| 1234567891011121314151617181920212223242526272829303132333435363738 | /******************************************************************************    Copyright (C) 2023 by Lain Bailey <[email protected]>    This program is free software: you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation, either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program.  If not, see <http://www.gnu.org/licenses/>.******************************************************************************/#pragma once#include <graphics/shader-parser.h>struct ShaderParser : shader_parser {	inline ShaderParser() { shader_parser_init(this); }	inline ~ShaderParser() { shader_parser_free(this); }};struct ShaderProcessor {	gs_device_t *device;	ShaderParser parser;	void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);	void BuildParams(vector<gs_shader_param> ¶ms);	void BuildSamplers(vector<unique_ptr<ShaderSampler>> &samplers);	void BuildString(string &outputString);	void Process(const char *shader_string, const char *file);	inline ShaderProcessor(gs_device_t *device) : device(device) {}};
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