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@@ -42,7 +42,6 @@ float GetColorDist(float3 rgb)
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float4 ProcessColorKey(float4 rgba, VertData v_in)
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{
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float colorDist = GetColorDist(rgba.rgb);
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- float baseMask = colorDist - similarity;
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rgba.a *= saturate(max(colorDist - similarity, 0.0) / smoothness);
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return CalcColor(rgba);
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