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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #pragma once
- #include <graphics/shader-parser.h>
- struct ShaderParser : shader_parser {
- inline ShaderParser() { shader_parser_init(this); }
- inline ~ShaderParser() { shader_parser_free(this); }
- };
- struct ShaderProcessor {
- gs_device_t *device;
- ShaderParser parser;
- void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
- void BuildParams(vector<gs_shader_param> ¶ms);
- void BuildSamplers(vector<unique_ptr<ShaderSampler>> &samplers);
- void BuildString(string &outputString);
- void Process(const char *shader_string, const char *file);
- inline ShaderProcessor(gs_device_t *device) : device(device) {}
- };
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