|  Ryan Foster | a1fbf1015f
							
							clang-format: Increase column limit from 80 to 120 | 1 年之前 | 
				
					
						|  Lain | 106c7aa61f
							
							Update copyrights/names | 2 年之前 | 
				
					
						|  jp9000 | 8ed8301452
							
							libobs-opengl: Fix border color support on GL textures | 3 年之前 | 
				
					
						|  jpark37 | 9f330050ef
							
							libobs-opengl: OpenGL thread-safety on Mac | 5 年之前 | 
				
					
						|  jpark37 | 2af98bf483
							
							libobs-opengl: Fix Clang warnings | 6 年之前 | 
				
					
						|  jpark37 | 4aaef353d4
							
							libobs-opengl: Fix gl_error_to_str | 6 年之前 | 
				
					
						|  Jim | 0546d18855
							
							Merge pull request #1934 from kkartaltepe/alpha-linux | 6 年之前 | 
				
					
						|  jpark37 | b90ce6944f
							
							libobs-opengl: Fix glGetError() infinite loop | 6 年之前 | 
				
					
						|  Kurt Kartaltepe | 16752c4bb4
							
							libobs-opengl: Add error enum to string function | 6 年之前 | 
				
					
						|  jpark37 | b8e5cf3a95
							
							libobs-opengl: Empty VAO | 6 年之前 | 
				
					
						|  jp9000 | f53df7da64
							
							clang-format: Apply formatting | 6 年之前 | 
				
					
						|  Shaolin | acd44b525e
							
							libobs-opengl: Store FBOs per texture instead of per device | 7 年之前 | 
				
					
						|  jp9000 | 4583dcbd4d
							
							libobs-opengl: Make update_buffer data param const | 8 年之前 | 
				
					
						|  jp9000 | 7b12133af3
							
							Use uint8_t* instead of void* for texture data | 11 年之前 | 
				
					
						|  jp9000 | d9d0d87431
							
							libobs-opengl: Fix some code formatting issues | 11 年之前 | 
				
					
						|  BtbN | 97c94b183a
							
							Add copy_texture_region function | 11 年之前 | 
				
					
						|  jp9000 | 6ffcd5e74e
							
							Implement FBO blit texture copy | 11 年之前 | 
				
					
						|  jp9000 | 8298fa4dc7
							
							With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) | 12 年之前 | 
				
					
						|  jp9000 | dfa2dc6eab
							
							fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory | 12 年之前 | 
				
					
						|  jp9000 | 9570f0b8d7
							
							change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information | 12 年之前 | 
				
					
						|  Peter SZTANOJEV | 0301b24ace
							
							modernize header guards to #pragma once | 12 年之前 | 
				
					
						|  jp9000 | 9577ddcf9b
							
							fill in the rest of the GL functions.  finally | 12 年之前 | 
				
					
						|  jp9000 | e591256922
							
							add FBOs and render target loading | 12 年之前 | 
				
					
						|  jp9000 | 83ddb920a1
							
							finish up shader/sampler/texture/buffer loading/unloading/association | 12 年之前 | 
				
					
						|  jp9000 | 3951babc93
							
							add GL index buffers and a few tweaks to the helper functions | 12 年之前 | 
				
					
						|  jp9000 | 0a4592a414
							
							finish up GL vertex buffer code | 12 年之前 | 
				
					
						|  jp9000 | 85e2fc6b07
							
							add stage surfaces and texture copying | 12 年之前 | 
				
					
						|  jp9000 | c1939de49b
							
							added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro | 12 年之前 | 
				
					
						|  jp9000 | 3243bfbaa3
							
							rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) | 12 年之前 | 
				
					
						|  jp9000 | 5c92f22f0d
							
							moved some stuff around to avoid code duplication and finish up gl 2D texture code | 12 年之前 |