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@@ -327,7 +327,8 @@ static inline void shader_setval_inline(gs_shader_param *param,
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void gs_shader_set_bool(gs_sparam_t *param, bool val)
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{
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- shader_setval_inline(param, &val, sizeof(bool));
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+ int b_val = (int)val;
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+ shader_setval_inline(param, &b_val, sizeof(int));
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}
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void gs_shader_set_float(gs_sparam_t *param, float val)
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