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- // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
- #if WINDOWS
- using System.Reactive.Concurrency;
- using System.Reactive.Disposables;
- using Windows.System.Threading;
- namespace System.Reactive.Concurrency
- {
- /// <summary>
- /// Represents an object that schedules units of work on the Windows Runtime thread pool.
- /// </summary>
- /// <seealso cref="ThreadPoolScheduler.Default">Singleton instance of this type exposed through this static property.</seealso>
- [CLSCompliant(false)]
- public sealed class ThreadPoolScheduler : LocalScheduler, ISchedulerPeriodic
- {
- private readonly WorkItemPriority _priority;
- private readonly WorkItemOptions _options;
- private static Lazy<ThreadPoolScheduler> s_default = new Lazy<ThreadPoolScheduler>(() => new ThreadPoolScheduler());
- /// <summary>
- /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool.
- /// </summary>
- public ThreadPoolScheduler()
- {
- }
- /// <summary>
- /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.
- /// </summary>
- /// <param name="priority">Priority for scheduled units of work.</param>
- public ThreadPoolScheduler(WorkItemPriority priority)
- {
- _priority = priority;
- _options = WorkItemOptions.None;
- }
- /// <summary>
- /// Constructs a ThreadPoolScheduler that schedules units of work on the Windows ThreadPool with the given priority.
- /// </summary>
- /// <param name="priority">Priority for scheduled units of work.</param>
- /// <param name="options">Options that configure how work is scheduled.</param>
- public ThreadPoolScheduler(WorkItemPriority priority, WorkItemOptions options)
- {
- _priority = priority;
- _options = options;
- }
- /// <summary>
- /// Gets the singleton instance of the Windows Runtime thread pool scheduler.
- /// </summary>
- public static ThreadPoolScheduler Default
- {
- get
- {
- return s_default.Value;
- }
- }
- /// <summary>
- /// Gets the priority at which work is scheduled.
- /// </summary>
- public WorkItemPriority Priority
- {
- get { return _priority; }
- }
- /// <summary>
- /// Gets the options that configure how work is scheduled.
- /// </summary>
- public WorkItemOptions Options
- {
- get { return _options; }
- }
- /// <summary>
- /// Schedules an action to be executed.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var d = new SingleAssignmentDisposable();
- var res = global::Windows.System.Threading.ThreadPool.RunAsync(iaa =>
- {
- if (!d.IsDisposed)
- d.Disposable = action(this, state);
- }, _priority, _options);
- return new CompositeDisposable(
- d,
- Disposable.Create(res.Cancel)
- );
- }
- /// <summary>
- /// Schedules an action to be executed after dueTime, using a Windows.System.Threading.ThreadPoolTimer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">State passed to the action to be executed.</param>
- /// <param name="action">Action to be executed.</param>
- /// <param name="dueTime">Relative time after which to execute the action.</param>
- /// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- public override IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
- var dt = Scheduler.Normalize(dueTime);
- if (dt.Ticks == 0)
- return Schedule(state, action);
- var d = new SingleAssignmentDisposable();
- var res = global::Windows.System.Threading.ThreadPoolTimer.CreateTimer(
- tpt =>
- {
- if (!d.IsDisposed)
- d.Disposable = action(this, state);
- },
- dt
- );
- return new CompositeDisposable(
- d,
- Disposable.Create(res.Cancel)
- );
- }
- /// <summary>
- /// Schedules a periodic piece of work, using a Windows.System.Threading.ThreadPoolTimer object.
- /// </summary>
- /// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
- /// <param name="state">Initial state passed to the action upon the first iteration.</param>
- /// <param name="period">Period for running the work periodically.</param>
- /// <param name="action">Action to be executed, potentially updating the state.</param>
- /// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
- /// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException"><paramref name="period"/> is less than one millisecond.</exception>
- public IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action)
- {
- //
- // The WinRT thread pool is based on the Win32 thread pool and cannot handle
- // sub-1ms resolution. When passing a lower period, we get single-shot
- // timer behavior instead. See MSDN documentation for CreatePeriodicTimer
- // for more information.
- //
- if (period < TimeSpan.FromMilliseconds(1))
- throw new ArgumentOutOfRangeException("period", Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS);
- if (action == null)
- throw new ArgumentNullException("action");
- var state1 = state;
- var gate = new AsyncLock();
- var res = global::Windows.System.Threading.ThreadPoolTimer.CreatePeriodicTimer(
- tpt =>
- {
- gate.Wait(() =>
- {
- state1 = action(state1);
- });
- },
- period
- );
- return Disposable.Create(() =>
- {
- res.Cancel();
- gate.Dispose();
- action = Stubs<TState>.I;
- });
- }
- }
- }
- #endif
|