gl-cocoa.m 12 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Ruwen Hahn <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #define GL_SILENCE_DEPRECATION
  16. #include <OpenGL/OpenGL.h>
  17. #import <Cocoa/Cocoa.h>
  18. #import <AppKit/AppKit.h>
  19. //#include "util/darray.h"
  20. struct gl_windowinfo {
  21. NSView *view;
  22. NSOpenGLContext *context;
  23. gs_texture_t *texture;
  24. GLuint fbo;
  25. };
  26. struct gl_platform {
  27. NSOpenGLContext *context;
  28. };
  29. static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
  30. {
  31. unsigned attrib_count = 0;
  32. #define ADD_ATTR(x) \
  33. { \
  34. attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
  35. }
  36. #define ADD_ATTR2(x, y) \
  37. { \
  38. ADD_ATTR(x); \
  39. ADD_ATTR(y); \
  40. }
  41. NSOpenGLPixelFormatAttribute attributes[40];
  42. ADD_ATTR(NSOpenGLPFADoubleBuffer);
  43. ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
  44. ADD_ATTR(0);
  45. #undef ADD_ATTR2
  46. #undef ADD_ATTR
  47. NSOpenGLPixelFormat *pf;
  48. pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
  49. if (!pf) {
  50. blog(LOG_ERROR, "Failed to create pixel format");
  51. return NULL;
  52. }
  53. NSOpenGLContext *context;
  54. context = [[NSOpenGLContext alloc] initWithFormat:pf
  55. shareContext:share];
  56. [pf release];
  57. if (!context) {
  58. blog(LOG_ERROR, "Failed to create context");
  59. return NULL;
  60. }
  61. [context clearDrawable];
  62. return context;
  63. }
  64. struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
  65. {
  66. UNUSED_PARAMETER(device);
  67. UNUSED_PARAMETER(adapter);
  68. NSOpenGLContext *context = gl_context_create(nil);
  69. if (!context) {
  70. blog(LOG_ERROR, "gl_context_create failed");
  71. return NULL;
  72. }
  73. [context makeCurrentContext];
  74. GLint interval = 0;
  75. [context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
  76. const bool success = gladLoadGL() != 0;
  77. if (!success) {
  78. blog(LOG_ERROR, "gladLoadGL failed");
  79. [context release];
  80. return NULL;
  81. }
  82. struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
  83. plat->context = context;
  84. return plat;
  85. }
  86. void gl_platform_destroy(struct gl_platform *platform)
  87. {
  88. if (!platform)
  89. return;
  90. [platform->context release];
  91. platform->context = nil;
  92. bfree(platform);
  93. }
  94. bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
  95. {
  96. NSOpenGLContext *parent = swap->device->plat->context;
  97. NSOpenGLContext *context = gl_context_create(parent);
  98. bool success = context != nil;
  99. if (success) {
  100. CGLContextObj parent_obj = [parent CGLContextObj];
  101. CGLLockContext(parent_obj);
  102. [parent makeCurrentContext];
  103. struct gs_init_data *init_data = &swap->info;
  104. swap->wi->texture = device_texture_create(
  105. swap->device, init_data->cx, init_data->cy,
  106. init_data->format, 1, NULL, GS_RENDER_TARGET);
  107. glFlush();
  108. [NSOpenGLContext clearCurrentContext];
  109. CGLContextObj context_obj = [context CGLContextObj];
  110. CGLLockContext(context_obj);
  111. [context makeCurrentContext];
  112. [context setView:swap->wi->view];
  113. GLint interval = 0;
  114. [context setValues:&interval
  115. forParameter:NSOpenGLCPSwapInterval];
  116. gl_gen_framebuffers(1, &swap->wi->fbo);
  117. gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
  118. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  119. GL_TEXTURE_2D,
  120. swap->wi->texture->texture, 0);
  121. gl_success("glFrameBufferTexture2D");
  122. glFlush();
  123. [NSOpenGLContext clearCurrentContext];
  124. CGLUnlockContext(context_obj);
  125. CGLUnlockContext(parent_obj);
  126. swap->wi->context = context;
  127. }
  128. return success;
  129. }
  130. void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
  131. {
  132. NSOpenGLContext *parent = swap->device->plat->context;
  133. CGLContextObj parent_obj = [parent CGLContextObj];
  134. CGLLockContext(parent_obj);
  135. NSOpenGLContext *context = swap->wi->context;
  136. CGLContextObj context_obj = [context CGLContextObj];
  137. CGLLockContext(context_obj);
  138. [context makeCurrentContext];
  139. gl_delete_framebuffers(1, &swap->wi->fbo);
  140. glFlush();
  141. [NSOpenGLContext clearCurrentContext];
  142. CGLUnlockContext(context_obj);
  143. [parent makeCurrentContext];
  144. gs_texture_destroy(swap->wi->texture);
  145. glFlush();
  146. [NSOpenGLContext clearCurrentContext];
  147. swap->wi->context = nil;
  148. CGLUnlockContext(parent_obj);
  149. }
  150. struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
  151. {
  152. if (!info)
  153. return NULL;
  154. if (!info->window.view)
  155. return NULL;
  156. struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
  157. wi->view = info->window.view;
  158. wi->view.window.colorSpace = NSColorSpace.sRGBColorSpace;
  159. wi->view.wantsBestResolutionOpenGLSurface = YES;
  160. return wi;
  161. }
  162. void gl_windowinfo_destroy(struct gl_windowinfo *wi)
  163. {
  164. if (!wi)
  165. return;
  166. wi->view = nil;
  167. bfree(wi);
  168. }
  169. void gl_update(gs_device_t *device)
  170. {
  171. gs_swapchain_t *swap = device->cur_swap;
  172. NSOpenGLContext *parent = device->plat->context;
  173. NSOpenGLContext *context = swap->wi->context;
  174. dispatch_async(dispatch_get_main_queue(), ^() {
  175. CGLContextObj parent_obj = [parent CGLContextObj];
  176. CGLLockContext(parent_obj);
  177. CGLContextObj context_obj = [context CGLContextObj];
  178. CGLLockContext(context_obj);
  179. [context makeCurrentContext];
  180. [context update];
  181. struct gs_init_data *info = &swap->info;
  182. gs_texture_t *previous = swap->wi->texture;
  183. swap->wi->texture = device_texture_create(device, info->cx,
  184. info->cy,
  185. info->format, 1, NULL,
  186. GS_RENDER_TARGET);
  187. gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
  188. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  189. GL_TEXTURE_2D,
  190. swap->wi->texture->texture, 0);
  191. gl_success("glFrameBufferTexture2D");
  192. gs_texture_destroy(previous);
  193. glFlush();
  194. [NSOpenGLContext clearCurrentContext];
  195. CGLUnlockContext(context_obj);
  196. CGLUnlockContext(parent_obj);
  197. });
  198. }
  199. void gl_clear_context(gs_device_t *device)
  200. {
  201. UNUSED_PARAMETER(device);
  202. [NSOpenGLContext clearCurrentContext];
  203. }
  204. void device_enter_context(gs_device_t *device)
  205. {
  206. CGLLockContext([device->plat->context CGLContextObj]);
  207. [device->plat->context makeCurrentContext];
  208. }
  209. void device_leave_context(gs_device_t *device)
  210. {
  211. glFlush();
  212. [NSOpenGLContext clearCurrentContext];
  213. device->cur_vertex_buffer = NULL;
  214. device->cur_index_buffer = NULL;
  215. device->cur_render_target = NULL;
  216. device->cur_zstencil_buffer = NULL;
  217. device->cur_swap = NULL;
  218. device->cur_fbo = NULL;
  219. CGLUnlockContext([device->plat->context CGLContextObj]);
  220. }
  221. void *device_get_device_obj(gs_device_t *device)
  222. {
  223. return device->plat->context;
  224. }
  225. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
  226. {
  227. if (device->cur_swap == swap)
  228. return;
  229. device->cur_swap = swap;
  230. if (swap) {
  231. device_set_render_target(device, swap->wi->texture, NULL);
  232. }
  233. }
  234. bool device_is_present_ready(gs_device_t *device)
  235. {
  236. UNUSED_PARAMETER(device);
  237. return true;
  238. }
  239. void device_present(gs_device_t *device)
  240. {
  241. glFlush();
  242. [NSOpenGLContext clearCurrentContext];
  243. CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
  244. [device->cur_swap->wi->context makeCurrentContext];
  245. gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
  246. gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
  247. const uint32_t width = device->cur_swap->info.cx;
  248. const uint32_t height = device->cur_swap->info.cy;
  249. glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
  250. GL_COLOR_BUFFER_BIT, GL_NEAREST);
  251. [device->cur_swap->wi->context flushBuffer];
  252. glFlush();
  253. [NSOpenGLContext clearCurrentContext];
  254. CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
  255. [device->plat->context makeCurrentContext];
  256. }
  257. bool device_is_monitor_hdr(gs_device_t *device, void *monitor)
  258. {
  259. UNUSED_PARAMETER(device);
  260. UNUSED_PARAMETER(monitor);
  261. return false;
  262. }
  263. void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
  264. uint32_t *height)
  265. {
  266. if (width)
  267. *width = swap->info.cx;
  268. if (height)
  269. *height = swap->info.cy;
  270. }
  271. gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
  272. void *iosurf)
  273. {
  274. IOSurfaceRef ref = (IOSurfaceRef)iosurf;
  275. struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
  276. OSType pf = IOSurfaceGetPixelFormat(ref);
  277. const bool l10r = pf == 'l10r';
  278. if (pf == 0)
  279. blog(LOG_ERROR, "Invalid IOSurface Buffer");
  280. else if ((pf != 'BGRA') && !l10r)
  281. blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
  282. pf >> 24, pf >> 16, pf >> 8, pf);
  283. const enum gs_color_format color_format = l10r ? GS_R10G10B10A2
  284. : GS_BGRA;
  285. tex->base.device = device;
  286. tex->base.type = GS_TEXTURE_2D;
  287. tex->base.format = color_format;
  288. tex->base.levels = 1;
  289. tex->base.gl_format = l10r ? GL_BGRA : convert_gs_format(color_format);
  290. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  291. tex->base.gl_type = l10r ? GL_UNSIGNED_INT_2_10_10_10_REV
  292. : GL_UNSIGNED_INT_8_8_8_8_REV;
  293. tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
  294. tex->base.is_dynamic = false;
  295. tex->base.is_render_target = false;
  296. tex->base.gen_mipmaps = false;
  297. tex->width = IOSurfaceGetWidth(ref);
  298. tex->height = IOSurfaceGetHeight(ref);
  299. if (!gl_gen_textures(1, &tex->base.texture))
  300. goto fail;
  301. if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
  302. goto fail;
  303. CGLError err = CGLTexImageIOSurface2D(
  304. [[NSOpenGLContext currentContext] CGLContextObj],
  305. tex->base.gl_target, tex->base.gl_internal_format, tex->width,
  306. tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
  307. if (err != kCGLNoError) {
  308. blog(LOG_ERROR,
  309. "CGLTexImageIOSurface2D: %u, %s"
  310. " (device_texture_create_from_iosurface)",
  311. err, CGLErrorString(err));
  312. gl_success("CGLTexImageIOSurface2D");
  313. goto fail;
  314. }
  315. if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
  316. goto fail;
  317. if (!gl_bind_texture(tex->base.gl_target, 0))
  318. goto fail;
  319. return (gs_texture_t *)tex;
  320. fail:
  321. gs_texture_destroy((gs_texture_t *)tex);
  322. blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
  323. return NULL;
  324. }
  325. gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle)
  326. {
  327. gs_texture_t *texture = NULL;
  328. IOSurfaceRef ref = IOSurfaceLookupFromMachPort((mach_port_t)handle);
  329. texture = device_texture_create_from_iosurface(device, ref);
  330. CFRelease(ref);
  331. return texture;
  332. }
  333. bool device_shared_texture_available(void)
  334. {
  335. return true;
  336. }
  337. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  338. {
  339. if (!texture)
  340. return false;
  341. if (!iosurf)
  342. return false;
  343. struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
  344. IOSurfaceRef ref = (IOSurfaceRef)iosurf;
  345. OSType pf = IOSurfaceGetPixelFormat(ref);
  346. if (pf == 0) {
  347. blog(LOG_ERROR, "Invalid IOSurface buffer");
  348. } else if ((pf != 'BGRA') && (pf != 'l10r')) {
  349. blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
  350. pf >> 24, pf >> 16, pf >> 8, pf);
  351. }
  352. tex->width = IOSurfaceGetWidth(ref);
  353. tex->height = IOSurfaceGetHeight(ref);
  354. if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
  355. return false;
  356. CGLError err = CGLTexImageIOSurface2D(
  357. [[NSOpenGLContext currentContext] CGLContextObj],
  358. tex->base.gl_target, tex->base.gl_internal_format, tex->width,
  359. tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
  360. if (err != kCGLNoError) {
  361. blog(LOG_ERROR,
  362. "CGLTexImageIOSurface2D: %u, %s"
  363. " (gs_texture_rebind_iosurface)",
  364. err, CGLErrorString(err));
  365. gl_success("CGLTexImageIOSurface2D");
  366. return false;
  367. }
  368. if (!gl_bind_texture(tex->base.gl_target, 0))
  369. return false;
  370. return true;
  371. }