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- #define _CRT_SECURE_NO_WARNINGS
- #include <d3d10_1.h>
- #include <d3d11.h>
- #include <dxgi.h>
- #include <d3dcompiler.h>
- #include "d3d1x_shaders.hpp"
- #include "graphics-hook.h"
- #include "../funchook.h"
- typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
- UINT, UINT, DXGI_FORMAT, UINT);
- typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
- static struct func_hook resize_buffers;
- static struct func_hook present;
- struct dxgi_swap_data {
- IDXGISwapChain *swap;
- void (*capture)(void*, void*);
- void (*free)(void);
- };
- static struct dxgi_swap_data data = {};
- static bool setup_dxgi(IDXGISwapChain *swap)
- {
- const char *process_name = get_process_name();
- bool ignore_d3d10 = false;
- IUnknown *device;
- HRESULT hr;
- /* Call of duty ghosts allows the context to be queried as a d3d10
- * context when it's actually a d3d11 context. Why this is I don't
- * quite know. */
- if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
- _strcmpi(process_name, "iw6mp64_ship.exe") == 0) {
- ignore_d3d10 = true;
- }
- if (!ignore_d3d10) {
- hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
- if (SUCCEEDED(hr)) {
- data.swap = swap;
- data.capture = d3d10_capture;
- data.free = d3d10_free;
- device->Release();
- return true;
- }
- }
- hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
- if (SUCCEEDED(hr)) {
- data.swap = swap;
- data.capture = d3d11_capture;
- data.free = d3d11_free;
- device->Release();
- return true;
- }
- return false;
- }
- static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
- UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
- UINT flags)
- {
- HRESULT hr;
- if (!!data.free)
- data.free();
- data.swap = nullptr;
- data.free = nullptr;
- data.capture = nullptr;
- unhook(&resize_buffers);
- resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
- hr = call(swap, buffer_count, width, height, format, flags);
- rehook(&resize_buffers);
- return hr;
- }
- static inline IDXGIResource *get_dxgi_backbuffer(IDXGISwapChain *swap)
- {
- IDXGIResource *res = nullptr;
- HRESULT hr;
- hr = swap->GetBuffer(0, __uuidof(ID3D11Resource), (void**)&res);
- if (FAILED(hr))
- hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
- return res;
- }
- static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
- UINT sync_interval, UINT flags)
- {
- IDXGIResource *backbuffer = nullptr;
- bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
- bool capture;
- HRESULT hr;
- if (!data.swap && !capture_active()) {
- setup_dxgi(swap);
- }
- capture = !test_draw && swap == data.swap && !!data.capture;
- if (capture) {
- backbuffer = get_dxgi_backbuffer(swap);
- capture = !!backbuffer;
- if (capture && !global_hook_info->capture_overlay)
- data.capture(swap, backbuffer);
- }
- unhook(&present);
- present_t call = (present_t)present.call_addr;
- hr = call(swap, sync_interval, flags);
- rehook(&present);
- if (capture) {
- if (global_hook_info->capture_overlay)
- data.capture(swap, backbuffer);
- backbuffer->Release();
- }
- return hr;
- }
- static pD3DCompile get_compiler(void)
- {
- pD3DCompile compile = nullptr;
- char d3dcompiler[40] = {};
- int ver = 49;
- while (ver > 30) {
- sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
- HMODULE module = LoadLibraryA(d3dcompiler);
- if (module) {
- compile = (pD3DCompile)GetProcAddress(module,
- "D3DCompile");
- if (compile) {
- break;
- }
- }
- ver--;
- }
- return compile;
- }
- static uint8_t vertex_shader_data[1024];
- static uint8_t pixel_shader_data[1024];
- static size_t vertex_shader_size = 0;
- static size_t pixel_shader_size = 0;
- bool hook_dxgi(void)
- {
- pD3DCompile compile;
- ID3D10Blob *blob;
- HMODULE dxgi_module = get_system_module("dxgi.dll");
- HRESULT hr;
- void *present_addr;
- void *resize_addr;
- if (!dxgi_module) {
- return false;
- }
- compile = get_compiler();
- if (!compile) {
- hlog("hook_dxgi: failed to find d3d compiler library");
- return true;
- }
- /* ---------------------- */
- hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
- "vertex_shader_string", nullptr, nullptr, "main",
- "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
- nullptr);
- if (FAILED(hr)) {
- hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
- return true;
- }
- vertex_shader_size = (size_t)blob->GetBufferSize();
- memcpy(vertex_shader_data, blob->GetBufferPointer(),
- blob->GetBufferSize());
- blob->Release();
- /* ---------------------- */
- hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
- "pixel_shader_string", nullptr, nullptr, "main",
- "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
- nullptr);
- if (FAILED(hr)) {
- hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
- return true;
- }
- pixel_shader_size = (size_t)blob->GetBufferSize();
- memcpy(pixel_shader_data, blob->GetBufferPointer(),
- blob->GetBufferSize());
- blob->Release();
- /* ---------------------- */
- present_addr = get_offset_addr(dxgi_module,
- global_hook_info->offsets.dxgi.present);
- resize_addr = get_offset_addr(dxgi_module,
- global_hook_info->offsets.dxgi.resize);
- hook_init(&present, present_addr, (void*)hook_present,
- "IDXGISwapChain::Present");
- hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
- "IDXGISwapChain::ResizeBuffers");
- rehook(&resize_buffers);
- rehook(&present);
- hlog("Hooked DXGI");
- return true;
- }
- uint8_t *get_d3d1x_vertex_shader(size_t *size)
- {
- *size = vertex_shader_size;
- return vertex_shader_data;
- }
- uint8_t *get_d3d1x_pixel_shader(size_t *size)
- {
- *size = pixel_shader_size;
- return pixel_shader_data;
- }
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