dxgi-capture.cpp 6.4 KB

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  1. #include <d3d10_1.h>
  2. #include <d3d11.h>
  3. #include <dxgi.h>
  4. #include <d3dcompiler.h>
  5. #include "d3d1x_shaders.hpp"
  6. #include "graphics-hook.h"
  7. #include "../funchook.h"
  8. #if COMPILE_D3D12_HOOK
  9. #include <d3d12.h>
  10. #endif
  11. typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
  12. UINT, UINT, DXGI_FORMAT, UINT);
  13. typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
  14. static struct func_hook resize_buffers;
  15. static struct func_hook present;
  16. struct dxgi_swap_data {
  17. IDXGISwapChain *swap;
  18. void (*capture)(void*, void*, bool);
  19. void (*free)(void);
  20. };
  21. static struct dxgi_swap_data data = {};
  22. static bool setup_dxgi(IDXGISwapChain *swap)
  23. {
  24. const char *process_name = get_process_name();
  25. bool ignore_d3d10 = false;
  26. IUnknown *device;
  27. HRESULT hr;
  28. /* Call of duty ghosts allows the context to be queried as a d3d10
  29. * context when it's actually a d3d11 context. Why this is I don't
  30. * quite know. */
  31. if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
  32. _strcmpi(process_name, "iw6mp64_ship.exe") == 0 ||
  33. _strcmpi(process_name, "justcause3.exe") == 0 ||
  34. _strcmpi(process_name, "theHunterCotW_F.exe") == 0) {
  35. ignore_d3d10 = true;
  36. }
  37. if (!ignore_d3d10) {
  38. hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
  39. if (SUCCEEDED(hr)) {
  40. data.swap = swap;
  41. data.capture = d3d10_capture;
  42. data.free = d3d10_free;
  43. device->Release();
  44. return true;
  45. }
  46. }
  47. hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
  48. if (SUCCEEDED(hr)) {
  49. data.swap = swap;
  50. data.capture = d3d11_capture;
  51. data.free = d3d11_free;
  52. device->Release();
  53. return true;
  54. }
  55. #if COMPILE_D3D12_HOOK
  56. hr = swap->GetDevice(__uuidof(ID3D12Device), (void**)&device);
  57. if (SUCCEEDED(hr)) {
  58. data.swap = swap;
  59. data.capture = d3d12_capture;
  60. data.free = d3d12_free;
  61. device->Release();
  62. return true;
  63. }
  64. #endif
  65. return false;
  66. }
  67. static bool resize_buffers_called = false;
  68. static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
  69. UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
  70. UINT flags)
  71. {
  72. HRESULT hr;
  73. if (!!data.free)
  74. data.free();
  75. data.swap = nullptr;
  76. data.free = nullptr;
  77. data.capture = nullptr;
  78. unhook(&resize_buffers);
  79. resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
  80. hr = call(swap, buffer_count, width, height, format, flags);
  81. rehook(&resize_buffers);
  82. resize_buffers_called = true;
  83. return hr;
  84. }
  85. static inline IUnknown *get_dxgi_backbuffer(IDXGISwapChain *swap)
  86. {
  87. IDXGIResource *res = nullptr;
  88. HRESULT hr;
  89. hr = swap->GetBuffer(0, __uuidof(IUnknown), (void**)&res);
  90. if (FAILED(hr))
  91. hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
  92. return res;
  93. }
  94. static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
  95. UINT sync_interval, UINT flags)
  96. {
  97. IUnknown *backbuffer = nullptr;
  98. bool capture_overlay = global_hook_info->capture_overlay;
  99. bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
  100. bool capture;
  101. HRESULT hr;
  102. if (!data.swap && !capture_active()) {
  103. setup_dxgi(swap);
  104. }
  105. capture = !test_draw && swap == data.swap && !!data.capture;
  106. if (capture && !capture_overlay) {
  107. backbuffer = get_dxgi_backbuffer(swap);
  108. if (!!backbuffer) {
  109. data.capture(swap, backbuffer, capture_overlay);
  110. backbuffer->Release();
  111. }
  112. }
  113. unhook(&present);
  114. present_t call = (present_t)present.call_addr;
  115. hr = call(swap, sync_interval, flags);
  116. rehook(&present);
  117. if (capture && capture_overlay) {
  118. /*
  119. * It seems that the first call to Present after ResizeBuffers
  120. * will cause the backbuffer to be invalidated, so do not
  121. * perform the post-overlay capture if ResizeBuffers has
  122. * recently been called. (The backbuffer returned by
  123. * get_dxgi_backbuffer *will* be invalid otherwise)
  124. */
  125. if (resize_buffers_called) {
  126. resize_buffers_called = false;
  127. } else {
  128. backbuffer = get_dxgi_backbuffer(swap);
  129. if (!!backbuffer) {
  130. data.capture(swap, backbuffer, capture_overlay);
  131. backbuffer->Release();
  132. }
  133. }
  134. }
  135. return hr;
  136. }
  137. static pD3DCompile get_compiler(void)
  138. {
  139. pD3DCompile compile = nullptr;
  140. char d3dcompiler[40] = {};
  141. int ver = 49;
  142. while (ver > 30) {
  143. sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
  144. HMODULE module = LoadLibraryA(d3dcompiler);
  145. if (module) {
  146. compile = (pD3DCompile)GetProcAddress(module,
  147. "D3DCompile");
  148. if (compile) {
  149. break;
  150. }
  151. }
  152. ver--;
  153. }
  154. return compile;
  155. }
  156. static uint8_t vertex_shader_data[1024];
  157. static uint8_t pixel_shader_data[1024];
  158. static size_t vertex_shader_size = 0;
  159. static size_t pixel_shader_size = 0;
  160. bool hook_dxgi(void)
  161. {
  162. pD3DCompile compile;
  163. ID3D10Blob *blob;
  164. HMODULE dxgi_module = get_system_module("dxgi.dll");
  165. HRESULT hr;
  166. void *present_addr;
  167. void *resize_addr;
  168. if (!dxgi_module) {
  169. return false;
  170. }
  171. compile = get_compiler();
  172. if (!compile) {
  173. hlog("hook_dxgi: failed to find d3d compiler library");
  174. return true;
  175. }
  176. /* ---------------------- */
  177. hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
  178. "vertex_shader_string", nullptr, nullptr, "main",
  179. "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  180. nullptr);
  181. if (FAILED(hr)) {
  182. hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
  183. return true;
  184. }
  185. vertex_shader_size = (size_t)blob->GetBufferSize();
  186. memcpy(vertex_shader_data, blob->GetBufferPointer(),
  187. blob->GetBufferSize());
  188. blob->Release();
  189. /* ---------------------- */
  190. hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
  191. "pixel_shader_string", nullptr, nullptr, "main",
  192. "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  193. nullptr);
  194. if (FAILED(hr)) {
  195. hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
  196. return true;
  197. }
  198. pixel_shader_size = (size_t)blob->GetBufferSize();
  199. memcpy(pixel_shader_data, blob->GetBufferPointer(),
  200. blob->GetBufferSize());
  201. blob->Release();
  202. /* ---------------------- */
  203. present_addr = get_offset_addr(dxgi_module,
  204. global_hook_info->offsets.dxgi.present);
  205. resize_addr = get_offset_addr(dxgi_module,
  206. global_hook_info->offsets.dxgi.resize);
  207. hook_init(&present, present_addr, (void*)hook_present,
  208. "IDXGISwapChain::Present");
  209. hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
  210. "IDXGISwapChain::ResizeBuffers");
  211. rehook(&resize_buffers);
  212. rehook(&present);
  213. hlog("Hooked DXGI");
  214. return true;
  215. }
  216. uint8_t *get_d3d1x_vertex_shader(size_t *size)
  217. {
  218. *size = vertex_shader_size;
  219. return vertex_shader_data;
  220. }
  221. uint8_t *get_d3d1x_pixel_shader(size_t *size)
  222. {
  223. *size = pixel_shader_size;
  224. return pixel_shader_data;
  225. }