| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185 | // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.#if WINDOWSusing System.Reactive.Concurrency;using System.Reactive.Disposables;using Windows.System.Threading;namespace System.Reactive.Concurrency{    /// <summary>    /// Represents an object that schedules units of work on the Windows Runtime thread pool.    /// </summary>    /// <seealso cref="ThreadPoolScheduler.Default">Singleton instance of this type exposed through this static property.</seealso>    [CLSCompliant(false)]    public sealed class ThreadPoolScheduler : LocalScheduler, ISchedulerPeriodic    {        private readonly WorkItemPriority _priority;        private readonly WorkItemOptions _options;        private static Lazy<ThreadPoolScheduler> s_default = new Lazy<ThreadPoolScheduler>(() => new ThreadPoolScheduler());        /// <summary>        /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool.        /// </summary>        public ThreadPoolScheduler()        {        }        /// <summary>        /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.        /// </summary>        /// <param name="priority">Priority for scheduled units of work.</param>        public ThreadPoolScheduler(WorkItemPriority priority)        {            _priority = priority;            _options = WorkItemOptions.None;        }        /// <summary>        /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.        /// </summary>        /// <param name="priority">Priority for scheduled units of work.</param>        /// <param name="options">Options that configure how work is scheduled.</param>        public ThreadPoolScheduler(WorkItemPriority priority, WorkItemOptions options)        {            _priority = priority;            _options = options;        }        /// <summary>        /// Gets the singleton instance of the Windows Runtime thread pool scheduler.        /// </summary>        public static ThreadPoolScheduler Default        {            get            {                return s_default.Value;            }        }        /// <summary>        /// Gets the priority at which work is scheduled.        /// </summary>        public WorkItemPriority Priority        {            get { return _priority; }        }        /// <summary>        /// Gets the options that configure how work is scheduled.        /// </summary>        public WorkItemOptions Options        {            get { return _options; }        }        /// <summary>        /// Schedules an action to be executed.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var d = new SingleAssignmentDisposable();            var res = global::Windows.System.Threading.ThreadPool.RunAsync(iaa =>            {                if (!d.IsDisposed)                    d.Disposable = action(this, state);            }, _priority, _options);            return new CompositeDisposable(                d,                Disposable.Create(res.Cancel)            );        }        /// <summary>        /// Schedules an action to be executed after dueTime, using a Windows.System.Threading.ThreadPoolTimer object.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">State passed to the action to be executed.</param>        /// <param name="action">Action to be executed.</param>        /// <param name="dueTime">Relative time after which to execute the action.</param>        /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)        {            if (action == null)                throw new ArgumentNullException("action");            var dt = Scheduler.Normalize(dueTime);            if (dt.Ticks == 0)                return Schedule(state, action);            var d = new SingleAssignmentDisposable();            var res = global::Windows.System.Threading.ThreadPoolTimer.CreateTimer(                tpt =>                {                    if (!d.IsDisposed)                        d.Disposable = action(this, state);                },                dt            );            return new CompositeDisposable(                d,                Disposable.Create(res.Cancel)            );        }        /// <summary>        /// Schedules a periodic piece of work, using a Windows.System.Threading.ThreadPoolTimer object.        /// </summary>        /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>        /// <param name="state">Initial state passed to the action upon the first iteration.</param>        /// <param name="period">Period for running the work periodically.</param>        /// <param name="action">Action to be executed, potentially updating the state.</param>        /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>        /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>        /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>        public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)        {            //            // The WinRT thread pool is based on the Win32 thread pool and cannot handle            // sub-1ms resolution. When passing a lower period, we get single-shot            // timer behavior instead. See MSDN documentation for CreatePeriodicTimer            // for more information.            //            if (period < TimeSpan.FromMilliseconds(1))                throw new ArgumentOutOfRangeException("period", Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS);            if (action == null)                throw new ArgumentNullException("action");            var state1 = state;            var gate = new AsyncLock();            var res = global::Windows.System.Threading.ThreadPoolTimer.CreatePeriodicTimer(                tpt =>                {                    gate.Wait(() =>                    {                        state1 = action(state1);                    });                },                period            );            return Disposable.Create(() =>            {                res.Cancel();                gate.Dispose();                action = Stubs<TState>.I;            });        }    }}#endif
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