|
|
@@ -20,16 +20,7 @@ namespace System.Reactive.Concurrency
|
|
|
/// Gets the scheduler that schedules work on the current <see cref="System.Windows.Threading.Dispatcher"/>.
|
|
|
/// </summary>
|
|
|
[Obsolete(Constants_WindowsThreading.OBSOLETE_INSTANCE_PROPERTY)]
|
|
|
- public static DispatcherScheduler Instance
|
|
|
- {
|
|
|
- get
|
|
|
- {
|
|
|
- return new DispatcherScheduler(
|
|
|
-
|
|
|
- System.Windows.Threading.Dispatcher.CurrentDispatcher
|
|
|
- );
|
|
|
- }
|
|
|
- }
|
|
|
+ public static DispatcherScheduler Instance => new DispatcherScheduler(System.Windows.Threading.Dispatcher.CurrentDispatcher);
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets the scheduler that schedules work on the <see cref="System.Windows.Threading.Dispatcher"/> for the current thread.
|
|
|
@@ -43,61 +34,48 @@ namespace System.Reactive.Concurrency
|
|
|
throw new InvalidOperationException(Strings_WindowsThreading.NO_DISPATCHER_CURRENT_THREAD);
|
|
|
|
|
|
return new DispatcherScheduler(dispatcher);
|
|
|
-
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- System.Windows.Threading.Dispatcher _dispatcher;
|
|
|
- System.Windows.Threading.DispatcherPriority _priority;
|
|
|
-
|
|
|
-
|
|
|
/// <summary>
|
|
|
- /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/>.
|
|
|
+ /// Constructs a <see cref="DispatcherScheduler"/> that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/>.
|
|
|
/// </summary>
|
|
|
- /// <param name="dispatcher">Dispatcher to schedule work on.</param>
|
|
|
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
|
|
|
+ /// <param name="dispatcher"><see cref="DispatcherScheduler"/> to schedule work on.</param>
|
|
|
+ /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is <c>null</c>.</exception>
|
|
|
public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher)
|
|
|
{
|
|
|
if (dispatcher == null)
|
|
|
throw new ArgumentNullException(nameof(dispatcher));
|
|
|
|
|
|
- _dispatcher = dispatcher;
|
|
|
- _priority = Windows.Threading.DispatcherPriority.Normal;
|
|
|
+ Dispatcher = dispatcher;
|
|
|
+ Priority = Windows.Threading.DispatcherPriority.Normal;
|
|
|
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Constructs a DispatcherScheduler that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/> at the given priority.
|
|
|
+ /// Constructs a <see cref="DispatcherScheduler"/> that schedules units of work on the given <see cref="System.Windows.Threading.Dispatcher"/> at the given priority.
|
|
|
/// </summary>
|
|
|
- /// <param name="dispatcher">Dispatcher to schedule work on.</param>
|
|
|
+ /// <param name="dispatcher"><see cref="DispatcherScheduler"/> to schedule work on.</param>
|
|
|
/// <param name="priority">Priority at which units of work are scheduled.</param>
|
|
|
- /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is null.</exception>
|
|
|
+ /// <exception cref="ArgumentNullException"><paramref name="dispatcher"/> is <c>null</c>.</exception>
|
|
|
public DispatcherScheduler(System.Windows.Threading.Dispatcher dispatcher, System.Windows.Threading.DispatcherPriority priority)
|
|
|
{
|
|
|
if (dispatcher == null)
|
|
|
throw new ArgumentNullException(nameof(dispatcher));
|
|
|
|
|
|
- _dispatcher = dispatcher;
|
|
|
- _priority = priority;
|
|
|
+ Dispatcher = dispatcher;
|
|
|
+ Priority = priority;
|
|
|
}
|
|
|
|
|
|
-
|
|
|
/// <summary>
|
|
|
- /// Gets the <see cref="System.Windows.Threading.Dispatcher"/> associated with the DispatcherScheduler.
|
|
|
+ /// Gets the <see cref="System.Windows.Threading.Dispatcher"/> associated with the <see cref="DispatcherScheduler"/>.
|
|
|
/// </summary>
|
|
|
- public System.Windows.Threading.Dispatcher Dispatcher
|
|
|
- {
|
|
|
- get { return _dispatcher; }
|
|
|
- }
|
|
|
+ public System.Windows.Threading.Dispatcher Dispatcher { get; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets the priority at which work items will be dispatched.
|
|
|
/// </summary>
|
|
|
- public System.Windows.Threading.DispatcherPriority Priority
|
|
|
- {
|
|
|
- get { return _priority; }
|
|
|
- }
|
|
|
-
|
|
|
+ public System.Windows.Threading.DispatcherPriority Priority { get; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// Schedules an action to be executed on the dispatcher.
|
|
|
@@ -106,7 +84,7 @@ namespace System.Reactive.Concurrency
|
|
|
/// <param name="state">State passed to the action to be executed.</param>
|
|
|
/// <param name="action">Action to be executed.</param>
|
|
|
/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
|
|
|
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
|
|
|
+ /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
|
|
|
public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
|
|
|
{
|
|
|
if (action == null)
|
|
|
@@ -114,27 +92,29 @@ namespace System.Reactive.Concurrency
|
|
|
|
|
|
var d = new SingleAssignmentDisposable();
|
|
|
|
|
|
- _dispatcher.BeginInvoke(
|
|
|
+ Dispatcher.BeginInvoke(
|
|
|
new Action(() =>
|
|
|
{
|
|
|
if (!d.IsDisposed)
|
|
|
+ {
|
|
|
d.Disposable = action(this, state);
|
|
|
- })
|
|
|
- , _priority
|
|
|
+ }
|
|
|
+ }),
|
|
|
+ Priority
|
|
|
);
|
|
|
|
|
|
return d;
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Schedules an action to be executed after dueTime on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
|
|
|
+ /// Schedules an action to be executed after <paramref name="dueTime"/> on the dispatcher, using a <see cref="System.Windows.Threading.DispatcherTimer"/> object.
|
|
|
/// </summary>
|
|
|
/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
|
|
|
/// <param name="state">State passed to the action to be executed.</param>
|
|
|
/// <param name="action">Action to be executed.</param>
|
|
|
/// <param name="dueTime">Relative time after which to execute the action.</param>
|
|
|
/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
|
|
|
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
|
|
|
+ /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
|
|
|
public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
|
|
|
{
|
|
|
if (action == null)
|
|
|
@@ -142,13 +122,18 @@ namespace System.Reactive.Concurrency
|
|
|
|
|
|
var dt = Scheduler.Normalize(dueTime);
|
|
|
if (dt.Ticks == 0)
|
|
|
+ {
|
|
|
return Schedule(state, action);
|
|
|
+ }
|
|
|
+
|
|
|
+ return ScheduleSlow(state, dt, action);
|
|
|
+ }
|
|
|
|
|
|
+ private IDisposable ScheduleSlow<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
|
|
|
+ {
|
|
|
var d = new MultipleAssignmentDisposable();
|
|
|
|
|
|
- var timer = new System.Windows.Threading.DispatcherTimer(
|
|
|
- _priority, _dispatcher
|
|
|
- );
|
|
|
+ var timer = new System.Windows.Threading.DispatcherTimer(Priority, Dispatcher);
|
|
|
|
|
|
timer.Tick += (s, e) =>
|
|
|
{
|
|
|
@@ -167,7 +152,7 @@ namespace System.Reactive.Concurrency
|
|
|
}
|
|
|
};
|
|
|
|
|
|
- timer.Interval = dt;
|
|
|
+ timer.Interval = dueTime;
|
|
|
timer.Start();
|
|
|
|
|
|
d.Disposable = Disposable.Create(() =>
|
|
|
@@ -191,7 +176,7 @@ namespace System.Reactive.Concurrency
|
|
|
/// <param name="period">Period for running the work periodically.</param>
|
|
|
/// <param name="action">Action to be executed, potentially updating the state.</param>
|
|
|
/// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
|
|
|
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
|
|
|
+ /// <exception cref="ArgumentNullException"><paramref name="action"/> is <c>null</c>.</exception>
|
|
|
/// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than <see cref="TimeSpan.Zero"/>.</exception>
|
|
|
public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
|
|
|
{
|
|
|
@@ -200,9 +185,7 @@ namespace System.Reactive.Concurrency
|
|
|
if (action == null)
|
|
|
throw new ArgumentNullException(nameof(action));
|
|
|
|
|
|
- var timer = new System.Windows.Threading.DispatcherTimer(
|
|
|
- _priority, _dispatcher
|
|
|
- );
|
|
|
+ var timer = new System.Windows.Threading.DispatcherTimer(Priority, Dispatcher);
|
|
|
|
|
|
var state1 = state;
|
|
|
|
|
|
@@ -226,4 +209,4 @@ namespace System.Reactive.Concurrency
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
-#endif
|
|
|
+#endif
|