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wait while audio playing; no audio on custom campaigns

Laserlicht 2 年 前
コミット
00f07f93d1

+ 9 - 0
client/CMusicHandler.cpp

@@ -190,6 +190,8 @@ int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
 			initCallback(channel);
 		else
 			initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
+
+		channelPlaying[channel] = true;
 	}
 	else
 		channel = -1;
@@ -209,6 +211,11 @@ void CSoundHandler::stopSound(int handler)
 		Mix_HaltChannel(handler);
 }
 
+bool CSoundHandler::isSoundPlaying(int handler)
+{
+	return initialized && handler != -1 && channelPlaying[handler];
+}
+
 // Sets the sound volume, from 0 (mute) to 100
 void CSoundHandler::setVolume(ui32 percent)
 {
@@ -252,6 +259,8 @@ void CSoundHandler::setCallback(int channel, std::function<void()> function)
 
 void CSoundHandler::soundFinishedCallback(int channel)
 {
+	channelPlaying[channel] = false;
+	
 	boost::mutex::scoped_lock lockGuard(mutexCallbacks);
 
 	if (callbacks.count(channel) == 0)

+ 2 - 0
client/CMusicHandler.h

@@ -60,6 +60,7 @@ private:
 
 	std::map<AudioPath, int> ambientChannels;
 	std::map<int, int> channelVolumes;
+	std::map<int, bool> channelPlaying;
 
 	void initCallback(int channel, const std::function<void()> & function);
 	void initCallback(int channel);
@@ -78,6 +79,7 @@ public:
 	int playSound(const AudioPath & sound, int repeats=0, bool cache=false);
 	int playSoundFromSet(std::vector<soundBase::soundID> &sound_vec);
 	void stopSound(int handler);
+	bool isSoundPlaying(int handler);
 
 	void setCallback(int channel, std::function<void()> function);
 	void soundFinishedCallback(int channel);

+ 1 - 1
client/mainmenu/CPrologEpilogVideo.cpp

@@ -50,7 +50,7 @@ void CPrologEpilogVideo::show(Canvas & to)
 	else
 		text->showAll(to); // blit text over video, if needed
 
-	if(text->textSize.y + 100 < positionCounter / 5)
+	if(text->textSize.y + 100 < positionCounter / 5 && !CCS->soundh->isSoundPlaying(voiceSoundHandle))
 		clickPressed(GH.getCursorPosition());
 }
 

+ 4 - 1
lib/campaign/CampaignHandler.cpp

@@ -404,10 +404,13 @@ CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader
 		ret.hasPrologEpilog = reader.readUInt8();
 		if(ret.hasPrologEpilog)
 		{
+			std::string originalCampaigns[] = { "DATA/GOOD1", "DATA/EVIL1", "DATA/GOOD2", "DATA/NEUTRAL1", "DATA/EVIL2", "DATA/GOOD3", "DATA/SECRET1", "DATA/AB", "DATA/BLOOD", "DATA/SLAYER", "DATA/FESTIVAL", "DATA/FIRE", "DATA/FOOL", "DATA/GEM", "DATA/GELU", "DATA/CRAG", "DATA/SANDRO", "DATA/YOG", "DATA/FINAL", "DATA/SECRET" };
+			bool isOriginalCampaign = std::find(std::begin(originalCampaigns), std::end(originalCampaigns), header.getFilename()) != std::end(originalCampaigns);
+
 			ui8 index = reader.readUInt8();
 			ret.prologVideo = CampaignHandler::prologVideoName(index);
 			ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
-			ret.prologVoice = CampaignHandler::prologVoiceName(index);
+			ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
 			ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
 		}
 		return ret;