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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "util/base.h"
- #include "util/platform.h"
- #include "graphics/matrix3.h"
- #include "d3d11-subsystem.hpp"
- static const IID dxgiFactory2 =
- {0x50c83a1c, 0xe072, 0x4c48, {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0}};
- static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
- gs_init_data *data)
- {
- memset(&desc, 0, sizeof(desc));
- desc.BufferCount = data->num_backbuffers;
- desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
- desc.BufferDesc.Width = data->cx;
- desc.BufferDesc.Height = data->cy;
- desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- desc.OutputWindow = (HWND)data->hwnd;
- desc.SampleDesc.Count = 1;
- desc.Windowed = true;
- }
- void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
- {
- HRESULT hr;
- target.width = cx;
- target.height = cy;
- hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
- (void**)target.texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to get swap buffer texture", hr);
- hr = device->device->CreateRenderTargetView(target.texture, NULL,
- target.renderTarget[0].Assign());
- if (FAILED(hr))
- throw HRError("Failed to create swap render target view", hr);
- }
- void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
- {
- zs.width = cx;
- zs.height = cy;
- if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
- zs.InitBuffer();
- } else {
- zs.texture.Clear();
- zs.view.Clear();
- }
- }
- void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
- {
- RECT clientRect;
- HRESULT hr;
- target.texture.Clear();
- target.renderTarget[0].Clear();
- zs.texture.Clear();
- zs.view.Clear();
- if (cx == 0 || cy == 0) {
- GetClientRect(hwnd, &clientRect);
- if (cx == 0) cx = clientRect.right;
- if (cy == 0) cy = clientRect.bottom;
- }
- hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
- if (FAILED(hr))
- throw HRError("Failed to resize swap buffers", hr);
- InitTarget(cx, cy);
- InitZStencilBuffer(cx, cy);
- }
- void gs_swap_chain::Init(gs_init_data *data)
- {
- target.device = device;
- target.isRenderTarget = true;
- target.format = data->format;
- target.dxgiFormat = ConvertGSTextureFormat(data->format);
- InitTarget(data->cx, data->cy);
- zs.device = device;
- zs.format = data->zsformat;
- zs.dxgiFormat = ConvertGSZStencilFormat(data->zsformat);
- InitZStencilBuffer(data->cx, data->cy);
- }
- gs_swap_chain::gs_swap_chain(gs_device *device, gs_init_data *data)
- : device (device),
- numBuffers (data->num_backbuffers),
- hwnd ((HWND)data->hwnd)
- {
- HRESULT hr;
- DXGI_SWAP_CHAIN_DESC swapDesc;
- make_swap_desc(swapDesc, data);
- hr = device->factory->CreateSwapChain(device->device, &swapDesc,
- swap.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create swap chain", hr);
- Init(data);
- }
- void gs_device::InitFactory(uint32_t adapterIdx, IDXGIAdapter1 **padapter)
- {
- HRESULT hr;
- IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2 :
- __uuidof(IDXGIFactory1);
- hr = CreateDXGIFactory1(factoryIID, (void**)factory.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create DXGIFactory", hr);
- hr = factory->EnumAdapters1(adapterIdx, padapter);
- if (FAILED(hr))
- throw HRError("Failed to enumerate DXGIAdapter", hr);
- }
- const static D3D_FEATURE_LEVEL featureLevels[] =
- {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- D3D_FEATURE_LEVEL_9_3,
- };
- void gs_device::InitDevice(gs_init_data *data, IDXGIAdapter *adapter)
- {
- wstring adapterName;
- DXGI_SWAP_CHAIN_DESC swapDesc;
- DXGI_ADAPTER_DESC desc;
- D3D_FEATURE_LEVEL levelUsed;
- HRESULT hr;
- make_swap_desc(swapDesc, data);
- uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
- #ifdef _DEBUG
- createFlags |= D3D11_CREATE_DEVICE_DEBUG;
- #endif
- adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description :
- L"<unknown>";
- char *adapterNameUTF8;
- os_wcs_to_utf8(adapterName.c_str(), 0, &adapterNameUTF8);
- blog(LOG_INFO, "Loading up D3D11 on adapter %s", adapterNameUTF8);
- bfree(adapterNameUTF8);
- hr = D3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN,
- NULL, createFlags, featureLevels,
- sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
- D3D11_SDK_VERSION, &swapDesc,
- defaultSwap.swap.Assign(), device.Assign(),
- &levelUsed, context.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create device and swap chain", hr);
- blog(LOG_INFO, "D3D11 loaded sucessfully, feature level used: %u",
- (uint32_t)levelUsed);
- defaultSwap.device = this;
- defaultSwap.hwnd = (HWND)data->hwnd;
- defaultSwap.numBuffers = data->num_backbuffers;
- defaultSwap.Init(data);
- }
- static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
- const StencilSide &side)
- {
- desc.StencilFunc = ConvertGSDepthTest(side.test);
- desc.StencilFailOp = ConvertGSStencilOp(side.fail);
- desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
- desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
- }
- ID3D11DepthStencilState *gs_device::AddZStencilState()
- {
- HRESULT hr;
- D3D11_DEPTH_STENCIL_DESC dsd;
- SavedZStencilState savedState(zstencilState);
- ID3D11DepthStencilState *state;
- dsd.DepthEnable = zstencilState.depthEnabled;
- dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
- dsd.DepthWriteMask = zstencilState.depthWriteEnabled ?
- D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
- dsd.StencilEnable = zstencilState.stencilEnabled;
- dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
- dsd.StencilWriteMask = zstencilState.stencilWriteEnabled ?
- D3D11_DEFAULT_STENCIL_WRITE_MASK : 0;
- ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
- ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
- hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create depth stencil state", hr);
- state = savedState.state;
- zstencilStates.push_back(savedState);
- return state;
- }
- ID3D11RasterizerState *gs_device::AddRasterState()
- {
- HRESULT hr;
- D3D11_RASTERIZER_DESC rd;
- SavedRasterState savedState(rasterState);
- ID3D11RasterizerState *state;
- memset(&rd, 0, sizeof(rd));
- /* use CCW to convert to a right-handed coordinate system */
- rd.FrontCounterClockwise = true;
- rd.FillMode = D3D11_FILL_SOLID;
- rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
- rd.DepthClipEnable = true;
- rd.ScissorEnable = rasterState.scissorEnabled;
- hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create rasterizer state", hr);
- state = savedState.state;
- rasterStates.push_back(savedState);
- return state;
- }
- ID3D11BlendState *gs_device::AddBlendState()
- {
- HRESULT hr;
- D3D11_BLEND_DESC bd;
- SavedBlendState savedState(blendState);
- ID3D11BlendState *state;
- memset(&bd, 0, sizeof(bd));
- for (int i = 0; i < 8; i++) {
- bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
- bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
- bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
- bd.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_ONE;
- bd.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
- bd.RenderTarget[i].SrcBlend =
- ConvertGSBlendType(blendState.srcFactor);
- bd.RenderTarget[i].DestBlend =
- ConvertGSBlendType(blendState.destFactor);
- bd.RenderTarget[i].RenderTargetWriteMask =
- D3D11_COLOR_WRITE_ENABLE_ALL;
- }
- hr = device->CreateBlendState(&bd, savedState.state.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create disabled blend state", hr);
- state = savedState.state;
- blendStates.push_back(savedState);
- return state;
- }
- void gs_device::UpdateZStencilState()
- {
- ID3D11DepthStencilState *state = NULL;
- if (!zstencilStateChanged)
- return;
- for (size_t i = 0; i < zstencilStates.size(); i++) {
- SavedZStencilState &s = zstencilStates[i];
- if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddZStencilState();
- if (state != curDepthStencilState) {
- context->OMSetDepthStencilState(state, 0);
- curDepthStencilState = state;
- }
- zstencilStateChanged = false;
- }
- void gs_device::UpdateRasterState()
- {
- ID3D11RasterizerState *state = NULL;
- if (!rasterStateChanged)
- return;
- for (size_t i = 0; i < rasterStates.size(); i++) {
- SavedRasterState &s = rasterStates[i];
- if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddRasterState();
- if (state != curRasterState) {
- context->RSSetState(state);
- curRasterState = state;
- }
- rasterStateChanged = false;
- }
- void gs_device::UpdateBlendState()
- {
- ID3D11BlendState *state = NULL;
- if (!blendStateChanged)
- return;
- for (size_t i = 0; i < blendStates.size(); i++) {
- SavedBlendState &s = blendStates[i];
- if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
- state = s.state;
- break;
- }
- }
- if (!state)
- state = AddBlendState();
- if (state != curBlendState) {
- float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- context->OMSetBlendState(state, f, 0xFFFFFFFF);
- curBlendState = state;
- }
- blendStateChanged = false;
- }
- void gs_device::UpdateViewProjMatrix()
- {
- matrix3 cur_matrix;
- gs_matrix_get(&cur_matrix);
- matrix4_from_matrix3(&curViewMatrix, &cur_matrix);
- /* negate Z col of the view matrix for right-handed coordinate system */
- curViewMatrix.x.z = -curViewMatrix.x.z;
- curViewMatrix.y.z = -curViewMatrix.y.z;
- curViewMatrix.z.z = -curViewMatrix.z.z;
- curViewMatrix.t.z = -curViewMatrix.t.z;
- matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
- matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
- if (curVertexShader->viewProj)
- shader_setmatrix4(curVertexShader, curVertexShader->viewProj,
- &curViewProjMatrix);
- }
- gs_device::gs_device(gs_init_data *data)
- : curRenderTarget (NULL),
- curZStencilBuffer (NULL),
- curRenderSide (0),
- curIndexBuffer (NULL),
- curVertexBuffer (NULL),
- curVertexShader (NULL),
- curPixelShader (NULL),
- curSwapChain (&defaultSwap),
- zstencilStateChanged (true),
- rasterStateChanged (true),
- blendStateChanged (true),
- curDepthStencilState (NULL),
- curRasterState (NULL),
- curBlendState (NULL),
- curToplogy (D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
- {
- ComPtr<IDXGIAdapter1> adapter;
- matrix4_identity(&curProjMatrix);
- matrix4_identity(&curViewMatrix);
- matrix4_identity(&curViewProjMatrix);
- memset(&viewport, 0, sizeof(viewport));
- for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
- curTextures[i] = NULL;
- curSamplers[i] = NULL;
- }
- InitFactory(data->adapter, adapter.Assign());
- InitDevice(data, adapter);
- device_setrendertarget(this, NULL, NULL);
- }
- gs_device *device_create(gs_init_data *data)
- {
- gs_device *device = NULL;
- try {
- device = new gs_device(data);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
- error.hr);
- }
- return device;
- }
- void device_destroy(device_t device)
- {
- delete device;
- }
- void device_entercontext(device_t device)
- {
- /* does nothing */
- }
- void device_leavecontext(device_t device)
- {
- /* does nothing */
- }
- swapchain_t device_create_swapchain(device_t device, struct gs_init_data *data)
- {
- gs_swap_chain *swap = NULL;
- try {
- swap = new gs_swap_chain(device, data);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_swapchain (D3D11): %s (%08lX)",
- error.str, error.hr);
- }
- return swap;
- }
- void device_resize(device_t device, uint32_t cx, uint32_t cy)
- {
- try {
- ID3D11RenderTargetView *renderView = NULL;
- ID3D11DepthStencilView *depthView = NULL;
- int i = device->curRenderSide;
- device->context->OMSetRenderTargets(1, &renderView, depthView);
- device->curSwapChain->Resize(cx, cy);
- if (device->curRenderTarget)
- renderView = device->curRenderTarget->renderTarget[i];
- if (device->curZStencilBuffer)
- depthView = device->curZStencilBuffer->view;
- device->context->OMSetRenderTargets(1, &renderView, depthView);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)",
- error.str, error.hr);
- }
- }
- void device_getsize(device_t device, uint32_t *cx, uint32_t *cy)
- {
- *cx = device->curSwapChain->target.width;
- *cy = device->curSwapChain->target.height;
- }
- uint32_t device_getwidth(device_t device)
- {
- return device->curSwapChain->target.width;
- }
- uint32_t device_getheight(device_t device)
- {
- return device->curSwapChain->target.height;
- }
- texture_t device_create_texture(device_t device, uint32_t width,
- uint32_t height, enum gs_color_format color_format,
- uint32_t levels, const void **data, uint32_t flags)
- {
- gs_texture *texture = NULL;
- try {
- texture = new gs_texture_2d(device, width, height, color_format,
- levels, data, flags, GS_TEXTURE_2D, false,
- false);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_texture (D3D11): %s (%08lX)",
- error.str, error.hr);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_create_texture (D3D11): %s", error);
- }
- return texture;
- }
- texture_t device_create_cubetexture(device_t device, uint32_t size,
- enum gs_color_format color_format, uint32_t levels,
- const void **data, uint32_t flags)
- {
- gs_texture *texture = NULL;
- try {
- texture = new gs_texture_2d(device, size, size, color_format,
- levels, data, flags, GS_TEXTURE_CUBE, false,
- false);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_cubetexture (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_create_cubetexture (D3D11): %s",
- error);
- }
- return texture;
- }
- texture_t device_create_volumetexture(device_t device, uint32_t width,
- uint32_t height, uint32_t depth,
- enum gs_color_format color_format, uint32_t levels,
- const void **data, uint32_t flags)
- {
- /* TODO */
- return NULL;
- }
- zstencil_t device_create_zstencil(device_t device, uint32_t width,
- uint32_t height, enum gs_zstencil_format format)
- {
- gs_zstencil_buffer *zstencil = NULL;
- try {
- zstencil = new gs_zstencil_buffer(device, width, height,
- format);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_zstencil (D3D11): %s (%08lX)",
- error.str, error.hr);
- }
- return zstencil;
- }
- stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
- uint32_t height, enum gs_color_format color_format)
- {
- gs_stage_surface *surf = NULL;
- try {
- surf = new gs_stage_surface(device, width, height,
- color_format);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_stagesurface (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- }
- return surf;
- }
- samplerstate_t device_create_samplerstate(device_t device,
- struct gs_sampler_info *info)
- {
- gs_sampler_state *ss = NULL;
- try {
- ss = new gs_sampler_state(device, info);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_samplerstate (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- }
- return ss;
- }
- shader_t device_create_vertexshader(device_t device,
- const char *shader_string, const char *file,
- char **error_string)
- {
- gs_vertex_shader *shader = NULL;
- try {
- shader = new gs_vertex_shader(device, file, shader_string);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_vertexshader (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- } catch (ShaderError error) {
- const char *buf = (const char*)error.errors->GetBufferPointer();
- if (error_string)
- *error_string = bstrdup(buf);
- blog(LOG_ERROR, "device_create_vertexshader (D3D11): "
- "Compile warnings/errors for %s:\n%s",
- file, buf);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_create_vertexshader (D3D11): %s",
- error);
- }
- return shader;
- }
- shader_t device_create_pixelshader(device_t device,
- const char *shader_string, const char *file,
- char **error_string)
- {
- gs_pixel_shader *shader = NULL;
- try {
- shader = new gs_pixel_shader(device, file, shader_string);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_pixelshader (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- } catch (ShaderError error) {
- const char *buf = (const char*)error.errors->GetBufferPointer();
- if (error_string)
- *error_string = bstrdup(buf);
- blog(LOG_ERROR, "device_create_pixelshader (D3D11): "
- "Compiler warnings/errors for %s:\n%s",
- file, buf);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_create_pixelshader (D3D11): %s",
- error);
- }
- return shader;
- }
- vertbuffer_t device_create_vertexbuffer(device_t device,
- struct vb_data *data, uint32_t flags)
- {
- gs_vertex_buffer *buffer = NULL;
- try {
- buffer = new gs_vertex_buffer(device, data, flags);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_vertexbuffer (D3D11): %s "
- "(%08lX)",
- error.str, error.hr);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_create_vertexbuffer (D3D11): %s",
- error);
- }
- return buffer;
- }
- indexbuffer_t device_create_indexbuffer(device_t device,
- enum gs_index_type type, void *indices, size_t num,
- uint32_t flags)
- {
- gs_index_buffer *buffer = NULL;
- try {
- buffer = new gs_index_buffer(device, type, indices, num, flags);
- } catch (HRError error) {
- blog(LOG_ERROR, "device_create_indexbuffer (D3D11): %s (%08lX)",
- error.str, error.hr);
- }
- return buffer;
- }
- enum gs_texture_type device_gettexturetype(device_t device, texture_t texture)
- {
- return texture->type;
- }
- void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer)
- {
- if (device->curVertexBuffer == vertbuffer)
- return;
- device->curVertexBuffer = vertbuffer;
- if (!device->curVertexShader)
- return;
- vector<ID3D11Buffer*> buffers;
- vector<uint32_t> strides;
- vector<uint32_t> offsets;
- if (vertbuffer) {
- vertbuffer->MakeBufferList(device->curVertexShader,
- buffers, strides);
- } else {
- size_t buffersToClear =
- device->curVertexShader->NumBuffersExpected();
- buffers.resize(buffersToClear);
- strides.resize(buffersToClear);
- }
- offsets.resize(buffers.size());
- device->context->IASetVertexBuffers(0, (UINT)buffers.size(),
- buffers.data(), strides.data(), offsets.data());
- }
- void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer)
- {
- DXGI_FORMAT format;
- ID3D11Buffer *buffer;
- if (device->curIndexBuffer == indexbuffer)
- return;
- if (indexbuffer) {
- switch (indexbuffer->indexSize) {
- case 2: format = DXGI_FORMAT_R16_UINT; break;
- case 4: format = DXGI_FORMAT_R32_UINT; break;
- }
- buffer = indexbuffer->indexBuffer;
- } else {
- buffer = NULL;
- format = DXGI_FORMAT_R32_UINT;
- }
- device->curIndexBuffer = indexbuffer;
- device->context->IASetIndexBuffer(buffer, format, 0);
- }
- void device_load_texture(device_t device, texture_t tex, int unit)
- {
- ID3D11ShaderResourceView *view = NULL;
- if (device->curTextures[unit] == tex)
- return;
- if (tex)
- view = tex->shaderRes;
- device->curTextures[unit] = tex;
- device->context->PSSetShaderResources(unit, 1, &view);
- }
- void device_load_samplerstate(device_t device,
- samplerstate_t samplerstate, int unit)
- {
- ID3D11SamplerState *state = NULL;
- if (device->curSamplers[unit] == samplerstate)
- return;
- if (samplerstate)
- state = samplerstate->state;
- device->curSamplers[unit] = samplerstate;
- device->context->PSSetSamplers(unit, 1, &state);
- }
- void device_load_vertexshader(device_t device, shader_t vertshader)
- {
- ID3D11VertexShader *shader = NULL;
- ID3D11InputLayout *layout = NULL;
- ID3D11Buffer *constants = NULL;
- if (device->curVertexShader == vertshader)
- return;
- gs_vertex_shader *vs = static_cast<gs_vertex_shader*>(vertshader);
- gs_vertex_buffer *curVB = device->curVertexBuffer;
- if (vertshader) {
- if (vertshader->type != SHADER_VERTEX) {
- blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
- "Specified shader is not a vertex "
- "shader");
- return;
- }
- if (curVB)
- device_load_vertexbuffer(device, NULL);
- shader = vs->shader;
- layout = vs->layout;
- constants = vs->constants;
- }
- device->curVertexShader = vs;
- device->context->VSSetShader(shader, NULL, 0);
- device->context->IASetInputLayout(layout);
- device->context->VSSetConstantBuffers(0, 1, &constants);
- if (vertshader && curVB)
- device_load_vertexbuffer(device, curVB);
- }
- static inline void clear_textures(device_t device)
- {
- ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
- memset(views, 0, sizeof(views));
- memset(device->curTextures, 0, sizeof(device->curTextures));
- device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
- }
- void device_load_pixelshader(device_t device, shader_t pixelshader)
- {
- ID3D11PixelShader *shader = NULL;
- ID3D11Buffer *constants = NULL;
- ID3D11SamplerState *states[GS_MAX_TEXTURES];
- if (device->curPixelShader == pixelshader)
- return;
- gs_pixel_shader *ps = static_cast<gs_pixel_shader*>(pixelshader);
- if (pixelshader) {
- if (pixelshader->type != SHADER_PIXEL) {
- blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
- "Specified shader is not a pixel "
- "shader");
- return;
- }
- shader = ps->shader;
- constants = ps->constants;
- ps->GetSamplerStates(states);
- } else {
- memset(states, 0, sizeof(states));
- }
- clear_textures(device);
- device->curPixelShader = ps;
- device->context->PSSetShader(shader, NULL, 0);
- device->context->PSSetConstantBuffers(0, 1, &constants);
- device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
- }
- void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit)
- {
- /* TODO */
- }
- shader_t device_getvertexshader(device_t device)
- {
- return device->curVertexShader;
- }
- shader_t device_getpixelshader(device_t device)
- {
- return device->curPixelShader;
- }
- texture_t device_getrendertarget(device_t device)
- {
- if (device->curRenderTarget == &device->curSwapChain->target)
- return NULL;
- return device->curRenderTarget;
- }
- zstencil_t device_getzstenciltarget(device_t device)
- {
- if (device->curZStencilBuffer == &device->curSwapChain->zs)
- return NULL;
- return device->curZStencilBuffer;
- }
- void device_setrendertarget(device_t device, texture_t tex, zstencil_t zstencil)
- {
- if (!tex)
- tex = &device->curSwapChain->target;
- if (!zstencil)
- zstencil = &device->curSwapChain->zs;
- if (device->curRenderTarget == tex &&
- device->curZStencilBuffer == zstencil)
- return;
- if (tex->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR, "device_setrendertarget (D3D11): "
- "texture is not a 2D texture");
- return;
- }
- gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
- if (!tex2d->renderTarget[0]) {
- blog(LOG_ERROR, "device_setrendertarget (D3D11): "
- "texture is not a render target");
- return;
- }
- ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
- device->curRenderTarget = tex2d;
- device->curRenderSide = 0;
- device->curZStencilBuffer = zstencil;
- device->context->OMSetRenderTargets(1, &rt, zstencil->view);
- }
- void device_setcuberendertarget(device_t device, texture_t tex, int side,
- zstencil_t zstencil)
- {
- if (!tex) {
- tex = &device->curSwapChain->target;
- side = 0;
- }
- if (!zstencil)
- zstencil = &device->curSwapChain->zs;
- if (device->curRenderTarget == tex &&
- device->curRenderSide == side &&
- device->curZStencilBuffer == zstencil)
- return;
- if (tex->type != GS_TEXTURE_CUBE) {
- blog(LOG_ERROR, "device_setcuberendertarget (D3D11): "
- "texture is not a cube texture");
- return;
- }
- gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
- if (!tex2d->renderTarget[side]) {
- blog(LOG_ERROR, "device_setcuberendertarget (D3D11): "
- "texture is not a render target");
- return;
- }
- ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
- device->curRenderTarget = tex2d;
- device->curRenderSide = side;
- device->curZStencilBuffer = zstencil;
- device->context->OMSetRenderTargets(1, &rt, zstencil->view);
- }
- inline void gs_device::CopyTex(ID3D11Texture2D *dst, texture_t src)
- {
- if (src->type != GS_TEXTURE_2D)
- throw "Source texture must be a 2D texture";
- gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(src);
- context->CopyResource(dst, tex2d->texture);
- }
- void device_copy_texture(device_t device, texture_t dst, texture_t src)
- {
- try {
- gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
- gs_texture_2d *dst2d = static_cast<gs_texture_2d*>(dst);
- if (!src)
- throw "Source texture is NULL";
- if (!dst)
- throw "Destination texture is NULL";
- if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
- throw "Source and destination textures must be a 2D "
- "textures";
- if (dst->format != src->format)
- throw "Source and destination formats do not match";
- if (dst2d->width != src2d->width ||
- dst2d->height != src2d->height)
- throw "Source and destination must have the same "
- "dimensions";
- gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(dst);
- device->CopyTex(tex2d->texture, src);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
- }
- }
- void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
- {
- try {
- gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
- if (!src)
- throw "Source texture is NULL";
- if (src->type != GS_TEXTURE_2D)
- throw "Source texture must be a 2D texture";
- if (!dst)
- throw "Destination surface is NULL";
- if (dst->format != src->format)
- throw "Source and destination formats do not match";
- if (dst->width != src2d->width ||
- dst->height != src2d->height)
- throw "Source and destination must have the same "
- "dimensions";
- device->CopyTex(dst->texture, src);
- } catch (const char *error) {
- blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
- }
- }
- void device_beginscene(device_t device)
- {
- clear_textures(device);
- }
- void device_draw(device_t device, enum gs_draw_mode draw_mode,
- uint32_t start_vert, uint32_t num_verts)
- {
- try {
- if (!device->curVertexShader)
- throw "No vertex shader specified";
- if (!device->curPixelShader)
- throw "No pixel shader specified";
- if (!device->curVertexBuffer)
- throw "No vertex buffer specified";
- effect_t effect = gs_geteffect();
- if (effect)
- effect_updateparams(effect);
- device->UpdateBlendState();
- device->UpdateRasterState();
- device->UpdateZStencilState();
- device->UpdateViewProjMatrix();
- device->curVertexShader->UploadParams();
- device->curPixelShader->UploadParams();
- } catch (const char *error) {
- blog(LOG_ERROR, "device_draw (D3D11): %s", error);
- return;
- } catch (HRError error) {
- blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
- error.hr);
- return;
- }
- D3D10_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
- if (device->curToplogy != newTopology) {
- device->context->IASetPrimitiveTopology(newTopology);
- device->curToplogy = newTopology;
- }
- if (device->curIndexBuffer) {
- if (num_verts == 0)
- num_verts = (uint32_t)device->curIndexBuffer->num;
- device->context->DrawIndexed(num_verts, start_vert, 0);
- } else {
- if (num_verts == 0)
- num_verts = (uint32_t)device->curVertexBuffer->numVerts;
- device->context->Draw(num_verts, start_vert);
- }
- }
- void device_endscene(device_t device)
- {
- /* does nothing in D3D11 */
- }
- void device_load_swapchain(device_t device, swapchain_t swapchain)
- {
- texture_t target = device->curRenderTarget;
- zstencil_t zs = device->curZStencilBuffer;
- bool is_cube = device->curRenderTarget->type == GS_TEXTURE_CUBE;
- if (target == &device->curSwapChain->target)
- target = NULL;
- if (zs == &device->curSwapChain->zs)
- zs = NULL;
- if (swapchain == NULL)
- swapchain = &device->defaultSwap;
- device->curSwapChain = swapchain;
- if (is_cube)
- device_setcuberendertarget(device, target,
- device->curRenderSide, zs);
- else
- device_setrendertarget(device, target, zs);
- }
- void device_clear(device_t device, uint32_t clear_flags, struct vec4 *color,
- float depth, uint8_t stencil)
- {
- int side = device->curRenderSide;
- if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
- device->context->ClearRenderTargetView(
- device->curRenderTarget->renderTarget[side],
- color->ptr);
- if (device->curZStencilBuffer) {
- uint32_t flags = 0;
- if ((clear_flags & GS_CLEAR_DEPTH) != 0)
- flags |= D3D11_CLEAR_DEPTH;
- if ((clear_flags & GS_CLEAR_STENCIL) != 0)
- flags |= D3D11_CLEAR_STENCIL;
- if (flags && device->curZStencilBuffer->view)
- device->context->ClearDepthStencilView(
- device->curZStencilBuffer->view,
- flags, depth, stencil);
- }
- }
- void device_present(device_t device)
- {
- device->curSwapChain->swap->Present(0, 0);
- }
- void device_setcullmode(device_t device, enum gs_cull_mode mode)
- {
- if (mode == device->rasterState.cullMode)
- return;
- device->rasterState.cullMode = mode;
- device->rasterStateChanged = true;
- }
- enum gs_cull_mode device_getcullmode(device_t device)
- {
- return device->rasterState.cullMode;
- }
- void device_enable_blending(device_t device, bool enable)
- {
- if (enable == device->blendState.blendEnabled)
- return;
- device->blendState.blendEnabled = enable;
- device->blendStateChanged = true;
- }
- void device_enable_depthtest(device_t device, bool enable)
- {
- if (enable == device->zstencilState.depthEnabled)
- return;
- device->zstencilState.depthEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_stenciltest(device_t device, bool enable)
- {
- if (enable == device->zstencilState.stencilEnabled)
- return;
- device->zstencilState.stencilEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_stencilwrite(device_t device, bool enable)
- {
- if (enable == device->zstencilState.stencilWriteEnabled)
- return;
- device->zstencilState.stencilWriteEnabled = enable;
- device->zstencilStateChanged = true;
- }
- void device_enable_color(device_t device, bool red, bool green,
- bool blue, bool alpha)
- {
- if (device->blendState.redEnabled == red &&
- device->blendState.greenEnabled == green &&
- device->blendState.blueEnabled == blue &&
- device->blendState.alphaEnabled == alpha)
- return;
- device->blendState.redEnabled = red;
- device->blendState.greenEnabled = green;
- device->blendState.blueEnabled = blue;
- device->blendState.alphaEnabled = alpha;
- device->blendStateChanged = true;
- }
- void device_blendfunction(device_t device, enum gs_blend_type src,
- enum gs_blend_type dest)
- {
- if (device->blendState.srcFactor == src &&
- device->blendState.destFactor == dest)
- return;
- device->blendState.srcFactor = src;
- device->blendState.destFactor = dest;
- device->blendStateChanged = true;
- }
- void device_depthfunction(device_t device, enum gs_depth_test test)
- {
- if (device->zstencilState.depthFunc == test)
- return;
- device->zstencilState.depthFunc = test;
- device->zstencilStateChanged = true;
- }
- static inline void update_stencilside_test(device_t device, StencilSide &side,
- gs_depth_test test)
- {
- if (side.test == test)
- return;
- side.test = test;
- device->zstencilStateChanged = true;
- }
- void device_stencilfunction(device_t device, enum gs_stencil_side side,
- enum gs_depth_test test)
- {
- int sideVal = (int)side;
- if (sideVal & GS_STENCIL_FRONT)
- update_stencilside_test(device,
- device->zstencilState.stencilFront, test);
- if (sideVal & GS_STENCIL_BACK)
- update_stencilside_test(device,
- device->zstencilState.stencilBack, test);
- }
- static inline void update_stencilside_op(device_t device, StencilSide &side,
- enum gs_stencil_op fail, enum gs_stencil_op zfail,
- enum gs_stencil_op zpass)
- {
- if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
- return;
- side.fail = fail;
- side.zfail = zfail;
- side.zpass = zpass;
- device->zstencilStateChanged = true;
- }
- void device_stencilop(device_t device, enum gs_stencil_side side,
- enum gs_stencil_op fail, enum gs_stencil_op zfail,
- enum gs_stencil_op zpass)
- {
- int sideVal = (int)side;
- if (sideVal & GS_STENCIL_FRONT)
- update_stencilside_op(device,
- device->zstencilState.stencilFront,
- fail, zfail, zpass);
- if (sideVal & GS_STENCIL_BACK)
- update_stencilside_op(device,
- device->zstencilState.stencilBack,
- fail, zfail, zpass);
- }
- void device_enable_fullscreen(device_t device, bool enable)
- {
- /* TODO */
- }
- int device_fullscreen_enabled(device_t device)
- {
- /* TODO */
- return 0;
- }
- void device_setdisplaymode(device_t device,
- const struct gs_display_mode *mode)
- {
- /* TODO */
- }
- void device_getdisplaymode(device_t device,
- struct gs_display_mode *mode)
- {
- /* TODO */
- }
- void device_setcolorramp(device_t device, float gamma, float brightness,
- float contrast)
- {
- /* TODO */
- }
- void device_setviewport(device_t device, int x, int y, int width,
- int height)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.MaxDepth = 1.0f;
- vp.TopLeftX = (float)x;
- vp.TopLeftY = (float)y;
- vp.Width = (float)width;
- vp.Height = (float)height;
- device->context->RSSetViewports(1, &vp);
- device->viewport.x = x;
- device->viewport.y = y;
- device->viewport.cx = width;
- device->viewport.cy = height;
- }
- void device_getviewport(device_t device, struct gs_rect *rect)
- {
- memcpy(rect, &device->viewport, sizeof(gs_rect));
- }
- void device_setscissorrect(device_t device, struct gs_rect *rect)
- {
- D3D11_RECT d3drect;
- d3drect.left = rect->x;
- d3drect.top = rect->y;
- d3drect.right = rect->x + rect->cx;
- d3drect.bottom = rect->y + rect->cy;
- device->context->RSSetScissorRects(1, &d3drect);
- }
- void device_ortho(device_t device, float left, float right, float top,
- float bottom, float zNear, float zFar)
- {
- matrix4 *dst = &device->curProjMatrix;
- float rml = right-left;
- float bmt = bottom-top;
- float fmn = zFar-zNear;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = 2.0f / rml;
- dst->t.x = (left+right) / -rml;
- dst->y.y = 2.0f / -bmt;
- dst->t.y = (bottom+top) / bmt;
- dst->z.z = 1.0f / fmn;
- dst->t.z = zNear / -fmn;
- dst->t.w = 1.0f;
- }
- void device_frustum(device_t device, float left, float right, float top,
- float bottom, float zNear, float zFar)
- {
- matrix4 *dst = &device->curProjMatrix;
- float rml = right-left;
- float bmt = bottom-top;
- float fmn = zFar-zNear;
- float nearx2 = 2.0f*zNear;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = nearx2 / rml;
- dst->z.x = (left+right) / -rml;
- dst->y.y = nearx2 / -bmt;
- dst->z.y = (bottom+top) / bmt;
- dst->z.z = zFar / fmn;
- dst->t.z = (zNear*zFar) / -fmn;
- dst->z.w = 1.0f;
- }
- void device_projection_push(device_t device)
- {
- mat4float mat;
- memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
- device->projStack.push_back(mat);
- }
- void device_projection_pop(device_t device)
- {
- if (!device->projStack.size())
- return;
- mat4float *mat = device->projStack.data();
- size_t end = device->projStack.size()-1;
- /* XXX - does anyone know a better way of doing this? */
- memcpy(&device->curProjMatrix, mat+end, sizeof(matrix4));
- device->projStack.pop_back();
- }
- void swapchain_destroy(swapchain_t swapchain)
- {
- if (!swapchain)
- return;
- gs_device *device = swapchain->device;
- if (device->curSwapChain == swapchain)
- device->curSwapChain = &device->defaultSwap;
- delete swapchain;
- }
- void texture_destroy(texture_t tex)
- {
- delete tex;
- }
- uint32_t texture_getwidth(texture_t tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return 0;
- return static_cast<gs_texture_2d*>(tex)->width;
- }
- uint32_t texture_getheight(texture_t tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return 0;
- return static_cast<gs_texture_2d*>(tex)->height;
- }
- enum gs_color_format texture_getcolorformat(texture_t tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return GS_UNKNOWN;
- return static_cast<gs_texture_2d*>(tex)->format;
- }
- bool texture_map(texture_t tex, void **ptr, uint32_t *row_bytes)
- {
- HRESULT hr;
- if (tex->type != GS_TEXTURE_2D)
- return false;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
- D3D11_MAPPED_SUBRESOURCE map;
- hr = tex2d->device->context->Map(tex2d->texture, 0,
- D3D11_MAP_WRITE_DISCARD, 0, &map);
- if (FAILED(hr))
- return false;
- *ptr = map.pData;
- *row_bytes = map.RowPitch;
- return true;
- }
- void texture_unmap(texture_t tex)
- {
- if (tex->type != GS_TEXTURE_2D)
- return;
- gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
- tex2d->device->context->Unmap(tex2d->texture, 0);
- }
- void cubetexture_destroy(texture_t cubetex)
- {
- delete cubetex;
- }
- uint32_t cubetexture_getsize(texture_t cubetex)
- {
- if (cubetex->type != GS_TEXTURE_CUBE)
- return 0;
- gs_texture_2d *tex = static_cast<gs_texture_2d*>(cubetex);
- return tex->width;
- }
- enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
- {
- if (cubetex->type != GS_TEXTURE_CUBE)
- return GS_UNKNOWN;
- gs_texture_2d *tex = static_cast<gs_texture_2d*>(cubetex);
- return tex->format;
- }
- void volumetexture_destroy(texture_t voltex)
- {
- delete voltex;
- }
- uint32_t volumetexture_getwidth(texture_t voltex)
- {
- /* TODO */
- return 0;
- }
- uint32_t volumetexture_getheight(texture_t voltex)
- {
- /* TODO */
- return 0;
- }
- uint32_t volumetexture_getdepth(texture_t voltex)
- {
- /* TODO */
- return 0;
- }
- enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
- {
- /* TODO */
- return GS_UNKNOWN;
- }
- void stagesurface_destroy(stagesurf_t stagesurf)
- {
- delete stagesurf;
- }
- uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
- {
- return stagesurf->width;
- }
- uint32_t stagesurface_getheight(stagesurf_t stagesurf)
- {
- return stagesurf->height;
- }
- enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
- {
- return stagesurf->format;
- }
- bool stagesurface_map(stagesurf_t stagesurf, const void **data,
- uint32_t *row_bytes)
- {
- D3D11_MAPPED_SUBRESOURCE map;
- if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
- D3D11_MAP_READ, 0, &map)))
- return false;
- *data = map.pData;
- *row_bytes = map.RowPitch;
- return true;
- }
- void stagesurface_unmap(stagesurf_t stagesurf)
- {
- stagesurf->device->context->Unmap(stagesurf->texture, 0);
- }
- void zstencil_destroy(zstencil_t zstencil)
- {
- delete zstencil;
- }
- void samplerstate_destroy(samplerstate_t samplerstate)
- {
- delete samplerstate;
- }
- void vertexbuffer_destroy(vertbuffer_t vertbuffer)
- {
- delete vertbuffer;
- }
- void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
- {
- if (!vertbuffer->dynamic) {
- blog(LOG_WARNING, "vertexbuffer_flush: vertex buffer is "
- "not dynamic");
- return;
- }
- vertbuffer->FlushBuffer(vertbuffer->vertexBuffer,
- vertbuffer->vbd.data->points, sizeof(vec3));
- if (vertbuffer->normalBuffer)
- vertbuffer->FlushBuffer(vertbuffer->normalBuffer,
- vertbuffer->vbd.data->normals, sizeof(vec3));
- if (vertbuffer->tangentBuffer)
- vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
- vertbuffer->vbd.data->tangents, sizeof(vec3));
- if (vertbuffer->colorBuffer)
- vertbuffer->FlushBuffer(vertbuffer->colorBuffer,
- vertbuffer->vbd.data->colors, sizeof(uint32_t));
- for (size_t i = 0; i < vertbuffer->uvBuffers.size(); i++) {
- tvertarray &tv = vertbuffer->vbd.data->tvarray[i];
- vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i],
- tv.array, tv.width*sizeof(float));
- }
- }
- struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
- {
- return vertbuffer->vbd.data;
- }
- void indexbuffer_destroy(indexbuffer_t indexbuffer)
- {
- delete indexbuffer;
- }
- void indexbuffer_flush(indexbuffer_t indexbuffer)
- {
- HRESULT hr;
- if (!indexbuffer->dynamic)
- return;
- D3D11_MAPPED_SUBRESOURCE map;
- hr = indexbuffer->device->context->Map(indexbuffer->indexBuffer, 0,
- D3D11_MAP_WRITE_DISCARD, 0, &map);
- if (FAILED(hr))
- return;
- memcpy(map.pData, indexbuffer->indices.data,
- indexbuffer->num * indexbuffer->indexSize);
- indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
- }
- void *indexbuffer_getdata(indexbuffer_t indexbuffer)
- {
- return indexbuffer->indices.data;
- }
- size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
- {
- return indexbuffer->num;
- }
- enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
- {
- return indexbuffer->type;
- }
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