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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #ifndef BOUNDS_H
- #define BOUNDS_H
- #include "math-defs.h"
- #include "vec3.h"
- /*
- * Axis Aligned Bounding Box
- */
- #ifdef __cplusplus
- extern "C" {
- #endif
- #define BOUNDS_MAX_X 1
- #define BOUNDS_MAX_Y 2
- #define BOUNDS_MAX_Z 4
- #define BOUNDS_OUTSIDE 1
- #define BOUNDS_INSIDE 2
- #define BOUNDS_PARTIAL 3
- struct bounds {
- struct vec3 min, max;
- };
- static inline void bounds_zero(struct bounds *dst)
- {
- vec3_zero(&dst->min);
- vec3_zero(&dst->max);
- }
- static inline void bounds_copy(struct bounds *dst, const struct bounds *b)
- {
- vec3_copy(&dst->min, &b->min);
- vec3_copy(&dst->max, &b->max);
- }
- EXPORT void bounds_move(struct bounds *dst, const struct bounds *b,
- const struct vec3 *v);
- EXPORT void bounds_scale(struct bounds *dst, const struct bounds *b,
- const struct vec3 *v);
- EXPORT void bounds_merge(struct bounds *dst, const struct bounds *b1,
- const struct bounds *b2);
- EXPORT void bounds_merge_point(struct bounds *dst, const struct bounds *b,
- const struct vec3 *v);
- EXPORT void bounds_get_point(struct vec3 *dst, const struct bounds *b,
- unsigned int i);
- EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b);
- /**
- * Note: transforms as OBB, then converts back to AABB, which can result in
- * the actual size becoming larger than it originally was.
- */
- EXPORT void bounds_transform(struct bounds *dst, const struct bounds *b,
- const struct matrix3 *m);
- EXPORT bool bounds_intersection_ray(const struct bounds *b,
- const struct vec3 *orig, const struct vec3 *dir, float *t);
- EXPORT bool bounds_intersection_line(const struct bounds *b,
- const struct vec3 *p1, const struct vec3 *p2, float *t);
- EXPORT bool bounds_plane_test(const struct bounds *b, const struct plane *p);
- EXPORT bool bounds_under_plane(const struct bounds *b,
- const struct plane *p);
- static inline bool bounds_inside(const struct bounds *b,
- const struct bounds *test)
- {
- return test->min.x >= b->min.x &&
- test->min.y >= b->min.y &&
- test->min.z >= b->min.z &&
- test->max.x <= b->max.x &&
- test->max.y <= b->max.y &&
- test->max.z <= b->max.z;
- }
- static inline bool bounds_vec3_inside(const struct bounds *b,
- const struct vec3 *v)
- {
- return v->x >= (b->min.x-EPSILON) &&
- v->x <= (b->max.x+EPSILON) &&
- v->y >= (b->min.y-EPSILON) &&
- v->y <= (b->max.y+EPSILON) &&
- v->z >= (b->min.z-EPSILON) &&
- v->z <= (b->max.z+EPSILON);
- }
- EXPORT bool bounds_intersects(const struct bounds *b,
- const struct bounds *test, float epsilon);
- EXPORT bool bounds_intersects_obb(const struct bounds *b,
- const struct bounds *test, const struct matrix3 *m,
- float epsilon);
- static inline bool bounds_intersects_ray(const struct bounds *b,
- const struct vec3 *orig, const struct vec3 *dir)
- {
- float t;
- return bounds_intersection_ray(b, orig, dir, &t);
- }
- static inline bool bounds_intersects_line(const struct bounds *b,
- const struct vec3 *p1, const struct vec3 *p2)
- {
- float t;
- return bounds_intersection_line(b, p1, p2, &t);
- }
- EXPORT float bounds_min_dist(const struct bounds *b, const struct plane *p);
- #ifdef __cplusplus
- }
- #endif
- #endif
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