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CMakeLists.txt
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2f305cb550
win-capture: Use static runtimes for hooks/helpers
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9 years ago |
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d3d10-capture.cpp
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1e056fd7ec
win-capture: deal with a 32bit handle cast errors
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11 years ago |
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d3d11-capture.cpp
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1e056fd7ec
win-capture: deal with a 32bit handle cast errors
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11 years ago |
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d3d12-capture.cpp
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0b27b51294
win-capture: Add D3D12 capture support
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9 years ago |
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d3d1x_shaders.hpp
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a5872955f4
win-capture: Add graphics-hook library
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11 years ago |
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d3d8-capture.cpp
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50c61898d0
win-capture: Fall back to creating d3d contexts if offsets bad
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10 years ago |
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d3d9-capture.cpp
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6d33f7e091
win-capture: Add trick to ensure game cap. shared tex support
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9 years ago |
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d3d9-patches.hpp
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571c3a6859
win-capture: Update D3D9 patches
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9 years ago |
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dxgi-capture.cpp
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0b27b51294
win-capture: Add D3D12 capture support
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9 years ago |
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dxgi-helpers.hpp
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fbf881ecdd
win-capture: Fix enum switch warnings
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11 years ago |
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gl-capture.c
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d7ed0f1976
Revert "win-capture: Track gl "swap" invocations to prevent duplicate work"
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9 years ago |
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gl-decs.h
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2591f24594
win-capture: Add game capture fix for darkest dungeon
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10 years ago |
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graphics-hook-config.h.in
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0b27b51294
win-capture: Add D3D12 capture support
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9 years ago |
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graphics-hook.c
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50c61898d0
win-capture: Fall back to creating d3d contexts if offsets bad
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10 years ago |
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graphics-hook.h
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0b27b51294
win-capture: Add D3D12 capture support
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9 years ago |