jpark37
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5457524f5a
libobs-d3d11: Avoid vector usage
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%!s(int64=4) %!d(string=hai) anos |
jp9000
|
f53df7da64
clang-format: Apply formatting
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%!s(int64=6) %!d(string=hai) anos |
jp9000
|
951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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%!s(int64=9) %!d(string=hai) anos |
jp9000
|
bab77c2afd
libobs-d3d11: Store static vertex buffer data (for rebuilding)
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%!s(int64=9) %!d(string=hai) anos |
jp9000
|
1b2c3a6176
libobs-d3d11: Fix initializer list ordering
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%!s(int64=10) %!d(string=hai) anos |
jp9000
|
c9df41c1e2
(API Change) Remove pointers from all typedefs
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%!s(int64=11) %!d(string=hai) anos |
jp9000
|
5780f3f177
(API Change) Improve graphics API consistency
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%!s(int64=11) %!d(string=hai) anos |
jp9000
|
f37c510f10
d3d11: Fix bug creating static vertex buffers
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%!s(int64=11) %!d(string=hai) anos |
jp9000
|
53fe31e1ac
libobs-d3d11: Fix vertex buffer bug
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%!s(int64=11) %!d(string=hai) anos |
jp9000
|
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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%!s(int64=12) %!d(string=hai) anos |
jp9000
|
e5c99175c5
fixed some build issues on non-windows systems
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%!s(int64=12) %!d(string=hai) anos |
jp9000
|
904725390a
changed all references of the old d3d11 filenames to the new filenames
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%!s(int64=12) %!d(string=hai) anos |
jp9000
|
47e0700f3f
renamed some files to be a bit more consistent
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%!s(int64=12) %!d(string=hai) anos |