graphics.h 34 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. GS_RGBA_UNORM,
  66. GS_BGRX_UNORM,
  67. GS_BGRA_UNORM,
  68. GS_RG16,
  69. };
  70. enum gs_color_space {
  71. GS_CS_SRGB, /* SDR */
  72. GS_CS_SRGB_16F, /* High-precision SDR */
  73. GS_CS_709_EXTENDED, /* Canvas, Mac EDR (HDR) */
  74. GS_CS_709_SCRGB, /* 1.0 = 80 nits, Windows/Linux HDR */
  75. };
  76. enum gs_zstencil_format {
  77. GS_ZS_NONE,
  78. GS_Z16,
  79. GS_Z24_S8,
  80. GS_Z32F,
  81. GS_Z32F_S8X24,
  82. };
  83. enum gs_index_type {
  84. GS_UNSIGNED_SHORT,
  85. GS_UNSIGNED_LONG,
  86. };
  87. enum gs_cull_mode {
  88. GS_BACK,
  89. GS_FRONT,
  90. GS_NEITHER,
  91. };
  92. enum gs_blend_type {
  93. GS_BLEND_ZERO,
  94. GS_BLEND_ONE,
  95. GS_BLEND_SRCCOLOR,
  96. GS_BLEND_INVSRCCOLOR,
  97. GS_BLEND_SRCALPHA,
  98. GS_BLEND_INVSRCALPHA,
  99. GS_BLEND_DSTCOLOR,
  100. GS_BLEND_INVDSTCOLOR,
  101. GS_BLEND_DSTALPHA,
  102. GS_BLEND_INVDSTALPHA,
  103. GS_BLEND_SRCALPHASAT,
  104. };
  105. enum gs_blend_op_type {
  106. GS_BLEND_OP_ADD,
  107. GS_BLEND_OP_SUBTRACT,
  108. GS_BLEND_OP_REVERSE_SUBTRACT,
  109. GS_BLEND_OP_MIN,
  110. GS_BLEND_OP_MAX
  111. };
  112. enum gs_depth_test {
  113. GS_NEVER,
  114. GS_LESS,
  115. GS_LEQUAL,
  116. GS_EQUAL,
  117. GS_GEQUAL,
  118. GS_GREATER,
  119. GS_NOTEQUAL,
  120. GS_ALWAYS,
  121. };
  122. enum gs_stencil_side {
  123. GS_STENCIL_FRONT = 1,
  124. GS_STENCIL_BACK,
  125. GS_STENCIL_BOTH,
  126. };
  127. enum gs_stencil_op_type {
  128. GS_KEEP,
  129. GS_ZERO,
  130. GS_REPLACE,
  131. GS_INCR,
  132. GS_DECR,
  133. GS_INVERT,
  134. };
  135. enum gs_cube_sides {
  136. GS_POSITIVE_X,
  137. GS_NEGATIVE_X,
  138. GS_POSITIVE_Y,
  139. GS_NEGATIVE_Y,
  140. GS_POSITIVE_Z,
  141. GS_NEGATIVE_Z,
  142. };
  143. enum gs_sample_filter {
  144. GS_FILTER_POINT,
  145. GS_FILTER_LINEAR,
  146. GS_FILTER_ANISOTROPIC,
  147. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  148. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  149. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  150. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  151. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  152. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  153. };
  154. enum gs_address_mode {
  155. GS_ADDRESS_CLAMP,
  156. GS_ADDRESS_WRAP,
  157. GS_ADDRESS_MIRROR,
  158. GS_ADDRESS_BORDER,
  159. GS_ADDRESS_MIRRORONCE,
  160. };
  161. enum gs_texture_type {
  162. GS_TEXTURE_2D,
  163. GS_TEXTURE_3D,
  164. GS_TEXTURE_CUBE,
  165. };
  166. struct gs_device_loss {
  167. void (*device_loss_release)(void *data);
  168. void (*device_loss_rebuild)(void *device, void *data);
  169. void *data;
  170. };
  171. struct gs_monitor_info {
  172. int rotation_degrees;
  173. long x;
  174. long y;
  175. long cx;
  176. long cy;
  177. };
  178. struct gs_tvertarray {
  179. size_t width;
  180. void *array;
  181. };
  182. struct gs_vb_data {
  183. size_t num;
  184. struct vec3 *points;
  185. struct vec3 *normals;
  186. struct vec3 *tangents;
  187. uint32_t *colors;
  188. size_t num_tex;
  189. struct gs_tvertarray *tvarray;
  190. };
  191. static inline struct gs_vb_data *gs_vbdata_create(void)
  192. {
  193. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  194. }
  195. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  196. {
  197. uint32_t i;
  198. if (!data)
  199. return;
  200. bfree(data->points);
  201. bfree(data->normals);
  202. bfree(data->tangents);
  203. bfree(data->colors);
  204. for (i = 0; i < data->num_tex; i++)
  205. bfree(data->tvarray[i].array);
  206. bfree(data->tvarray);
  207. bfree(data);
  208. }
  209. struct gs_sampler_info {
  210. enum gs_sample_filter filter;
  211. enum gs_address_mode address_u;
  212. enum gs_address_mode address_v;
  213. enum gs_address_mode address_w;
  214. int max_anisotropy;
  215. uint32_t border_color;
  216. };
  217. struct gs_display_mode {
  218. uint32_t width;
  219. uint32_t height;
  220. uint32_t bits;
  221. uint32_t freq;
  222. };
  223. struct gs_rect {
  224. int x;
  225. int y;
  226. int cx;
  227. int cy;
  228. };
  229. /* wrapped opaque data types */
  230. struct gs_texture;
  231. struct gs_stage_surface;
  232. struct gs_zstencil_buffer;
  233. struct gs_vertex_buffer;
  234. struct gs_index_buffer;
  235. struct gs_sampler_state;
  236. struct gs_shader;
  237. struct gs_swap_chain;
  238. struct gs_timer;
  239. struct gs_texrender;
  240. struct gs_shader_param;
  241. struct gs_effect;
  242. struct gs_effect_technique;
  243. struct gs_effect_pass;
  244. struct gs_effect_param;
  245. struct gs_device;
  246. struct graphics_subsystem;
  247. typedef struct gs_texture gs_texture_t;
  248. typedef struct gs_stage_surface gs_stagesurf_t;
  249. typedef struct gs_zstencil_buffer gs_zstencil_t;
  250. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  251. typedef struct gs_index_buffer gs_indexbuffer_t;
  252. typedef struct gs_sampler_state gs_samplerstate_t;
  253. typedef struct gs_swap_chain gs_swapchain_t;
  254. typedef struct gs_timer gs_timer_t;
  255. typedef struct gs_timer_range gs_timer_range_t;
  256. typedef struct gs_texture_render gs_texrender_t;
  257. typedef struct gs_shader gs_shader_t;
  258. typedef struct gs_shader_param gs_sparam_t;
  259. typedef struct gs_effect gs_effect_t;
  260. typedef struct gs_effect_technique gs_technique_t;
  261. typedef struct gs_effect_pass gs_epass_t;
  262. typedef struct gs_effect_param gs_eparam_t;
  263. typedef struct gs_device gs_device_t;
  264. typedef void gs_sync_t;
  265. typedef struct graphics_subsystem graphics_t;
  266. /* ---------------------------------------------------
  267. * shader functions
  268. * --------------------------------------------------- */
  269. enum gs_shader_param_type {
  270. GS_SHADER_PARAM_UNKNOWN,
  271. GS_SHADER_PARAM_BOOL,
  272. GS_SHADER_PARAM_FLOAT,
  273. GS_SHADER_PARAM_INT,
  274. GS_SHADER_PARAM_STRING,
  275. GS_SHADER_PARAM_VEC2,
  276. GS_SHADER_PARAM_VEC3,
  277. GS_SHADER_PARAM_VEC4,
  278. GS_SHADER_PARAM_INT2,
  279. GS_SHADER_PARAM_INT3,
  280. GS_SHADER_PARAM_INT4,
  281. GS_SHADER_PARAM_MATRIX4X4,
  282. GS_SHADER_PARAM_TEXTURE,
  283. };
  284. struct gs_shader_texture {
  285. gs_texture_t *tex;
  286. bool srgb;
  287. };
  288. #ifndef SWIG
  289. struct gs_shader_param_info {
  290. enum gs_shader_param_type type;
  291. const char *name;
  292. };
  293. enum gs_shader_type {
  294. GS_SHADER_VERTEX,
  295. GS_SHADER_PIXEL,
  296. };
  297. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  298. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  299. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param);
  300. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name);
  301. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  302. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  303. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param, struct gs_shader_param_info *info);
  304. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  305. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  306. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  307. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val);
  308. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val);
  309. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  310. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  311. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  312. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  313. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  314. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  315. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler);
  316. #endif
  317. /* ---------------------------------------------------
  318. * effect functions
  319. * --------------------------------------------------- */
  320. /*enum gs_effect_property_type {
  321. GS_EFFECT_NONE,
  322. GS_EFFECT_BOOL,
  323. GS_EFFECT_FLOAT,
  324. GS_EFFECT_COLOR,
  325. GS_EFFECT_TEXTURE
  326. };*/
  327. #ifndef SWIG
  328. struct gs_effect_param_info {
  329. const char *name;
  330. enum gs_shader_param_type type;
  331. /* const char *full_name;
  332. enum gs_effect_property_type prop_type;
  333. float min, max, inc, mul; */
  334. };
  335. #endif
  336. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  337. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect, const char *name);
  338. EXPORT gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect);
  339. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  340. EXPORT void gs_technique_end(gs_technique_t *technique);
  341. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  342. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique, const char *name);
  343. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  344. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique, size_t pass);
  345. EXPORT gs_epass_t *gs_technique_get_pass_by_name(const gs_technique_t *technique, const char *name);
  346. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  347. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param);
  348. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect, const char *name);
  349. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  350. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param, size_t annotation);
  351. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param, const char *name);
  352. /** Helper function to simplify effect usage. Use with a while loop that
  353. * contains drawing functions. Automatically handles techniques, passes, and
  354. * unloading. */
  355. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  356. /** used internally */
  357. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  358. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  359. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  360. #ifndef SWIG
  361. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param, struct gs_effect_param_info *info);
  362. #endif
  363. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  364. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  365. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  366. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val);
  367. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  368. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  369. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  370. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  371. EXPORT void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val);
  372. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  373. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  374. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  375. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  376. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  377. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  378. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param, gs_samplerstate_t *sampler);
  379. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  380. /* ---------------------------------------------------
  381. * texture render helper functions
  382. * --------------------------------------------------- */
  383. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format, enum gs_zstencil_format zsformat);
  384. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  385. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx, uint32_t cy);
  386. EXPORT bool gs_texrender_begin_with_color_space(gs_texrender_t *texrender, uint32_t cx, uint32_t cy,
  387. enum gs_color_space space);
  388. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  389. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  390. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  391. EXPORT enum gs_color_format gs_texrender_get_format(const gs_texrender_t *texrender);
  392. /* ---------------------------------------------------
  393. * graphics subsystem
  394. * --------------------------------------------------- */
  395. #define GS_BUILD_MIPMAPS (1 << 0)
  396. #define GS_DYNAMIC (1 << 1)
  397. #define GS_RENDER_TARGET (1 << 2)
  398. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  399. #define GS_DUP_BUFFER \
  400. (1 << 4) /**<< do not pass buffer ownership when
  401. * creating a vertex/index buffer */
  402. #define GS_SHARED_TEX (1 << 5)
  403. #define GS_SHARED_KM_TEX (1 << 6)
  404. /* ---------------- */
  405. /* global functions */
  406. #define GS_SUCCESS 0
  407. #define GS_ERROR_FAIL -1
  408. #define GS_ERROR_MODULE_NOT_FOUND -2
  409. #define GS_ERROR_NOT_SUPPORTED -3
  410. struct gs_window {
  411. #if defined(_WIN32)
  412. void *hwnd;
  413. #elif defined(__APPLE__)
  414. __unsafe_unretained id view;
  415. #elif defined(__linux__) || defined(__FreeBSD__)
  416. /* I'm not sure how portable defining id to uint32_t is. */
  417. uint32_t id;
  418. void *display;
  419. #endif
  420. };
  421. struct gs_init_data {
  422. struct gs_window window;
  423. uint32_t cx, cy;
  424. uint32_t num_backbuffers;
  425. enum gs_color_format format;
  426. enum gs_zstencil_format zsformat;
  427. uint32_t adapter;
  428. };
  429. #define GS_DEVICE_OPENGL 1
  430. #define GS_DEVICE_DIRECT3D_11 2
  431. EXPORT const char *gs_get_device_name(void);
  432. EXPORT const char *gs_get_driver_version(void);
  433. EXPORT const char *gs_get_renderer(void);
  434. EXPORT uint64_t gs_get_gpu_dmem(void);
  435. EXPORT uint64_t gs_get_gpu_smem(void);
  436. EXPORT int gs_get_device_type(void);
  437. EXPORT uint32_t gs_get_adapter_count(void);
  438. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name, uint32_t id), void *param);
  439. EXPORT int gs_create(graphics_t **graphics, const char *module, uint32_t adapter);
  440. EXPORT void gs_destroy(graphics_t *graphics);
  441. EXPORT void gs_enter_context(graphics_t *graphics);
  442. EXPORT void gs_leave_context(void);
  443. EXPORT graphics_t *gs_get_context(void);
  444. EXPORT void *gs_get_device_obj(void);
  445. EXPORT void gs_matrix_push(void);
  446. EXPORT void gs_matrix_pop(void);
  447. EXPORT void gs_matrix_identity(void);
  448. EXPORT void gs_matrix_transpose(void);
  449. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  450. EXPORT void gs_matrix_get(struct matrix4 *dst);
  451. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  452. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  453. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  454. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  455. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  456. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  457. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  458. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  459. EXPORT void gs_render_start(bool b_new);
  460. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  461. EXPORT gs_vertbuffer_t *gs_render_save(void);
  462. EXPORT void gs_vertex2f(float x, float y);
  463. EXPORT void gs_vertex3f(float x, float y, float z);
  464. EXPORT void gs_normal3f(float x, float y, float z);
  465. EXPORT void gs_color(uint32_t color);
  466. EXPORT void gs_texcoord(float x, float y, int unit);
  467. EXPORT void gs_vertex2v(const struct vec2 *v);
  468. EXPORT void gs_vertex3v(const struct vec3 *v);
  469. EXPORT void gs_normal3v(const struct vec3 *v);
  470. EXPORT void gs_color4v(const struct vec4 *v);
  471. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  472. EXPORT input_t *gs_get_input(void);
  473. EXPORT gs_effect_t *gs_get_effect(void);
  474. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string);
  475. EXPORT gs_effect_t *gs_effect_create(const char *effect_string, const char *filename, char **error_string);
  476. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file, char **error_string);
  477. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file, char **error_string);
  478. enum gs_image_alpha_mode {
  479. GS_IMAGE_ALPHA_STRAIGHT,
  480. GS_IMAGE_ALPHA_PREMULTIPLY_SRGB,
  481. GS_IMAGE_ALPHA_PREMULTIPLY,
  482. };
  483. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  484. EXPORT uint8_t *gs_create_texture_file_data(const char *file, enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
  485. EXPORT uint8_t *gs_create_texture_file_data2(const char *file, enum gs_image_alpha_mode alpha_mode,
  486. enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
  487. EXPORT uint8_t *gs_create_texture_file_data3(const char *file, enum gs_image_alpha_mode alpha_mode,
  488. enum gs_color_format *format, uint32_t *cx, uint32_t *cy,
  489. enum gs_color_space *space);
  490. #define GS_FLIP_U (1 << 0)
  491. #define GS_FLIP_V (1 << 1)
  492. /**
  493. * Draws a 2D sprite
  494. *
  495. * If width or height is 0, the width or height of the texture will be used.
  496. * The flip value specifies whether the texture should be flipped on the U or V
  497. * axis with GS_FLIP_U and GS_FLIP_V.
  498. */
  499. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width, uint32_t height);
  500. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t x, uint32_t y, uint32_t cx,
  501. uint32_t cy);
  502. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot, float left, float right, float top,
  503. float bottom, float znear);
  504. /** sets the viewport to current swap chain size */
  505. EXPORT void gs_reset_viewport(void);
  506. /** sets default screen-sized orthographic mode */
  507. EXPORT void gs_set_2d_mode(void);
  508. /** sets default screen-sized perspective mode */
  509. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  510. EXPORT void gs_viewport_push(void);
  511. EXPORT void gs_viewport_pop(void);
  512. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data, uint32_t linesize, bool invert);
  513. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side, const void *data, uint32_t linesize,
  514. bool invert);
  515. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  516. EXPORT void gs_blend_state_push(void);
  517. EXPORT void gs_blend_state_pop(void);
  518. EXPORT void gs_reset_blend_state(void);
  519. /* -------------------------- */
  520. /* library-specific functions */
  521. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  522. EXPORT void gs_resize(uint32_t x, uint32_t y);
  523. EXPORT void gs_update_color_space(void);
  524. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  525. EXPORT uint32_t gs_get_width(void);
  526. EXPORT uint32_t gs_get_height(void);
  527. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height, enum gs_color_format color_format,
  528. uint32_t levels, const uint8_t **data, uint32_t flags);
  529. EXPORT gs_texture_t *gs_cubetexture_create(uint32_t size, enum gs_color_format color_format, uint32_t levels,
  530. const uint8_t **data, uint32_t flags);
  531. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height, uint32_t depth,
  532. enum gs_color_format color_format, uint32_t levels, const uint8_t **data,
  533. uint32_t flags);
  534. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height, enum gs_zstencil_format format);
  535. EXPORT gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height, enum gs_color_format color_format);
  536. EXPORT gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info);
  537. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file, char **error_string);
  538. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file, char **error_string);
  539. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags);
  540. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices, size_t num, uint32_t flags);
  541. EXPORT gs_timer_t *gs_timer_create();
  542. EXPORT gs_timer_range_t *gs_timer_range_create();
  543. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  544. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  545. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  546. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  547. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  548. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  549. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  550. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  551. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  552. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  553. EXPORT enum gs_color_space gs_get_color_space(void);
  554. EXPORT gs_texture_t *gs_get_render_target(void);
  555. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  556. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  557. EXPORT void gs_set_render_target_with_color_space(gs_texture_t *tex, gs_zstencil_t *zstencil,
  558. enum gs_color_space space);
  559. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil);
  560. EXPORT void gs_enable_framebuffer_srgb(bool enable);
  561. EXPORT bool gs_framebuffer_srgb_enabled(void);
  562. EXPORT bool gs_get_linear_srgb(void);
  563. EXPORT bool gs_set_linear_srgb(bool linear_srgb);
  564. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  565. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x,
  566. uint32_t src_y, uint32_t src_w, uint32_t src_h);
  567. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  568. EXPORT void gs_begin_frame(void);
  569. EXPORT void gs_begin_scene(void);
  570. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts);
  571. EXPORT void gs_end_scene(void);
  572. #define GS_CLEAR_COLOR (1 << 0)
  573. #define GS_CLEAR_DEPTH (1 << 1)
  574. #define GS_CLEAR_STENCIL (1 << 2)
  575. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  576. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil);
  577. EXPORT bool gs_is_present_ready(void);
  578. EXPORT void gs_present(void);
  579. EXPORT void gs_flush(void);
  580. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  581. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  582. EXPORT void gs_enable_blending(bool enable);
  583. EXPORT void gs_enable_depth_test(bool enable);
  584. EXPORT void gs_enable_stencil_test(bool enable);
  585. EXPORT void gs_enable_stencil_write(bool enable);
  586. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  587. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  588. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a,
  589. enum gs_blend_type dest_a);
  590. EXPORT void gs_blend_op(enum gs_blend_op_type op);
  591. EXPORT void gs_depth_function(enum gs_depth_test test);
  592. EXPORT void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test);
  593. EXPORT void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  594. enum gs_stencil_op_type zpass);
  595. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  596. EXPORT void gs_get_viewport(struct gs_rect *rect);
  597. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  598. EXPORT void gs_ortho(float left, float right, float top, float bottom, float znear, float zfar);
  599. EXPORT void gs_frustum(float left, float right, float top, float bottom, float znear, float zfar);
  600. EXPORT void gs_projection_push(void);
  601. EXPORT void gs_projection_pop(void);
  602. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  603. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  604. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  605. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  606. EXPORT enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex);
  607. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize);
  608. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  609. /** special-case function (GL only) - specifies whether the texture is a
  610. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  611. * coordinates, doesn't support mipmapping, and requires address clamping */
  612. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  613. /**
  614. * Gets a pointer to the context-specific object associated with the texture.
  615. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  616. */
  617. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  618. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  619. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  620. EXPORT enum gs_color_format gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  621. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  622. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  623. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  624. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  625. EXPORT enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex);
  626. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  627. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  628. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  629. EXPORT enum gs_color_format gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  630. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data, uint32_t *linesize);
  631. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  632. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  633. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  634. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  635. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  636. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer, const struct gs_vb_data *data);
  637. EXPORT struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  638. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  639. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  640. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer, const void *data);
  641. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  642. EXPORT size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  643. EXPORT enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  644. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  645. EXPORT void gs_timer_begin(gs_timer_t *timer);
  646. EXPORT void gs_timer_end(gs_timer_t *timer);
  647. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  648. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  649. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  650. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  651. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint, uint64_t *frequency);
  652. EXPORT bool gs_nv12_available(void);
  653. EXPORT bool gs_p010_available(void);
  654. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  655. uint32_t flags);
  656. EXPORT bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  657. uint32_t flags);
  658. EXPORT bool gs_is_monitor_hdr(void *monitor);
  659. #define GS_USE_DEBUG_MARKERS 0
  660. #if GS_USE_DEBUG_MARKERS
  661. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  662. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  663. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  664. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  665. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  666. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  667. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  668. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  669. #define GS_DEBUG_MARKER_BEGIN(color, markername) gs_debug_marker_begin(color, markername)
  670. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  671. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  672. #else
  673. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  674. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  675. #define GS_DEBUG_MARKER_END() ((void)0)
  676. #endif
  677. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  678. EXPORT void gs_debug_marker_begin_format(const float color[4], const char *format, ...);
  679. EXPORT void gs_debug_marker_end(void);
  680. #ifdef __APPLE__
  681. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  682. * from shared surface resources */
  683. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  684. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  685. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  686. EXPORT bool gs_shared_texture_available(void);
  687. #elif _WIN32
  688. EXPORT bool gs_gdi_texture_available(void);
  689. EXPORT bool gs_shared_texture_available(void);
  690. struct gs_duplicator;
  691. typedef struct gs_duplicator gs_duplicator_t;
  692. /**
  693. * Gets information about the monitor at the specific index, returns false
  694. * when there is no monitor at the specified index
  695. */
  696. EXPORT bool gs_get_duplicator_monitor_info(int monitor_idx, struct gs_monitor_info *monitor_info);
  697. EXPORT int gs_duplicator_get_monitor_index(void *monitor);
  698. /** creates a windows 8+ output duplicator (monitor capture) */
  699. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  700. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  701. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  702. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  703. EXPORT enum gs_color_space gs_duplicator_get_color_space(gs_duplicator_t *duplicator);
  704. EXPORT float gs_duplicator_get_sdr_white_level(gs_duplicator_t *duplicator);
  705. EXPORT bool gs_can_adapter_fast_clear(void);
  706. /** creates a windows GDI-lockable texture */
  707. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  708. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  709. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  710. /** creates a windows shared texture from a texture handle */
  711. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  712. EXPORT gs_texture_t *gs_texture_open_nt_shared(uint32_t handle);
  713. #define GS_INVALID_HANDLE (uint32_t) - 1
  714. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  715. EXPORT gs_texture_t *gs_texture_wrap_obj(void *obj);
  716. #define GS_WAIT_INFINITE (uint32_t) - 1
  717. /**
  718. * acquires a lock on a keyed mutex texture.
  719. * returns -1 on generic failure, ETIMEDOUT if timed out
  720. */
  721. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms);
  722. /**
  723. * releases a lock on a keyed mutex texture to another device.
  724. * return 0 on success, -1 on error
  725. */
  726. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  727. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height);
  728. EXPORT gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height);
  729. EXPORT void gs_register_loss_callbacks(const struct gs_device_loss *callbacks);
  730. EXPORT void gs_unregister_loss_callbacks(void *data);
  731. #elif defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
  732. EXPORT gs_texture_t *gs_texture_create_from_dmabuf(unsigned int width, unsigned int height, uint32_t drm_format,
  733. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  734. const uint32_t *strides, const uint32_t *offsets,
  735. const uint64_t *modifiers);
  736. enum gs_dmabuf_flags {
  737. GS_DMABUF_FLAG_NONE = 0,
  738. GS_DMABUF_FLAG_IMPLICIT_MODIFIERS_SUPPORTED = (1 << 0),
  739. };
  740. EXPORT bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags, uint32_t **drm_formats, size_t *n_formats);
  741. EXPORT bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format, uint64_t **modifiers, size_t *n_modifiers);
  742. EXPORT gs_texture_t *gs_texture_create_from_pixmap(uint32_t width, uint32_t height, enum gs_color_format color_format,
  743. uint32_t target, void *pixmap);
  744. EXPORT bool gs_query_sync_capabilities(void);
  745. EXPORT gs_sync_t *gs_sync_create(void);
  746. EXPORT gs_sync_t *gs_sync_create_from_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point);
  747. EXPORT void gs_sync_destroy(gs_sync_t *sync);
  748. EXPORT bool gs_sync_export_syncobj_timeline_point(gs_sync_t *sync, int syncobj_fd, uint64_t timeline_point);
  749. EXPORT bool gs_sync_signal_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point);
  750. EXPORT bool gs_sync_wait(gs_sync_t *sync);
  751. #endif
  752. /* inline functions used by modules */
  753. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  754. {
  755. switch (format) {
  756. case GS_DXT1:
  757. return 4;
  758. case GS_A8:
  759. case GS_R8:
  760. case GS_DXT3:
  761. case GS_DXT5:
  762. return 8;
  763. case GS_R16:
  764. case GS_R16F:
  765. case GS_R8G8:
  766. return 16;
  767. case GS_RGBA:
  768. case GS_BGRX:
  769. case GS_BGRA:
  770. case GS_R10G10B10A2:
  771. case GS_RG16F:
  772. case GS_R32F:
  773. case GS_RGBA_UNORM:
  774. case GS_BGRX_UNORM:
  775. case GS_BGRA_UNORM:
  776. case GS_RG16:
  777. return 32;
  778. case GS_RGBA16:
  779. case GS_RGBA16F:
  780. case GS_RG32F:
  781. return 64;
  782. case GS_RGBA32F:
  783. return 128;
  784. case GS_UNKNOWN:
  785. return 0;
  786. }
  787. return 0;
  788. }
  789. static inline bool gs_is_compressed_format(enum gs_color_format format)
  790. {
  791. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  792. }
  793. static inline bool gs_is_srgb_format(enum gs_color_format format)
  794. {
  795. switch (format) {
  796. case GS_RGBA:
  797. case GS_BGRX:
  798. case GS_BGRA:
  799. return true;
  800. default:
  801. return false;
  802. }
  803. }
  804. static inline enum gs_color_format gs_generalize_format(enum gs_color_format format)
  805. {
  806. switch (format) {
  807. case GS_RGBA_UNORM:
  808. return GS_RGBA;
  809. case GS_BGRX_UNORM:
  810. return GS_BGRX;
  811. case GS_BGRA_UNORM:
  812. return GS_BGRA;
  813. default:
  814. return format;
  815. }
  816. }
  817. static inline enum gs_color_format gs_get_format_from_space(enum gs_color_space space)
  818. {
  819. switch (space) {
  820. case GS_CS_SRGB:
  821. break;
  822. case GS_CS_SRGB_16F:
  823. case GS_CS_709_EXTENDED:
  824. case GS_CS_709_SCRGB:
  825. return GS_RGBA16F;
  826. }
  827. return GS_RGBA;
  828. }
  829. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height, uint32_t depth)
  830. {
  831. uint32_t size = width > height ? width : height;
  832. size = size > depth ? size : depth;
  833. uint32_t num_levels = 1;
  834. while (size > 1) {
  835. size /= 2;
  836. num_levels++;
  837. }
  838. return num_levels;
  839. }
  840. #ifdef __cplusplus
  841. }
  842. #endif