Commit History

Autor SHA1 Mensaxe Data
  jp9000 27010a2f56 Add a 'flush' command to graphics subsystem %!s(int64=11) %!d(string=hai) anos
  jp9000 8aa49cc9ad Remove unused graphics subsystem functions %!s(int64=11) %!d(string=hai) anos
  jp9000 1c2a0524b7 Change graphics subsystem to 4x4 matrices %!s(int64=11) %!d(string=hai) anos
  jp9000 5e2d283b9c GL/D3D11: Add scissor support %!s(int64=11) %!d(string=hai) anos
  Palana 12f0877ebc Remove destroyed sampler states from the current samplers list %!s(int64=11) %!d(string=hai) anos
  Jim 2fc810fd09 Merge pull request #65 from BtbN/glad %!s(int64=11) %!d(string=hai) anos
  BtbN e50201cad1 Move from glLoadGen to GLAD %!s(int64=11) %!d(string=hai) anos
  jp9000 0bec267e40 OpenGL: Fix swizzle code again for alpha textures %!s(int64=11) %!d(string=hai) anos
  jp9000 51d338430f Only do the alpha swizzle on alpha textures %!s(int64=11) %!d(string=hai) anos
  jp9000 bc33b09ba9 Revert OpenGL swizzle change %!s(int64=11) %!d(string=hai) anos
  jp9000 0e9b13fcf9 Fix style errors (please don't make me do this) %!s(int64=11) %!d(string=hai) anos
  BtbN 0f9c6e5503 Create sub window for rendering, to avoid visual mismatch issues %!s(int64=11) %!d(string=hai) anos
  BtbN 97c94b183a Add copy_texture_region function %!s(int64=11) %!d(string=hai) anos
  jp9000 362e008b87 OpenGL: Use texture swizzle for BGRA/BGR/A8 %!s(int64=11) %!d(string=hai) anos
  jp9000 2dbbffe4a2 Make a number of key optimizations %!s(int64=11) %!d(string=hai) anos
  jp9000 966b943d5b Remove majority of warnings %!s(int64=11) %!d(string=hai) anos
  jp9000 b067440f73 Use bzalloc instead of bmalloc then memset %!s(int64=11) %!d(string=hai) anos
  jp9000 6ffcd5e74e Implement FBO blit texture copy %!s(int64=11) %!d(string=hai) anos
  jp9000 3d6d43225f Add planar audio support, improve test output %!s(int64=11) %!d(string=hai) anos
  Zachary Lund 9a2b662935 Changed version checks... I got most of them wrong. %!s(int64=11) %!d(string=hai) anos
  Zachary Lund 11c40ba6cd Minor adjustment to code. ARB version of debug_output doesn't use GL_DEBUG_OUTPUT %!s(int64=11) %!d(string=hai) anos
  Zachary Lund 72c156f549 Corrected a version check which caused crashes on non-4.3 profiles. %!s(int64=11) %!d(string=hai) anos
  Zachary Lund 5c3b56807a Fixed gl-subsystem.c to reflect changes to GL loader API. %!s(int64=11) %!d(string=hai) anos
  Zachary Lund f4379d7889 Changed constness on passed argument, updated VC++ project files %!s(int64=11) %!d(string=hai) anos
  Zachary Lund 001f0b10a4 Fixed Windows goofy macros %!s(int64=11) %!d(string=hai) anos
  Zachary Lund 74ab96a3ad I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did. %!s(int64=11) %!d(string=hai) anos
  Zachary Lund bb24591d48 Add copyright and name to files it applies to. %!s(int64=12) %!d(string=hai) anos
  Zachary Lund d3dab077cb Another attempt to fix ARB_debug_output, hopefully the last one. %!s(int64=12) %!d(string=hai) anos
  jp9000 bf371437b3 Fixed debug extension check %!s(int64=12) %!d(string=hai) anos
  jp9000 156009cc0c Fixed debug GL functions on windows (amend) %!s(int64=12) %!d(string=hai) anos