Palana
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8880a9e811
check for link status instead of validate status
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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bb329b9278
avoid using 'default' for enum switches
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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18834c6a45
some static analysis cleanup
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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9577ddcf9b
fill in the rest of the GL functions. finally
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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83ddb920a1
finish up shader/sampler/texture/buffer loading/unloading/association
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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aeea0eadc9
added shader attributes and added vertex buffer loading
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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1b3b177583
add initial GL vertex buffer code
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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c1939de49b
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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806bf557e5
removed a fairly pointless constant for the time being
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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e159fc4f06
fill in shader parameter functions
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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fda2ee1147
added initial GL shader code
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%!s(int64=12) %!d(string=hai) anos |