jp9000 409b011a8e cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing 12 år sedan
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mingw f255ae1922 first commit 12 år sedan
d3d11-exports.h a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 12 år sedan
d3d11-indexbuffer.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 år sedan
d3d11-samplerstate.cpp bb329b9278 avoid using 'default' for enum switches 12 år sedan
d3d11-shader.cpp 18834c6a45 some static analysis cleanup 12 år sedan
d3d11-shaderprocessor.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 år sedan
d3d11-shaderprocessor.hpp 47e0700f3f renamed some files to be a bit more consistent 12 år sedan
d3d11-stagesurf.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 år sedan
d3d11-subsystem.cpp 409b011a8e cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing 12 år sedan
d3d11-subsystem.hpp bb329b9278 avoid using 'default' for enum switches 12 år sedan
d3d11-texture2d.cpp db5aca1ab5 fixed some D3D macros 12 år sedan
d3d11-vertexbuffer.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 år sedan
d3d11-zstencilbuffer.cpp 904725390a changed all references of the old d3d11 filenames to the new filenames 12 år sedan