John R. Bradley
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3dede60384
libobs-opengl: Add handling of Load(float3) w/ texelFetch
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10 سال پیش |
John R. Bradley
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acf640b40c
libobs-opengl: Allow omission of sampler in texture calls
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10 سال پیش |
John Bradley
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431a02459d
libobs/graphics: Add int vector support to shaders
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10 سال پیش |
jp9000
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3967c6354a
Replace ARB_separate_shader_objects extension
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11 سال پیش |
jp9000
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5780f3f177
(API Change) Improve graphics API consistency
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11 سال پیش |
jp9000
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9d300685ca
(API Change) Unsquish libobs/util
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11 سال پیش |
jp9000
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e560a426c5
Give cf_parser functions better naming
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11 سال پیش |
jp9000
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2dbbffe4a2
Make a number of key optimizations
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11 سال پیش |
jp9000
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f41bb4b7e9
add support for texture_rect texture type in shaders, add new form, clear up a few things in the API
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12 سال پیش |
jp9000
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8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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12 سال پیش |
jp9000
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0b96e65498
fix a function variable name that was shadowing a parameter name
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12 سال پیش |
jp9000
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ab08c2c3f2
fixed a minor bug in the gl shader parser
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12 سال پیش |
jp9000
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18834c6a45
some static analysis cleanup
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12 سال پیش |
jp9000
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dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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12 سال پیش |
jp9000
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9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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12 سال پیش |
jp9000
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aeea0eadc9
added shader attributes and added vertex buffer loading
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12 سال پیش |
jp9000
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fda2ee1147
added initial GL shader code
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12 سال پیش |
jp9000
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c301c9e1ef
whoops, added mul and saturate GLSL conversion
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12 سال پیش |
jp9000
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34357f00fb
finish up GLSL conversion stuff and make some minor tweaks to shader parser
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12 سال پیش |
jp9000
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f9d1a4b9ed
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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12 سال پیش |