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Use bytes.Reader instead of bytes.Buffer for compiled in assets

Jakob Borg 10 years ago
parent
commit
b4043216b6
2 changed files with 1 additions and 1 deletions
  1. 1 1
      cmd/genassets/main.go
  2. 0 0
      internal/auto/gui.files.go

+ 1 - 1
cmd/genassets/main.go

@@ -45,7 +45,7 @@ func Assets() map[string][]byte {
 	var gr *gzip.Reader
 {{range $asset := .assets}}
 	bs, _ = base64.StdEncoding.DecodeString("{{$asset.Data}}")
-	gr, _ = gzip.NewReader(bytes.NewBuffer(bs))
+	gr, _ = gzip.NewReader(bytes.NewReader(bs))
 	bs, _ = ioutil.ReadAll(gr)
 	assets["{{$asset.Name}}"] = bs
 {{end}}

File diff suppressed because it is too large
+ 0 - 0
internal/auto/gui.files.go


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