gl-shaderparser.c 19 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token, const char *end);
  18. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  19. struct cf_token *token)
  20. {
  21. size_t i;
  22. for (i = 0; i < glsp->parser.params.num; i++) {
  23. struct shader_var *param = glsp->parser.params.array+i;
  24. if (strref_cmp(&token->str, param->name) == 0)
  25. return param;
  26. }
  27. return NULL;
  28. }
  29. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  30. struct cf_token *token)
  31. {
  32. size_t i;
  33. for (i = 0; i < glsp->parser.samplers.num; i++) {
  34. struct shader_sampler *sampler = glsp->parser.samplers.array+i;
  35. if (strref_cmp(&token->str, sampler->name) == 0)
  36. return i;
  37. }
  38. return -1;
  39. }
  40. static inline int cmp_type(const char *name, const size_t name_len,
  41. const char *type, const size_t type_len)
  42. {
  43. size_t min_len = (name_len < type_len) ? type_len : name_len;
  44. return astrcmp_n(name, type, min_len);
  45. }
  46. static bool gl_write_type_n(struct gl_shader_parser *glsp,
  47. const char *type, size_t len)
  48. {
  49. if (cmp_type(type, len, "float2", 6) == 0)
  50. dstr_cat(&glsp->gl_string, "vec2");
  51. else if (cmp_type(type, len, "float3", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec3");
  53. else if (cmp_type(type, len, "float4", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec4");
  55. else if (cmp_type(type, len, "int2", 4) == 0)
  56. dstr_cat(&glsp->gl_string, "ivec2");
  57. else if (cmp_type(type, len, "int3", 4) == 0)
  58. dstr_cat(&glsp->gl_string, "ivec3");
  59. else if (cmp_type(type, len, "int4", 4) == 0)
  60. dstr_cat(&glsp->gl_string, "ivec4");
  61. else if (cmp_type(type, len, "float3x3", 8) == 0)
  62. dstr_cat(&glsp->gl_string, "mat3x3");
  63. else if (cmp_type(type, len, "float3x4", 8) == 0)
  64. dstr_cat(&glsp->gl_string, "mat3x4");
  65. else if (cmp_type(type, len, "float4x4", 8) == 0)
  66. dstr_cat(&glsp->gl_string, "mat4x4");
  67. else if (cmp_type(type, len, "texture2d", 9) == 0)
  68. dstr_cat(&glsp->gl_string, "sampler2D");
  69. else if (cmp_type(type, len, "texture3d", 9) == 0)
  70. dstr_cat(&glsp->gl_string, "sampler3D");
  71. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  72. dstr_cat(&glsp->gl_string, "samplerCube");
  73. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  74. dstr_cat(&glsp->gl_string, "sampler2DRect");
  75. else
  76. return false;
  77. return true;
  78. }
  79. static inline void gl_write_type(struct gl_shader_parser *glsp,
  80. const char *type)
  81. {
  82. if (!gl_write_type_n(glsp, type, strlen(type)))
  83. dstr_cat(&glsp->gl_string, type);
  84. }
  85. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  86. struct cf_token *token)
  87. {
  88. return gl_write_type_n(glsp, token->str.array, token->str.len);
  89. }
  90. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  91. {
  92. if (var->var_type == SHADER_VAR_UNIFORM)
  93. dstr_cat(&glsp->gl_string, "uniform ");
  94. else if (var->var_type == SHADER_VAR_CONST)
  95. dstr_cat(&glsp->gl_string, "const ");
  96. gl_write_type(glsp, var->type);
  97. dstr_cat(&glsp->gl_string, " ");
  98. dstr_cat(&glsp->gl_string, var->name);
  99. }
  100. static inline void gl_write_params(struct gl_shader_parser *glsp)
  101. {
  102. size_t i;
  103. for (i = 0; i < glsp->parser.params.num; i++) {
  104. struct shader_var *var = glsp->parser.params.array+i;
  105. gl_write_var(glsp, var);
  106. dstr_cat(&glsp->gl_string, ";\n");
  107. }
  108. dstr_cat(&glsp->gl_string, "\n");
  109. }
  110. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  111. struct shader_var *var, bool input, const char *prefix);
  112. /* unwraps a structure that's used for input/output */
  113. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  114. struct shader_struct *st, const char *name, bool input,
  115. const char *prefix)
  116. {
  117. struct dstr prefix_str;
  118. size_t i;
  119. dstr_init(&prefix_str);
  120. if (prefix)
  121. dstr_copy(&prefix_str, prefix);
  122. dstr_cat(&prefix_str, name);
  123. dstr_cat(&prefix_str, "_");
  124. for (i = 0; i < st->vars.num; i++) {
  125. struct shader_var *st_var = st->vars.array+i;
  126. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  127. }
  128. dstr_free(&prefix_str);
  129. }
  130. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  131. struct shader_var *var, bool input, const char *prefix)
  132. {
  133. struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
  134. var->type);
  135. if (st) {
  136. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  137. } else {
  138. struct gl_parser_attrib attrib;
  139. gl_parser_attrib_init(&attrib);
  140. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  141. if (prefix)
  142. dstr_cat(&attrib.name, prefix);
  143. dstr_cat(&attrib.name, var->name);
  144. gl_write_type(glsp, var->type);
  145. dstr_cat(&glsp->gl_string, " ");
  146. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  147. dstr_cat(&glsp->gl_string, ";\n");
  148. attrib.input = input;
  149. attrib.mapping = var->mapping;
  150. da_push_back(glsp->attribs, &attrib);
  151. }
  152. }
  153. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  154. struct shader_func *main)
  155. {
  156. size_t i;
  157. for (i = 0; i < main->params.num; i++)
  158. gl_write_storage_var(glsp, main->params.array+i, true,
  159. "inputval_");
  160. dstr_cat(&glsp->gl_string, "\n");
  161. }
  162. static void gl_write_outputs(struct gl_shader_parser *glsp,
  163. struct shader_func *main)
  164. {
  165. struct shader_var var = {0};
  166. var.type = main->return_type;
  167. var.name = "outputval";
  168. if (main->mapping)
  169. var.mapping = main->mapping;
  170. gl_write_storage_var(glsp, &var, false, NULL);
  171. dstr_cat(&glsp->gl_string, "\n");
  172. }
  173. static void gl_write_struct(struct gl_shader_parser *glsp,
  174. struct shader_struct *st)
  175. {
  176. size_t i;
  177. dstr_cat(&glsp->gl_string, "struct ");
  178. dstr_cat(&glsp->gl_string, st->name);
  179. dstr_cat(&glsp->gl_string, " {\n");
  180. for (i = 0; i < st->vars.num; i++) {
  181. struct shader_var *var = st->vars.array+i;
  182. dstr_cat(&glsp->gl_string, "\t");
  183. gl_write_var(glsp, var);
  184. dstr_cat(&glsp->gl_string, ";\n");
  185. }
  186. dstr_cat(&glsp->gl_string, "};\n\n");
  187. }
  188. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  189. {
  190. if (glsp->type == GS_SHADER_VERTEX) {
  191. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  192. "\tvec4 gl_Position;\n};\n\n");
  193. }
  194. }
  195. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  196. {
  197. size_t i;
  198. for (i = 0; i < glsp->parser.structs.num; i++) {
  199. struct shader_struct *st = glsp->parser.structs.array+i;
  200. gl_write_struct(glsp, st);
  201. }
  202. }
  203. /*
  204. * NOTE: HLSL-> GLSL intrinsic conversions
  205. * atan2 -> atan
  206. * clip -> (unsupported)
  207. * ddx -> dFdx
  208. * ddy -> dFdy
  209. * fmod -> mod (XXX: these are different if sign is negative)
  210. * frac -> fract
  211. * lerp -> mix
  212. * lit -> (unsupported)
  213. * log10 -> (unsupported)
  214. * mul -> (change to operator)
  215. * rsqrt -> inversesqrt
  216. * saturate -> (use clamp)
  217. * tex* -> texture
  218. * tex*grad -> textureGrad
  219. * tex*lod -> textureLod
  220. * tex*bias -> (use optional 'bias' value)
  221. * tex*proj -> textureProj
  222. *
  223. * All else can be left as-is
  224. */
  225. static bool gl_write_mul(struct gl_shader_parser *glsp,
  226. struct cf_token **p_token)
  227. {
  228. struct cf_parser *cfp = &glsp->parser.cfp;
  229. cfp->cur_token = *p_token;
  230. if (!cf_next_token(cfp)) return false;
  231. if (!cf_token_is(cfp, "(")) return false;
  232. dstr_cat(&glsp->gl_string, "(");
  233. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  234. dstr_cat(&glsp->gl_string, ") * (");
  235. cf_next_token(cfp);
  236. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  237. dstr_cat(&glsp->gl_string, "))");
  238. *p_token = cfp->cur_token;
  239. return true;
  240. }
  241. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  242. struct cf_token **p_token)
  243. {
  244. struct cf_parser *cfp = &glsp->parser.cfp;
  245. cfp->cur_token = *p_token;
  246. if (!cf_next_token(cfp)) return false;
  247. if (!cf_token_is(cfp, "(")) return false;
  248. dstr_cat(&glsp->gl_string, "clamp");
  249. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  250. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  251. *p_token = cfp->cur_token;
  252. return true;
  253. }
  254. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  255. struct shader_var *var, const char *call, bool sampler)
  256. {
  257. struct cf_parser *cfp = &glsp->parser.cfp;
  258. size_t sampler_id = (size_t)-1;
  259. if (!cf_next_token(cfp)) return false;
  260. if (!cf_token_is(cfp, "(")) return false;
  261. if (sampler) {
  262. if (!cf_next_token(cfp)) return false;
  263. sampler_id = sp_getsampler(glsp, cfp->cur_token);
  264. if (sampler_id == (size_t) -1) return false;
  265. var->gl_sampler_id = sampler_id;
  266. if (!cf_next_token(cfp)) return false;
  267. if (!cf_token_is(cfp, ",")) return false;
  268. }
  269. dstr_cat(&glsp->gl_string, call);
  270. dstr_cat(&glsp->gl_string, "(");
  271. dstr_cat(&glsp->gl_string, var->name);
  272. dstr_cat(&glsp->gl_string, ", ");
  273. return true;
  274. }
  275. /* processes texture.Sample(sampler, texcoord) */
  276. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  277. struct cf_token **p_token, struct shader_var *var)
  278. {
  279. struct cf_parser *cfp = &glsp->parser.cfp;
  280. bool written = false;
  281. cfp->cur_token = *p_token;
  282. if (!cf_next_token(cfp)) return false;
  283. if (!cf_token_is(cfp, ".")) return false;
  284. if (!cf_next_token(cfp)) return false;
  285. const char *function_end = ")";
  286. if (cf_token_is(cfp, "Sample"))
  287. written = gl_write_texture_call(glsp, var, "texture", true);
  288. else if (cf_token_is(cfp, "SampleBias"))
  289. written = gl_write_texture_call(glsp, var, "texture", true);
  290. else if (cf_token_is(cfp, "SampleGrad"))
  291. written = gl_write_texture_call(glsp, var, "textureGrad", true);
  292. else if (cf_token_is(cfp, "SampleLevel"))
  293. written = gl_write_texture_call(glsp, var, "textureLod", true);
  294. else if (cf_token_is(cfp, "Load")) {
  295. written = gl_write_texture_call(glsp, var, "texelFetch", false);
  296. dstr_cat(&glsp->gl_string, "(");
  297. function_end = ").xy, 0)";
  298. }
  299. if (!written)
  300. return false;
  301. if (!cf_next_token(cfp)) return false;
  302. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  303. dstr_cat(&glsp->gl_string, function_end);
  304. *p_token = cfp->cur_token;
  305. return true;
  306. }
  307. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  308. struct cf_token **p_token)
  309. {
  310. struct cf_token *token = *p_token;
  311. bool written = true;
  312. if (strref_cmp(&token->str, "atan2") == 0) {
  313. dstr_cat(&glsp->gl_string, "atan2");
  314. } else if (strref_cmp(&token->str, "ddx") == 0) {
  315. dstr_cat(&glsp->gl_string, "dFdx");
  316. } else if (strref_cmp(&token->str, "ddy") == 0) {
  317. dstr_cat(&glsp->gl_string, "dFdy");
  318. } else if (strref_cmp(&token->str, "frac") == 0) {
  319. dstr_cat(&glsp->gl_string, "fract");
  320. } else if (strref_cmp(&token->str, "lerp") == 0) {
  321. dstr_cat(&glsp->gl_string, "mix");
  322. } else if (strref_cmp(&token->str, "fmod") == 0) {
  323. dstr_cat(&glsp->gl_string, "mod");
  324. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  325. dstr_cat(&glsp->gl_string, "inversesqrt");
  326. } else if (strref_cmp(&token->str, "saturate") == 0) {
  327. written = gl_write_saturate(glsp, &token);
  328. } else if (strref_cmp(&token->str, "mul") == 0) {
  329. written = gl_write_mul(glsp, &token);
  330. } else {
  331. struct shader_var *var = sp_getparam(glsp, token);
  332. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  333. written = gl_write_texture_code(glsp, &token, var);
  334. else
  335. written = false;
  336. }
  337. if (written)
  338. *p_token = token;
  339. return written;
  340. }
  341. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  342. struct cf_token **p_token, const char *end)
  343. {
  344. struct cf_token *token = *p_token;
  345. if (token->type != CFTOKEN_NAME
  346. || ( !gl_write_type_token(glsp, token)
  347. && !gl_write_intrinsic(glsp, &token)))
  348. dstr_cat_strref(&glsp->gl_string, &token->str);
  349. while (token->type != CFTOKEN_NONE) {
  350. token++;
  351. if (end && strref_cmp(&token->str, end) == 0)
  352. break;
  353. if (token->type == CFTOKEN_NAME) {
  354. if (!gl_write_type_token(glsp, token) &&
  355. !gl_write_intrinsic(glsp, &token))
  356. dstr_cat_strref(&glsp->gl_string, &token->str);
  357. } else if (token->type == CFTOKEN_OTHER) {
  358. if (*token->str.array == '{')
  359. gl_write_function_contents(glsp, &token, "}");
  360. else if (*token->str.array == '(')
  361. gl_write_function_contents(glsp, &token, ")");
  362. dstr_cat_strref(&glsp->gl_string, &token->str);
  363. } else {
  364. dstr_cat_strref(&glsp->gl_string, &token->str);
  365. }
  366. }
  367. *p_token = token;
  368. }
  369. static void gl_write_function(struct gl_shader_parser *glsp,
  370. struct shader_func *func)
  371. {
  372. size_t i;
  373. struct cf_token *token;
  374. gl_write_type(glsp, func->return_type);
  375. dstr_cat(&glsp->gl_string, " ");
  376. if (strcmp(func->name, "main") == 0)
  377. dstr_cat(&glsp->gl_string, "_main_wrap");
  378. else
  379. dstr_cat(&glsp->gl_string, func->name);
  380. dstr_cat(&glsp->gl_string, "(");
  381. for (i = 0; i < func->params.num; i++) {
  382. struct shader_var *param = func->params.array+i;
  383. if (i > 0)
  384. dstr_cat(&glsp->gl_string, ", ");
  385. gl_write_var(glsp, param);
  386. }
  387. dstr_cat(&glsp->gl_string, ")\n");
  388. token = func->start;
  389. gl_write_function_contents(glsp, &token, "}");
  390. dstr_cat(&glsp->gl_string, "}\n\n");
  391. }
  392. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  393. {
  394. size_t i;
  395. for (i = 0; i < glsp->parser.funcs.num; i++) {
  396. struct shader_func *func = glsp->parser.funcs.array+i;
  397. gl_write_function(glsp, func);
  398. }
  399. }
  400. static inline void gl_write_main_interface_assign(
  401. struct gl_shader_parser *glsp, struct shader_var *var,
  402. const char *src)
  403. {
  404. /* vertex shaders: write gl_Position */
  405. if (glsp->type == GS_SHADER_VERTEX &&
  406. strcmp(var->mapping, "POSITION") == 0) {
  407. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  408. dstr_cat(&glsp->gl_string, src);
  409. dstr_cat(&glsp->gl_string, var->name);
  410. dstr_cat(&glsp->gl_string, ";\n");
  411. }
  412. }
  413. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  414. struct shader_var *var, const char *dst, const char *src,
  415. bool input)
  416. {
  417. struct shader_struct *st;
  418. struct dstr dst_copy = {0};
  419. char ch_left = input ? '.' : '_';
  420. char ch_right = input ? '_' : '.';
  421. if (dst) {
  422. dstr_copy(&dst_copy, dst);
  423. dstr_cat_ch(&dst_copy, ch_left);
  424. } else {
  425. dstr_copy(&dst_copy, "\t");
  426. }
  427. dstr_cat(&dst_copy, var->name);
  428. st = shader_parser_getstruct(&glsp->parser, var->type);
  429. if (st) {
  430. struct dstr src_copy = {0};
  431. size_t i;
  432. if (src)
  433. dstr_copy(&src_copy, src);
  434. dstr_cat(&src_copy, var->name);
  435. dstr_cat_ch(&src_copy, ch_right);
  436. for (i = 0; i < st->vars.num; i++) {
  437. struct shader_var *st_var = st->vars.array+i;
  438. gl_write_main_storage_assign(glsp, st_var,
  439. dst_copy.array, src_copy.array, input);
  440. }
  441. dstr_free(&src_copy);
  442. } else {
  443. if (!dstr_is_empty(&dst_copy))
  444. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  445. dstr_cat(&glsp->gl_string, " = ");
  446. if (src)
  447. dstr_cat(&glsp->gl_string, src);
  448. dstr_cat(&glsp->gl_string, var->name);
  449. dstr_cat(&glsp->gl_string, ";\n");
  450. if (!input)
  451. gl_write_main_interface_assign(glsp, var, src);
  452. }
  453. dstr_free(&dst_copy);
  454. }
  455. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  456. struct shader_func *main)
  457. {
  458. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  459. "inputval_", true);
  460. }
  461. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  462. struct shader_func *main)
  463. {
  464. /* we only do this *if* we're writing a struct, because otherwise
  465. * the call to 'main' already does the assignment for us */
  466. if (!main->mapping) {
  467. struct shader_var var = {0};
  468. var.name = "outputval";
  469. var.type = (char*)main->return_type;
  470. dstr_cat(&glsp->gl_string, "\n");
  471. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  472. }
  473. }
  474. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  475. struct shader_func *main_func)
  476. {
  477. size_t i;
  478. for (i = 0; i < main_func->params.num; i++) {
  479. dstr_cat(&glsp->gl_string, "\t");
  480. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  481. dstr_cat(&glsp->gl_string, " ");
  482. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  483. dstr_cat(&glsp->gl_string, ";\n");
  484. }
  485. if (!main_func->mapping) {
  486. dstr_cat(&glsp->gl_string, "\t");
  487. dstr_cat(&glsp->gl_string, main_func->return_type);
  488. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  489. }
  490. }
  491. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  492. struct shader_func *main_func)
  493. {
  494. size_t i;
  495. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  496. for (i = 0; i < main_func->params.num; i++) {
  497. if (i)
  498. dstr_cat(&glsp->gl_string, ", ");
  499. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  500. }
  501. dstr_cat(&glsp->gl_string, ");\n");
  502. }
  503. static void gl_write_main(struct gl_shader_parser *glsp,
  504. struct shader_func *main)
  505. {
  506. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  507. gl_write_main_vars(glsp, main);
  508. gl_write_main_storage_inputs(glsp, main);
  509. gl_write_main_func_call(glsp, main);
  510. gl_write_main_storage_outputs(glsp, main);
  511. dstr_cat(&glsp->gl_string, "}\n");
  512. }
  513. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  514. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  515. {
  516. size_t i = 0, input_idx = 0, output_idx = 0;
  517. for (i = 0; i < glsp->attribs.num; i++) {
  518. struct gl_parser_attrib *attrib = glsp->attribs.array+i;
  519. struct dstr new_name = {0};
  520. const char *prefix;
  521. size_t val;
  522. if (attrib->input) {
  523. prefix = glsp->input_prefix;
  524. val = input_idx++;
  525. } else {
  526. prefix = glsp->output_prefix;
  527. val = output_idx++;
  528. }
  529. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  530. dstr_replace(&glsp->gl_string, attrib->name.array,
  531. new_name.array);
  532. dstr_move(&attrib->name, &new_name);
  533. }
  534. }
  535. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  536. {
  537. struct shader_func *main_func;
  538. main_func = shader_parser_getfunc(&glsp->parser, "main");
  539. if (!main_func) {
  540. blog(LOG_ERROR, "function 'main' not found");
  541. return false;
  542. }
  543. dstr_copy(&glsp->gl_string, "#version 150\n\n");
  544. gl_write_params(glsp);
  545. gl_write_inputs(glsp, main_func);
  546. gl_write_outputs(glsp, main_func);
  547. gl_write_interface_block(glsp);
  548. gl_write_structs(glsp);
  549. gl_write_functions(glsp);
  550. gl_write_main(glsp, main_func);
  551. gl_rename_attributes(glsp);
  552. return true;
  553. }
  554. bool gl_shader_parse(struct gl_shader_parser *glsp,
  555. const char *shader_str, const char *file)
  556. {
  557. bool success = shader_parse(&glsp->parser, shader_str, file);
  558. char *str = shader_parser_geterrors(&glsp->parser);
  559. if (str) {
  560. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  561. bfree(str);
  562. }
  563. if (success)
  564. success = gl_shader_buildstring(glsp);
  565. return success;
  566. }