Commit History

Autor SHA1 Mensaxe Data
  jp9000 8ed8301452 libobs-opengl: Fix border color support on GL textures %!s(int64=3) %!d(string=hai) anos
  jpark37 9f330050ef libobs-opengl: OpenGL thread-safety on Mac %!s(int64=5) %!d(string=hai) anos
  jpark37 2af98bf483 libobs-opengl: Fix Clang warnings %!s(int64=6) %!d(string=hai) anos
  jpark37 4aaef353d4 libobs-opengl: Fix gl_error_to_str %!s(int64=6) %!d(string=hai) anos
  Jim 0546d18855 Merge pull request #1934 from kkartaltepe/alpha-linux %!s(int64=6) %!d(string=hai) anos
  jpark37 b90ce6944f libobs-opengl: Fix glGetError() infinite loop %!s(int64=6) %!d(string=hai) anos
  Kurt Kartaltepe 16752c4bb4 libobs-opengl: Add error enum to string function %!s(int64=6) %!d(string=hai) anos
  jpark37 b8e5cf3a95 libobs-opengl: Empty VAO %!s(int64=6) %!d(string=hai) anos
  jp9000 f53df7da64 clang-format: Apply formatting %!s(int64=6) %!d(string=hai) anos
  Shaolin acd44b525e libobs-opengl: Store FBOs per texture instead of per device %!s(int64=7) %!d(string=hai) anos
  jp9000 4583dcbd4d libobs-opengl: Make update_buffer data param const %!s(int64=8) %!d(string=hai) anos
  jp9000 7b12133af3 Use uint8_t* instead of void* for texture data %!s(int64=11) %!d(string=hai) anos
  jp9000 d9d0d87431 libobs-opengl: Fix some code formatting issues %!s(int64=11) %!d(string=hai) anos
  BtbN 97c94b183a Add copy_texture_region function %!s(int64=11) %!d(string=hai) anos
  jp9000 6ffcd5e74e Implement FBO blit texture copy %!s(int64=11) %!d(string=hai) anos
  jp9000 8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) %!s(int64=12) %!d(string=hai) anos
  jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory %!s(int64=12) %!d(string=hai) anos
  jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information %!s(int64=12) %!d(string=hai) anos
  Peter SZTANOJEV 0301b24ace modernize header guards to #pragma once %!s(int64=12) %!d(string=hai) anos
  jp9000 9577ddcf9b fill in the rest of the GL functions. finally %!s(int64=12) %!d(string=hai) anos
  jp9000 e591256922 add FBOs and render target loading %!s(int64=12) %!d(string=hai) anos
  jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association %!s(int64=12) %!d(string=hai) anos
  jp9000 3951babc93 add GL index buffers and a few tweaks to the helper functions %!s(int64=12) %!d(string=hai) anos
  jp9000 0a4592a414 finish up GL vertex buffer code %!s(int64=12) %!d(string=hai) anos
  jp9000 85e2fc6b07 add stage surfaces and texture copying %!s(int64=12) %!d(string=hai) anos
  jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro %!s(int64=12) %!d(string=hai) anos
  jp9000 3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) %!s(int64=12) %!d(string=hai) anos
  jp9000 5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code %!s(int64=12) %!d(string=hai) anos
  jp9000 543d2481f1 move around some graphics stuff and put in copyright comments %!s(int64=12) %!d(string=hai) anos
  jp9000 75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions %!s(int64=12) %!d(string=hai) anos