+	gs_effect_set_texture(image, p->tex);
 
 
 	gs_enable_blending(false);
 	gs_enable_blending(false);
 	gs_draw_sprite(p->tex, 0, 0, 0);
 	gs_draw_sprite(p->tex, 0, 0, 0);

+ 1 - 1
plugins/linux-xcomposite/xcompcap-main.h

@@ -17,7 +17,7 @@ class XCompcapMain
 	void updateSettings(obs_data_t settings);
 	void updateSettings(obs_data_t settings);
 
 
 	void tick(float seconds);
 	void tick(float seconds);
-	void render(effect_t effect);
+	void render(gs_effect_t effect);
 
 
 	uint32_t width();
 	uint32_t width();
 	uint32_t height();
 	uint32_t height();

+ 8 - 8
plugins/linux-xshm/xcursor.c

@@ -48,13 +48,13 @@ static void xcursor_create(xcursor_t *data, XFixesCursorImage *xc) {
 	if (data->tex
 	if (data->tex
 	&& data->last_height == xc->width
 	&& data->last_height == xc->width
 	&& data->last_width == xc->height) {
 	&& data->last_width == xc->height) {
-		texture_setimage(data->tex, (const uint8_t *) pixels,
+		gs_texture_set_image(data->tex, (const uint8_t *) pixels,
 			xc->width * sizeof(uint32_t), False);
 			xc->width * sizeof(uint32_t), False);
 	} else {
 	} else {
 		if (data->tex)
 		if (data->tex)
-			texture_destroy(data->tex);
+			gs_texture_destroy(data->tex);
 
 
-		data->tex = gs_create_texture(xc->width, xc->height,
+		data->tex = gs_texture_create(xc->width, xc->height,
 			GS_BGRA, 1, (const uint8_t **) &pixels, GS_DYNAMIC);
 			GS_BGRA, 1, (const uint8_t **) &pixels, GS_DYNAMIC);
 	}
 	}
 
 
@@ -76,7 +76,7 @@ xcursor_t *xcursor_init(Display *dpy) {
 
 
 void xcursor_destroy(xcursor_t *data) {
 void xcursor_destroy(xcursor_t *data) {
 	if (data->tex)
 	if (data->tex)
-		texture_destroy(data->tex);
+		gs_texture_destroy(data->tex);
 	bfree(data);
 	bfree(data);
 }
 }
 
 
@@ -93,17 +93,17 @@ void xcursor_tick(xcursor_t *data) {
 
 
 void xcursor_render(xcursor_t *data) {
 void xcursor_render(xcursor_t *data) {
 	/* TODO: why do i need effects ? */
 	/* TODO: why do i need effects ? */
-	effect_t effect  = gs_geteffect();
-	eparam_t image = effect_getparambyname(effect, "image");
+	gs_effect_t effect  = gs_get_effect();
+	gs_eparam_t image = gs_effect_get_param_by_name(effect, "image");
 
 
-	effect_settexture(image, data->tex);
+	gs_effect_set_texture(image, data->tex);
 
 
 	gs_matrix_push();
 	gs_matrix_push();
 
 
 	gs_matrix_translate3f(-data->pos_x, -data->pos_y, 0);
 	gs_matrix_translate3f(-data->pos_x, -data->pos_y, 0);
 
 
 	gs_enable_blending(True);
 	gs_enable_blending(True);
-	gs_blendfunction(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
+	gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
 	gs_draw_sprite(data->tex, 0, 0, 0);
 	gs_draw_sprite(data->tex, 0, 0, 0);
 
 
 	gs_matrix_pop();
 	gs_matrix_pop();

+ 1 - 1
plugins/linux-xshm/xcursor.h

@@ -30,7 +30,7 @@ typedef struct {
 	unsigned long last_serial;
 	unsigned long last_serial;
 	uint_fast32_t last_width;
 	uint_fast32_t last_width;
 	uint_fast32_t last_height;
 	uint_fast32_t last_height;
-	texture_t tex;
+	gs_texture_t tex;
 
 
 	int_fast32_t x_org;
 	int_fast32_t x_org;
 	int_fast32_t y_org;
 	int_fast32_t y_org;

+ 8 - 8
plugins/linux-xshm/xshm-input.c

@@ -35,7 +35,7 @@ struct xshm_data {
 	int_fast32_t width, height;
 	int_fast32_t width, height;
 
 
 	xshm_t *xshm;
 	xshm_t *xshm;
-	texture_t texture;
+	gs_texture_t texture;
 
 
 	bool show_cursor;
 	bool show_cursor;
 	xcursor_t *cursor;
 	xcursor_t *cursor;
@@ -53,8 +53,8 @@ static void xshm_resize_texture(struct xshm_data *data)
 	obs_enter_graphics();
 	obs_enter_graphics();
 
 
 	if (data->texture)
 	if (data->texture)
-		texture_destroy(data->texture);
-	data->texture = gs_create_texture(data->width, data->height,
+		gs_texture_destroy(data->texture);
+	data->texture = gs_texture_create(data->width, data->height,
 		GS_BGRA, 1, NULL, GS_DYNAMIC);
 		GS_BGRA, 1, NULL, GS_DYNAMIC);
 
 
 	obs_leave_graphics();
 	obs_leave_graphics();
@@ -186,7 +186,7 @@ static void xshm_destroy(void *vptr)
 	obs_enter_graphics();
 	obs_enter_graphics();
 
 
 	if (data->texture)
 	if (data->texture)
-		texture_destroy(data->texture);
+		gs_texture_destroy(data->texture);
 	if (data->cursor)
 	if (data->cursor)
 		xcursor_destroy(data->cursor);
 		xcursor_destroy(data->cursor);
 
 
@@ -249,7 +249,7 @@ static void xshm_video_tick(void *vptr, float seconds)
 
 
 	XShmGetImage(data->dpy, XRootWindowOfScreen(data->screen),
 	XShmGetImage(data->dpy, XRootWindowOfScreen(data->screen),
 		data->xshm->image, data->x_org, data->y_org, AllPlanes);
 		data->xshm->image, data->x_org, data->y_org, AllPlanes);
-	texture_setimage(data->texture, (void *) data->xshm->image->data,
+	gs_texture_set_image(data->texture, (void *) data->xshm->image->data,
 		data->width * 4, false);
 		data->width * 4, false);
 
 
 	xcursor_tick(data->cursor);
 	xcursor_tick(data->cursor);
@@ -260,15 +260,15 @@ static void xshm_video_tick(void *vptr, float seconds)
 /**
 /**
  * Render the capture data
  * Render the capture data
  */
  */
-static void xshm_video_render(void *vptr, effect_t effect)
+static void xshm_video_render(void *vptr, gs_effect_t effect)
 {
 {
 	XSHM_DATA(vptr);
 	XSHM_DATA(vptr);
 
 
 	if (!data->xshm)
 	if (!data->xshm)
 		return;
 		return;
 
 
-	eparam_t image = effect_getparambyname(effect, "image");
-	effect_settexture(image, data->texture);
+	gs_eparam_t image = gs_effect_get_param_by_name(effect, "image");
+	gs_effect_set_texture(image, data->texture);
 
 
 	gs_enable_blending(false);
 	gs_enable_blending(false);
 	gs_draw_sprite(data->texture, 0, 0, 0);
 	gs_draw_sprite(data->texture, 0, 0, 0);

+ 18 - 17
plugins/mac-capture/mac-display-capture.m

@@ -9,9 +9,9 @@
 struct display_capture {
 struct display_capture {
 	obs_source_t source;
 	obs_source_t source;
 
 
-	samplerstate_t sampler;
-	effect_t draw_effect;
-	texture_t tex;
+	gs_samplerstate_t sampler;
+	gs_effect_t draw_effect;
+	gs_texture_t tex;
 
 
 	unsigned display;
 	unsigned display;
 	uint32_t width, height;
 	uint32_t width, height;
@@ -32,7 +32,7 @@ static void destroy_display_stream(struct display_capture *dc)
 	}
 	}
 
 
 	if (dc->tex) {
 	if (dc->tex) {
-		texture_destroy(dc->tex);
+		gs_texture_destroy(dc->tex);
 		dc->tex = NULL;
 		dc->tex = NULL;
 	}
 	}
 
 
@@ -68,9 +68,9 @@ static void display_capture_destroy(void *data)
 	destroy_display_stream(dc);
 	destroy_display_stream(dc);
 
 
 	if (dc->sampler)
 	if (dc->sampler)
-		samplerstate_destroy(dc->sampler);
+		gs_samplerstate_destroy(dc->sampler);
 	if (dc->draw_effect)
 	if (dc->draw_effect)
-		effect_destroy(dc->draw_effect);
+		gs_effect_destroy(dc->draw_effect);
 
 
 	obs_leave_graphics();
 	obs_leave_graphics();
 
 
@@ -178,12 +178,12 @@ static void *display_capture_create(obs_data_t settings,
 		.address_w = GS_ADDRESS_CLAMP,
 		.address_w = GS_ADDRESS_CLAMP,
 		.max_anisotropy = 1,
 		.max_anisotropy = 1,
 	};
 	};
-	dc->sampler = gs_create_samplerstate(&info);
+	dc->sampler = gs_samplerstate_create(&info);
 	if (!dc->sampler)
 	if (!dc->sampler)
 		goto fail;
 		goto fail;
 
 
 	char *effect_file = obs_module_file("draw_rect.effect");
 	char *effect_file = obs_module_file("draw_rect.effect");
-	dc->draw_effect = gs_create_effect_from_file(effect_file, NULL);
+	dc->draw_effect = gs_effect_create_from_file(effect_file, NULL);
 	bfree(effect_file);
 	bfree(effect_file);
 	if (!dc->draw_effect)
 	if (!dc->draw_effect)
 		goto fail;
 		goto fail;
@@ -225,9 +225,9 @@ static void display_capture_video_tick(void *data, float seconds)
 
 
 	obs_enter_graphics();
 	obs_enter_graphics();
 	if (dc->tex)
 	if (dc->tex)
-		texture_rebind_iosurface(dc->tex, dc->prev);
+		gs_texture_rebind_iosurface(dc->tex, dc->prev);
 	else
 	else
-		dc->tex = gs_create_texture_from_iosurface(dc->prev);
+		dc->tex = gs_texture_create_from_iosurface(dc->prev);
 	obs_leave_graphics();
 	obs_leave_graphics();
 
 
 	if (prev_prev) {
 	if (prev_prev) {
@@ -236,7 +236,7 @@ static void display_capture_video_tick(void *data, float seconds)
 	}
 	}
 }
 }
 
 
-static void display_capture_video_render(void *data, effect_t effect)
+static void display_capture_video_render(void *data, gs_effect_t effect)
 {
 {
 	UNUSED_PARAMETER(effect);
 	UNUSED_PARAMETER(effect);
 
 
@@ -246,16 +246,17 @@ static void display_capture_video_render(void *data, effect_t effect)
 		return;
 		return;
 
 
 	gs_load_samplerstate(dc->sampler, 0);
 	gs_load_samplerstate(dc->sampler, 0);
-	technique_t tech = effect_gettechnique(dc->draw_effect, "Default");
-	effect_settexture(effect_getparambyidx(dc->draw_effect, 1),
+	gs_technique_t tech = gs_effect_get_technique(dc->draw_effect,
+			"Default");
+	gs_effect_set_texture(gs_effect_get_param_by_idx(dc->draw_effect, 1),
 			dc->tex);
 			dc->tex);
-	technique_begin(tech);
-	technique_beginpass(tech, 0);
+	gs_technique_begin(tech);
+	gs_technique_begin_pass(tech, 0);
 
 
 	gs_draw_sprite(dc->tex, 0, 0, 0);
 	gs_draw_sprite(dc->tex, 0, 0, 0);
 
 
-	technique_endpass(tech);
-	technique_end(tech);
+	gs_technique_end_pass(tech);
+	gs_technique_end(tech);
 }
 }
 
 
 static const char *display_capture_getname(void)
 static const char *display_capture_getname(void)

+ 19 - 19
plugins/win-capture/dc-capture.c

@@ -7,11 +7,11 @@ static inline void init_textures(struct dc_capture *capture)
 {
 {
 	for (int i = 0; i < capture->num_textures; i++) {
 	for (int i = 0; i < capture->num_textures; i++) {
 		if (capture->compatibility)
 		if (capture->compatibility)
-			capture->textures[i] = gs_create_texture(
+			capture->textures[i] = gs_texture_create(
 					capture->width, capture->height,
 					capture->width, capture->height,
 					GS_BGRA, 1, NULL, GS_DYNAMIC);
 					GS_BGRA, 1, NULL, GS_DYNAMIC);
 		else
 		else
-			capture->textures[i] = gs_create_gdi_texture(
+			capture->textures[i] = gs_texture_create_gdi(
 					capture->width, capture->height);
 					capture->width, capture->height);
 
 
 		if (!capture->textures[i]) {
 		if (!capture->textures[i]) {
@@ -79,7 +79,7 @@ void dc_capture_free(struct dc_capture *capture)
 	obs_enter_graphics();
 	obs_enter_graphics();
 
 
 	for (int i = 0; i < capture->num_textures; i++)
 	for (int i = 0; i < capture->num_textures; i++)
-		texture_destroy(capture->textures[i]);
+		gs_texture_destroy(capture->textures[i]);
 
 
 	obs_leave_graphics();
 	obs_leave_graphics();
 
 
@@ -126,16 +126,16 @@ static inline HDC dc_capture_get_dc(struct dc_capture *capture)
 	if (capture->compatibility)
 	if (capture->compatibility)
 		return capture->hdc;
 		return capture->hdc;
 	else
 	else
-		return texture_get_dc(capture->textures[capture->cur_tex]);
+		return gs_texture_get_dc(capture->textures[capture->cur_tex]);
 }
 }
 
 
 static inline void dc_capture_release_dc(struct dc_capture *capture)
 static inline void dc_capture_release_dc(struct dc_capture *capture)
 {
 {
 	if (capture->compatibility) {
 	if (capture->compatibility) {
-		texture_setimage(capture->textures[capture->cur_tex],
+		gs_texture_set_image(capture->textures[capture->cur_tex],
 				capture->bits, capture->width*4, false);
 				capture->bits, capture->width*4, false);
 	} else {
 	} else {
-		texture_release_dc(capture->textures[capture->cur_tex]);
+		gs_texture_release_dc(capture->textures[capture->cur_tex]);
 	}
 	}
 }
 }
 
 
@@ -175,30 +175,30 @@ void dc_capture_capture(struct dc_capture *capture, HWND window)
 	capture->textures_written[capture->cur_tex] = true;
 	capture->textures_written[capture->cur_tex] = true;
 }
 }
 
 
-static void draw_texture(struct dc_capture *capture, int id, effect_t effect)
+static void draw_texture(struct dc_capture *capture, int id, gs_effect_t effect)
 {
 {
-	texture_t   texture = capture->textures[id];
-	technique_t tech    = effect_gettechnique(effect, "Draw");
-	eparam_t    image   = effect_getparambyname(effect, "image");
+	gs_texture_t   texture = capture->textures[id];
+	gs_technique_t tech    = gs_effect_get_technique(effect, "Draw");
+	gs_eparam_t    image   = gs_effect_get_param_by_name(effect, "image");
 	size_t      passes;
 	size_t      passes;
 
 
-	effect_settexture(image, texture);
+	gs_effect_set_texture(image, texture);
 
 
-	passes = technique_begin(tech);
+	passes = gs_technique_begin(tech);
 	for (size_t i = 0; i < passes; i++) {
 	for (size_t i = 0; i < passes; i++) {
-		if (technique_beginpass(tech, i)) {
+		if (gs_technique_begin_pass(tech, i)) {
 			if (capture->compatibility)
 			if (capture->compatibility)
 				gs_draw_sprite(texture, GS_FLIP_V, 0, 0);
 				gs_draw_sprite(texture, GS_FLIP_V, 0, 0);
 			else
 			else
 				gs_draw_sprite(texture, 0, 0, 0);
 				gs_draw_sprite(texture, 0, 0, 0);
 
 
-			technique_endpass(tech);
+			gs_technique_end_pass(tech);
 		}
 		}
 	}
 	}
-	technique_end(tech);
+	gs_technique_end(tech);
 }
 }
 
 
-void dc_capture_render(struct dc_capture *capture, effect_t effect)
+void dc_capture_render(struct dc_capture *capture, gs_effect_t effect)
 {
 {
 	int last_tex = (capture->cur_tex > 0) ?
 	int last_tex = (capture->cur_tex > 0) ?
 		capture->cur_tex-1 : capture->num_textures-1;
 		capture->cur_tex-1 : capture->num_textures-1;
@@ -210,9 +210,9 @@ void dc_capture_render(struct dc_capture *capture, effect_t effect)
 		draw_texture(capture, last_tex, effect);
 		draw_texture(capture, last_tex, effect);
 }
 }
 
 
-effect_t create_opaque_effect(void)
+gs_effect_t create_opaque_effect(void)
 {
 {
-	effect_t opaque_effect;
+	gs_effect_t opaque_effect;
 	char *effect_file;
 	char *effect_file;
 	char *error_string = NULL;
 	char *error_string = NULL;
 
 
@@ -225,7 +225,7 @@ effect_t create_opaque_effect(void)
 
 
 	obs_enter_graphics();
 	obs_enter_graphics();
 
 
-	opaque_effect = gs_create_effect_from_file(effect_file, &error_string);
+	opaque_effect = gs_effect_create_from_file(effect_file, &error_string);
 
 
 	if (!opaque_effect) {
 	if (!opaque_effect) {
 		if (error_string)
 		if (error_string)

+ 20 - 20
plugins/win-capture/dc-capture.h

@@ -8,24 +8,24 @@
 #define NUM_TEXTURES 2
 #define NUM_TEXTURES 2
 
 
 struct dc_capture {
 struct dc_capture {
-	int        cur_tex;
-	texture_t  textures[NUM_TEXTURES];
-	bool       textures_written[NUM_TEXTURES];
-	int        x, y;
-	uint32_t   width;
-	uint32_t   height;
-	int        num_textures;
-
-	bool       compatibility;
-	HDC        hdc;
-	HBITMAP    bmp, old_bmp;
-	BYTE       *bits;
-
-	bool       capture_cursor;
-	bool       cursor_captured;
-	CURSORINFO ci;
-
-	bool       valid;
+	int          cur_tex;
+	gs_texture_t textures[NUM_TEXTURES];
+	bool         textures_written[NUM_TEXTURES];
+	int          x, y;
+	uint32_t     width;
+	uint32_t     height;
+	int          num_textures;
+
+	bool         compatibility;
+	HDC          hdc;
+	HBITMAP      bmp, old_bmp;
+	BYTE         *bits;
+
+	bool         capture_cursor;
+	bool         cursor_captured;
+	CURSORINFO   ci;
+
+	bool         valid;
 };
 };
 
 
 extern void dc_capture_init(struct dc_capture *capture, int x, int y,
 extern void dc_capture_init(struct dc_capture *capture, int x, int y,
@@ -34,6 +34,6 @@ extern void dc_capture_init(struct dc_capture *capture, int x, int y,
 extern void dc_capture_free(struct dc_capture *capture);
 extern void dc_capture_free(struct dc_capture *capture);
 
 
 extern void dc_capture_capture(struct dc_capture *capture, HWND window);
 extern void dc_capture_capture(struct dc_capture *capture, HWND window);
-extern void dc_capture_render(struct dc_capture *capture, effect_t effect);
+extern void dc_capture_render(struct dc_capture *capture, gs_effect_t effect);
 
 
-extern effect_t create_opaque_effect(void);
+extern gs_effect_t create_opaque_effect(void);

+ 4 - 4
plugins/win-capture/monitor-capture.c

@@ -10,7 +10,7 @@ struct monitor_capture {
 
 
 	struct dc_capture data;
 	struct dc_capture data;
 
 
-	effect_t          opaque_effect;
+	gs_effect_t       opaque_effect;
 };
 };
 
 
 struct monitor_info {
 struct monitor_info {
@@ -95,7 +95,7 @@ static void monitor_capture_destroy(void *data)
 	obs_enter_graphics();
 	obs_enter_graphics();
 
 
 	dc_capture_free(&capture->data);
 	dc_capture_free(&capture->data);
-	effect_destroy(capture->opaque_effect);
+	gs_effect_destroy(capture->opaque_effect);
 
 
 	obs_leave_graphics();
 	obs_leave_graphics();
 
 
@@ -112,7 +112,7 @@ static void monitor_capture_defaults(obs_data_t settings)
 static void *monitor_capture_create(obs_data_t settings, obs_source_t source)
 static void *monitor_capture_create(obs_data_t settings, obs_source_t source)
 {
 {
 	struct monitor_capture *capture;
 	struct monitor_capture *capture;
-	effect_t opaque_effect = create_opaque_effect();
+	gs_effect_t opaque_effect = create_opaque_effect();
 
 
 	if (!opaque_effect)
 	if (!opaque_effect)
 		return NULL;
 		return NULL;
@@ -137,7 +137,7 @@ static void monitor_capture_tick(void *data, float seconds)
 	UNUSED_PARAMETER(seconds);
 	UNUSED_PARAMETER(seconds);
 }
 }
 
 
-static void monitor_capture_render(void *data, effect_t effect)
+static void monitor_capture_render(void *data, gs_effect_t effect)
 {
 {
 	struct monitor_capture *capture = data;
 	struct monitor_capture *capture = data;
 	dc_capture_render(&capture->data, capture->opaque_effect);
 	dc_capture_render(&capture->data, capture->opaque_effect);

+ 4 - 4
plugins/win-capture/window-capture.c

@@ -33,7 +33,7 @@ struct window_capture {
 
 
 	float                resize_timer;
 	float                resize_timer;
 
 
-	effect_t             opaque_effect;
+	gs_effect_t          opaque_effect;
 
 
 	HWND                 window;
 	HWND                 window;
 	RECT                 last_rect;
 	RECT                 last_rect;
@@ -311,7 +311,7 @@ static const char *wc_getname(void)
 static void *wc_create(obs_data_t settings, obs_source_t source)
 static void *wc_create(obs_data_t settings, obs_source_t source)
 {
 {
 	struct window_capture *wc;
 	struct window_capture *wc;
-	effect_t opaque_effect = create_opaque_effect();
+	gs_effect_t opaque_effect = create_opaque_effect();
 	if (!opaque_effect)
 	if (!opaque_effect)
 		return NULL;
 		return NULL;
 
 
@@ -335,7 +335,7 @@ static void wc_destroy(void *data)
 		bfree(wc->executable);
 		bfree(wc->executable);
 
 
 		obs_enter_graphics();
 		obs_enter_graphics();
-		effect_destroy(wc->opaque_effect);
+		gs_effect_destroy(wc->opaque_effect);
 		obs_leave_graphics();
 		obs_leave_graphics();
 
 
 		bfree(wc);
 		bfree(wc);
@@ -441,7 +441,7 @@ static void wc_tick(void *data, float seconds)
 	obs_leave_graphics();
 	obs_leave_graphics();
 }
 }
 
 
-static void wc_render(void *data, effect_t effect)
+static void wc_render(void *data, gs_effect_t effect)
 {
 {
 	struct window_capture *wc = data;
 	struct window_capture *wc = data;
 	dc_capture_render(&wc->capture, wc->opaque_effect);
 	dc_capture_render(&wc->capture, wc->opaque_effect);

+ 4 - 4
test/test-input/test-filter.c

@@ -2,7 +2,7 @@
 
 
 struct test_filter {
 struct test_filter {
 	obs_source_t source;
 	obs_source_t source;
-	effect_t whatever;
+	gs_effect_t whatever;
 };
 };
 
 
 static const char *filter_getname(void)
 static const char *filter_getname(void)
@@ -17,7 +17,7 @@ static void filter_destroy(void *data)
 	if (tf) {
 	if (tf) {
 		obs_enter_graphics();
 		obs_enter_graphics();
 
 
-		effect_destroy(tf->whatever);
+		gs_effect_destroy(tf->whatever);
 		bfree(tf);
 		bfree(tf);
 
 
 		obs_leave_graphics();
 		obs_leave_graphics();
@@ -34,7 +34,7 @@ static void *filter_create(obs_data_t settings, obs_source_t source)
 	effect_file = obs_module_file("test.effect");
 	effect_file = obs_module_file("test.effect");
 
 
 	tf->source = source;
 	tf->source = source;
-	tf->whatever = gs_create_effect_from_file(effect_file, NULL);
+	tf->whatever = gs_effect_create_from_file(effect_file, NULL);
 	bfree(effect_file);
 	bfree(effect_file);
 	if (!tf->whatever) {
 	if (!tf->whatever) {
 		filter_destroy(tf);
 		filter_destroy(tf);
@@ -47,7 +47,7 @@ static void *filter_create(obs_data_t settings, obs_source_t source)
 	return tf;
 	return tf;
 }
 }
 
 
-static void filter_render(void *data, effect_t effect)
+static void filter_render(void *data, gs_effect_t effect)
 {
 {
 	struct test_filter *tf = data;
 	struct test_filter *tf = data;
 	obs_source_process_filter(tf->source, tf->whatever, 0, 0, GS_RGBA,
 	obs_source_process_filter(tf->source, tf->whatever, 0, 0, GS_RGBA,

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