Commit történet

Szerző SHA1 Üzenet Dátum
  kokole dd6dd4e104 win-capture: Fix D3D12 third party overlay capture 4 éve
  jpark37 0f2c1447ab graphics-hook: Fix D3D11On12 usages 4 éve
  jpark37 924d9a7d9c win-capture: Remove D3D12 fix toggle 4 éve
  jpark37 c6cee82c92 graphics-hook: Try multiple D3D12 queues 4 éve
  jpark37 5290326b77 graphics-hook: Do not persist device unnecessarily 4 éve
  jpark37 7439e1c4b8 graphics-hook: More logging to help debugging 4 éve
  jpark37 2e7b0e3340 graphics-hook: Use Detours for D3D12 hook 4 éve
  jpark37 23e9d4153e win-capture: D3D12 swap chain queue usage 4 éve
  jpark37 535f6b0adc win-capture: Typeless game capture textures 5 éve
  jpark37 6393399758 win-capture: Remove game capture scaling 5 éve
  jpark37 ef39715c31 win-capture: Remove unused variable from D3D12 capture 6 éve
  jp9000 f53df7da64 clang-format: Apply formatting 6 éve
  Richard Stanway 9e95b2eb6f Various: Don't use boolean bitfields 8 éve
  jp9000 21be33805d win-capture: Release backbuffers immediately upon init 9 éve
  jp9000 74a5bdf993 win-capture: If backbuffer count is 1, disable dxgi 1.4 use 9 éve
  jp9000 414ff5ba14 win-capture: Refactor DX12 backbuffer code 9 éve
  jp9000 a4143be052 win-capture: Fix possible access of array beyond size 9 éve
  jp9000 3b5a30ce97 win-capture: Capture all D3D12 backbuffers 9 éve
  jp9000 ca607f8b35 cmake: Add _CRT_SECURE_NO_WARNINGS to all projects 9 éve
  jp9000 0b27b51294 win-capture: Add D3D12 capture support 9 éve