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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- #include "gl-shaderparser.h"
- static void gl_write_function_contents(struct gl_shader_parser *glsp, struct cf_token **p_token, const char *end);
- static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp, struct cf_token *token)
- {
- size_t i;
- for (i = 0; i < glsp->parser.params.num; i++) {
- struct shader_var *param = glsp->parser.params.array + i;
- if (strref_cmp(&token->str, param->name) == 0)
- return param;
- }
- return NULL;
- }
- static inline size_t sp_getsampler(struct gl_shader_parser *glsp, struct cf_token *token)
- {
- size_t i;
- for (i = 0; i < glsp->parser.samplers.num; i++) {
- struct shader_sampler *sampler = glsp->parser.samplers.array + i;
- if (strref_cmp(&token->str, sampler->name) == 0)
- return i;
- }
- return -1;
- }
- static inline int cmp_type(const char *name, const size_t name_len, const char *type, const size_t type_len)
- {
- size_t min_len = (name_len < type_len) ? type_len : name_len;
- return astrcmp_n(name, type, min_len);
- }
- static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type, size_t len)
- {
- if (cmp_type(type, len, "float2", 6) == 0)
- dstr_cat(&glsp->gl_string, "vec2");
- else if (cmp_type(type, len, "float3", 6) == 0)
- dstr_cat(&glsp->gl_string, "vec3");
- else if (cmp_type(type, len, "float4", 6) == 0)
- dstr_cat(&glsp->gl_string, "vec4");
- else if (cmp_type(type, len, "int2", 4) == 0)
- dstr_cat(&glsp->gl_string, "ivec2");
- else if (cmp_type(type, len, "int3", 4) == 0)
- dstr_cat(&glsp->gl_string, "ivec3");
- else if (cmp_type(type, len, "int4", 4) == 0)
- dstr_cat(&glsp->gl_string, "ivec4");
- else if (cmp_type(type, len, "uint2", 5) == 0)
- dstr_cat(&glsp->gl_string, "uvec2");
- else if (cmp_type(type, len, "uint3", 5) == 0)
- dstr_cat(&glsp->gl_string, "uvec3");
- else if (cmp_type(type, len, "uint4", 5) == 0)
- dstr_cat(&glsp->gl_string, "uvec4");
- else if (cmp_type(type, len, "float3x3", 8) == 0)
- dstr_cat(&glsp->gl_string, "mat3x3");
- else if (cmp_type(type, len, "float3x4", 8) == 0)
- dstr_cat(&glsp->gl_string, "mat3x4");
- else if (cmp_type(type, len, "float4x4", 8) == 0)
- dstr_cat(&glsp->gl_string, "mat4x4");
- else if (cmp_type(type, len, "texture2d", 9) == 0)
- dstr_cat(&glsp->gl_string, "sampler2D");
- else if (cmp_type(type, len, "texture3d", 9) == 0)
- dstr_cat(&glsp->gl_string, "sampler3D");
- else if (cmp_type(type, len, "texture_cube", 12) == 0)
- dstr_cat(&glsp->gl_string, "samplerCube");
- else if (cmp_type(type, len, "texture_rect", 12) == 0)
- dstr_cat(&glsp->gl_string, "sampler2DRect");
- else
- return false;
- return true;
- }
- static inline void gl_write_type(struct gl_shader_parser *glsp, const char *type)
- {
- if (!gl_write_type_n(glsp, type, strlen(type)))
- dstr_cat(&glsp->gl_string, type);
- }
- static inline bool gl_write_type_token(struct gl_shader_parser *glsp, struct cf_token *token)
- {
- return gl_write_type_n(glsp, token->str.array, token->str.len);
- }
- static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
- {
- if (var->var_type == SHADER_VAR_UNIFORM)
- dstr_cat(&glsp->gl_string, "uniform ");
- else if (var->var_type == SHADER_VAR_CONST)
- dstr_cat(&glsp->gl_string, "const ");
- else if (var->var_type == SHADER_VAR_INOUT)
- dstr_cat(&glsp->gl_string, "inout ");
- else if (var->var_type == SHADER_VAR_OUT)
- dstr_cat(&glsp->gl_string, "out ");
- gl_write_type(glsp, var->type);
- dstr_cat(&glsp->gl_string, " ");
- dstr_cat(&glsp->gl_string, var->name);
- }
- static inline void gl_write_params(struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->parser.params.num; i++) {
- struct shader_var *var = glsp->parser.params.array + i;
- gl_write_var(glsp, var);
- dstr_cat(&glsp->gl_string, ";\n");
- }
- dstr_cat(&glsp->gl_string, "\n");
- }
- static void gl_write_storage_var(struct gl_shader_parser *glsp, struct shader_var *var, bool input, const char *prefix);
- /* unwraps a structure that's used for input/output */
- static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp, struct shader_struct *st, const char *name,
- bool input, const char *prefix)
- {
- struct dstr prefix_str;
- size_t i;
- dstr_init(&prefix_str);
- if (prefix)
- dstr_copy(&prefix_str, prefix);
- dstr_cat(&prefix_str, name);
- dstr_cat(&prefix_str, "_");
- for (i = 0; i < st->vars.num; i++) {
- struct shader_var *st_var = st->vars.array + i;
- gl_write_storage_var(glsp, st_var, input, prefix_str.array);
- }
- dstr_free(&prefix_str);
- }
- static void gl_write_storage_var(struct gl_shader_parser *glsp, struct shader_var *var, bool input, const char *prefix)
- {
- struct shader_struct *st = shader_parser_getstruct(&glsp->parser, var->type);
- if (st) {
- gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
- } else {
- if (input && (strcmp(var->mapping, "VERTEXID") == 0))
- return;
- if (strcmp(var->mapping, "POSITION") == 0) {
- if (!input && (glsp->type == GS_SHADER_VERTEX))
- return;
- if (input && (glsp->type == GS_SHADER_PIXEL))
- return;
- }
- struct gl_parser_attrib attrib;
- gl_parser_attrib_init(&attrib);
- dstr_cat(&glsp->gl_string, input ? "in " : "out ");
- if (prefix)
- dstr_cat(&attrib.name, prefix);
- dstr_cat(&attrib.name, var->name);
- gl_write_type(glsp, var->type);
- dstr_cat(&glsp->gl_string, " ");
- dstr_cat_dstr(&glsp->gl_string, &attrib.name);
- dstr_cat(&glsp->gl_string, ";\n");
- attrib.input = input;
- attrib.mapping = var->mapping;
- da_push_back(glsp->attribs, &attrib);
- }
- }
- static inline void gl_write_inputs(struct gl_shader_parser *glsp, struct shader_func *main)
- {
- size_t i;
- for (i = 0; i < main->params.num; i++)
- gl_write_storage_var(glsp, main->params.array + i, true, "inputval_");
- dstr_cat(&glsp->gl_string, "\n");
- }
- static void gl_write_outputs(struct gl_shader_parser *glsp, struct shader_func *main)
- {
- struct shader_var var = {0};
- var.type = main->return_type;
- var.name = "outputval";
- if (main->mapping)
- var.mapping = main->mapping;
- gl_write_storage_var(glsp, &var, false, NULL);
- dstr_cat(&glsp->gl_string, "\n");
- }
- static void gl_write_struct(struct gl_shader_parser *glsp, struct shader_struct *st)
- {
- size_t i;
- dstr_cat(&glsp->gl_string, "struct ");
- dstr_cat(&glsp->gl_string, st->name);
- dstr_cat(&glsp->gl_string, " {\n");
- for (i = 0; i < st->vars.num; i++) {
- struct shader_var *var = st->vars.array + i;
- dstr_cat(&glsp->gl_string, "\t");
- gl_write_var(glsp, var);
- dstr_cat(&glsp->gl_string, ";\n");
- }
- dstr_cat(&glsp->gl_string, "};\n\n");
- }
- static void gl_write_interface_block(struct gl_shader_parser *glsp)
- {
- if (glsp->type == GS_SHADER_VERTEX) {
- dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
- "\tvec4 gl_Position;\n};\n\n");
- }
- }
- static inline void gl_write_structs(struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->parser.structs.num; i++) {
- struct shader_struct *st = glsp->parser.structs.array + i;
- gl_write_struct(glsp, st);
- }
- }
- /*
- * NOTE: HLSL-> GLSL intrinsic conversions
- * atan2 -> atan
- * clip -> (unsupported)
- * ddx -> dFdx
- * ddy -> dFdy
- * fmod -> mod (XXX: these are different if sign is negative)
- * frac -> fract
- * lerp -> mix
- * lit -> (unsupported)
- * log10 -> (unsupported)
- * mad -> (change to operator) [fma needs GLSL 400]
- * mul -> (change to operator)
- * rsqrt -> inversesqrt
- * saturate -> (use clamp)
- * sincos -> (map to manual sin/cos calls)
- * tex* -> texture
- * tex*grad -> textureGrad
- * tex*lod -> textureLod
- * tex*bias -> (use optional 'bias' value)
- * tex*proj -> textureProj
- *
- * All else can be left as-is
- */
- static bool gl_write_mad(struct gl_shader_parser *glsp, struct cf_token **p_token)
- {
- struct cf_parser *cfp = &glsp->parser.cfp;
- cfp->cur_token = *p_token;
- if (!cf_next_token(cfp))
- return false;
- if (!cf_token_is(cfp, "("))
- return false;
- dstr_cat(&glsp->gl_string, "(");
- gl_write_function_contents(glsp, &cfp->cur_token, ",");
- dstr_cat(&glsp->gl_string, ") * (");
- cf_next_token(cfp);
- gl_write_function_contents(glsp, &cfp->cur_token, ",");
- dstr_cat(&glsp->gl_string, ") + (");
- cf_next_token(cfp);
- gl_write_function_contents(glsp, &cfp->cur_token, ")");
- dstr_cat(&glsp->gl_string, "))");
- *p_token = cfp->cur_token;
- return true;
- }
- static bool gl_write_mul(struct gl_shader_parser *glsp, struct cf_token **p_token)
- {
- struct cf_parser *cfp = &glsp->parser.cfp;
- cfp->cur_token = *p_token;
- if (!cf_next_token(cfp))
- return false;
- if (!cf_token_is(cfp, "("))
- return false;
- dstr_cat(&glsp->gl_string, "(");
- gl_write_function_contents(glsp, &cfp->cur_token, ",");
- dstr_cat(&glsp->gl_string, ") * (");
- cf_next_token(cfp);
- gl_write_function_contents(glsp, &cfp->cur_token, ")");
- dstr_cat(&glsp->gl_string, "))");
- *p_token = cfp->cur_token;
- return true;
- }
- static bool gl_write_sincos(struct gl_shader_parser *glsp, struct cf_token **p_token)
- {
- struct cf_parser *cfp = &glsp->parser.cfp;
- struct dstr var = {0};
- bool success = false;
- cfp->cur_token = *p_token;
- if (!cf_next_token(cfp))
- return false;
- if (!cf_token_is(cfp, "("))
- return false;
- dstr_printf(&var, "sincos_var_internal_%d", glsp->sincos_counter++);
- dstr_cat(&glsp->gl_string, "float ");
- dstr_cat_dstr(&glsp->gl_string, &var);
- dstr_cat(&glsp->gl_string, " = ");
- gl_write_function_contents(glsp, &cfp->cur_token, ",");
- dstr_cat(&glsp->gl_string, "); ");
- if (!cf_next_token(cfp))
- goto fail;
- gl_write_function_contents(glsp, &cfp->cur_token, ",");
- dstr_cat(&glsp->gl_string, " = sin(");
- dstr_cat_dstr(&glsp->gl_string, &var);
- dstr_cat(&glsp->gl_string, "); ");
- if (!cf_next_token(cfp))
- goto fail;
- gl_write_function_contents(glsp, &cfp->cur_token, ")");
- dstr_cat(&glsp->gl_string, " = cos(");
- dstr_cat_dstr(&glsp->gl_string, &var);
- dstr_cat(&glsp->gl_string, ")");
- success = true;
- fail:
- dstr_free(&var);
- *p_token = cfp->cur_token;
- return success;
- }
- static bool gl_write_saturate(struct gl_shader_parser *glsp, struct cf_token **p_token)
- {
- struct cf_parser *cfp = &glsp->parser.cfp;
- cfp->cur_token = *p_token;
- if (!cf_next_token(cfp))
- return false;
- if (!cf_token_is(cfp, "("))
- return false;
- dstr_cat(&glsp->gl_string, "clamp");
- gl_write_function_contents(glsp, &cfp->cur_token, ")");
- dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
- *p_token = cfp->cur_token;
- return true;
- }
- static inline bool gl_write_texture_call(struct gl_shader_parser *glsp, struct shader_var *var, const char *call,
- bool sampler)
- {
- struct cf_parser *cfp = &glsp->parser.cfp;
- if (!cf_next_token(cfp))
- return false;
- if (!cf_token_is(cfp, "("))
- return false;
- if (sampler) {
- if (!cf_next_token(cfp))
- return false;
- const size_t sampler_id = sp_getsampler(glsp, cfp->cur_token);
- if (sampler_id == (size_t)-1)
- return false;
- if (!cf_next_token(cfp))
- return false;
- if (!cf_token_is(cfp, ","))
- return false;
- var->gl_sampler_id = sampler_id;
- }
- dstr_cat(&glsp->gl_string, call);
- dstr_cat(&glsp->gl_string, "(");
- dstr_cat(&glsp->gl_string, var->name);
- dstr_cat(&glsp->gl_string, ", ");
- return true;
- }
- /* processes texture.Sample(sampler, texcoord) */
- static bool gl_write_texture_code(struct gl_shader_parser *glsp, struct cf_token **p_token, struct shader_var *var)
- {
- struct cf_parser *cfp = &glsp->parser.cfp;
- bool written = false;
- cfp->cur_token = *p_token;
- if (!cf_next_token(cfp))
- return false;
- if (!cf_token_is(cfp, "."))
- return false;
- if (!cf_next_token(cfp))
- return false;
- const char *function_end = ")";
- if (cf_token_is(cfp, "Sample")) {
- written = gl_write_texture_call(glsp, var, "texture", true);
- } else if (cf_token_is(cfp, "SampleBias")) {
- written = gl_write_texture_call(glsp, var, "texture", true);
- } else if (cf_token_is(cfp, "SampleGrad")) {
- written = gl_write_texture_call(glsp, var, "textureGrad", true);
- } else if (cf_token_is(cfp, "SampleLevel")) {
- written = gl_write_texture_call(glsp, var, "textureLod", true);
- } else if (cf_token_is(cfp, "Load")) {
- const char *const func = (strcmp(var->type, "texture3d") == 0) ? "obs_load_3d" : "obs_load_2d";
- written = gl_write_texture_call(glsp, var, func, false);
- }
- if (!written)
- return false;
- if (!cf_next_token(cfp))
- return false;
- gl_write_function_contents(glsp, &cfp->cur_token, ")");
- dstr_cat(&glsp->gl_string, function_end);
- *p_token = cfp->cur_token;
- return true;
- }
- static bool gl_write_intrinsic(struct gl_shader_parser *glsp, struct cf_token **p_token)
- {
- struct cf_token *token = *p_token;
- bool written = true;
- if (strref_cmp(&token->str, "atan2") == 0) {
- dstr_cat(&glsp->gl_string, "atan");
- } else if (strref_cmp(&token->str, "ddx") == 0) {
- dstr_cat(&glsp->gl_string, "dFdx");
- } else if (strref_cmp(&token->str, "ddy") == 0) {
- dstr_cat(&glsp->gl_string, "dFdy");
- } else if (strref_cmp(&token->str, "fmod") == 0) {
- dstr_cat(&glsp->gl_string, "mod");
- } else if (strref_cmp(&token->str, "frac") == 0) {
- dstr_cat(&glsp->gl_string, "fract");
- } else if (strref_cmp(&token->str, "lerp") == 0) {
- dstr_cat(&glsp->gl_string, "mix");
- } else if (strref_cmp(&token->str, "mad") == 0) {
- /* fma not available in GLSL 330 */
- written = gl_write_mad(glsp, &token);
- } else if (strref_cmp(&token->str, "mul") == 0) {
- written = gl_write_mul(glsp, &token);
- } else if (strref_cmp(&token->str, "rsqrt") == 0) {
- dstr_cat(&glsp->gl_string, "inversesqrt");
- } else if (strref_cmp(&token->str, "saturate") == 0) {
- written = gl_write_saturate(glsp, &token);
- } else if (strref_cmp(&token->str, "sincos") == 0) {
- written = gl_write_sincos(glsp, &token);
- } else {
- struct shader_var *var = sp_getparam(glsp, token);
- if (var && astrcmp_n(var->type, "texture", 7) == 0)
- written = gl_write_texture_code(glsp, &token, var);
- else
- written = false;
- }
- if (written)
- *p_token = token;
- return written;
- }
- static void gl_write_function_contents(struct gl_shader_parser *glsp, struct cf_token **p_token, const char *end)
- {
- struct cf_token *token = *p_token;
- if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) && !gl_write_intrinsic(glsp, &token)))
- dstr_cat_strref(&glsp->gl_string, &token->str);
- while (token->type != CFTOKEN_NONE) {
- token++;
- if (end && strref_cmp(&token->str, end) == 0)
- break;
- if (token->type == CFTOKEN_NAME) {
- if (!gl_write_type_token(glsp, token) && !gl_write_intrinsic(glsp, &token))
- dstr_cat_strref(&glsp->gl_string, &token->str);
- } else if (token->type == CFTOKEN_OTHER) {
- if (*token->str.array == '{')
- gl_write_function_contents(glsp, &token, "}");
- else if (*token->str.array == '(')
- gl_write_function_contents(glsp, &token, ")");
- dstr_cat_strref(&glsp->gl_string, &token->str);
- } else {
- dstr_cat_strref(&glsp->gl_string, &token->str);
- }
- }
- *p_token = token;
- }
- static void gl_write_function(struct gl_shader_parser *glsp, struct shader_func *func)
- {
- size_t i;
- struct cf_token *token;
- gl_write_type(glsp, func->return_type);
- dstr_cat(&glsp->gl_string, " ");
- if (strcmp(func->name, "main") == 0)
- dstr_cat(&glsp->gl_string, "_main_wrap");
- else
- dstr_cat(&glsp->gl_string, func->name);
- dstr_cat(&glsp->gl_string, "(");
- for (i = 0; i < func->params.num; i++) {
- struct shader_var *param = func->params.array + i;
- if (i > 0)
- dstr_cat(&glsp->gl_string, ", ");
- gl_write_var(glsp, param);
- }
- dstr_cat(&glsp->gl_string, ")\n");
- token = func->start;
- gl_write_function_contents(glsp, &token, "}");
- dstr_cat(&glsp->gl_string, "}\n\n");
- }
- static inline void gl_write_functions(struct gl_shader_parser *glsp)
- {
- size_t i;
- for (i = 0; i < glsp->parser.funcs.num; i++) {
- struct shader_func *func = glsp->parser.funcs.array + i;
- gl_write_function(glsp, func);
- }
- }
- static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp, struct shader_var *var,
- const char *src)
- {
- /* vertex shaders: write gl_Position */
- if (glsp->type == GS_SHADER_VERTEX && strcmp(var->mapping, "POSITION") == 0) {
- dstr_cat(&glsp->gl_string, "\tgl_Position = ");
- dstr_cat(&glsp->gl_string, src);
- dstr_cat(&glsp->gl_string, var->name);
- dstr_cat(&glsp->gl_string, ";\n");
- }
- }
- static void gl_write_main_storage_assign(struct gl_shader_parser *glsp, struct shader_var *var, const char *dst,
- const char *src, bool input)
- {
- struct shader_struct *st;
- struct dstr dst_copy = {0};
- char ch_left = input ? '.' : '_';
- char ch_right = input ? '_' : '.';
- if (dst) {
- dstr_copy(&dst_copy, dst);
- dstr_cat_ch(&dst_copy, ch_left);
- } else {
- dstr_copy(&dst_copy, "\t");
- }
- dstr_cat(&dst_copy, var->name);
- st = shader_parser_getstruct(&glsp->parser, var->type);
- if (st) {
- struct dstr src_copy = {0};
- size_t i;
- if (src)
- dstr_copy(&src_copy, src);
- dstr_cat(&src_copy, var->name);
- dstr_cat_ch(&src_copy, ch_right);
- for (i = 0; i < st->vars.num; i++) {
- struct shader_var *st_var = st->vars.array + i;
- gl_write_main_storage_assign(glsp, st_var, dst_copy.array, src_copy.array, input);
- }
- dstr_free(&src_copy);
- } else {
- if (input || (glsp->type != GS_SHADER_VERTEX) || (strcmp(var->mapping, "POSITION"))) {
- if (!dstr_is_empty(&dst_copy))
- dstr_cat_dstr(&glsp->gl_string, &dst_copy);
- dstr_cat(&glsp->gl_string, " = ");
- if (input && (strcmp(var->mapping, "VERTEXID") == 0))
- dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
- else if (input && (glsp->type == GS_SHADER_PIXEL) && (strcmp(var->mapping, "POSITION") == 0))
- dstr_cat(&glsp->gl_string, "gl_FragCoord");
- else {
- if (src)
- dstr_cat(&glsp->gl_string, src);
- dstr_cat(&glsp->gl_string, var->name);
- }
- dstr_cat(&glsp->gl_string, ";\n");
- }
- if (!input)
- gl_write_main_interface_assign(glsp, var, src);
- }
- dstr_free(&dst_copy);
- }
- static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp, struct shader_func *main)
- {
- gl_write_main_storage_assign(glsp, main->params.array, NULL, "inputval_", true);
- }
- static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp, struct shader_func *main)
- {
- /* we only do this *if* we're writing a struct, because otherwise
- * the call to 'main' already does the assignment for us */
- if (!main->mapping) {
- struct shader_var var = {0};
- var.name = "outputval";
- var.type = main->return_type;
- dstr_cat(&glsp->gl_string, "\n");
- gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
- }
- }
- static inline void gl_write_main_vars(struct gl_shader_parser *glsp, struct shader_func *main_func)
- {
- size_t i;
- for (i = 0; i < main_func->params.num; i++) {
- dstr_cat(&glsp->gl_string, "\t");
- dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
- dstr_cat(&glsp->gl_string, " ");
- dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
- dstr_cat(&glsp->gl_string, ";\n");
- }
- if (!main_func->mapping) {
- dstr_cat(&glsp->gl_string, "\t");
- dstr_cat(&glsp->gl_string, main_func->return_type);
- dstr_cat(&glsp->gl_string, " outputval;\n\n");
- }
- }
- static inline void gl_write_main_func_call(struct gl_shader_parser *glsp, struct shader_func *main_func)
- {
- size_t i;
- dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
- for (i = 0; i < main_func->params.num; i++) {
- if (i)
- dstr_cat(&glsp->gl_string, ", ");
- dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
- }
- dstr_cat(&glsp->gl_string, ");\n");
- }
- static void gl_write_main(struct gl_shader_parser *glsp, struct shader_func *main)
- {
- dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
- gl_write_main_vars(glsp, main);
- gl_write_main_storage_inputs(glsp, main);
- gl_write_main_func_call(glsp, main);
- gl_write_main_storage_outputs(glsp, main);
- dstr_cat(&glsp->gl_string, "}\n");
- }
- /* ugh, don't ask. I'll probably get rid of the need for this function later */
- static void gl_rename_attributes(struct gl_shader_parser *glsp)
- {
- size_t i = 0, input_idx = 0, output_idx = 0;
- for (i = 0; i < glsp->attribs.num; i++) {
- struct gl_parser_attrib *attrib = glsp->attribs.array + i;
- struct dstr new_name = {0};
- const char *prefix;
- size_t val;
- if (attrib->input) {
- prefix = glsp->input_prefix;
- val = input_idx++;
- } else {
- prefix = glsp->output_prefix;
- val = output_idx++;
- }
- dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
- dstr_replace(&glsp->gl_string, attrib->name.array, new_name.array);
- dstr_move(&attrib->name, &new_name);
- }
- }
- static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
- {
- struct shader_func *main_func;
- main_func = shader_parser_getfunc(&glsp->parser, "main");
- if (!main_func) {
- blog(LOG_ERROR, "function 'main' not found");
- return false;
- }
- dstr_copy(&glsp->gl_string, "#version 330\n\n");
- dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
- dstr_cat(&glsp->gl_string, "vec4 obs_load_2d(sampler2D s, ivec3 p_lod)\n");
- dstr_cat(&glsp->gl_string, "{\n");
- dstr_cat(&glsp->gl_string, "\tint lod = p_lod.z;\n");
- dstr_cat(&glsp->gl_string, "\tvec2 size = textureSize(s, lod);\n");
- dstr_cat(&glsp->gl_string, "\tvec2 p = (vec2(p_lod.xy) + 0.5) / size;\n");
- dstr_cat(&glsp->gl_string, "\tvec4 color = textureLod(s, p, lod);\n");
- dstr_cat(&glsp->gl_string, "\treturn color;\n");
- dstr_cat(&glsp->gl_string, "}\n\n");
- dstr_cat(&glsp->gl_string, "vec4 obs_load_3d(sampler3D s, ivec4 p_lod)\n");
- dstr_cat(&glsp->gl_string, "{\n");
- dstr_cat(&glsp->gl_string, "\tint lod = p_lod.w;\n");
- dstr_cat(&glsp->gl_string, "\tvec3 size = textureSize(s, lod);\n");
- dstr_cat(&glsp->gl_string, "\tvec3 p = (vec3(p_lod.xyz) + 0.5) / size;\n");
- dstr_cat(&glsp->gl_string, "\tvec4 color = textureLod(s, p, lod);\n");
- dstr_cat(&glsp->gl_string, "\treturn color;\n");
- dstr_cat(&glsp->gl_string, "}\n\n");
- gl_write_params(glsp);
- gl_write_inputs(glsp, main_func);
- gl_write_outputs(glsp, main_func);
- gl_write_interface_block(glsp);
- gl_write_structs(glsp);
- gl_write_functions(glsp);
- gl_write_main(glsp, main_func);
- gl_rename_attributes(glsp);
- return true;
- }
- bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str, const char *file)
- {
- bool success = shader_parse(&glsp->parser, shader_str, file);
- char *str = shader_parser_geterrors(&glsp->parser);
- if (str) {
- blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
- bfree(str);
- }
- if (success)
- success = gl_shader_buildstring(glsp);
- return success;
- }
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