d3d11-shaderprocessor.hpp 1.5 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include <graphics/shader-parser.h>
  16. struct ShaderParser : shader_parser {
  17. inline ShaderParser() { shader_parser_init(this); }
  18. inline ~ShaderParser() { shader_parser_free(this); }
  19. };
  20. struct ShaderProcessor {
  21. gs_device_t *device;
  22. ShaderParser parser;
  23. void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
  24. void BuildParams(vector<gs_shader_param> &params);
  25. void BuildSamplers(vector<unique_ptr<ShaderSampler>> &samplers);
  26. void BuildString(string &outputString);
  27. void Process(const char *shader_string, const char *file);
  28. inline ShaderProcessor(gs_device_t *device) : device(device) {}
  29. };