jp9000
|
d9d0d87431
libobs-opengl: Fix some code formatting issues
|
11 gadi atpakaļ |
BtbN
|
e50201cad1
Move from glLoadGen to GLAD
|
11 gadi atpakaļ |
jp9000
|
bc33b09ba9
Revert OpenGL swizzle change
|
11 gadi atpakaļ |
BtbN
|
0f9c6e5503
Create sub window for rendering, to avoid visual mismatch issues
|
11 gadi atpakaļ |
jp9000
|
362e008b87
OpenGL: Use texture swizzle for BGRA/BGR/A8
|
11 gadi atpakaļ |
jp9000
|
0a86e8fb3f
Add dummy GL texture flag & direct object access
|
11 gadi atpakaļ |
jp9000
|
2b4e381c3b
Change a reference variable to be volatile long
|
11 gadi atpakaļ |
jp9000
|
154e0c59e1
Use atomic functions where appropriate
|
11 gadi atpakaļ |
jp9000
|
30af7dc211
Optimize GL staging surface and fix mac issue
|
11 gadi atpakaļ |
jp9000
|
966b943d5b
Remove majority of warnings
|
11 gadi atpakaļ |
jp9000
|
6ffcd5e74e
Implement FBO blit texture copy
|
11 gadi atpakaļ |
Zachary Lund
|
74ab96a3ad
I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did.
|
11 gadi atpakaļ |
jp9000
|
156009cc0c
Fixed debug GL functions on windows (amend)
|
12 gadi atpakaļ |
Zachary Lund
|
8073b0ecd4
Fixed APIENTRY quirk with GLEW
|
12 gadi atpakaļ |
jp9000
|
969a71d716
call NSOpenGLContext 'update' on opengl context on macos when resizing
|
12 gadi atpakaļ |
jp9000
|
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
|
12 gadi atpakaļ |
jp9000
|
e5c99175c5
fixed some build issues on non-windows systems
|
12 gadi atpakaļ |
jp9000
|
72a64b3d41
added VAOs to vertex buffers (might need some future tweaking to check whether buffers are already assigned to specific attributes)
|
12 gadi atpakaļ |
Palana
|
26397c7782
allow non-static glew include path
|
12 gadi atpakaļ |
jp9000
|
bb329b9278
avoid using 'default' for enum switches
|
12 gadi atpakaļ |
jp9000
|
18834c6a45
some static analysis cleanup
|
12 gadi atpakaļ |
jp9000
|
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
12 gadi atpakaļ |
Peter SZTANOJEV
|
0301b24ace
modernize header guards to #pragma once
|
12 gadi atpakaļ |
jp9000
|
9577ddcf9b
fill in the rest of the GL functions. finally
|
12 gadi atpakaļ |
jp9000
|
e591256922
add FBOs and render target loading
|
12 gadi atpakaļ |
jp9000
|
83ddb920a1
finish up shader/sampler/texture/buffer loading/unloading/association
|
12 gadi atpakaļ |
jp9000
|
aeea0eadc9
added shader attributes and added vertex buffer loading
|
12 gadi atpakaļ |
jp9000
|
3951babc93
add GL index buffers and a few tweaks to the helper functions
|
12 gadi atpakaļ |
jp9000
|
0a4592a414
finish up GL vertex buffer code
|
12 gadi atpakaļ |
jp9000
|
1b3b177583
add initial GL vertex buffer code
|
12 gadi atpakaļ |