dxgi-capture.cpp 6.0 KB

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  1. #define _CRT_SECURE_NO_WARNINGS
  2. #include <d3d10_1.h>
  3. #include <d3d11.h>
  4. #include <dxgi.h>
  5. #include <d3dcompiler.h>
  6. #include "d3d1x_shaders.hpp"
  7. #include "graphics-hook.h"
  8. #include "../funchook.h"
  9. typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
  10. UINT, UINT, DXGI_FORMAT, UINT);
  11. typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
  12. static struct func_hook resize_buffers;
  13. static struct func_hook present;
  14. struct dxgi_swap_data {
  15. IDXGISwapChain *swap;
  16. void (*capture)(void*, void*);
  17. void (*free)(void);
  18. };
  19. static struct dxgi_swap_data data = {};
  20. static bool setup_dxgi(IDXGISwapChain *swap)
  21. {
  22. const char *process_name = get_process_name();
  23. bool ignore_d3d10 = false;
  24. IUnknown *device;
  25. HRESULT hr;
  26. /* Call of duty ghosts allows the context to be queried as a d3d10
  27. * context when it's actually a d3d11 context. Why this is I don't
  28. * quite know. */
  29. if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
  30. _strcmpi(process_name, "iw6mp64_ship.exe") == 0) {
  31. ignore_d3d10 = true;
  32. }
  33. if (!ignore_d3d10) {
  34. hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
  35. if (SUCCEEDED(hr)) {
  36. data.swap = swap;
  37. data.capture = d3d10_capture;
  38. data.free = d3d10_free;
  39. device->Release();
  40. return true;
  41. }
  42. }
  43. hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
  44. if (SUCCEEDED(hr)) {
  45. data.swap = swap;
  46. data.capture = d3d11_capture;
  47. data.free = d3d11_free;
  48. device->Release();
  49. return true;
  50. }
  51. return false;
  52. }
  53. static bool resize_buffers_called = false;
  54. static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
  55. UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
  56. UINT flags)
  57. {
  58. HRESULT hr;
  59. if (!!data.free)
  60. data.free();
  61. data.swap = nullptr;
  62. data.free = nullptr;
  63. data.capture = nullptr;
  64. unhook(&resize_buffers);
  65. resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
  66. hr = call(swap, buffer_count, width, height, format, flags);
  67. rehook(&resize_buffers);
  68. resize_buffers_called = true;
  69. return hr;
  70. }
  71. static inline IDXGIResource *get_dxgi_backbuffer(IDXGISwapChain *swap)
  72. {
  73. IDXGIResource *res = nullptr;
  74. HRESULT hr;
  75. hr = swap->GetBuffer(0, __uuidof(ID3D11Resource), (void**)&res);
  76. if (FAILED(hr))
  77. hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
  78. return res;
  79. }
  80. static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
  81. UINT sync_interval, UINT flags)
  82. {
  83. IDXGIResource *backbuffer = nullptr;
  84. bool capture_overlay = global_hook_info->capture_overlay;
  85. bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
  86. bool capture;
  87. HRESULT hr;
  88. if (!data.swap && !capture_active()) {
  89. setup_dxgi(swap);
  90. }
  91. capture = !test_draw && swap == data.swap && !!data.capture;
  92. if (capture && !capture_overlay) {
  93. backbuffer = get_dxgi_backbuffer(swap);
  94. if (!!backbuffer) {
  95. data.capture(swap, backbuffer);
  96. backbuffer->Release();
  97. }
  98. }
  99. unhook(&present);
  100. present_t call = (present_t)present.call_addr;
  101. hr = call(swap, sync_interval, flags);
  102. rehook(&present);
  103. if (capture && capture_overlay) {
  104. /*
  105. * It seems that the first call to Present after ResizeBuffers
  106. * will cause the backbuffer to be invalidated, so do not
  107. * perform the post-overlay capture if ResizeBuffers has
  108. * recently been called. (The backbuffer returned by
  109. * get_dxgi_backbuffer *will* be invalid otherwise)
  110. */
  111. if (resize_buffers_called) {
  112. resize_buffers_called = false;
  113. } else {
  114. backbuffer = get_dxgi_backbuffer(swap);
  115. if (!!backbuffer) {
  116. data.capture(swap, backbuffer);
  117. backbuffer->Release();
  118. }
  119. }
  120. }
  121. return hr;
  122. }
  123. static pD3DCompile get_compiler(void)
  124. {
  125. pD3DCompile compile = nullptr;
  126. char d3dcompiler[40] = {};
  127. int ver = 49;
  128. while (ver > 30) {
  129. sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
  130. HMODULE module = LoadLibraryA(d3dcompiler);
  131. if (module) {
  132. compile = (pD3DCompile)GetProcAddress(module,
  133. "D3DCompile");
  134. if (compile) {
  135. break;
  136. }
  137. }
  138. ver--;
  139. }
  140. return compile;
  141. }
  142. static uint8_t vertex_shader_data[1024];
  143. static uint8_t pixel_shader_data[1024];
  144. static size_t vertex_shader_size = 0;
  145. static size_t pixel_shader_size = 0;
  146. bool hook_dxgi(void)
  147. {
  148. pD3DCompile compile;
  149. ID3D10Blob *blob;
  150. HMODULE dxgi_module = get_system_module("dxgi.dll");
  151. HRESULT hr;
  152. void *present_addr;
  153. void *resize_addr;
  154. if (!dxgi_module) {
  155. return false;
  156. }
  157. compile = get_compiler();
  158. if (!compile) {
  159. hlog("hook_dxgi: failed to find d3d compiler library");
  160. return true;
  161. }
  162. /* ---------------------- */
  163. hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
  164. "vertex_shader_string", nullptr, nullptr, "main",
  165. "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  166. nullptr);
  167. if (FAILED(hr)) {
  168. hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
  169. return true;
  170. }
  171. vertex_shader_size = (size_t)blob->GetBufferSize();
  172. memcpy(vertex_shader_data, blob->GetBufferPointer(),
  173. blob->GetBufferSize());
  174. blob->Release();
  175. /* ---------------------- */
  176. hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
  177. "pixel_shader_string", nullptr, nullptr, "main",
  178. "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  179. nullptr);
  180. if (FAILED(hr)) {
  181. hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
  182. return true;
  183. }
  184. pixel_shader_size = (size_t)blob->GetBufferSize();
  185. memcpy(pixel_shader_data, blob->GetBufferPointer(),
  186. blob->GetBufferSize());
  187. blob->Release();
  188. /* ---------------------- */
  189. present_addr = get_offset_addr(dxgi_module,
  190. global_hook_info->offsets.dxgi.present);
  191. resize_addr = get_offset_addr(dxgi_module,
  192. global_hook_info->offsets.dxgi.resize);
  193. hook_init(&present, present_addr, (void*)hook_present,
  194. "IDXGISwapChain::Present");
  195. hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
  196. "IDXGISwapChain::ResizeBuffers");
  197. rehook(&resize_buffers);
  198. rehook(&present);
  199. hlog("Hooked DXGI");
  200. return true;
  201. }
  202. uint8_t *get_d3d1x_vertex_shader(size_t *size)
  203. {
  204. *size = vertex_shader_size;
  205. return vertex_shader_data;
  206. }
  207. uint8_t *get_d3d1x_pixel_shader(size_t *size)
  208. {
  209. *size = pixel_shader_size;
  210. return pixel_shader_data;
  211. }