jp9000
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bb329b9278
avoid using 'default' for enum switches
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12 年之前 |
jp9000
|
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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12 年之前 |
jp9000
|
9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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12 年之前 |
jp9000
|
9577ddcf9b
fill in the rest of the GL functions. finally
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12 年之前 |
jp9000
|
e804a9043d
fix GL pixel pack and unpack stuff
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12 年之前 |
jp9000
|
85e2fc6b07
add stage surfaces and texture copying
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12 年之前 |
jp9000
|
3243bfbaa3
rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
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12 年之前 |
jp9000
|
543d2481f1
move around some graphics stuff and put in copyright comments
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12 年之前 |
jp9000
|
98a74e211a
added a 'default' swap chain
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12 年之前 |
jp9000
|
b3b19d8216
more adjustments/fixes to windows GL initialization code
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12 年之前 |
jp9000
|
d36b31d58f
fix windows opengl initialization
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12 年之前 |
jp9000
|
3add91aa35
the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false
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12 年之前 |
jp9000
|
b97da19828
add GL initialization code for windows (so I can have something to test more easily with)
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12 年之前 |