| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384 | /* * cryptographic random number generator for PuTTY's ssh client */#include "putty.h"#include "ssh.h"#include <assert.h>/* Collect environmental noise every 5 minutes */#define NOISE_REGULAR_INTERVAL (5*60*TICKSPERSEC)void noise_get_heavy(void (*func) (void *, int));void noise_get_light(void (*func) (void *, int));/* * `pool' itself is a pool of random data which we actually use: we * return bytes from `pool', at position `poolpos', until `poolpos' * reaches the end of the pool. At this point we generate more * random data, by adding noise, stirring well, and resetting * `poolpos' to point to just past the beginning of the pool (not * _the_ beginning, since otherwise we'd give away the whole * contents of our pool, and attackers would just have to guess the * next lot of noise). * * `incomingb' buffers acquired noise data, until it gets full, at * which point the acquired noise is SHA'ed into `incoming' and * `incomingb' is cleared. The noise in `incoming' is used as part * of the noise for each stirring of the pool, in addition to local * time, process listings, and other such stuff. */#define HASHINPUT 64		       /* 64 bytes SHA input */#define HASHSIZE 20		       /* 160 bits SHA output */#define POOLSIZE 1200		       /* size of random pool */struct RandPool {    unsigned char pool[POOLSIZE];    int poolpos;    unsigned char incoming[HASHSIZE];    unsigned char incomingb[HASHINPUT];    int incomingpos;    int stir_pending;};int random_active = 0;#ifdef FUZZING/* * Special dummy version of the RNG for use when fuzzing. */void random_add_noise(void *noise, int length) { }void random_add_heavynoise(void *noise, int length) { }void random_ref(void) { }void random_unref(void) { }int random_byte(void){    return 0x45; /* Chosen by eight fair coin tosses */}void random_get_savedata(void **data, int *len) { }#else /* !FUZZING */static struct RandPool pool;long next_noise_collection;#ifdef RANDOM_DIAGNOSTICSint random_diagnostics = 0;#endifstatic void random_stir(void){    word32 block[HASHINPUT / sizeof(word32)];    word32 digest[HASHSIZE / sizeof(word32)];    int i, j, k;    /*     * noise_get_light will call random_add_noise, which may call     * back to here. Prevent recursive stirs.     */    if (pool.stir_pending)	return;    pool.stir_pending = TRUE;    noise_get_light(random_add_noise);#ifdef RANDOM_DIAGNOSTICS    {        int p, q;        printf("random stir starting\npool:\n");        for (p = 0; p < POOLSIZE; p += HASHSIZE) {            printf("   ");            for (q = 0; q < HASHSIZE; q += 4) {                printf(" %08x", *(word32 *)(pool.pool + p + q));                        }            printf("\n");        }        printf("incoming:\n   ");        for (q = 0; q < HASHSIZE; q += 4) {            printf(" %08x", *(word32 *)(pool.incoming + q));        }        printf("\nincomingb:\n   ");        for (q = 0; q < HASHINPUT; q += 4) {            printf(" %08x", *(word32 *)(pool.incomingb + q));        }        printf("\n");        random_diagnostics++;    }#endif    SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);    pool.incomingpos = 0;    /*     * Chunks of this code are blatantly endianness-dependent, but     * as it's all random bits anyway, WHO CARES?     */    memcpy(digest, pool.incoming, sizeof(digest));    /*     * Make two passes over the pool.     */    for (i = 0; i < 2; i++) {	/*	 * We operate SHA in CFB mode, repeatedly adding the same	 * block of data to the digest. But we're also fiddling	 * with the digest-so-far, so this shouldn't be Bad or	 * anything.	 */	memcpy(block, pool.pool, sizeof(block));	/*	 * Each pass processes the pool backwards in blocks of	 * HASHSIZE, just so that in general we get the output of	 * SHA before the corresponding input, in the hope that	 * things will be that much less predictable that way	 * round, when we subsequently return bytes ...	 */	for (j = POOLSIZE; (j -= HASHSIZE) >= 0;) {	    /*	     * XOR the bit of the pool we're processing into the	     * digest.	     */	    for (k = 0; k < sizeof(digest) / sizeof(*digest); k++)		digest[k] ^= ((word32 *) (pool.pool + j))[k];	    /*	     * Munge our unrevealed first block of the pool into	     * it.	     */	    SHATransform(digest, block);	    /*	     * Stick the result back into the pool.	     */	    for (k = 0; k < sizeof(digest) / sizeof(*digest); k++)		((word32 *) (pool.pool + j))[k] = digest[k];	}#ifdef RANDOM_DIAGNOSTICS        if (i == 0) {            int p, q;            printf("random stir midpoint\npool:\n");            for (p = 0; p < POOLSIZE; p += HASHSIZE) {                printf("   ");                for (q = 0; q < HASHSIZE; q += 4) {                    printf(" %08x", *(word32 *)(pool.pool + p + q));                            }                printf("\n");            }            printf("incoming:\n   ");            for (q = 0; q < HASHSIZE; q += 4) {                printf(" %08x", *(word32 *)(pool.incoming + q));            }            printf("\nincomingb:\n   ");            for (q = 0; q < HASHINPUT; q += 4) {                printf(" %08x", *(word32 *)(pool.incomingb + q));            }            printf("\n");        }#endif    }    /*     * Might as well save this value back into `incoming', just so     * there'll be some extra bizarreness there.     */    SHATransform(digest, block);    memcpy(pool.incoming, digest, sizeof(digest));    pool.poolpos = sizeof(pool.incoming);    pool.stir_pending = FALSE;#ifdef RANDOM_DIAGNOSTICS    {        int p, q;        printf("random stir done\npool:\n");        for (p = 0; p < POOLSIZE; p += HASHSIZE) {            printf("   ");            for (q = 0; q < HASHSIZE; q += 4) {                printf(" %08x", *(word32 *)(pool.pool + p + q));                        }            printf("\n");        }        printf("incoming:\n   ");        for (q = 0; q < HASHSIZE; q += 4) {            printf(" %08x", *(word32 *)(pool.incoming + q));        }        printf("\nincomingb:\n   ");        for (q = 0; q < HASHINPUT; q += 4) {            printf(" %08x", *(word32 *)(pool.incomingb + q));        }        printf("\n");        random_diagnostics--;    }#endif}void random_add_noise(void *noise, int length){    unsigned char *p = noise;    int i;    if (!random_active)	return;    /*     * This function processes HASHINPUT bytes into only HASHSIZE     * bytes, so _if_ we were getting incredibly high entropy     * sources then we would be throwing away valuable stuff.     */    while (length >= (HASHINPUT - pool.incomingpos)) {	memcpy(pool.incomingb + pool.incomingpos, p,	       HASHINPUT - pool.incomingpos);	p += HASHINPUT - pool.incomingpos;	length -= HASHINPUT - pool.incomingpos;	SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);	for (i = 0; i < HASHSIZE; i++) {	    if (pool.poolpos >= POOLSIZE)		pool.poolpos = 0;	    pool.pool[pool.poolpos++] ^= pool.incoming[i];	    if (pool.poolpos >= POOLSIZE)		pool.poolpos = 0;	}	if (pool.poolpos < HASHSIZE)	    random_stir();	pool.incomingpos = 0;    }#ifdef MPEXT    if (length > 0)#endif    memcpy(pool.incomingb + pool.incomingpos, p, length);    pool.incomingpos += length;}void random_add_heavynoise(void *noise, int length){    unsigned char *p = noise;    int i;    while (length >= POOLSIZE) {	for (i = 0; i < POOLSIZE; i++)	    pool.pool[i] ^= *p++;	random_stir();	length -= POOLSIZE;    }    for (i = 0; i < length; i++)	pool.pool[i] ^= *p++;    random_stir();}static void random_add_heavynoise_bitbybit(void *noise, int length){    unsigned char *p = noise;    int i;    while (length >= POOLSIZE - pool.poolpos) {	for (i = 0; i < POOLSIZE - pool.poolpos; i++)	    pool.pool[pool.poolpos + i] ^= *p++;	random_stir();	length -= POOLSIZE - pool.poolpos;	pool.poolpos = 0;    }    for (i = 0; i < length; i++)	pool.pool[i] ^= *p++;    pool.poolpos = i;}static void random_timer(void *ctx, unsigned long now){    if (random_active > 0 && now == next_noise_collection) {	noise_regular();	next_noise_collection =	    schedule_timer(NOISE_REGULAR_INTERVAL, random_timer, &pool);    }}void random_ref(void){    MPEXT_PUTTY_SECTION_ENTER;    if (!random_active) {	memset(&pool, 0, sizeof(pool));    /* just to start with */	noise_get_heavy(random_add_heavynoise_bitbybit);	random_stir();	next_noise_collection =	    schedule_timer(NOISE_REGULAR_INTERVAL, random_timer, &pool);    }    random_active++;    MPEXT_PUTTY_SECTION_LEAVE;}void random_unref(void){    MPEXT_PUTTY_SECTION_ENTER;    assert(random_active > 0);    if (random_active == 1) {        #ifndef MPEXT        // We control this on our own in PuttyFinalize()        random_save_seed();        #endif        expire_timer_context(&pool);    }    random_active--;    MPEXT_PUTTY_SECTION_LEAVE;}int random_byte(void){#ifdef MPEXT    int pos;    assert(random_active);    pos = pool.poolpos;    if (pos < sizeof(pool.incoming) || pos >= POOLSIZE)    {      MPEXT_PUTTY_SECTION_ENTER;      if (pool.poolpos >= POOLSIZE)      {        random_stir();      }      pos = pool.poolpos;      pool.poolpos++;      MPEXT_PUTTY_SECTION_LEAVE;    }    else    {      pool.poolpos++;    }    return pool.pool[pos];#else    assert(random_active);    if (pool.poolpos >= POOLSIZE)	random_stir();    return pool.pool[pool.poolpos++];#endif}void random_get_savedata(void **data, int *len){    void *buf = snewn(POOLSIZE / 2, char);    MPEXT_PUTTY_SECTION_ENTER;    random_stir();    memcpy(buf, pool.pool + pool.poolpos, POOLSIZE / 2);    *len = POOLSIZE / 2;    *data = buf;    random_stir();    MPEXT_PUTTY_SECTION_LEAVE;}#endif
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