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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code

jp9000 12 年之前
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f9d1a4b9ed

+ 8 - 8
libobs-d3d11/GS_D3D11ShaderProcessor.cpp

@@ -224,13 +224,13 @@ void ShaderProcessor::BuildString(string &outputString)
 
 void ShaderProcessor::Process(const char *shader_string, const char *file)
 {
-	if (!shader_parse(&parser, shader_string, file)) {
-		char *str = error_data_buildstring(&parser.cfp.error_list);
-		if (str) {
-			blog(LOG_WARNING, "Shader parser errors/warnings:\n"
-			                  "%s\n", str);
-			bfree(str);
-		}
-		throw "Failed to parse shader";
+	bool success = shader_parse(&parser, shader_string, file);
+	char *str = shader_parser_geterrors(&parser);
+	if (str) {
+		blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
+		bfree(str);
 	}
+
+	if (!success)
+		throw "Failed to parse shader";
 }

+ 240 - 0
libobs-opengl/gl-shaderparser.c

@@ -0,0 +1,240 @@
+/******************************************************************************
+    Copyright (C) 2013 by Hugh Bailey <[email protected]>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+******************************************************************************/
+
+#include "gl-subsystem.h"
+#include "gl-shaderparser.h"
+
+static void gl_write_type_n(struct gl_shader_parser *glsp,
+		const char *type, size_t len)
+{
+	if (astrcmp_n(type, "float2", len) == 0)
+		dstr_cat(&glsp->gl_string, "vec2");
+	else if (astrcmp_n(type, "float3", len) == 0)
+		dstr_cat(&glsp->gl_string, "vec3");
+	else if (astrcmp_n(type, "float4", len) == 0)
+		dstr_cat(&glsp->gl_string, "vec4");
+	else if (astrcmp_n(type, "float3x3", len) == 0)
+		dstr_cat(&glsp->gl_string, "mat3x3");
+	else if (astrcmp_n(type, "float3x4", len) == 0)
+		dstr_cat(&glsp->gl_string, "mat3x4");
+	else if (astrcmp_n(type, "float4x4", len) == 0)
+		dstr_cat(&glsp->gl_string, "mat4x4");
+	else if (astrcmp_n(type, "texture2d", len) == 0)
+		dstr_cat(&glsp->gl_string, "sampler2D");
+	else if (astrcmp_n(type, "texture3d", len) == 0)
+		dstr_cat(&glsp->gl_string, "sampler3D");
+	else if (astrcmp_n(type, "texture_cube", len) == 0)
+		dstr_cat(&glsp->gl_string, "samplerCube");
+	else
+		dstr_ncat(&glsp->gl_string, type, len);
+}
+
+static inline void gl_write_type(struct gl_shader_parser *glsp,
+		const char *type)
+{
+	gl_write_type_n(glsp, type, strlen(type));
+}
+
+static inline void gl_write_type_token(struct gl_shader_parser *glsp,
+		struct cf_token *token)
+{
+	gl_write_type_n(glsp, token->str.array, token->str.len);
+}
+
+static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
+{
+	if (var->var_type == SHADER_VAR_UNIFORM)
+		dstr_cat(&glsp->gl_string, "uniform ");
+	else if (var->var_type == SHADER_VAR_CONST)
+		dstr_cat(&glsp->gl_string, "const ");
+
+	gl_write_type(glsp, var->type);
+	dstr_cat(&glsp->gl_string, " ");
+	dstr_cat(&glsp->gl_string, var->name);
+	dstr_cat(&glsp->gl_string, ";\n");
+}
+
+static inline void gl_write_params(struct gl_shader_parser *glsp)
+{
+	size_t i;
+	for (i = 0; i < glsp->parser.params.num; i++) {
+		struct shader_var *var = glsp->parser.params.array+i;
+		gl_write_var(glsp, var);
+	}
+
+	dstr_cat(&glsp->gl_string, "\n");
+}
+
+static void gl_write_storage_var(struct gl_shader_parser *glsp,
+		struct shader_var *var, const char *storage,
+		const char *prefix);
+
+/* unwraps a structure that's used for input/output */
+static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
+		struct shader_struct *st, const char *storage,
+		const char *prefix)
+{
+	struct dstr prefix_str;
+	size_t i;
+
+	dstr_init(&prefix_str);
+	if (prefix)
+		dstr_copy(&prefix_str, prefix);
+	dstr_cat(&prefix_str, st->name);
+	dstr_cat(&prefix_str, "_");
+
+	for (i = 0; i < st->vars.num; i++) {
+		struct shader_var *st_var = st->vars.array+i;
+		gl_write_storage_var(glsp, st_var, storage, prefix_str.array);
+	}
+
+	dstr_free(&prefix_str);
+}
+
+static void gl_write_storage_var(struct gl_shader_parser *glsp,
+		struct shader_var *var, const char *storage, const char *prefix)
+{
+	struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
+			var->type);
+
+	if (st) {
+		gl_unwrap_storage_struct(glsp, st, storage, prefix);
+	} else {
+		if (storage) {
+			dstr_cat(&glsp->gl_string, storage);
+			dstr_cat(&glsp->gl_string, " ");
+		}
+
+		gl_write_type(glsp, var->type);
+		dstr_cat(&glsp->gl_string, " ");
+		if (prefix)
+			dstr_cat(&glsp->gl_string, prefix);
+		dstr_cat(&glsp->gl_string, var->name);
+		dstr_cat(&glsp->gl_string, ";\n");
+	}
+}
+
+static inline void gl_write_inputs(struct gl_shader_parser *glsp,
+		struct shader_func *main)
+{
+	size_t i;
+	for (i = 0; i < main->params.num; i++) {
+		struct shader_var *var = main->params.array+i;
+		gl_write_storage_var(glsp, var, "in", "in_");
+	}
+}
+
+static void gl_write_outputs(struct gl_shader_parser *glsp,
+		struct shader_func *main)
+{
+	struct shader_var var;
+
+	shader_var_init(&var);
+	var.type = bstrdup(main->return_type);
+	var.name = bstrdup("return_val");
+	if (main->return_mapping)
+		var.mapping = bstrdup(main->return_mapping);
+
+	gl_write_storage_var(glsp, &var, "out", "out_");
+	shader_var_free(&var);
+}
+
+static void gl_write_struct(struct gl_shader_parser *glsp,
+		struct shader_struct *st)
+{
+	size_t i;
+	dstr_cat(&glsp->gl_string, "struct ");
+	dstr_cat(&glsp->gl_string, st->name);
+	dstr_cat(&glsp->gl_string, " {\n");
+
+	for (i = 0; i < st->vars.num; i++) {
+		struct shader_var *var = st->vars.array+i;
+
+		dstr_cat(&glsp->gl_string, "\t");
+		gl_write_var(glsp, var);
+	}
+
+	dstr_cat(&glsp->gl_string, "};\n\n");
+}
+
+static inline void gl_write_structs(struct gl_shader_parser *glsp)
+{
+	size_t i;
+	for (i = 0; i < glsp->parser.structs.num; i++) {
+		struct shader_struct *st = glsp->parser.structs.array+i;
+		gl_write_struct(glsp, st);
+	}
+}
+
+/*
+ * NOTE: HLSL-> GLSL intrinsic conversions
+ *   atan2    -> atan
+ *   clip     -> (unsupported)
+ *   ddx      -> dFdx
+ *   ddy      -> dFdy
+ *   fmod     -> (unsupported)
+ *   frac     -> fract
+ *   lerp     -> mix
+ *   lit      -> (unsupported)
+ *   log10    -> (unsupported)
+ *   mul      -> (change to operator)
+ *   rsqrt    -> inversesqrt
+ *   saturate -> (use clamp)
+ *   tex*     -> texture
+ *   tex*grad -> textureGrad
+ *   tex*lod  -> textureLod
+ *   tex*bias -> (use optional 'bias' value)
+ *   tex*proj -> textureProj
+ *
+ *   All else can be left as-is
+ */
+
+static void gl_write_functions(struct gl_shader_parser *glsp)
+{
+}
+
+static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
+{
+	struct shader_func *main = shader_parser_getfunc(&glsp->parser, "main");
+	if (!main) {
+		blog(LOG_ERROR, "function 'main' not found");
+		return false;
+	}
+
+	dstr_copy(&glsp->gl_string, "#version 140\n\n");
+	gl_write_params(glsp);
+	gl_write_inputs(glsp, main);
+	gl_write_outputs(glsp, main);
+	gl_write_structs(glsp);
+	gl_write_functions(glsp);
+	// gl_write_main(glsp);
+
+	return true;
+}
+
+bool gl_shader_parse(struct gl_shader_parser *glsp,
+		const char *shader_str, const char *file)
+{
+	bool success = shader_parse(&glsp->parser, shader_str, file);
+	char *str = shader_parser_geterrors(&glsp->parser);
+	if (str) {
+		blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
+		bfree(str);
+	}
+
+	return success;
+}

+ 51 - 0
libobs-opengl/gl-shaderparser.h

@@ -0,0 +1,51 @@
+/******************************************************************************
+    Copyright (C) 2013 by Hugh Bailey <[email protected]>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+******************************************************************************/
+
+#ifndef GL_SHADER_PARSER_H
+#define GL_SHADER_PARSER_H
+
+/*
+ *   Parses shaders into GLSL.  Shaders are almost identical to HLSL
+ * model 5 so it requires quite a bit of tweaking to convert correctly.
+ * Takes the parsed shader data, and builds a GLSL string out of it.
+ */
+
+#include "util/dstr.h"
+#include "graphics/shader-parser.h"
+
+struct gl_shader_parser {
+	struct dstr          gl_string;
+	struct dstr          gl_main_func;
+	struct shader_parser parser;
+};
+
+static inline void gl_shader_parser_init(struct gl_shader_parser *glsp)
+{
+	shader_parser_init(&glsp->parser);
+	dstr_init(&glsp->gl_string);
+}
+
+static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
+{
+	dstr_free(&glsp->gl_string);
+	shader_parser_free(&glsp->parser);
+}
+
+extern bool gl_shader_parse(struct gl_shader_parser *glsp,
+		const char *shader_str, const char *file);
+
+#endif

+ 2 - 0
libobs-opengl/gl-texturecube.c

@@ -62,6 +62,8 @@ texture_t device_create_cubetexture(device_t device, uint32_t size,
 	tex->base.format             = color_format;
 	tex->base.gl_format          = convert_gs_format(color_format);
 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
+	tex->base.is_render_target   = flags & GS_RENDERTARGET;
+	tex->base.gen_mipmaps        = flags & GS_BUILDMIPMAPS;
 	tex->size                    = size;
 
 	if (!gl_gen_textures(1, &tex->base.texture))

+ 44 - 42
libobs/graphics/graphics.h

@@ -226,48 +226,6 @@ struct gs_rect {
 	int cy;
 };
 
-static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
-{
-	switch (format) {
-	case GS_A8:          return 8;
-	case GS_R8:          return 8;
-	case GS_RGBA:        return 32;
-	case GS_BGRX:        return 32;
-	case GS_BGRA:        return 32;
-	case GS_R10G10B10A2: return 32;
-	case GS_RGBA16:      return 64;
-	case GS_R16:         return 16;
-	case GS_RGBA16F:     return 64;
-	case GS_RGBA32F:     return 128;
-	case GS_RG16F:       return 32;
-	case GS_RG32F:       return 64;
-	case GS_R16F:        return 16;
-	case GS_R32F:        return 32;
-	case GS_DXT1:        return 4;
-	case GS_DXT3:        return 8;
-	case GS_DXT5:        return 8;
-	default:             return 0;
-	}
-}
-
-static inline bool gs_is_compressed_format(enum gs_color_format format)
-{
-	return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
-}
-
-static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
-{
-	uint32_t size = width > height ? width : height;
-	uint32_t num_levels = 0;
-
-	while (size > 1) {
-		size /= 2;
-		num_levels++;
-	}
-
-	return num_levels;
-}
-
 /* wrapped opaque data types */
 
 struct gs_texture;
@@ -700,6 +658,50 @@ EXPORT void     *indexbuffer_getdata(indexbuffer_t indexbuffer);
 EXPORT size_t   indexbuffer_numindices(indexbuffer_t indexbuffer);
 EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
 
+/* inline functions used by modules */
+
+static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
+{
+	switch (format) {
+	case GS_A8:          return 8;
+	case GS_R8:          return 8;
+	case GS_RGBA:        return 32;
+	case GS_BGRX:        return 32;
+	case GS_BGRA:        return 32;
+	case GS_R10G10B10A2: return 32;
+	case GS_RGBA16:      return 64;
+	case GS_R16:         return 16;
+	case GS_RGBA16F:     return 64;
+	case GS_RGBA32F:     return 128;
+	case GS_RG16F:       return 32;
+	case GS_RG32F:       return 64;
+	case GS_R16F:        return 16;
+	case GS_R32F:        return 32;
+	case GS_DXT1:        return 4;
+	case GS_DXT3:        return 8;
+	case GS_DXT5:        return 8;
+	default:             return 0;
+	}
+}
+
+static inline bool gs_is_compressed_format(enum gs_color_format format)
+{
+	return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
+}
+
+static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
+{
+	uint32_t size = width > height ? width : height;
+	uint32_t num_levels = 0;
+
+	while (size > 1) {
+		size /= 2;
+		num_levels++;
+	}
+
+	return num_levels;
+}
+
 #ifdef __cplusplus
 }
 #endif

+ 7 - 3
libobs/graphics/shader-parser.c

@@ -400,8 +400,7 @@ exit:
 	return true;
 }
 
-static void sp_parse_function(struct shader_parser *sp,
-		char *type, char *name)
+static void sp_parse_function(struct shader_parser *sp, char *type, char *name)
 {
 	struct shader_func func;
 
@@ -414,8 +413,13 @@ static void sp_parse_function(struct shader_parser *sp,
 
 	/* if function is mapped to something, for example COLOR */
 	if (token_is(&sp->cfp, ":")) {
-		if (!next_valid_token(&sp->cfp))
+		char *mapping = NULL;
+		int errorcode = next_name(&sp->cfp, &mapping, "mapping", "{");
+		if (errorcode != PARSE_SUCCESS)
 			goto error;
+
+		func.return_mapping = mapping;
+
 		if (!next_valid_token(&sp->cfp))
 			goto error;
 	}

+ 44 - 10
libobs/graphics/shader-parser.h

@@ -141,6 +141,7 @@ static inline void shader_struct_free(struct shader_struct *ss)
 struct shader_func {
 	char *name;
 	char *return_type;
+	char *return_mapping;
 	DARRAY(struct shader_var) params;
 
 	const struct cf_token *start, *end;
@@ -151,10 +152,11 @@ static inline void shader_func_init(struct shader_func *sf,
 {
 	da_init(sf->params);
 
-	sf->return_type = return_type;
-	sf->name        = name;
-	sf->start       = NULL;
-	sf->end         = NULL;
+	sf->return_type    = return_type;
+	sf->return_mapping = NULL;
+	sf->name           = name;
+	sf->start          = NULL;
+	sf->end            = NULL;
 }
 
 static inline void shader_func_free(struct shader_func *sf)
@@ -166,6 +168,7 @@ static inline void shader_func_free(struct shader_func *sf)
 
 	bfree(sf->name);
 	bfree(sf->return_type);
+	bfree(sf->return_mapping);
 	da_free(sf->params);
 }
 
@@ -213,14 +216,19 @@ static inline void shader_parser_free(struct shader_parser *sp)
 EXPORT bool shader_parse(struct shader_parser *sp, const char *shader,
 		const char *file);
 
-static inline struct shader_func *shader_parser_getfunc(
-		struct shader_parser *sp, const char *func_name)
+static inline char *shader_parser_geterrors(struct shader_parser *sp)
+{
+	return error_data_buildstring(&sp->cfp.error_list);
+}
+
+static inline struct shader_var *shader_parser_getparam(
+		struct shader_parser *sp, const char *param_name)
 {
 	size_t i;
-	for (i = 0; i < sp->funcs.num; i++) {
-		struct shader_func *func = sp->funcs.array+i;
-		if (strcmp(func->name, func_name) == 0)
-			return func;
+	for (i = 0; i < sp->params.num; i++) {
+		struct shader_var *param = sp->params.array+i;
+		if (strcmp(param->name, param_name) == 0)
+			return param;
 	}
 
 	return NULL;
@@ -239,6 +247,32 @@ static inline struct shader_struct *shader_parser_getstruct(
 	return NULL;
 }
 
+static inline struct shader_sampler *shader_parser_getsampler(
+		struct shader_parser *sp, const char *sampler_name)
+{
+	size_t i;
+	for (i = 0; i < sp->samplers.num; i++) {
+		struct shader_sampler *sampler = sp->samplers.array+i;
+		if (strcmp(sampler->name, sampler_name) == 0)
+			return sampler;
+	}
+
+	return NULL;
+}
+
+static inline struct shader_func *shader_parser_getfunc(
+		struct shader_parser *sp, const char *func_name)
+{
+	size_t i;
+	for (i = 0; i < sp->funcs.num; i++) {
+		struct shader_func *func = sp->funcs.array+i;
+		if (strcmp(func->name, func_name) == 0)
+			return func;
+	}
+
+	return NULL;
+}
+
 #ifdef __cplusplus
 }
 #endif

+ 2 - 0
vs/2010/libobs-opengl/libobs-opengl.vcxproj

@@ -157,10 +157,12 @@
   <ItemGroup>
     <ClInclude Include="..\..\..\libobs-opengl\gl-exports.h" />
     <ClInclude Include="..\..\..\libobs-opengl\gl-helpers.h" />
+    <ClInclude Include="..\..\..\libobs-opengl\gl-shaderparser.h" />
     <ClInclude Include="..\..\..\libobs-opengl\gl-subsystem.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c" />
+    <ClCompile Include="..\..\..\libobs-opengl\gl-shaderparser.c" />
     <ClCompile Include="..\..\..\libobs-opengl\gl-subsystem.c" />
     <ClCompile Include="..\..\..\libobs-opengl\gl-texture2d.c" />
     <ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c" />

+ 6 - 0
vs/2010/libobs-opengl/libobs-opengl.vcxproj.filters

@@ -24,6 +24,9 @@
     <ClInclude Include="..\..\..\libobs-opengl\gl-helpers.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\..\libobs-opengl\gl-shaderparser.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\libobs-opengl\gl-subsystem.c">
@@ -41,5 +44,8 @@
     <ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\..\libobs-opengl\gl-shaderparser.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
 </Project>