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mingw
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f255ae1922
first commit
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12 år sedan |
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d3d11-exports.h
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a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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12 år sedan |
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d3d11-indexbuffer.cpp
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904725390a
changed all references of the old d3d11 filenames to the new filenames
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12 år sedan |
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d3d11-samplerstate.cpp
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bb329b9278
avoid using 'default' for enum switches
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12 år sedan |
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d3d11-shader.cpp
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18834c6a45
some static analysis cleanup
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12 år sedan |
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d3d11-shaderprocessor.cpp
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904725390a
changed all references of the old d3d11 filenames to the new filenames
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12 år sedan |
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d3d11-shaderprocessor.hpp
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47e0700f3f
renamed some files to be a bit more consistent
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12 år sedan |
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d3d11-stagesurf.cpp
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904725390a
changed all references of the old d3d11 filenames to the new filenames
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12 år sedan |
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d3d11-subsystem.cpp
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409b011a8e
cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
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12 år sedan |
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d3d11-subsystem.hpp
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bb329b9278
avoid using 'default' for enum switches
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12 år sedan |
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d3d11-texture2d.cpp
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db5aca1ab5
fixed some D3D macros
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12 år sedan |
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d3d11-vertexbuffer.cpp
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904725390a
changed all references of the old d3d11 filenames to the new filenames
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12 år sedan |
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d3d11-zstencilbuffer.cpp
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904725390a
changed all references of the old d3d11 filenames to the new filenames
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12 år sedan |